Perfect To be completely honest, I wouldn't have learned F2L OLL PLL without this app. Very easy to use and great notation. Suggestion - on the notation listings, i'd like to see a) an option to choose the bottom face color for the F2L algorithms, and b) a cube to compare to. The i, m, and l slices and the x, y, and z positions are a bit confusing. Best app for an inspired cuber wanting to learn F2L
Huge must have if youtube tutorials aren't helpful This gives every case for every perm you can have on the cube. F2l tutorials on youtube are full of people showing off how fast they can move their fingers but this app covers every algorithm for every f2l and pll case. An ABSOLUTELY must have for people who are sub 1 min (like me) and need to get faster
I have been looking for this app! This is a great way to get the algorithms down. Once you know what everything stands for, this is the app for you. I love the multiple algorithms for each layout (found it using the menu button). I found a couple I couldn't get to work, so I switched to another algorithm and, cube solved! I think I can actually get my time under the minute mark. Thank you for your time and effort in putting this app together!
Well Done I like the interface, it's touch friendly on a variety of screen sizes. For those leaving poor reviews try swiping left and right. I love that I can select your favorite algs. The fact that it recalculates the algorithm when you rotate the cube face is cool too. Nice work.
I HIGHLY RECOMEND THIS this is seriously one of the best apps for the CFOP method and is easy understandable. You can even flip the picture to change the algo's and so far i havent seen one flaw. I had 3 other fridrich method solvers on my phone and this one is just the best
Nice rubik's cube alg cheat sheet. I use it as my main app for learning algs. Just one request: can you put colors on the PLL algs? I just need it for recognizing PLL cases. Also i found an error on tye rotation of the picture on the E Perm. Anyways 4/5 stars!!
* Tablet friendlier
* Render using antialias