Requires more maps,gap in signals , sense Requires more maps, signals spacing has to be improved, It has to end the game at some point of time never ends. When a block is occupied by a train then how am I able to green the signal doesn't make sense. It would be better if there would be real engine and a last coach instead of a small red line. No points to achieve and no direction for train.
It's a good way to learn how the system works There was a game for Commodore 64 very similar but had more sidings, double track and more traffic and you could "fleet" the ssignals
Pretty fun! As others have mentioned - It's a great start. Some more variables, routes, train labels and a timetable would be a plus!
Pretty neat Yeah, it is simple, but it does a good job at presenting a CTC Board. My only problem with it is my fingers seem to hit all the switches, when I just want the one for the direction a train is coming. When it comes to trains arriving from outside the block on the top and bottom, I always let a new train in (By Mistake!) instead of letting a train out of the block. Still fun though!
Fun but simple Like others I would suggest timetables and different train types, like passenger, freight. Would also be cool to see a train info page with train length and speed info. Adding the length could also play a role in strategies for which sidings to use based on the track length as well. Keep up the good work!
It's a good simulator. But it gets boring after a while
A 5th line with an additional siding has been added, A bug related to game restarts has been fixed, and landscape view has been disabled as it was unsightly.