-The goal is to win the most "books" of cards.
-Seven cards are dealt to each player
-The remaining cards(fishes) are placed to fish pond.
-During your turn choose the rank of card from your hand.
-Other player must give all her cards of requested rank to you.
-If she does not have any cards of the requested rank, she says 'Go Fish!' and you draw a card from fish pond
-If the drawn card is the rank asked for, you get another turn.
-If the drawn card is not the rank asked for, you keep the card, but the turn now passes to her who said 'Go fish!'.
-Once you collect a book of all four cards of the same rank, you win 1 point.
-The game ends when all thirteen books have been won.
-The winner is the player with the most books.
Enjoy Go Fish!
Thank you for playing
Go Fish Rules:
Go Fish is a simple game that is popular with children (my 6 year old son for example). There are many variations of it, the rules here describe how it works on this website. It may not be exactly the way you are used to playing.
To collect as many "books" as possible. A book is four cards of the same rank. The player with the most books at the end of the game wins.
Dealing and setup
The game can be played by 2 - 4 players. First cards are dealt to the players, if there are 2 players then each gets 7 cards, if there are 3 players then each gets 6 cards and if there are 4 players then each gets 5 cards. Once the dealing is done the rest of the deck is put in a random pile on the table.
Asking and fishing:
The initial player is selected at random. The player can then ask one of the other players for a particular rank. For example, you might ask Bill if he has any sixes. You may only ask for ranks that you already have at least one card of. E.g. if you don't have any sixes yourself you can't ask for them. If Bill has any sixes, then he must give them to you, and you get another turn and can ask again. If Bill doesn't have any sixes then he will tell you to "Go Fish" which means that you will draw one card from the pile on the table. If you get a six, then you show it to the other players and get to play again. If you get anything else you are finished with your turn and the player next to you plays.
If you have 4 of the same rank then you show the cards to the other players, and then place the four cards in a pile next to you. This is called a book. The player with the most books at the end of the game wins.
Drawing new cards
It can happen that you finish all the cards in your hand, either because someone else asked you for the last cards that you had, or you just got a book made up of your last four cards. If you have no cards then you can draw new cards from the pile on the table, the same number of cards as you got at the start of the game.
If there are three or four players then it can happen that one of them finishes their cards and there are no cards left in the pile for him to draw. In that case he is out of the game and will simply have to wait while the remaining players finish the game.
Not much to say here. Just watch what the other players are asking for so you can know what cards they definitely have. If you're playing with more than two players make sure to pay attention to what the other players ask each other for and what they say Go Fish too, that way you can learn which cards they definitely have and which cards they definitely don't have.
Airplanes-Quartet is a super-trump/mega-trump quartet card game. It consists of 32 cards, each has 5 attributes:
span, speed, range, passengers and numberbuilt. Choose the best attribute and defeat your opponent.
Play Airplanes-Quartet against the CPU or against your friends via network. This game is absolutely FREE!
The following aircraft or type of aircraft company are included:
Boeing, Airbus, Antonov, Fokker, Embraer, Bombardier, McDonnell Douglas, Dassault Falcon 7X, Ilyushin, Concorde and so on.
daLaMa hope you...
Cartoons Memory Game for Kids. This is a FREE game. At each party, cards selected and their positioning in the game are random, you can replay endlessly with, each new part of memory, completely different games. The theme of this game is the cartoons memory: the cards represent cute cartoons.
- Purpose of the memory game:
Reconstruct the pairs of cards by turning them in pairs and in the least moves and time.
- Interest of the game:
Great exercise for training the memory of children. This game will reinforce and boost their visual memory storage capacity in a playful way.
- 4 difficulty levels (easy: 2x3; medium: 2x4; hard: 3x4, very hard: 4x6).
- 4 cute cartoons collection.
- colorful HD graphic designed for toddlers.
- design for both mobiles and tables.
- FREE and SAFE for kids because this game contains images and sounds for kids only.
*** Please rate it if your kids enjoy! Thank you !
The game contains various image and four game modes Fruits, Halloween, Sports Foods.
