I've read many interactive books and this one doesn't really measure up. Some scenes are too dragged out and it doesn't really seem to draw you in to the world as most books I have read have. Most of these I finish in two to three days and this one is taking longer because I don't feel a strong connection to it. However the customizability of your Magikiras unit is amazing and I love it. Also the company is very strategic and the combination of those two and some decent writing earn it 4/5
18 people found this review helpful
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I rather enjoy the story, but for all of the choices you have it feels quite linear. That would be okay if the ending wasn't so underwhelming. I have no issue with an abrupt ending, but this just seems like the author lost interest and then admitted to as much. I am also not sure where the 1.1 million word count comes from, but that is not correct even when taking every choice into account. I thought I was missing something, so I checked the scene files, but there wasn't more to be found.
9 people found this review helpful
I find it very irritating that no matter what choices I make, I can't seem to win the very first training exercise of capture the flag. Being forced to fail something has always pissed me off in games, because I feel like you should always have the option to succeed if you approach something correctly. I understand failing something intelligence based if you're built entirely for brute force, but something like the training exercise should be winnable.
43 people found this review helpful