# Description

Foundation Maths supports the UK School Curriculum Early Years Foundation Stage and Key Stage 1. Suitable for children aged 3 to 6 and voiced with a lovely soft English accent giving positive verbal encouragement throughout.

Foundation Maths includes 500 maths questions across 4 skill levels in 8 topic areas

- Sums can be read out loud with a tap of the speaker button

- Help in each section is given with a tap of the help button

Eight Topic Areas to Learn:

- Learn the Numbers: learn the operator symbols and the numbers 1 to 30 with fruit to count

- Learn to Count: Random fruit are shown and the child counts and picks the right number

- Number Patterns: Children find the missing number in a sequence of 5 numbers

- Write the Numbers: Learn to correctly form the numbers 1 - 9 by tracing dotted number forms

- Addition: Learn to add two numbers together

- Subtraction: Children learn to take one number from another

- Multiplication: One number multiplied by another

- Division: One number divided by another

Four Levels to Progress Through:

- Beginner: Simple questions with answers up to 10 and illustrations to help young children

- Intermediate: Questions with answers up to 20

- Advanced: Questions with answers up to 30

- Genius: Algebra questions, the answer is given and the child finds the missing part of the question.

Foundation Maths supports the following Early Years learning goals:

- Counting and using numbers to at least 10 in familiar contexts

- Recognising numerals 1 to 9

- Beginning to understand addition as 'combining' two groups of objects

- Beginning to understand subtraction as 'taking away'

- Using early mathematical ideas to solve practical problems.

Foundation Maths also supports the following Key Stage 1 learning outcomes:

- Use the correct language, symbols and vocabulary associated with number and data

- Count reliably up to 20 objects at first and recognise, be familiar with the numbers 11 to 20; gradually extend counting.

- Create and describe number patterns; explore and record patterns related to addition and subtraction, and then patterns of multiples of 2, 5 and 10 explaining the patterns and using them to make predictions; recognise sequences, including odd and even numbers to 30 then beyond; recognise the relationship between halving and doubling.

- Use the symbol '=' to represent equality; solve simple missing number problems [for example, 2 + ? = 6 ]

We hope you enjoy Foundation Maths and find it useful in teaching your children some basic maths skills, if you have any suggestions or queries we would love to hear from you!

Contact:

Email contact@readwritephonics.co.uk or tweet @readwritephonic if you have any questions or problems - remember we can't reply to comments!

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# Additional information

Updated

September 1, 2013

Size

4.0M

Installs

1,000 - 5,000

Current Version

1.0.2

Requires Android

2.2 and up

Content Rating

Everyone

Permissions

Report

Flag as inappropriate Offered By

Read Write Phonics

Developer

# Similar

## Супер шпаргалка по математике

topGosu

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Представляем вам великолепную шпаргалку по математике! С функцией защиты от преподавателя!!! Главное успеть нажать кнопку "Точное время".

Содержит полный курс математических формул и справочных таблиц за школьный курс по математике, с 5 по 11 классы.

Обладает функциями увеличения для удобства просмотра формул и деталей графиков.

Будет регулярно обновляться и улучшаться, в том числе и по вашим отзывам.

Содержит полный курс математических формул и справочных таблиц за школьный курс по математике, с 5 по 11 классы.

Обладает функциями увеличения для удобства просмотра формул и деталей графиков.

Будет регулярно обновляться и улучшаться, в том числе и по вашим отзывам.

## Equation Step-by-Step Calc

The equations calculator online (equation solver) contains the section:

This calculator return only anwser, but return ✪ detail step by step solution ✪ for

[✔] A quadratic equations

[✔] A simplest trigonometric equations

[✔] A equation with a module (for example, |x + 1| + |x^2 – 7| = 20)

The Supported:

[✔] Supported all math symbols and functions. For example: sin(x), cos(x), exp(x), tan(x), ctan(x) and other.

[✔] Suported complex variables (solve complex equations)

Solve any equation types, such as:

[✔] linear equations

[✔] square (quatratic) and cubic equations

[✔] polynomial equations

[✔] trigonometric equations

[✔] exponential equations

[✔] logarithmic equations

[✔] equations with complex numbers

[✔] and other

The Calculator contain some features:

[✔] Numeric solutions for unsolvable equations (such as cos(x) = x^3 - x + 2)

[✔] Some examples

[✔] Сorrect input expression errors (for example, you enter x^2-x+1/x - 1=0 or e^-x^2=5)

## LoviOtvet best math solver

iTVA

1

Innovative calculator with the ability to display the progress of solving mathematical expressions as required in schools and other educational institutions.