How to play the game
All that you need to do is return and Reconstruct the pairs of matching cards and beat the records, each part contains a total of 24 cards that will be returned, you are free to choose any card to start
Each new game selected the cards and their positioning in the game are completely random
With this game you will:
• Test and improve your memory skills.
• Strengthen and increase your storage capacity of visual memory.
• improve your speedy recognition skills
Features of the game:
* Different Cards: fruit, Halloween, Sports and Foods
* Free memory game for children and adults.
* Colorful graphic
* Nice Sounds
* Easy and simple to play
* Replay endlessly
* Test and improve your memory skills.
Please rate it if you enjoy
Thank you and have fun!
How to Play Old Maid:
- Each player gets ten cards. If you have any pairs of cards (two cards with identical animals), click both cards to discard them.
- On your turn, click a card in the hand of the player on your right to take it. If you get a pair, click each card to discard it.
- Play continues, with each player drawing cards from the player on their right and discarding any pairs.
- Eventually one player will be left with the Witch (the "Old Maid") card.
That ends the game, and the possessor of the Witch card loses the game.
Don't forget to check our Games section for more fun games...
Compete against the computer and let the 32 aircraft with their original attributes ‘win the trick’.
In addition to the game there is plenty of insider information available to you about the aircraft in the Lufthansa fleet as well as high-quality photographs.
Runs on all Android operating systems from version 2.2
Folgende Städte sind vertreten:
Weida, Greiz, Zeulenroda-Triebes, Suhl, Mühlhausen, Altenburg, Schmölln, Pößneck, Saalfeld, Bad Lobenstein, Bad Salzungen, Schleiz, Eisenberg, Neustadt a. d. Orla, Zella-Mehlis, Eisenach, Jena, Weimar, Gotha, Erfurt, Gera, Heiligenstadt, Hildburghausen, Arnstadt, Apolda, Sonneberg, Sondershausen, Meiningen, Schmalkalden, Rudolstadt, Bad Berka, Ilmenau.
Vielen Dank an die Städte für Ihre Unterstützung.
daLaMa wünscht Euch
Bridgequartet is a super-trump/mega-trump quartet card game. It consists of 32 cards, each has 5 attributes:
Spread, altitude, length, width and year of construction. Choose the best attribute and defeat your opponent.
Exept "year of construction" every attribute wins with the highest value, with year of construction of course the lowest value wins.
Play Bridgequartet against the CPU or against your friends via network. This game is absolutely FREE!
The following bridges are included:
Oschütztal Viaduk, Goeltzschtalbrücke, Kaiser-Wilhelm-Brücke, Firth of Forth, Blaues Wunder, Solberg Viadukt, Hochbrücke Rendsburg, Tacoma Narrows Bridge, Hammer Eisenbahnbrücke, Glienicker Brücke, Rheinbrücke Schaffhausen, Merwedebrücke, Wiesener Viadukt, Pfaffenbergbrücke, Müngstener Brücke, Golden Gate Bridge, Kinzua Bridge, Oakland-Bay-Bridge, Crescent City Connection, Wards Island Footbridge,
Claiborne Pell Bridge, Ironbridge, Royal-Albert-Bridge, Clifton Suspension Bridge, Mersy-Brücke, Tarr Steps, Millennium Bridge, Henry-Hudson-Bridge, Ärstabron, Västerbron, Bugnei-Viadukt, Waldschlößchenbrücke
daLaMa and "Interessengemeinschaft Oschütztal-Viadukt e.V" hope you...
This is a funny memory game that helps kids training memory ability. Find the same pictures in the grids. The theme will be changed after every mission completed. Mute music is default setting. You can turn on the music in option. Have fun! :D
-Good Musics & Pics
-Easy enough for kids
-With touch screen
-Great game for kids!!!
- Easy options to sort your cards. Tap the Sort Hand button to sort by Rank, Suit or Meld or you can drag and drop the cards to sort them. Tap “Sort by” to change the sorting method. Auto will sort new cards into your hand automatically.
