To play Marbloids press a column on the playing grid; a new marble will appear at the lowest available position in that column. Android will do the same and add one of its marbles. This is repeated until there are no more spaces on the board at which point the game will end.
Score points by adding your marbles to form groups of three (horizontally, vertically or diagonally). When you create such a group the three marbles are removed from the grid and you score 100 points. Any marbles above the removed group will fall to occupy the newly vacant spaces; if these form new groups they too will be removed and additional points scored (100 for every group removed). This is repeated until all the possible groups have been removed. This 'cascade' effect can be used to clear away several marbles in a single move (and score lots of points!)
Your task is to clear away as many marbles as possible to score points and create space on the grid for more marbles to be added. Android's task is to stop you by adding marbles of its own, preventing you from creating your groups.
Android's marbles are added in exactly the same way but do not form groups of three. Instead they are removed only when they form a complete line across the playing grid. When Android marbles are removed, any groups of three formed by your marbles will also be removed scoring further points for you.
To start playing Marbloids press New Game on the main menu. Games can be paused at any time by returning to the menu. Press Resume Game to continue playing. Pressing New Game when a game is in progress will cause that game to be abandoned and a new game started (a warning will be given so you won't lose a game by accident).
The Scores page shows the top 20 high scorers. The default player name can be set in the Settings page (press the Settings button at the bottom of the Help screen). You will be asked to enter a name at the end of a game if you have achieved a high score. Accept the default name or type a new one if you are sharing the game with someone and wish to distinguish their scores in the list.
Remember the time when you thought squares, triangles, rhombuses, and trapezoids were just boring shapes? If so, then remember not, for this game is the complete opposite.
Poly N-gons introduces to you a new generation of puzzle games by making you solve puzzles created out of simple and boring polygons you learned in school. If a jigsaw puzzle needs to have the right piece at the right space, Poly N-gons need to have the right polygon at the right space, position, and angle!
Complete puzzles by switching, flipping, and rotating different polygons together.
Experience the fun of everlasting complexity as you play the game that defines complexity itself.
- You are given a puzzle and a set of polygons
- Select any of the polygons, reposition it, and place it in an empty space of the puzzle
- Try to fill the puzzle until there are no more empty spaces left
- Over 100 hours or more of gameplay
- 11 distinctively unique polygons to use
- A collection that contains more than 4000 puzzles, ranging from the pieces of cakes to the monstrous ones
- A puzzle generator for you to solve new puzzles
- A rating that evaluates yourself base on your skill in solving
- Unlockable textures for the accomplishments you make
- Simple, puzzling, and fun to play. A great game to kill time.
[*] Play in single player mode against an AI, or two player mode without an AI.
[*] Available moves are highlighted.
[*] Chain Reversi is Free Open Source Software! The source code is automatically saved to a readable file on app startup.
[*] DRM Free!
==== Rules ====
[*] A "sandwich" shall be defined as a line of cells the board, either horizontally, vertically, or diagonally, such that the first cell is that of the owner's colour, the last cell is that of the owner's colour, and all of the cells between are that of their opponent's colour.
[*] Each player takes it in turns to place a move that causes a sandwich. In this implementation, such moves are highlighted on the board.
[*] If a player cannot make such a move, they lose, and their opponent wins.
[*] After a player has made a move, all the cells of a sandwich belonging to that player are converted to that player's colour. All sandwiches that are created as a consequence are also converted in the same way.
==== Strategies ====
As you play Chain Reversi, you will note that large numbers of cells tend to change each move. This happens because sandwiches created by sandwiches are resolved. By anticipating which cells will be changed in these subsequent iterations, it's possible to manipulate the game such that cells become stuck as yours. You can thus arrange for your opponent to have few or no cells placed such that they can form part of their sandwiches. It is often advantageous (though not always so) to capture cells that lie on the edges of the board. It is almost always advantageous to capture the corner cells, as these will usually enable you to make sandwiches, and cannot be lost once a player has captured them.