Perfect for checking homework, learning mental arithmetic, computing "in the column" solutions to complex expressions with fractional numbers and quadratic equations of any complexity.

## Don't Even Odd: Math Challenge

"Don't even odd" game helps elementary school students (and all willing) to learn the properties of odd and even numbers. The game contains "Learn" section, which explains in simple worlds the rules of divisibility of numbers, in this case, what are even and odd numbers.

Game rules are very simple and consists mainly of finding all the even numbers in a numerical jungle. After each stage you can review all selected numbers and analyze correctness of the answers.

Game rules are very simple and consists mainly of finding all the even numbers in a numerical jungle. After each stage you can review all selected numbers and analyze correctness of the answers.

Take the "Challenge" and test your knowledge about properties of the odd and even numbers!

However, the educational value is added to the engaging game which will satisfy fans of logic and arcade games.

This game version is free of ads!

Note: this game needs Adobe AIR to run.

## The Numbers - Maths

Numbers is an interactive book from Estrella Polar to learn and play with numbers. This application has been created and designed for children from the age of 6, introducing them to the world of mathematics in an interactive and fun way. Through more than 25 activities, children reinforce their early numerical skills and can practise them as many times as they wish. As well as numbers, they also learn about adding and subtracting, identifying odd and even numbers, and mathematical symbols, along with an introduction to simple multiplication.

The app features:

★ Over 25 maths activities.

★ Dozens of animated elements with fun, natural and human motifs for children.

★ An innovative interface that aims to stay close to the book’s objectives whilst emphasising animation and interactivity.

★ Illustrations created and animated by Estrella Polar.

★ Sound that is evocative of each objective, comprising music and sound effects.

★ A wide range of exercises to solve based on a series of activities.

★ Universal app optimized for a high-definition retina display.

The app Numbers is a multilingual and interactive production from the publishing company Estrella Polar, based on a book of the same name created by the same publisher and presented as a board book.

You can find this application in spanish, german or english versions.

★ ABOUT US: PaquitoLand from Imaginarium

This application is part of PaquitoLand, the content platform from Imaginarium. As a company, we have been playing with children for more than 20 years. Always looking for ways to entertain and educate at the same time. Using new tools offered by technology, with the help of specialist studies into applications, we want to develop safe, secure content that entertains and educates the youngest members of the family and also transmits Imaginarium's philosophy –which has always given us such great results- in this new environment.

We have set ourselves the task of creating the best applications for concerned parents who want quality content for their children, and which enable young children - the digital natives - to enjoy all that these technologies have to offer..

PaquitoLand: content platform from Imaginarium. Visit us and discover the best and most carefully selected collection of ebooks, games, Apps, TV series, films, music and audio books for children.

## 3rd grade math english for 3

This is our app title # 4 out of a total of 42 apps released till date.

If you practice hard, you can excel !! QVprep for grade 3 provides you hundreds of math and english problems with detailed answer explanations so that you can create a strong learning foundation.

QVprep 3rd grade Quantitative Maths Verbal English Ability Practice Test prep for third grade 3 math vocab quiz common core standard

QVprep 3 for grade 3 helps students in grade 3 to practice, learn and improve their knowledge in maths and english. The app has hundreds of multiple choice questions with answers in 20 practice tests on quantitative (maths) and verbal (english) ability. This app is ideal to not only improve grades in school but also to prepare for tests conducted by schools for admission into their high cap and gifted programs.

Verbal (english) ability practice tests are on third grade level verbal analogy and analogies, antonyms, synonyms, reading comprehension, vocabulary and word meanings.

Quantitative (maths) ability practice tests are on grade 3 level maths covering numbers, place values, addition, subtraction, multiplication, division, mixed operations, statistics, probability, fractions, decimals, geometry, perimeter, area, measurement, time and money calculation, variables, equations, mental maths, puzzles, logic and reasoning.

