Accuracy The accuracy needs to be better. When shooting with no wind & scope centered I shouldn't see a strike to either side. Adding a zoom function woukd help as well. Nearly all sniper scopes are variable power now. Also, no range to target is given. I only mention this because your heart beat doesn't normally affect your shot under 500 meters. Overall not a bad game though.
New dwnld I'll let u know after i try it. So far i'm not impressed with any sniper game. Nope, played 2 Rounds......it sux. On to the next one.
Sucks No ability to zoom out. You make correction for wind on one target next one you completely miss. Try shooting a weapon before making a crappy game.
Wind Speed and Gravity Calibration Required Some system to calculate the effects of wind and Gravity would have been very good, instead of arbitrarily aiming the weapon ! Also some background sounds relevant to the scenario would have been great. And some sort of quantifiable parameters for each of the weapons would have made comparison easier and more realistic.
More realistic than most Too often these "Sniper" games seem to be developed by people that have most likely never fired a precision rifle at distance and do not account for the multiple factors that effect long range accuracy, bullet drop, spin drift, wind, elevation, ballistic coeficents etc. Some how you magically make a 1,000 plus yard shot with the same point of impact as you hold at 100 without elevation adjustments or windage. At least your game addresses some of these which is a breath of fresh air and to be applauded.
Good game badly made. Jumps between screens. Game starts after trying for thrice or more. Shots don't hit the target even when hit correctly. Game is poorly made
★ Minor bugs fixed
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