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Design defect. The rockets are too close to each other, so if you miss a
target, by the time you get the next moving rocket activated for throwing,
it is in the same position as the last one (that was off target), so in
short, useless unless you let a lot of rocket go unused.
226 people found this review helpful
Ok, thank you for the feedback! We've tried to design the levels in a way to mix in some hard levels with easier ones. No one of the levels are impossible, but some of them are more tricky...;)