OpenIAB is a unified protocol for in-app purchases on Android and a library that supports in-app purchases from all big stores including Google Play, Amazon Appstore and Samsung Apps as well as multiple smaller stores such as Nokia, Yandex.Store, SlideME, Appland, Aptoide and AppMall.
Kivy is fun, but its current implementation of in-app billing relies on in-app billing version 2 of Google, which will be discontinueted as of january 27th 2015.
this app is a proof of concept for the usage of Kivy alongside to openIAB
source code is available here:
If you do not know what Machinekit is please visit http://machinekit.io
This is the Android client application for Machinekit created with QtQuickVcp (https://github.com/strahlex/QtQuickVcp).
Machinekit is a community-driven project delivering open-source software and protocols used to create distributed systems which command and control moving things in real time. Examples of moving things already being explored are robots, quad-copters, 3D printers, and machine tools. Where community interest exists, complete applications may be created within the Machinekit project.
The roots of Machinekit lie in the venerable open-source LinuxCNC project which focuses on local control of machine tools. The goal of the Machinekit project is to enable applications beyond local machine control while improving usability and platform options even for existing uses of LinuxCNC. Machinekit draws on the lessons learned with LinuxCNC and on its existing software base and also feeds back to the LinuxCNC project.
Machinekit can be configured to run in realtime on recent Linux kernels with Xenomai, RTAI, or RT_Preempt threads, and also in non-real time with vanilla Posix threads for simulation and testing. Machinekit introduces a new middleware architecture and, drawing on other open-source projects, software for messaging among local and distributed, realtime and non-realtime components.
Instances of Machinekit technology are currently running on a variety of hardware platforms ranging from limited-resource ARM devices, to modestly resourced ARM-based SoC boards, handhelds, and tablets, to multi-CPU x86 systems.
The Epic Journey of Don Primerizo Lata (La Epopeya de Don Primerizo Lata) was meant to be the first graphic adventure to be made in Argentina, based on the stories of the gaucho Don Primerizo Lata and his battle against his archenemy Jibaro Bonzai... but, more than that, Don Primerizo was a dream, an idea worth fighting for, so nice and perfect that making it real would've been imposible (ok, it was a damn lot of work, way more than we imagined). This live animated wallpaper is sort of a throwback to those old days in the mid 90s when we were young and hopeful and quite lazy actually otherwise this would've been a complete game and not just lost scenes.
All art credits belong to Leonardo Falaschini (liondart.com), programming by me (Gabriel Jacobo) based on the excellent Live Wallpaper Extension for AndEngine. Source code available at http://mdqinc.com/blog/2011/08/using-andengine-to-create-an-android-live-wallpaper/
La Epopeya de Don Primerizo Lata (the videogame), and the characters depicted in it, among them Don Primerizo, Ignifuga the chicken and others are copyrighted by Gabriel Jacobo. All Rights Reserved.
The app is open-source. Source code is available at http://www.gwtmobile.com
GWT Mobile PhoneGap Showcase has implemented the following PhoneGap functions:
Accelerometer: Tap into the device's motion sensor.
Camera: Capture a photo using the device's camera.
Capture: Provides access to the audio, image, and video capture capabilities of the device.
Compass: Obtain the direction that the device is pointing.
Contacts: Work with the device's contact database.
Device: Gather device specific information.
Geolocation: Make your application location aware.
Media: Record and play back audio files.
Network: Quickly check the network state.
Notification: Visual, audible, and tactile device notifications.
Storage: Provides access to the devices storage options.
Plugins: Child Browser
Note: the Database storage function is not currently wrapped, as webkit browsers all support database now. This function may become useful when PhoneGap works on Windows Mobile 7 phone, which does not have in-browser database support.
You can find the project on Github ( http://rey5137.github.io/SlideLayout/ ).
Feel free to use it all you want in your Android apps provided that you cite this project and include the license in your app.
SlideLayout is inspired by Cyril Mottier's post (http://cyrilmottier.com/2012/05/22/the-making-of-prixing-fly-in-app-menu-part-1/ )
Check documentation to install examples: http://kivy.org/docs/installation/installation-android.html#installation-of-examples
!! uninstall previous version before !!
You need a Android with GPU support, minimum OpenGL ES 2.0 / Android 2.2
Kivy launcher is in version. Check http://kivy.org/ for more information about the usage of this launcher. This is not an application for end-users.
No ads, source code available, leaderboard and achievements, faster than the original.
NOTE: ART is fixed in the latest 1.3.2 version !
This game has been created from the game 2048 by Gabriele
Cirulli (http://gabrielecirulli.com/), itself based on 1024 by Veewo
Studio (https://itunes.apple.com/us/app/1024!/id823499224) conceptually similar
to Threes by Asher Vollmer (http://asherv.com/threes/).
This implementation use only Kivy framework, and can be played on mobile with
swipes or desktop with keyboard. It uses OpenGL, so it's faster than the HTML version :)
The source code for this game can be found at https://github.com/tito/2048
Donate to Gabriel: 1Ec6onfsQmoP9kkL3zkpB6c5sA4PVcXU2i
Notre outil vise un public familial, le contenu est compréhensible dès l’âge de 8 ans. Lorsque l’utilisateur « tag » un objet du musée de la collection permanente, un contenu apparaît, des vidéos, des anecdotes, un « serious game » ludique et amusant.
Qui s’occupe de cet objet ? Où est-il lorsqu’il n’est pas dans le musée ? Combien sont-ils dans cette réserve ?
Ce prototype a été réalisé lors de Muséomix 2014
It's currently very basic, but you can:
* add text and image on an infinite rotate/scalable plane
* create slide/snapshot of the current view
Then, you can play your presentation and control the plane and slides with some buttons.
This is a beta version of the tool, using Kivy project. You need OpenGL ES 2.0 hardware minimum. It run faster on tablet than phone.
This application is done by Mathieu Virbel and Christopher Denter.
0.4.1: Fix few leaks issue, the game should remain more stable over the time.
0.4.0: Add music, sound, ambiance music, and new 2 axes combo which remove all the jems of the same color.
0.3.1: Reduce lagging when playing and in the GameOver screen
0.3.0: Add text for introducing level + detect no more moves + hint after 4s of inactivity
0.2.3: Fix freeze just before the game-over screen + and remove all the jewels before restarting a new board.
0.2.2: Enhance Gameover screen + jewel color for red and orange.
Made entirely with Kivy - http://kivy.org/