Mobile ODIN is the on-device firmware flasher of choice. Just throw those firmware files on your (internal or external) SD card, start Mobile ODIN and flash away.
! Your device must be rooted to be able to use Mobile ODIN. Check the list below to see if your device is supported !
If you use the EverRoot option, Mobile ODIN will root the firmware while you flash it. Checking out that new leaked firmware? No reason to lose root!
Currently supported devices:
- AT&T/Rogers Captivate SGH-I896/I897
- AT&T SGH-I777
- Sprint/Virgin/Boost Epic 4G Touch SPH-D710/VMUB/BST
- USCC SCH-R760
- LTE SHV-E210S
- LTE GT-I9305/T/N
- AT&T/Canadia SGH-I747/M
- TMOUS SGH-T999
- Sprint/C-Spire SPH/SCH-L710
- VZW SCH-I535 (unlock bootloader !)
- USCC/Cricket/MetroPCS Galaxy S3 SCH-R530/U/M/C
- LTE GT-I9505
- Sprint SPH-L720
- TMOUS SGH-M919
- USCC SCH-R970
- Canadia SGH-I337M
- LTE SM-G900F
- Oceania SM-G900I
- Korea SM-G900L
- Americas SM-G900M
- Sprint SM-G900P
- USCC SM-G900R4
- TMOUS SM-G900T
- Metro SM-G900T1
- Canadia SM-G900W8
Google Galaxy Nexus:
- GSM Maguro/Yakju/GT-I9250
- CDMA/LTE Toro/Mysid/SCH-I515 (no cdma radio flashing)
Galaxy Note 2:
- LTE GT-N7105
- AT&T/Canadia SGH-I317/M
- TMOUS SGH-T889
- Sprint SPH-L900
- VZW SCH-I605 (unlock bootloader !)
- USCC SCH-R950
Galaxy Note 3:
- Sprint SM-N900P
- TMOUS SM-N900T
- USCC SM-N900R4
- Canadia SM-N900W8
Galaxy Note 8.0":
- 3G GT-N5100
- Wi-Fi GT-N5110/13
- LTE GT-N5120
Galaxy Note 10.1":
- 3G GT-N8000
- Wi-Fi GT-N8010/13
- LTE GT-N8020
- Tab 7" GT-P1000
- Tab 7.0 Plus GT-P6200/L/10
- Tab 7.7" GT-P6800/10
- Tab 10.1" GT-P750/10
- Tab 2 7" GT-P3100/10/13
- Tab 2 10" GT-P5100/10/13
Flashing with Mobile ODIN does NOT increase your custom kernel flash counter or make the yellow warning triangle appear.
Discussion and support: http://forum.xda-developers.com/showthread.php?t=1347899
Flashing with Mobile ODIN is easy. You start by starting the app and the app will check your system has everything it needs to continue (like root). It may need to download an additional package, so it is advised you have Wi-Fi available.
Now you should see the main Mobile ODIN screen. It will list a set of partitions. Clicking a partition will allow you to select a file from your SD card to flash to that partition. Do not worry about selecting the wrong file - Mobile ODIN will not let you. Separate files (named after the partition) as well as .tar and .tar.md5 files are supported.
From the desktop ODIN you may be used to "PDA", "PHONE", and "CSC" buttons. All three of these buttons have been replaced by the "Open file ..." button. This button will open the file you select from the SD card, and find all the partitions it can flash inside that file. So if you select a .tar file containing kernel and modem, the Kernel and Modem partitions will be set up to use that .tar file for flashing.
Now that we have selected what we want to flash, if you have the Pro version you can proceed to the EverRoot section. The EverRoot options allows you to root your firmware while it is being flashed. Never again will you be without root! Select here which apps you want to inject in the firmware that is being flashed.
Now that we are all done selecting partitions and configuring EverRoot, we continue to "Flash firmware". Mobile ODIN will gather all the information it needs and perform the flash. Before starting, however, it will check that your battery level is over 50%, and if applicable offer to verify MD5 checksums on the files you have selected to flash. If all is well, it will reboot into recovery mode, and flash the firmware you have selected.
GLTools is a custom OpenGLES driver (proxy), that is compatible with any known OpenGLES 2.0-compatible GPU + ARM or x86 processor. If you still don't understand, what this app is, the closest known analog is Chainfire3D.
- Change resolution and rendering bitness in any app, even if it doesn't support that by default.
- Change GPU name and enjoy enhanced graphics even on a noname low-end GPU.
- Take full control over textures: now you can decompress/recompress them (even if your GPU doesn't support that texture format) and resize. Note that decompression feature is available only if you'll install a plugin (internet is required to do that)
- Optimize shaders on-the-fly for optimal performance (the same optimizer is used in Unity3D engine by default)
- Enable MSAA or CSAA in any app to improve graphics quality (make sure that your GPU supports that)
- Measure gained performance with a nice onscreen FPS counter (or you can output FPS information to Logcat if you are a pro)
GLTools is 100% safe if you have a custom recovery installed (and you didn't disable backup in GLTools install dialog), if you'll find it non-working, you can just flash uninstall_gltools.zip in recovery and email me with details (or request a refund).
- Some Samsung devices (random). The lowest success rate is with SGN3 and SGS4 (thx to Knox). Installing a custom kernel can help, this problem is firmware-related. The same for Lenovo devices.
- Some games fail to work on devices with Mail GPU even with GLTools enabled. Adreno is supported much better.