- 5 Unique Opponents to choose from.
- Play individual matches against your opponents or play a tournament to match your skills against each opponent in turn. See “Game Type” in the Options menu.
- Options for Sound, Deadwood count and more!
- Statistics to track your wins, scores, hand results and more. Filter by opponent and/or by date!
- Pick up an accidental discard if opponent has not acted yet.
- Rating system so you can measure your skills and track your progress.
- Strategy section in Help.
- Smooth gameplay.
- Hours of entertainment!
Gin Rummy is a terrific game that you're sure to enjoy.
* Ad Supported so we can continue to bring you great games for FREE. Permissions are needed for the ads.
** If your device uses the Android 1.5 operating system, you may experience problems with the game freezing or closing. Please email email@example.com if this occurs.
1) How are the opponents unique?
Each opponent has different strategies and goal. The higher level opponents are more likely to knock, whereas the lower levels prefer to play for gin. Higher level opponents rarely pick up cards from the discard pile to avoid revealing their hand. And just like the real-life pros, the highest level opponents keep track of discards to know which cards are still “live”.
2) Do the opponents cheat?
Absolutely not! They don't get better cards, they can not see your hand. How would that be fun for you, our valued customer?
3) How are the cards dealt?
Cards are dealt randomly, just as if you were using a real deck.
4) So why am I not winning?
Gin Rummy is a complicated game. While easy to learn, it requires a lot of skill and strategy to master. Check out the “Strategy” section under Help for some valuable tips and tricks.
5) But sometimes the opponent knocks right away.
In any card game there is also a lot of luck. If you play for a while, you'll get your share of lucky hands too!
6) Why didn't my game download?
Occasionally there are glitches that interrupt a download and cause it to fail. Usually if you just try again it will work fine. If not, you may want to clear the Market cache by going to Settings -> Applications -> Manage Applications -> All -> Market -> Clear Cache AND Force Stop. Then retry the download. If that doesn't work, please send us an email at firstname.lastname@example.org.
Folgende Städte sind vertreten:
Bannewitz, Freital, Bad Schandau, Dippoldiswalde, Döbeln, Mittweida, Kamenz, Mylau, Oberwiesental, Pirna, Meißen, Glauchau, Freiberg, Bad Elster, Bad Muskau, Crimmitschau, Wurzen, Hohenstein-Ernstthal, Radebeul, Moritzburg, Grimma, Auerbach, Limbach-Oberfrohna, Plauen, Schneeberg, Hoyerswerda, Riesa, Reichenbach, Zittau, Bischofswerda, Markkleeberg, Bautzen und Görlitz.
Vielen Dank an die Städte für Ihre Unterstützung.
daLaMa wüschen Euch
- Collect and Evolve monsters from 8 different elements, each of them with unique abilities, names and voices!
- Travel around this magic world and battle against other champion Trainers to unlock magical Badges with special rewards!
- Play Online against other Trainers around the world, duel your Facebook friends and compare your scores and rankings!
- Monster Battles: The Card Game offers a never ending single player campaign which will put your Monster Training to test, combine your elements and battle through countless missions!
- Play xTrumps Quartett against the computer in 3 different levels of difficulty. Play for a fixed number of rounds or until one player owns all cards.
- Play trumps online against a friend or a random person in the multiplayer lounge. No registration necessary.
- Browse the trumps card deck to learn about the coolest cars, airplanes, buildings etc. in the world.
This is the FULL version of the xTrumps Quartett app with all available card decks. These are
"Football Stadiums" (including all World Cup 2014 stadiums) and
"Football World Cup 2014 Teams"
Stay tuned for updates! More card decks are about to be added soon...
It is a popular patience game that is played with two decks of cards.
The main purpose is to remove all cards from the table.
See the rules for more details:
You can move a card to an empty column, or on a greater card (whatever the color).
But you can only move a set of cards provided the cards have the same color and the correct order.
A complete suit of cards gets automatically removed.
At any time, player can use the remaining stack to add cards on all columns.