The QVprep grade 3 app has ten practice tests each in quantitative and verbal ability. Each practice test has around 50 multiple choice questions. If you answer a question wrong, the correct answer with detailed explanation is displayed so that you can learn where you went wrong. App displays your score when you complete a practice test. App allows you to post score on your Facebook page or Twitter account so that parents can monitor your performance.

By using QVprep, you can practice and learn at your own pace. Developed with a tenet that “practice makes a man perfect”, QVprep for grade 3 is an app that will prepare the student for SATs and future college admission, right when they are in elementary school.

This app is for kids in third grade or grade 3 and allows you to perfect you english verbal and maths skills on the go on your smart phone or on your tablet. The app conforms to ELA common core tests and is also suitable for training and preparation for tests conducted by John Hopkins Center for talented youth CTY (SCAT), Naglieri Nonverbal Aptitude test (NNAT) and Iowa Test of Basic Skills (ITBS).

PJP Consulting LLC

* Our mission is to develop educational apps for every subject, every country, every school and college so that today's modern technology like smart phones and tablets is used for education and learning of school, college and academic curriculum.

* This app is ideal for accelerated learning

* Improve your verbal reasoning and math fundamentals

* Attempt questions and quiz that pose challenge in a test prep environment

* With no games, this tutor on mathematics and english reading presents challenging questions in a workbook / worksheet format

* Ideal for testing, learning, training, and tutoring for kids

http://www.QVprep.com

## Basic Theory Test

The first step to obtaining a driving licence in Singapore is to sit the Basic Theory Test (BTT) regardless of whether you are a local citizen, permanent resident or foreigner.

In the actual BTT, there are 50 multiple-choice questions (MCQ) to be completed within 50 minutes. You need to achieve at least 45 correct answers (90%) in order to pass the test.

The Android BTT app has a mock test designed to simulate the timing and nature of the actual test.

The most effective way is to prepare for the BTT is to use the BTT Android app with 295 questions similar to actual test questions.

This study method is convenient and interactive and gives immediate feedback as your knowledge and understanding of Singaporean road rules and regulations as well as traffic signs and signals. In addition code of conduct and car parts and controls are also covered.

Keywords :- book, btt, car, drivers, driving, exam, ftt, guide, license, material, notes, permit, practice, prep, preparation, quiz, regulations, revise, revision, road, rules, score, sign, signals, singapore, ssdc, test, theory, tips, traffic

## GCSE Maths : Number Revision

Take a breath and make your GCSE preparation a fun activity with our collection of GCSE apps. Here comes the most comprehensive Number app with over 750 questions and 76 revision to revise from.

Features include:

• HIGHEST QUALITY and QUANTITY

760 questions and 76 revision notes in all just for Number!. High quality content written by experienced GCSE tutors.

• REVISE BY TOPIC

Basics, factors, multiplication, division, decimals, fractions, percentages, powers, roots and surds, ratios, speed, proportion and variation, approximation and rounding.

• MOCK TEST

Mixed questions from all topics.

• REVIEW WITH EXPLANATION

Review each question at the end of the test. Know the right answer with detailed explanation for each question.

• PROGRESS METER

With our unique progress tracking feature including pie charts and bar graphs showing your progress, you know you are ready to take on the real test at the board when your progress meter says 100%.

More details on topics:

1. NUMBER BASICS

The number line (F)

Ordering Numbers and Place Values (F)

Negative Numbers (F)

Column Addition and Subtraction (F)

Addition and subtraction with negative numbers (F)

Order of operations and BODMAS (F)

Number problems in words (F)

2. FACTORS, MULTIPLICATIONS AND DIVISION

Times tables (F)

Multiplying and dividing by single-digit numbers (F)

Prime numbers (F)

Prime factors (F)

Factors (F)

Highest common factor (F)

Multiples (F)

Lowest common multiple (F)

Long multiplication (F)

Long division (F)

Multiplying and dividing with negative numbers (F)

Multiplying and dividing by decimals (F)

Real-life problems using multiplication and division (F)

3. FRACTION, DECIMALS AND PERCENTAGES

Fractions of a shape (F)

Finding a fraction of a quantity (F)

Improper fractions and mixed numbers (F)

Equivalent fractions (F)

One quantity as a fraction of another (F)

Converting fractions into decimals (F)

Converting decimals into fractions (F)

