The sound synthesis is structured as a flux of material, similar to a waterfall: the initial white noise serves as the source for all sounds. It is then filtered through several layers, flowing and traveling through filtered paths and probabilities to reach their destination through the speakers.
The result is an ever-changing, sculpted constellation of these tiny filter fragments. The visual field is mapped to the sonic structure: filter values, probability intervals and logical decisions are controlling the minimal, pulsating environment thus creating a contemplative, synesthetic experience.
Please use headphones or external speakers for full experience.
In contrast to traditional composition methods this approach places intuition, randomness, playfulness in the focus of attention.
The base element is the Sound-Sphere. Imagine a planet, where the ball you drop, will always be bouncing, creating a perpetual-motion machine. The height of the drop controls the time between bounces, hence the rhythm.
Zooming is the other key part of the composition. By changing the perspective, the user is able to change different aspects of the sound. At the normal level, the rhythm can be created, in a deeper state it is possible to shape the triggered sounds.
Mental rotation is somewhat localized to the right cerebral hemisphere. It is thought to take place largely in the same areas as perception. It is associated with the rate of spatial processing and intelligence.
How to play:
Each object in the game has an identical twin brother. Your goal is to find all pairs before the time runs out. If you make a mistake you loose a few seconds, so you must hurry up!
As of version 1.6, SoundBow only supports Android 2.3 or newer versions due to several fundamental changes within the frameworks it has been created with. Permissions: SoundBow needs to read & write data on your SD card in order to save your sound files.