The object of the game is to gather as many "books" as possible. A book consists of all four cards with the same rank.
For instance the book of jacks consists of the jacks of
spades, hearts, clubs, and diamonds.
Initially each player is dealt 8 cards, the player after the dealer starts first.
The 'ask book' variant:
In this variant, a turn consists of asking a specific opponent for a rank of which you already have at least one card. You do this by dragging a card of that rank to the opponent.
If your opponent has cards of that rank you will receive all of them and your turn continues. If this completes your book, the book is discarded and you will receive one point.
If your opponent did not have any cards of the rank you requested you must "Go Fish!" by taking a single card from the stock. This ends your turn.
The 'ask single card' variant:
In this variant, instead of asking for all cards of a book you must ask for a single card.
*** Rule clarification for the "ask all" variant ***
If you must go fish but you happen to receive a card from the book you asked for you do not loose your turn! Of course this rule also applies to the AI players, which can make it look like they get another turn after a failed request.
Short summary of the rules:
The object of the game is to get rid of the cards in your hand by playing them on the discard pile,
where either the face or the suit of the card you play must match the face or the suit of the top-most card on the discard pile.
If you cannot play a legal card or if you do not want to play a card you must take a card from the stock pile.
Some action cards have special meaning:
- Any eight can be used to change the current suit (hence the name: Crazy Eights).
- When a two is played the next player must take 2 cards and must skip a turn.
- When a queen is played the next player must skip a turn.
- When an ace is played the direction of play changes.
- When a joker is played the next player must take 5 cards but is allowed to play again.
This is the game Crazy 8's in a nutshell, more elaborate rules can be found under the info button in game.
- A free card game that offers a lot of fun
- Another popular game in the Games4All series
- A world-famous game that everybody knows
- Do not get stuck with a joker or worse!
- Improve your statistics, improve your play
In the middle of the table there are 3 empty centre stacks and the stock pile containing the remainder of the cards.
The object of the game is to be the first to empty your pay-off pile.
The centre stacks are build up from the ace upwards, independent of suit. So the first card can be the ace of diamonds
followed by the two of spades, the three of hearts, etc. Kings are wild. This means that you can play king
on any centre stack and it will turn into a card that fits on the card already on the stack. For instance
if you play the king of spades on a ten of clubs the king will turn into a queen.
When a centre stack is completed (by playing a queen or king on a jack) the stack is shuffled into the stock pile.
You can place any card on the side stacks, independent of which cards are already there. Only the top card of each side
stack is accessible though, see below.
At the start of your turn you receive cards from the stock pile to bring your hand back up to a total of 5 cards.
In your turn you can play a number of possible moves:
- Play the top card from your pay-off pile onto one of the center stacks.
- Play the top card from one of your side stacks onto one of the center stacks.
- Play a card from your hand onto one of the center stacks.
- Play a card from your hand onto one of your side stacks. This ends your turn.
The game ends when one player plays his/her last card from the pay-off pile onto one of the centre stacks.
This player wins the game and receives the number of cards on the other players pay-off pile as points.
The game also ends when the stock is depleted. When this happens the game ends in a tie and neither player scores any points.
The first player to reach 50 points wins the match!
Easy to understand, challenging to play! Originating from India this game of Rummy is conquering the world! So watch out! It gets you before you know it and you will have a hard time cutting yourself loose.
The objective is easy: get rid of your penalty points as soon as possible. You can do
this by collecting runs (at least three consecutive cards of the same suit) or sets
(three or four of the same cards from different suits). But you need at least two runs
before the scoring starts. And one of this runs has to be without a joker!
Each turn you take a card and discard one. Are you the first that has a hand full of
runs and sets? The game is yours! The faster you achieve this, the bigger the chance
you leave your competition far behind. And that will boost your statistics!
- A highly addictive card game;
- Get rid of your penalty points as soon as possible;
- Improve your play;
- Boost your statistics!
At the start of the game all three players receive seven cards. One card is placed face up on the table, this will be the discard pile. The remaining cards become the stock pile.
