
Michael T Moreno
A MUST BUY FOR LOVERS OF SWAT 4. Much like other real-time with pause tactical games(doorkickers, jagged alliance back in action and so on) this game nails the simplicity of casual pacing and the depth of commanding a squad with many tools of engagement in a way that no other has really been able to pull off this well on mobile. Not even doorkickers feels this good on mobile. It has the depth of "SWAT 4", which is incredible on mobile. YOU ARE IN CONTROL OF EVERY SITUATION.
7 people found this review helpful
Thanks for the good review. Please also check out my recent game 'Drevepsina', it's not a swat game, but maybe you'll like it too ;)

NubAnSkrub
I like this game with its simple interface and functionality. However, the SWAT npcs seem to be both a bit clueless or uncooperative. Sometimes, I can prompt a come in command, and only one goes in or the fact they can point their weapon right at an enemy, and they still won't shoot getting them killed. It can get very frustrating, especially for bigger levels. But overall, everything else is great!
Thanks for the feedback. Please also check out my recent game 'Drevepsina', maybe you'll like it too ;)

A Google user
This game is pretty awesome, great job! I'm glad to pay for it as I've had hours of fun playing Antiyoy for free already. I enjoy your games because of the simplicity and quickness of rounds/levels. Why I rated four stars: 1. Movement of teams into rooms. Look at US Army room clearing techniques and model them off of that, they would flow much better. 2. I can't figure out how to get them to engage an enemy who runs into the same room. Could the team scan/swivel when stationary?
18 people found this review helpful
Thanks for reply. Just on tap on that enemy, it will give them command to run towards him and therefore look in his direction. Also, hint: you should use blockers and plan your route strategically to avoid these kinds of situations.