Adding and subtracting fractions (F)

Multiplying fractions (F)

Dividing fractions (F)

Reciprocals (F)

Fraction problems in words (F)

Adding and subtracting decimals (F)

Decimals - multiplication and division (F)

Equivalent percentages, fractions and decimals (F)

Calculating a percentage of a quantity (F)

One quantity as a percentage of another (F)

Percentage change (F)

Percentage problems in words (F)

Compound interest (H)

Reverse percentage (H)

4. POWERS, ROOTS AND SURDS

Square numbers (F)

Powers of 10 (F)

Multiplying using powers of 10 (F)

Dividing using powers of 10 (F)

Square roots and cube roots (F)

Multiplying powers (F)

Dividing powers (F)

Calculated Powers (F)

Power of a power (F)

Fractional and zero powers (H)

Negative powers (H)

Standard form (H)

Surds and pi (H)

Rationalising the denominator (H)

Solving problems with surds (H)

5. RATIO, SPEED, PROPORTION AND VARIATION

Dividing amounts in ratios (F)

Ratios and fractions (F)

Calculating with ratios (F)

Ratio problems in words (F)

Best buys (F)

Speed (F)

Density (H)

Direct proportion (H)

Inverse proportion (H)

6. APPROXIMATION and ROUNDING

Significant figures (F)

Approximation of calculations (F)

Limits of accuracy (F)

Calculating with limits of accuracy (F)

Decimal places (F)

Rounding (F)

## primary school: math - pro

Are your children tired to make there practices more in writing, this app can create a new incentive.

This app included all four basic arithmetic operations on different difficulty levels. You can write the computation on a virtual blackboard.

As a special tricky question a numerical grid of numbers to 100 is included.

Only in Pro-Version you can find some tasks for identify some quantites in several levels.

In the option-screen you can set different things, as volume of confirmation tone, numbers of tasks, pen size and so on.

The permission for Internet access is only for the "about me" page. It is required to view my existing apps store in Google Play. From the application no data are collected and / or transmitted.

## Connie Fun Learning Math 1

The next generation of educational apps for children: Connie Fun Learning

Connie Fun Learning - One school year, one school subject, one app.

Connie Fun Learning: Everything for First Class: Arithmetic.

Developed with pedagogic support.

Connie Apps are the most successful educational Apps for kids! Now, even more extensive and mirroring the school curriculum!

As they are closely matched to the curriculum for primary school, with this App you can learn all the important computing operations for first class. This makes learning with Connie (as always) a lot of fun!

What does this innovative learning App consist of?

Comprehensive: NINE learning areas that are gradually unlocked.

Motivating: With a three stage reward system that encourages progress with regular practice through functions like:

o Owl Badges: A learning area that rewards completion without errors

o Bee Badges: A study area completed successfully after three different days

o Hare Badges: A study area for the particularly fast

Sustainable:

Task models and various levels of difficulty take learning progress into account and enable continuous practice throughout the first school year.

Learning areas:

Counting

- From sneezing Dragon Merlin gets red dots. They only disappear when you count them by typing in the correct number. If an error occurs the numbers appear on the points and Connie counts them out loud.

Number Sequences

In the treasury of the Knights Castle a treasure pile grows. Since the treasurer is very neat and organized he has numbered and assigned everything. The chests can only be opened in the correct order.

Compare

Mice Felix wants to visit his girlfriend Amelie. Unfortunately some battlements are missing on the way to his damsel. To help the two castle mice, the correct character is pushed through a hole in the wall between the numbers (bigger, smaller or equal).

Plus Tasks

The King and Queen gather all their crowns on a shelf. In this study area the various crowns must be added up.

Decomposing numbers

With the help of two guns one can practice the disassembly of numbers. In this exercise the guns must be loaded so that the two figures give the value of large numbers on the balls when they are put together.

Subtracting

The Specter ‘Gundolf’ can disappear the knight’s helmets on the shelf at the ‘witching hour’. The transparent helmets must be subtracted in order to solve the task.

Exchange Tasks

The inhabitants of the two castle towers have swapped their clothes during washing day. To complete this task the selected items must be matched,

exchanged and then calculated.

Reversal Tasks

First you have to find the corresponding task pairs of bats like in a memory game. Then the reversal task is calculated.