You start your turn by taking the top card from either the stock pile or the discard pile.
The object of the game is to get rid of all your cards. There are three ways to get rid of cards: melding, laying off, and discarding.
- Melding: You meld by placing a valid combination of cards on the empty space on the table. There are two kinds of valid combinations:
Book: Three cards of the same rank (for instance three sevens).
Run: Three or more cards of the same suit in consecutive order, for instance 7, 8, and 9 of diamonds.By default, the ace can only be used as the lowest card (A,2,3), but you can select to let it also be used as the highest card (Q,K,A).
- Laying off: You can lay off cards by extending a book or run on the table.
- Discarding: You can discard any card you like except the card you just took from the discard pile. Discarding a card ends your turn.
The first player to get rid of all his/her cards wins the game.
The winner scores all points left in the opponents hands:
Face cards (K,Q,J) are worth 10 points each
- Aces are worth 1 point
- Number cards are worth face value
If you selected "Use high and low aces" (when both A,2,3 and Q,K,A are valid runs), the ace counts as 11 points.
The first player to reach 100 points wins the match.
The object of the game is to get as close to 31 points as possible with 3 cards of the same suit. The ace is worth 11 points, the king, queen, jack and ten are worth 10.
The other cards (9, 8, 7) are worth their face value.
At the start of the game each player is dealt 3 cards and 3 cards are also placed face down on the table. The first player can accept their hand or exchange their hand with the cards on the table.
After this the cards on the table are turned face up and the next player (clockwise) plays first. At your turn you may exchange one card from your hand with one of the cards on the table.
In the first and last round, if you do not want to exchange a card you may pass instead. You are always allowed to pass after your turn.
Instead of exchanging one card you can elect to exchange all your cards with the cards on the table. In this case you pass automatically.
When all players except one have passed, that one player gets one more turn before play ends.
When a player has 31 points his/her cards are turned face up and all players get one more turn before play ends.
You can try the Oklahoma variant for an extra challenge and more diverse game play.
The winner is the player to put all his cards in runs or sets before the other player. This is called "going Gin".
Players that have 10 penalty points or less can also choose to knock if they believe they can prevent a gin or when they think they have less penalty points then their opponent.
If this is not the case the opponent undercuts and earns 10 bonus points.
Special about Gin Rummy is when your opponent finishes his hand, you can add your free cards to his runs and sets to decrease your penalty points.
A regular 52 card deck is used. Each numeral card (ace-ten) is counted as its numerical value (ace = 1, two = 2, etc). The aim is to capture cards from a layout on the table, by playing a card from your hand which matches in number a table card or the sum of several table cards.
- In case of a capture, the player picks up this card and the captured cards.
- If there is no capture the played card remains face up on the table.
- You can also use the card in your hand to form or extend a build on the table, for instance
if you have a five and a two in your hand you can add the two from your hand to a three on the table to form a build of rank 5, which can only be taken by a five.
Although Cassino is easy to grasp and simple to learn, it also offers challenging game play for more advanced players!
Sevens (Fan Tan), Sevens with pass, and the Game of Nines. Although the games are simple and easy to pick up, all three require some skill if you want to get good at it.
SUMMARY OF THE RULES:
Sevens (also known as Fan Tan).
The object of the game is to get rid of all your 13 cards by playing them to the layout on the table.
The layout consists of one row per suit, starting with the seven. Each suit is ordered from the two to the ace.
At your turn you must play one card of your choice to the layout if possible:
- You may play any seven, starting a new row for its suit.
- You may play any card which is next in sequence up or down to a card of the same suit that is already on the layout.
Lower cards are added to the left side of the seven, higher cards to the right.
A player who is unable to play a card must pass. The first player to get rid of all of his or her cards is the winner.
At the end of each game all players are given penalty points equal to the cards left in their hands.
If a player reaches 20 penalty points the match is over. The player with the least amount of penalty points wins the match.
