
A Google user
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Good game! Just think would better without infrared radar which ruins all efforts... You saying skill based? With infrared no skills needed. I think it is a reason why I will stop playing this game. Also you could add some terrain modifiers, for example hills may add + to sight, forest or other terrain add defense...
3 people found this review helpful
mPower Games Studio
May 20, 2019
Thank you for the feedback!
- IR is needed to prevent too long game session. We have increased it's value. For now it's useful mostly on a desert map.
- We thought about such modifiers. It's possible, that we'll add them in one of the updates.

Johnathon Smail
Great game. Just exit out of the tutorial tho, it gets stuck in an infinite loading screen. I hope it get a revived player base as it is pretty dead at the moment. Also, Dev/Devs, if you are still working on it could you add some more tanks? Preferably Japanese ones? We could use a Chi-nu, Chi-ri, Chi-he, M5 Stuart, KV2, Maus, E-100, Chaffee, Mathilde, 17 pounder Sherman firefly, AMX 13 75, M3 Lee, Chi-To, Renault FT, Char 2C, t28, Panther, Panzer II, Tiger II, and Mabey some armored cars.

A Google user
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Good game but would be less predictable with non fixed damage and/or missing chance, especially during the movement for example.
4 people found this review helpful
mPower Games Studio
May 7, 2019
Thanks for your feedback!
Actually, we specifically wanted to make it more skill-based (and less chance-based). It means, that ones playing skill plays a significantly more important role than the luck, during the battle.