Ten Transitions

In this study area you practice number transition. Here, a sum or a subtraction is first broken up until ten. The rest of the task is then calculated in a second step.

Settings: For learning difficulties, the range is adjustable i.e.

o Number Spacing

o Arithmetic

o Difficulty of tasks

## Mental Math Meter (Elite Ed.)

togosoft

1

Mental Math Meter is an education tools to assess your (or your kid’s) mental math degree. This application covers most of current elementary school (grade 1 – grade 5, and grade 6) math curriculum including addition, subtraction, multiplication, division, decimals, percentages, fractions, negative numbers, and pre-algebra equations.

Mental Math Meter can also be used as workbooks for students to practice their daily math questions. There are unlimited questions automatically generated from very basic additions to incredible difficult pre-algebra equations for users to exercise. This application definitely will meet most of parents’ (or students’) needs.

If possible, please upgrade to Mental Math Meter (Elite Edition). The elite edition contains more math test patterns and harder questions for everyone want to challenge.

Thank you.

## iDo Physics Problem Solver

! New Version !

This app solves physics problems for you and it shows you how it does it.You don't have to deal with the formulas and to do any calculations. The app has a list of topics that it can handle. You click on the topic of your problem, and that starts a chat. The app asks you questions about the givens of the problem and what you have to find out (the targets). It then displays the solution and the details of the derivation. It also converts the units of the givens and the results (if you want to).

Example: :

PROBLEM: A rock is tossed straight up at 50 feet per second. How much time will it take to reach a point 4 meters above its starting point? (Neglect air resistance.)

How it works:

You browse the table of contents (screenshot 1, above). Topic 2.2 (Free Fall One Segment) matches the situation of the problem. You click on it, and the chat starts.

Screenshot 2 is a record of the chat. Your answers are shown in the right end of the boxes.

Screenshot 3 displays the givens and the solutions (the targets and other things that the app could calculate.) It also shows a conversion that you wanted to do.

Screenshot 4 displays the details of the derivation.

About:

This innovative app was prepared by a veteran physics professor and an experienced computer scientists. Its aim is to help students of algebra-trig based introductory physics. It simulates and illustrates how physicists solve problems.

It is expected that by participating in such chats, students should pick up what type of questions physicists ask themselves as they solve physics problems. Quite often, knowing what to ask is half of the solution. This skill can be used also for any physics topics.

With this app's help you'll be able to understand how to solve Physics 1 and 2 problems, like those that are given at the end of chapters in most General Physics textbooks. By going over the details of the solutions you'll develop insights about the meanings of the formulas and how they are used.

This app is helpful when:

1. You solved a problem and you want to check your solution.

2. You know how to solve the problem in principle, but you want someone else to go through the chores (a physics problems calculator).

3. You want to observe how an expert solves physics problems, and learn from these examples.

4. You just want the problem solved.

Q: Can the app solve any possible “end of chapter” problem for a situation listed in the table of contents?

A: In tests, the app has successfully solved thousands of “end of chapter” problems. It should solve any problem whose variables are directly linked to the symbols of the formulas that it uses.

In some cases, some pre-processing by the user is needed. For example, if a formula uses area as one of its variables, and the given is the radius of a circle, the user will have to calculate the area and provide it to the app.

Also, in complex problems that are combinations of more basic ones, the user will have to dissect the complex problem into basic ones, and the app should be able to solve them one by one.

Physics is sophisticated, programming is intricate, and mistakes happen. So, ALWAYS check the solutions provided by this app, before using them.

TOPICS HANDLED BY THE APP

Motion at Constant Velocity in One Dimension

1.1 One Moving Object

1.2 Two Objects Moving at constant velocities on the Same Line

Accelerated Motion in One Dimension

2.1 One Object Moving in Constant Acceleration

2.2 Free Fall; One Segment

2.3 Free Fall; Two Segments

Accelerated Motion in Two Dimensions

3.1 Projectile Motion

Newton’s Laws

4.1 General Forces Act on an Object

4.2 Object on a Plane, Friction Force

Momentum

5.1 Conservation of Momentum

5.2 Impulse and Momentum

Energy

6.1 Conservation of Energy

6.2 Power

Energy and Momentum

7.1 Ballistic Pendulum (generalized)

Elasticity and Oscillations

8.1 Elastic Properties of Static and Oscillating Objects

## EYFS 2Simple Early Years

A simple and fun way to manage your Early Years observations. Take photos and tag them with children's names and EYFS outcomes.