About robot play:
Some users have complained that the robots "team up" on the human player. This is not the case. The robots do NOT take into account which of their opponents are bots and which is the human player. They do strive to block their opponents though as this is just good strategy, but in no way do they single out the human player.
At the start of the game, each player receives a shuffled deck of 52 cards. 12 of these cards are dealt in a pile face down with a 13th card face up on top of it. This pile is called the "reserve deck".
From the deck of each player, 4 cards are placed face up in a column above the reserve. These four cards are known as the "houses". Between the two columns of houses, room is left for 8 "foundation piles".
Each player will have 35 cards left over which are placed face down next to the reserve pile. This pile becomes their "hand". Next to their hand is room for their "waste" pile.
The object of the game is to get rid of all the cards in your reserve, hand, and waste piles by either playing them to the houses, the foundation piles, or loading them on your opponents reserve or waste piles.
Players take alternate turns. A turn consist of moving cards around according to strict "building rules". Each move consists of taking one "available card" and playing it by placing it onto a house, a foundation pile, or your opponents reserve or waste pile. A player ends his/her turn by moving the top card of their hand to their waste pile.
- An empty foundation pile can only be filled with an ace. The foundation is then build up using cards from the same suit
in ascending order: A,2,3,4,5,6,7,8,9,10,J,Q,K.
- On any of the eight houses the cards are build in descending order with alternating colors. So a black Ten can be placed
on a red Jack.
- The reserve and waste piles of your opponent can be loaded with cards of the same suit as the current top card. The rank
of the new card must be one higher or lower than the current rank. So on a Seven of Diamonds you can place a Six or an Eight of Diamonds.
- The top card on your reserve pile.
- The outermost card of one of the eight houses.
- The top card on your hand pile. You may only turn this card over when there are no more "compulsory moves" to be made.
- If your top reserve card can be played to a foundation pile you must do so.
- When an available card can be played to a foundation pile you must do so.
- If your reserve is not empty and there are empty houses, you must fill the empty houses before turning your hand card.
In order to speed up play you can play stacks of cards from one house to another if you have enough empty houses to make
the move card-by-card.
The winner of the game receives:
- 2 points for every card left in your opponents reserve pile
- 1 point for every card left in your opponents hand or waste pile
- 30 bonus points for winning the game
A stalemate is reached when both players have gone through their entire hand without playing any hand or reserve cards.
In this case, the player with the least penalty points (as explained above, without bonus points) receives the difference
The first player to reach 150 points wins the match.
From Holland with love: Klaverjas. An ingenious card game. Choose wisely when you
pick a trump suit and collect more than half of the points available. But you don't
have to do it alone: your partner will support you. Communicate with her by cards and
get the maximum result!
Each player has eight cards. One of the players chooses the trump suit. The trump
suit gives the jack and the nine extra value. Then the game begins. Play your cards
with strategy. Remember: the trump suit always wins.
Try to collect more than half of the points together with your partner. If you don't succeed, you will get 'wet' and lose all the points to your opponents. But if you manage to get all the points, you get 100 points extra. And there is more to gain! If you win a trick that contains a run or a set you get bonus points. If this is the trump suit you get even more!
If you like this game, you might also want to take a look at our "kraken" app in the playstore.
There are many related games from other parts of the world going by names such as Klabberjass, Clabber, Kalabriás, Clobyosh and also Belote.
- Choose the right strategy
- Communicate with your partner
- Defeat your opponents together
- Smooth gameplay
- Excellent AI
- Duplicate play mode (compare your results with others)
Euchre is a card game that is popular in a large portion of the English speaking world. Games4All offers you the North American variant, which is the most widely played.
Euchre is a trick-taking game for four players in fixed partnerships, with partners sitting opposite from each other.
Each player is dealt 5 cards from a deck consisting of 24 cards: 9, ten, jack, queen, king, ace from each of the four suits.
The trump suit has 7 cards, from high to low:
- Right Bower: the jack of the trump suit
- Left Bower: the other jack of the same color as the trump suit
The other suits have 6 or 5 cards: Ace, King, Queen, (Jack), Ten, Nine.
