The game itself is pretty cool, though it doesn't really relate to the fourth dimension. I understand where the developer was going with this idea, but ignoring the colors this still seems exactly like a 3d object. So for demonstration purposes, instead of this being a 4d representation in a 3d world, let's pretend there were a 3d representation in a 2d world. This game is the equivalent to if a 2d being drew a "cube" on a 2d plane, colorcoding how far back each line would be in the third dimension. However, although this would demonstrate the third dimension, as far as the gameplay goes it would still be 2d. So for this game, it may demonstrate the fourth dimension, but the structure still seems 3d. It would be cool if it were like in 3d Toys where there was a slider you could drag to move ana and kata. However, as a 3d game this would be an interesting puzzle.
Helped Me Get It I found it to be somewhat easy to play and win, but I wasn't looking for a challenge so much as a representation of 4D Euclidean concepts. Nobody seems to have made a decent traversible multi-floor maze app; I think you (dev) should combine your app with something like that, but make it so that we only traverse in 3 of the 4 dims at a time, so switching one dim out would radically change the maze. I'm not a dev, or I'd do it myself.
Some mazes arn't possible. I follow my eyes across the whole entire maze, but the end is just stranded on an island! Horrible! Waste 2 hours of your life!
To people not understanding this concept, just read what written on "?" page. This game is not impossible, it just you not understand enough
This has almost nothing to do with 4 dimensions, sorry.
It's a 2D controls 3D object, not 4D in by any means
Uses OpenGL ES 3 if available, otherwise uses OpenGL ES 2