Also includes Welsh Foundation Phase, Scotland and Australia EYLF.

Please let us know of any compatibility issues with your Android device!!! We will endeavor to get it working for you.

## บวก ลบ คูณ หาร สำหรับเด็ก

บวก ลบ คูณ หาร สำหรับเด็ก

แอพพลิเคชั่นเพื่อการศึกษา สำหรับเด็ก

แอพพลิเคชั่นเพื่อการศึกษา สำหรับเด็ก

Application นี้เป็นโปรแกรมแจกฟรีสำหรับเด็กนักเรียนไทย

โปรแกรมฝึกการคำนวนเลข บวก ลบ คูณและหาร

สนุกกับการเรียนรู้

Free Thai Education for training math for kids.

โบวก ลบ คูณ หาร สำหรับเด็ก ฝึกการคำนวณทางคณิตศาสตร์

ง่ายต่อการเรียนรู้และจดจำ

ฝึกบวก ลบ คูณและหาร คำนวณเลข ได้อย่างสนุกสนาน

## Algebrion Math Helper

Easy and convenient mathematical assistant, which includes algorithms for solving typical tasks of high school, colleges and universities. He will be able to solve equations for you to draw graphics, multiply the matrix (not only this), but also to display the solution of a problem, and also show the theory.

“Algebrion” can solve:

- Quadratic and biquadratic equations

- Systems of linear equations (Gauss’ method, Cramer’s rule, by the inverse of matrix)

- Graphs of functions

- Arithmetic and geometric progressions

- Statistics

- Matrices:

• Transposition of matrix

• Inversion of matrix

• Determinant of matrix

• Rank of matrix

• Addition and subtraction of matrices

• Multiplication of matrices

• Matrix-by-scalar multiplication

Vectors

- Length of vector

- Scalar product of vectors

- Collinearity of vectors

- Addition and subtraction of vectors

- Angle between vectors

- Orthogonality of vectors

- Cross product of vectors

- Projection of vector

- Coplanarity of vectors

- Unit conversion

Languages:

- English

- Russian

“Algebrion” can solve:

- Quadratic and biquadratic equations

- Systems of linear equations (Gauss’ method, Cramer’s rule, by the inverse of matrix)

- Graphs of functions

- Arithmetic and geometric progressions

- Statistics

- Matrices:

• Transposition of matrix

• Inversion of matrix

• Determinant of matrix

• Rank of matrix

• Addition and subtraction of matrices

• Multiplication of matrices

• Matrix-by-scalar multiplication

Vectors

- Length of vector

- Scalar product of vectors

- Collinearity of vectors

- Addition and subtraction of vectors

- Angle between vectors

- Orthogonality of vectors

- Cross product of vectors

- Projection of vector

- Coplanarity of vectors

- Unit conversion

Languages:

- English

- Russian

# More from developer

## 300 High Frequency Words DEMO

300 High Frequency Words DEMO is a *demonstration* version including 40 of the 300 words in the full App. This is a great interactive way to teach your child to recognise and read the first 300 high frequency words of the English language. These are the common words such as: the, and, said, he, I, be, they, go, etc etc. Some of these words are decodable using phonics but some have to be learnt as "Sight" or Red" words. Giving your child a way to quickly learn these will enable them to read more challenging books more quickly. Tapping the screen voices the word in a soft English accent.

300 High Frequency Words is split into 8 manageable sets of words starting at the most common words moving through to the least common.

This DEMO version includes 40 words, 5 sample words in each set.

Within each set the words are shown in a different order each time the app is used, this ensures that your child cannot simply learn the order of the words.

300 High Frequency words DEMO can be used by a child alone tapping each word to hear it and then tapping the arrow to move through to the next one learning the words at their own pace.

Parents can use the app in a similar way to traditional flash cards to support learning and test their child's knowledge, asking them to read the word, then tap the word to confirm or correct, then move to the next.

Once a child grows in confidence you can see how quickly they can move through each set of words timing and offering rewards for shorter and shorter times. The quicker they can move through the set the sooner they will be able to use the knowledge in reading and enjoying books.

