NenaMark2 is an OpenGL|ES 2.0 benchmark for high-end mobile devices, continuing where the popular NenaMark1 left off with more advanced graphical effects and higher resolution graphics.

Unlike many other benchmarks, NenaMark measures performance using realistic scenes that could be taken from a typical game and presents the result in frames per second, i.e. providing an intuitive performance number that can be used for realistic comparisons between different devices.

Benchmark results from a wide variety of devices are available on the NenaMark site (http://nena.se/nenamark).

Effects:
- Skeletal Animation (bones matrix animation), trees.
- Morph Target Animation (blend vertex sets), sun flowers along house wall.
- Bump Mapping (using normal map), stone walls on house.
- Water (reflections, normal animation, fresnel effect), the lake.
- Cloud System (advanced particle system), clouds.
- Cube Map Reflections (w/ dynamic cube map generation), windows on house.
- Smoke (advanced particle system), smoke from chimney.
- Shadow Mapping (dynamic shadow mapping), terrain.
- Texture Channel Animation, sparkling sun.
- Smooth Gradient Animation, sky hemisphere.
- Dynamic lighting (per vertex diffuse lighting), entire scene.
- Lens flare, lens flare from sun at low altitude.

For more information, visit: http://nena.se/nenamark
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What's New

- run button can be triggered with KEYCODE_DPAD_CENTER or KEYCODE_BUTTON_START for automated benchmarking
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Additional Information

Updated
July 29, 2012
Size
11M
Installs
500,000+
Current Version
2.4
Requires Android
2.0 and up
Content Rating
Everyone
Permissions
Offered By
Nena Innovation AB
Developer
Nena Innovation AB Murargatan 31 754 37 Uppsala Sweden
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