After the deal one of the remaining cards is turned face up. This up-card is used in the first round where each player is turn is offered the suit of the up-card as trump beginning with the player after the dealer. If a player accepts, that player becomes the leader and the up-card is given to the dealer. The dealer must then discard one of his cards and play begins.
If a player rejects the trump suit, the next player is given a chance.
When all four players reject the trump suit, the up-card is removed from the game and the first player is allowed to select a trump suit from the remaining suits.
If that player passes, the next player may select a trump suit. If all four player pass the game ends in a tie. the dealer is allowed to select one of the remaining three suits as trump.
Before play commences, the leader may choose to "go alone". This means his partner will not participate in this hand, effectively making this a three-player hand.
The player to the left of the leader leads the first trick. Any card may be led and each player in clockwise order must follow suit if possible. A player who cannot follow suit may play any card.
The winner of the trick is the player who played the highest trump card, or the highest card of the suit led if no trump was played. The left bower is considered to belong to the trump suit for all intents and purposes.
The winner of the previous trick leads the next trick.
- If the leader plays alone and wins 5 tricks the lead team scores 4 points.
- If the lead team wins 5 tricks without playing alone they score 2 points.
- If the lead team wins 3 or 4 tricks they score 1 point.
- Otherwise the lead team is euchred and the defenders score 2 points.
The first team to score 10 points wins the match.
Crash (or 13-card Brag), 9-card Brag, 7-card Brag, and 6-card Brag.
In all these games, the object is to divide the cards in your hand in a number of 'Brag' hands, beating the Brag hands of your opponents:
- Prial: three cards of the same ranks, for instance three sevens. Three threes is the highest prial in Crash, then comes three aces, kings, queens, etc.
- Running Flush or Trotter: three consecutive cards of the same suit, 3-2-A is highest, then comes A-K-Q, K-Q-J, etc.
- Run: three consecutive cards of mixed suits, ranking as for running flushes
- Flush: three cards of the same suit, with aces high
- Pair: two cards of the same rank with any third card (aces high, the third card is used as a tie breaker)
The hands you make are automatically sorted with the best hand to the left and the leftover "dead wood" to the right.
After you are done each hand is compared in turn with the corresponding hands of your opponents, starting with the best (leftmost) hand of each player. The player with the best hand earns a point. If there is a tie for first place nobody receives a point.
At the start of the game each player receives eight cards.
For the trump suit the card order and card score is:
Jack (20 points), nine (14), ace (11), 10 (10), king (4), queen (3), 8 (0), 7 (0).
For the non-trump suits the card order and card score is:
Ace (11 points), ten (10), king (4), queen (3), jack (2), 9 (0), 8 (0), 7 (0).
In the "double spades" variant these points are doubled when spades is trump.
This means there are 162 points in a game (324 when playing "double spades" and spades is trump). On top of this extra "roem" can be scored by taking tricks that contain a sequence of three cards (20 roem) or four cards (50 roem).
The special combination of Queen/King of trump scores 20 roem ("stuk").
Four tens, queens, kings or aces are worth 100 roem, four jacks is worth 200 roem!
At the start of each game the first player selects trump. The opponents are now allowed to "double" and play for double points (this is also known as "kraken", hence the name of the game). After doubling the first team is allowed to redouble. After a redouble the opponent team can decide to "superdouble", playing for 8 times the score.
After the double round each player in turn gets the opportunity to meld the roem in their hands. The player with the highest roem wins and only the winning team receives their melded roem. If players of opposing teams meld an equal amount of roem, the player with the highest roem wins.
The first player starts the first trick. The player that takes a trick starts the next trick. If you cannot follow suit you must play trump if you can.
You are not allowed to play a lower trump than a trump already on the table unless there is no other option.
If the team of the leader scores half the points or less they are declared "down" and loose all points including roem.
If the team of the leader takes all tricks they get 100 bonus points (this is called a "mars" or "pit").
If you cannot follow suit you have to play trump unless the current highest card in the trick is from your partner.
That's about it. Have fun!