The four players take turns in turn.
On each turn a player rolls a dice.
The dice has five rolls from one to four and missing.
The odds of getting out of each roll are 3/8, 2/8 and 2/8.
The dice roll is not visible to other players.
Players call a number from 1 to 4 after rolling the dice.
Your piece moves forwards by the number you call.
Other players can "through" or "daub" on the number called.
If a player plays "Damaged" by another player, if the dice roll is hidden to all and the number is different from the called number, then player's piece is disqualified and the player's successful "Damaged" tokens advance to the called number.
If the number called correctly is opposite, the player's piece that "duck" is disqualified.
(If the dice rolls is missed, it will always be "Damaged" success.)
A disqualified piece will be lost, and its remaining life will be reduced by 1 so that the piece can be returned to its base. You can't roll the dice if you have no remaining lives.
If you have a pawn that is at the finish line, you can bet on that and make a "Dhamam" call.
If a pawn reaches the 7th goal, that pawn will be rewarded with a garage. The points given to you will be 10P for the first player and 20P for the second.
The game ends when a player gets two goals, or if they run out of lives.
At that point, they are ranked in the order of points earned.
In case of the same points, the ranking is determined by the position of ② the piece and ③ the remaining life.
At the beginning of the game, the number of lives is 5 and the distance to the goal is 7.