The 300 High Frequency Words are the same words found in Appendix 7 of the Letters and Sounds: Principles and Practice of High Quality Phonics document produced by the UK Department for Education and commonly used in UK schools.

## Read Write Phonics

Teach your child to read and write the easy way!

Read Write Phonics teaches the 44 phonic sounds of the English language, how to blend the phonic sounds together to form words, and how to write the letters of the alphabet by tracing dotted letter forms!

- Read: learn the correct 44 phonic sounds of the English language!

- Write: learn to write the letters of the English alphabet, with star rewards!

- Phonics: learn how to blend the phonic sounds to form words!

Features:

Learn by doing: tap and swipe through the App listening to the correct sounds and blending the sounds into words.

Fun encouragement and reward stars are given in the Write section.

Clear and simple flash cards system with simple intuitive navigation.

Clear Sassoon font developed especially for children’s first books and traditional learning aids.

Clean design, there are no distracting images or sounds in the Write or Phonic sections.

Focus on learning the sounds and learning how to form letters, without distraction.

The example word cards in the Read section each use one simple bright word image.

Instructions:

Move through the App using the arrow keys, the speaker button replays sounds and the redo button restarts animation. The home key takes you up a menu level and the envelope key will open an email to us at Read Write Phonics.

The Read section contains a flash card for each of the 44 sounds, showing the letter or letter combination which represent them. Once the sound has played wait for the letter/s to animate into an example word, tapping the speaker button plays the sound or word again.

The Write section shows an example of how letters are written, then allows the child to try tracing the dotted letter, with a prompt where to begin and a prompt if they forget to dot the i or cross the ts! Then wait for your mark, 0 to 3 stars! The App marks the child's effort based on the smoothness of their line and the distance from the ideal line. Encouragement is always given even if no stars are achieved.

The Phonics section includes small, two and three letter words and big, four letter and above example words. Tapping the speaker button plays the full word, tapping each letter or letter combination pays the phonic sound. Swiping or stroking through the word plays the sounds in order blending or synthesising the word.

(Note: the ck sound has been included three times with cards, c, ck, and k all making the same phonic sound. qu and x also included for completeness but are actually consonant blends (k + w) and (k + s). The letters and letter combinations chosen for read write phonics are the most common ones and the ones taught first for example “ee” in “bee” instead of “y” in “many”)

Contact:

Email contact@readwritephonics.co.uk or tweet @readwritephonic if you have any questions or problems - remember we can't reply to comments!

## Read Write Phonics DEMO

This is a free *demonstration* version of Read Write Phonics and includes 10 sounds, 8 letters to try tracing and 4 words to blend.

The full version of Read Write Phonics is £1.49 and teaches the 44 phonic sounds of the English language, how to blend the phonic sounds together to form words, and how to write the letters of the alphabet by tracing dotted letter forms!

IN THE FULL VERSION:

- Read: learn the correct 44 phonic sounds of the English language!

- Write: learn to write the letters of the English alphabet, with star rewards!

- Phonics: learn how to blend the phonic sounds to form words!

Features:

Learn by doing: tap and swipe through the App listening to the correct sounds and blending the sounds into words.

Fun encouragement and reward stars are given in the Write section.

Clear and simple flash cards system with simple intuitive navigation.

Clear Sassoon font developed especially for children’s first books and traditional learning aids.

Clean design, there are no distracting images or sounds in the Write or Phonic sections.

Focus on learning the sounds and learning how to form letters, without distraction.

The example word cards in the Read section each use one simple bright word image.

Instructions:

Move through the App using the arrow keys, the speaker button replays sounds and the redo button restarts animation. The home key takes you up a menu level and the envelope key will open an email to us at Read Write Phonics.

The Read section contains a flash card for each of the 44 sounds (in the full version), showing the letter or letter combination which represent them. Once the sound has played wait for the letter/s to animate into an example word, tapping the speaker button plays the sound or word again.

The Write section shows an example of how letters are written, then allows the child to try tracing the dotted letter, with a prompt where to begin and a prompt if they forget to dot the i or cross the ts! Then wait for your mark, 0 to 3 stars! The App marks the child's effort based on the smoothness of their line and the distance from the ideal line. Encouragement is always given even if no stars are achieved.

