It's a good way to learn how the system works There was a game for Commodore 64 very similar but had more sidings, double track and more traffic and you could "fleet" the ssignals
Pretty fun! As others have mentioned - It's a great start. Some more variables, routes, train labels and a timetable would be a plus!
Game would be more realistic if 2 track circuits go out in the middle of rush hour. Or a track foreman or switch inspector calling every 3 minutes for time.. Or trains forever breaking down or loses its cab signals in non signaled territory and u have to constantly write train orders. Or when u wanna turn the game off and you can't BC your relief didn't come yet even though you gave the person before u a great relief time. Gotta go to the bathroom? Sorry, there's a bucket, you got trains to move!
Pretty neat Yeah, it is simple, but it does a good job at presenting a CTC Board. My only problem with it is my fingers seem to hit all the switches, when I just want the one for the direction a train is coming. When it comes to trains arriving from outside the block on the top and bottom, I always let a new train in (By Mistake!) instead of letting a train out of the block. Still fun though!
Fun but simple Like others I would suggest timetables and different train types, like passenger, freight. Would also be cool to see a train info page with train length and speed info. Adding the length could also play a role in strategies for which sidings to use based on the track length as well. Keep up the good work!
It's a good simulator. But it gets boring after a while
A 5th line with an additional siding has been added, A bug related to game restarts has been fixed, and landscape view has been disabled as it was unsightly.