
Alex
Very fun, creative, interesting. One major problem is how absolutely braindead friendly swat is at returning fire. Even if they are strategically positioned over an ambush spot on an unaware enemy the enemy can still both alert and get the kill first. Frustrating mechanic that there's seemingly no way around (even "Check" is garbage)
3 people found this review helpful

NubAnSkrub
I like this game with its simple interface and functionality. However, the SWAT npcs seem to be both a bit clueless or uncooperative. Sometimes, I can prompt a come in command, and only one goes in or the fact they can point their weapon right at an enemy, and they still won't shoot getting them killed. It can get very frustrating, especially for bigger levels. But overall, everything else is great!
2 people found this review helpful
Thanks for the feedback. Please also check out my recent game 'Drevepsina', maybe you'll like it too ;)

A Google user
This game is pretty awesome, great job! I'm glad to pay for it as I've had hours of fun playing Antiyoy for free already. I enjoy your games because of the simplicity and quickness of rounds/levels. Why I rated four stars: 1. Movement of teams into rooms. Look at US Army room clearing techniques and model them off of that, they would flow much better. 2. I can't figure out how to get them to engage an enemy who runs into the same room. Could the team scan/swivel when stationary?
18 people found this review helpful
Thanks for reply. Just on tap on that enemy, it will give them command to run towards him and therefore look in his direction. Also, hint: you should use blockers and plan your route strategically to avoid these kinds of situations.