The Phonics section includes small, two and three letter words and big, four letter and above example words. Tapping the speaker button plays the full word, tapping each letter or letter combination pays the phonic sound. Swiping or stroking through the word plays the sounds in order blending or synthesising the word.

Contact:

Email contact@readwritephonics.co.uk or tweet @readwritephonic if you have any questions or problems - remember we can't reply to comments!

## 300 High Frequency Words

300 High Frequency Words is a great interactive way to teach your child to recognise and read the first 300 high frequency words of the English language. These are the common words such as: the, and, said, he, I, be, they, go, etc etc. Some of these words are decodable using phonics but some have to be learnt as "Sight" or Red" words. Giving your child a way to quickly learn these will enable them to read more challenging books more quickly. Tapping the screen voices the word in a soft English accent.

300 High Frequency Words is split into 8 manageable sets of words starting at the most common words moving through to the least common.

Within each set the words are shown in a different order each time the app is used, this ensures that your child cannot simply learn the order of the words.

300 High Frequency words can be used by a child alone tapping each word to hear it and then tapping the arrow to move through to the next one learning the words at their own pace.

Parents can use the app in a similar way to traditional flash cards to support learning and test their child's knowledge, asking them to read the word, then tap the word to confirm or correct, then move to the next.

Once a child grows in confidence you can see how quickly they can move through each set of words timing and offering rewards for shorter and shorter times. The quicker they can move through the set the sooner they will be able to use the knowledge in reading and enjoying books.

The 300 High Frequency Words are the same words found in Appendix 7 of the Letters and Sounds: Principles and Practice of High Quality Phonics document produced by the UK Department for Education and commonly used in UK schools.

## Foundation Maths DEMO

This is a free *demonstration* version of Foundation Maths and includes 60 questions and demonstrations of each section. The full version includes 500 questions.

Foundation Maths supports the UK School Curriculum Early Years Foundation Stage and Key Stage 1. Suitable for children aged 3 to 6 and voiced with a lovely soft English accent giving positive verbal encouragement throughout.

THE FULL VERSION OF FOUNDATION MATHS INCLUDES:

Foundation Maths includes 500 maths questions across 4 skill levels in 8 topic areas

- Sums can be read out loud with a tap of the speaker button

- Help in each section is given with a tap of the help button

Eight Topic Areas to Learn:

- Learn the Numbers: learn the operator symbols and the numbers 1 to 30 with fruit to count

- Learn to Count: Random fruit are shown and the child counts and picks the right number

- Number Patterns: Children find the missing number in a sequence of 5 numbers

- Write the Numbers: Learn to correctly form the numbers 1 - 9 by tracing dotted number forms

- Addition: Learn to add two numbers together

- Subtraction: Children learn to take one number from another

- Multiplication: One number multiplied by another

- Division: One number divided by another

Four Levels to Progress Through:

- Beginner: Simple questions with answers up to 10 and illustrations to help young children

- Intermediate: Questions with answers up to 20

- Advanced: Questions with answers up to 30

- Genius: Algebra questions, the answer is given and the child finds the missing part of the question.

Foundation Maths supports the following Early Years learning goals:

- Counting and using numbers to at least 10 in familiar contexts

- Recognising numerals 1 to 9

- Beginning to understand addition as 'combining' two groups of objects

- Beginning to understand subtraction as 'taking away'

- Using early mathematical ideas to solve practical problems.

Foundation Maths also supports the following Key Stage 1 learning outcomes:

- Use the correct language, symbols and vocabulary associated with number and data

- Count reliably up to 20 objects at first and recognise, be familiar with the numbers 11 to 20; gradually extend counting.

- Create and describe number patterns; explore and record patterns related to addition and subtraction, and then patterns of multiples of 2, 5 and 10 explaining the patterns and using them to make predictions; recognise sequences, including odd and even numbers to 30 then beyond; recognise the relationship between halving and doubling.

- Use the symbol '=' to represent equality; solve simple missing number problems [for example, 2 + ? = 6 ]

We hope you enjoy the Foundation Maths DEMO and find it useful in teaching your children some basic maths skills, if you have any suggestions or queries we would love to hear from you!

Email contact@readwritephonics.co.uk or tweet @readwritephonic if you have any questions or problems - remember we can't reply to comments!