By using this app, you agree to all the following terms:
User is responsible to make sure that any plugins he uses are legal to use. All texture plugins (except for Default) are written by independent developers and are placed on a 3rd-party webserver (except for Default which is builtin), which has nothing to do with me, a GLTools author, except for that I provide a simple in-app browser to install them (as all we know, browser creators have nothing to do with any abusive Internet content, the same thing here).
User is responsible to make sure that this app won't cause any EULA violation. GLTools is designed for debugging of apps that user is author of, any other usage is not officially supported. Anyway, this app changes system libraries only and doesn't cause any binary modification of 3rd-party apps.
All trademark usage is nominative, nominative usage is Fair Use, it doesn't require any permission from trademark holder. Any trademarks are the property of their owners anyway.
If you think that GLTools itself is illegal, you can always contact me via firstname.lastname@example.org
Source code of used GNU Binutils (assembler, linker, etc) and Busybox can be obtained by writing to email@example.com
No warranties or guarantees are given. This app requires root access to use it. No need to leave 1 star just because you aren't rooted.
Internet and Network State is required because of ads. The paid version does not have ads.
This will ONLY work on Evo 3D and Evo V
Please note that if your device doesn't support OpenGL ES 2.0 or better this application will render the content using the fixed pipeline of OpenGL ES 1.0.
- Fixed pipeline rendering or shader rendering depending on hardware support (OpenGL ES 1.0 or 2.0).
- Vertex and fragment shader editing, loading, saving and compiling.
- Show compilation log.
- Wavefront obj format importer (non triangle meshes are automatically triangulated). It is hardly recommended to have the normal information in the obj files as it is not automatically calculated.
- Scene management: Perspective/Orthogonal projection, autorotate camera, backface culling and clear color.
- Lighting management: enabled/disabled, position, ambient, diffuse and specular up to four lights.
- Material management: ambient, diffuse, specular, emission and up to six textures.
- Uniform management being able to set data to uniforms of the following types: bool, int, float, vec2, vec3 and vec4.
- The user can hide the tools panel to get a bigger (and more confortable) render of the model.
- The model is centered in the scene.
- Generates an association to obj files to be able to open them directly from an e-amil attachment or a file browser (using the mimetype "application/x-tgif").
"Shader Devel and 3D Viewer" searches for data in the following paths of your external storage:
- /ShaderDevel/objects -> 3D models with "obj" extension.
- /ShaderDevel/textures -> image files to use as texture.
- /ShaderDevel/shaders -> text shader files with "vert" extension for vertex shaders and "frag" for fragment shaders. This path is also used to save the shaders.
It is recommended to read carefully the samples, specially "lighting" sample to understand the default attributes (position, normal and texture coordinates) and uniforms (such as projection, modelview and normal matrices, lighting and material information) passed to the shader.
This application requests the following permissions:
- External storage access for reading data and writing the shaders developed within.
- Internet access to download the ads. If you like this software, please consider clicking on the ads to support it.
This software has been tested on Toshiba folio 100 and Samsung Galaxy S (OpenGL ES 2.0) and HTC tattoo with CyanogenMod 7 (ginger based with openGL 1.1).
If you have any problem loading your obj model in the application, don't hesitate sending me an e-mail with you obj file attached to be able to debug it. Also feel free to send me any question, request or wishlist about this application to my e-mail.
KEYWORDS: shader, shader devel, shader development, shader editor, development, editor, game devel, 3D model, model viewer, 3D viewer, viewer, openGL, openGL ES, GLSL. wavefront obj, obj file, obj model, wavefront obj model, obj renderer, obj file reader, obj file viewer
Le programme permet de connaître l’offre de fenêtres de l’entreprise OKNOPLAST prévue pour le marché français. Il contient un catalogue interactif de fenêtres en 3D avec la possibilité de les regarder, de sélectionner la couleur de la gamme de coloris disponibles, le type du vitrage, des cadres et des finitions. Les modèles de fenêtres avec leurs caractéristiques techniques accessibles via ce programme sont d’actualité à la date de la publication de celui-ci. OKNOPLAST se réserve le droit d’insérer des changements et de modifier l’offre; les données qui y sont publiées sont de nature purement promotionnelle et publicitaire.
RootDim has been largely superceded by our ScreenDim, which does not require root (though it also has an enhanced root mode, which on some newer devices may work more reliably than RootDim) and has useful features like presets in the notification area.
RootDim lets you dim LCD screens (and a few OLED ones) to very low levels--lower than the OS normally allows (that's why you need root privileges)--to save night vision. This will be particularly useful for serious amateur astronomers.
On some devices you can also turn off LEDs (e.g., power LED).
If you have ChainFire3D, RootDim will let you conveniently control the nightmode settings together with the brightness settings.
You can save up to five profiles that can be restored with a single touch in the RootDim screen. The profiles include LCD backlight brightness and nightmode settings (if applicable). Long touch on profile button to save, short touch to load.
You can also create launcher shortcuts for particular saved profiles and for cycling through all the profiles.
If RootDim doesn't work on your device, email me at firstname.lastname@example.org before leaving a low rating. Maybe I can fix it.
Note 1: Some devices don't allow going below the minimum value allowed by the OS. There is really nothing I can do about that.
Note 2: There is a special feature for some Archos 70/101 devices that have a firmware problem that prevents them from waking up properly when they've been put to sleep with a low brightness (this problem occurs even if you don't have SuperDim). Go to Menu|Options and choose that option if you have one of these devices, and it should fix the problem.
Note 3: For all the users who would like a widget, please remember the launcher shortcut feature.