Three peaks, and the rhythm of clearing them
TriPeaks runs across the screen rather than down it: three overlapping mounds holding twenty-eight cards, with only the ten along the bottom edge showing their faces. The eighteen stacked above them stay face down until whatever covers them is gone. One card sits face up beside the reserve, and it is the only thing you play against.
A turn is a single decision. Look at that face-up card, then find any uncovered card in the mounds one rank above it or one rank below. Tap it, it moves across, and now it is the card you play against. Suits never enter into it.
That is where the rhythm comes from. Clearing one card usually uncovers another, and a well-read board lets you take six, eight, ten cards in a row without touching the reserve, which matters because the reserve holds twenty-three cards and every one you spend is gone.
Before each game you choose how kings and aces behave. Linked, they carry on into each other and long chains open up. Separated, each one is a dead end and the board turns severe.
Also here: undo reaching back a hundred moves, a hint when the mounds have gone quiet, statistics covering games, wins, your best run of victories and fastest clears, a choice of card backs and table colours, 33 languages, and play with no connection.
Problems or suggestions: sbecker.app@gmail.com
TriPeaks solitaire: chain cards to clear 3 peaks. Free and offline.