Kill alien bugs for corporate gain!
(This is no longer the 7DRL version)
*Turn-Based Grid-Based Classical Roguelike Action!
*With each mission, gain money to spend on future adventures.
*Community milestones grant rewards to all players.
*Spray your pesticide at a diverse horde of alien insects.
Anonymous data is collected from all games tracking things like monsters killed, distance traveled, company stock awards, etc. When the player community reaches certain milestones, all players will be rewarded with bonus money to outfit their future expeditions. The game does not require any sign-in process, nor does it collect *any* data except for end-of-game stats.
Code & Design: Bob Saunders
Art: Jean-Marc Vaatstra
Music: Sid Quinsaat
Consultant: Ryan Dorkoski