Physiological Avatar (PhA) is a virtual lookalike of the human body. Based on measurements of physiological parameters, create a PhA collection of the athlete. Use PA for learning and behavior of an organism during training.
Explore the biomechanical criteria of efficiency of motor cycle of the athlete based on skeletal animation technology.
Perform remote analysis technique on physiological criteria. Explore the levels of lactate and anaerobic threshold in relation to distance. Simulate rowing technique while passing distance.
Optimal construction of the training process is aimed at achieving the highest growth of sports results by matching the distribution of training load. The purpose of planning is to achieve maximum sporting conditions during competitions.
Training load calculation method is determined on the basis of the training impulse (TRIMP). Training impulses expressed in numerical form, the combined effect of a training stimulus. Training impulse for Banister calculates according to the heart rate during exercise and athletes lactate profile.