Unread counts are natively supported for the most popular chat and email apps, such as Hangouts, Whatsapp and all the apps shown in the screenshot.
Additionally on Android 4.3+ TeslaUnread can watch the notification bar to extract unread counts from virtually any app.
Enable TeslaUnread in Nova Launcher or WidgetLocker Settings > Unread Counts, here you may also customize the style of the badge, such as the size and colors.
This plugin will enable Smart Launcher to use some extra features. Actually you need this plugin to turn off the screen with a double tap using Smart Launcher. The plugin is very lightweight (only few kb) and doesn't influence battery life and memory usage.
PLEASE NOTE: SL extra requires some advanced permission (just to turn off the screen indeed). So after enabling it, you won't be able to uninstall this app unless you disable it in the SL's preferences. Then you will be able to uninstall this app like every other app. Here is a video tutorial:
If you think this procedure is too hard for you, just don't install this app. You will still be able to use the most part of the Smart Launcher features.
You need to activate this service if you want to receive notifications in Smart Launcher.
NOTE 1: You need the latest version of SL installed to use this plugin. Please don't complain if you are using a illegal version!
NOTE 2: Samsung talkback issue:
Android Apps settings –> All Apps -> Samsung TTS engine -> Disable.
NOTE 3: In android there is no way to intercept notifications, we can only use an accessibility service as workaround. Doing this require some additional permission. I encourage you to check it from yourself on google, otherwise if you don't trust me please don't install this app.
- Launch any URI that you want
- Select from list of useful and commonly used URIs such as Google Play, dialer, Google Maps, etc
- Test how your custom scheme executed from another app without writing any app
Version 0.20 is a translation of an earlier German language version, which is documented and still available, see http://www.mystrobl.de/ws/pyrdoc/0.20/
For details, documentation and for sources and updated versions of sample mini apps included in PyR, please see http://www.mystrobl.de/Plone/basteleien/pyr/
Work in progress, use at your own risk
OpenIAB is a unified protocol for in-app purchases on Android and a library that supports in-app purchases from all big stores including Google Play, Amazon Appstore and Samsung Apps as well as multiple smaller stores such as Nokia, Yandex.Store, SlideME, Appland, Aptoide and AppMall.
Kivy is fun, but its current implementation of in-app billing relies on in-app billing version 2 of Google, which will be discontinueted as of january 27th 2015.
this app is a proof of concept for the usage of Kivy alongside to openIAB
source code is available here:
Application contains several Qt Quick 2 applications which you can launch by tapping the devices. This application highlights the versatility of Qt technology in bringing different user interface styles in several platforms and device types with one source code.
For more information about Qt, please refer to http://qt.digia.com
The lessons can be followed at http://www.learnopengles.com.
Lesson Eight: An Intro to VBOs (Vertex Buffer Objects)
Lesson Seven: An Intro to VBOs (Vertex Buffer Objects)
Lesson Six: Texture Filtering Modes
Lesson Five: An Intro to Blending
Lesson Four: Basic Texturing
Lesson Three: Adding Per-Pixel Lighting
Lesson Two: An Intro to Lighting
Lesson One: Getting Started
Finally, all your struggling with libGDX and Box2D is about to be finished. With Leakedbits Codelabs you will master all there is to know about one of the top frameworks for developing Android games. We offer you a series of samples to play with, from the very beginning to the most advanced techniques, so you can develop the next Android big hit.
But wait! There is more! We are not only showing you what can be done with libGDX. Nah, we are not that kind of people. Along with the app, we share with you ALL our source code, so you can understand class by class, method by method, line by line, how you can do the same! Impressive, huh?
Check out our GitHub repository: https://github.com/Leakedbits/Codelabs
And our Wiki: https://github.com/Leakedbits/Codelabs/wiki
You are welcome to participate!
Try out a set of included demos as well:
• Earth: Fly where your fancy takes you on Google Earth.
• Tour Guide: Visit Versailles with a local guide.
• My Videos: Watch your videos on a massive screen.
• Exhibit: Examine cultural artifacts from every angle.
• Photo Sphere: Look around the photo spheres you've captured.
• Windy Day: Follow the story (and the hat) in this interactive animated short from Spotlight Stories.
To fully enjoy this app you'll need a Cardboard viewer. Learn more and get your own Cardboard viewer at http://g.co/cardboard. Share your experience through our Google+ community at http://g.co/cardboarddevs.
Do not use this app while driving, walking, or otherwise by being distracted or disoriented from real world situations that prevent you from obeying traffic or safety laws.
The Gears demo is an open source project intended to help developers learn how to create OpenGL ES programs on Android. The Gears demo was originally written by Brian Paul as part of the Mesa3D project. My implementation includes variations for Java/OpenGL ES 1.x, Java/C/OpenGL ES 1.x and Java/C/OpenGL ES 2.0. I have also added several features not found in the original implementation including touch screen support, VBOs and an on-screen FPS counter.
The FPS (frames-per-second) counter is often used as a benchmark metric for graphics programs. On Android the frame rate is limited by v-sync (typically 60 FPS) which is the fastest rate that a display can refresh the screen. Since Gears is capable of rendering much faster than v-sync on most devices it provides limited benchmarking value.
No ads, source code available, leaderboard and achievements, faster than the original.
NOTE: ART is fixed in the latest 1.3.2 version !
This game has been created from the game 2048 by Gabriele
Cirulli (http://gabrielecirulli.com/), itself based on 1024 by Veewo
Studio (https://itunes.apple.com/us/app/1024!/id823499224) conceptually similar
to Threes by Asher Vollmer (http://asherv.com/threes/).
This implementation use only Kivy framework, and can be played on mobile with
swipes or desktop with keyboard. It uses OpenGL, so it's faster than the HTML version :)
The source code for this game can be found at https://github.com/tito/2048
Donate to Gabriel: 1Ec6onfsQmoP9kkL3zkpB6c5sA4PVcXU2i
Notre outil vise un public familial, le contenu est compréhensible dès l’âge de 8 ans. Lorsque l’utilisateur « tag » un objet du musée de la collection permanente, un contenu apparaît, des vidéos, des anecdotes, un « serious game » ludique et amusant.
Qui s’occupe de cet objet ? Où est-il lorsqu’il n’est pas dans le musée ? Combien sont-ils dans cette réserve ?
Ce prototype a été réalisé lors de Muséomix 2014
0.4.1: Fix few leaks issue, the game should remain more stable over the time.
0.4.0: Add music, sound, ambiance music, and new 2 axes combo which remove all the jems of the same color.
0.3.1: Reduce lagging when playing and in the GameOver screen
0.3.0: Add text for introducing level + detect no more moves + hint after 4s of inactivity
0.2.3: Fix freeze just before the game-over screen + and remove all the jewels before restarting a new board.
0.2.2: Enhance Gameover screen + jewel color for red and orange.
Made entirely with Kivy - http://kivy.org/
It's currently very basic, but you can:
* add text and image on an infinite rotate/scalable plane
* create slide/snapshot of the current view
Then, you can play your presentation and control the plane and slides with some buttons.
This is a beta version of the tool, using Kivy project. You need OpenGL ES 2.0 hardware minimum. It run faster on tablet than phone.
This application is done by Mathieu Virbel and Christopher Denter.