Tin Man Games

GA 1: An Assassin in Orlandes

Tin Man Games
An interactive fantasy adventure! It's a Gamebook Adventure!



First in the series of critically acclaimed interactive fantasy gamebooks in which you, the reader, control the direction of the story! Along with a realistic dice-based battle system to fight creatures, a great story and beautiful artwork, An Assassin in Orlandes will give you many hours of gamebook adventuring!

"

Set within Orlandes City, nobles are being systematically murdered by a ruthless assassin no-one seems able to catch. Finding yourself thrust in the middle of a large conspiracy, you must make decisions that may put yourself and one other most precious to you in great danger. Can you locate the Assassin in Orlandes before it is too late?"

“Tin Man Games has done an admirable job of recreating the experience in an electronic format. The story is top notch, the interface works quite well, and the music really gets you into the atmosphere of Orlandes. This is definitely a title worth taking a look at, especially if you’re familiar with the print version of this type of book.” – iPhone Life



What is a Gamebook Adventure?

Gamebook Adventures is brought together through the efforts of passionate and avid gamebook enthusiasts. If you are familiar with the classic choose your own path style printed gamebooks then Gamebook Adventures will really appeal to you. Our aim is to give those nostalgic readers of old something new and fresh, and bring a new exciting experience to those unfamiliar with gamebooks. If you enjoy fantasy RPGs or adventure games then this is for you!

At their core, all of our gamebooks are compelling adventure stories where you get to choose how the adventure unfolds. Every section of the narrative concludes with choices that you have to make. The choices you make will alter the story, taking you down new paths and giving you new choices.

Occasionally you will be presented with a situation that needs to be resolved with some dice rolling. The gamebook engine lets you throw 3D physics based dice that roll and bounce as if you were tossing them on a tabletop. Roll the dice to resolve combat by pitting your character against a myriad of enemies. Roll the dice to see if you were able to leap the gaping chasm, or pick the shopkeep’s pockets. Roll the dice to see if you won a bet, or caught the plague!

Did you take a wrong turn? Or make some bad dice rolls? Then hopefully you put in a bookmark so that you can go back and try again!

-----

If you want to keep up to date with the latest Gamebook news:
Follow us on twitter: https://twitter.com/tinmangames
Follow us on Facebook: https://www.facebook.com/groups/279362315466/
Visit the blog: http://tinmangames.com.au

Blood of the Zombies

Tin Man Games
Fighting Fantasy, the world famous interactive gamebook series returns for its 30th Anniversary! Ian Livingstone and Tin Man Games present Blood of the Zombies on Android!!

"Insane megalomaniac Gingrich Yurr is preparing to unleash an army of monstrous zombies upon the world. He must be stopped and his undead horde defeated. In this life-or-death adventure the decisions YOU make will decide the fate of the world. Can YOU survive or will YOU become a zombie too?"

** REVIEWS **

“Blood of the Zombies is a hugely enjoyable, brilliantly presented, hilariously violent romp. If this is your first gamebook or your 30th, you’re going to have a whale of a time.” – POCKET GAMER - 9/10 - GOLD AWARD!

“…its speedy combat and inbuilt adversity make it a great candidate for the app treatment. A skilled app designer and an experienced author have collaborated and managed the rare feat of creating something greater than the sum of their individual talents.” - GAMEZEBO - 4.5/5

“Ultimately, fans of the old stories should enjoy Blood of the Zombies. It delivers an authentic Fighting Fantasy experience while updating the gameplay and style in its own way. ” – STARBURST - 8/10

“…for those looking for an interesting storyline and a delightful walk down memory lane, it’s a sterling effort and one that very much deserves its asking price. I’m already looking forward to other Fighting Fantasy/Tin Man Games collaborations.” – 148 APPS - 4.5/5 – EDITOR’S CHOICE!

“Beautifully presented, a little campy but oh-so-worth that walk down memory lane, Blood of the Zombies will not go amiss in your library of interactive iOS-based tales.” – TOUCH ARCADE - 4/5

** FEATURES **

Blood of the Zombies is a digital Fighting Fantasy gamebook, an interactive adventure in which YOU are the hero! You can only win through by choosing the correct path, finding equipment, avoiding traps and surviving combat.

Exclusive new features in the app:

• All new death endings, written by Ian Livingstone. Not available in the print book!
• Kevin Crossley’s amazing illustrations colorised for the app, making full use of the high-resolution retina displays.
• Alternate artwork to unlock by Fighting Fantasy favourite, Martin McKenna.
• Achievements to find throughout the gamebook
• Make the gamebook as easy or hard as you like and even turn on a special cheat mode to read it old-school!
• An animated Greg Staples cover – the zombie comes to life!

Blood of the Zombies has been brought to Android using Tin Man Games’ critically acclaimed Gamebook Adventures Engine featuring:

• An automated Adventure Sheet to keep track of stats and inventory.
• Realistic physics based dice rolling. Shake your Android device!
• Artwork gallery. Find an illustration in the gamebook and be able to access it full-screen forever.
• Bookmarking system which saves your position in the gamebook, much like putting your fingers between the pages to remember your previous page when reading the paperback!
• Specially composed soundtrack and sound effects.
• Works great on your Tablet or Phone! 

Tin Man Games have signed a licensing deal to release the Fighting Fantasy series on Android, so expect to see more of your favourite adventure gamebooks coming over the next few years.

Also available: House of Hell, The Forest of Doom and Island of the Lizard King!

House Of Hell

Tin Man Games
Fighting Fantasy, the world famous interactive gamebook series is back! Steve Jackson and Tin Man Games present House of Hell!!

"Taking refuge in the infamous House of Hell has to be the worst mistake of your life! The dangers of the torrential storm outside are nothing compared to the blood-curdling adventures that await you inside. Who knows how many hapless wanderers like yourself have perished within its gruesome walls? Be warned! Tonight is going to be a night to remember..."

** REVIEWS **

"This is a faithful port to an electronic format, and it is also packed with features. Old fans will love the nostalgia, and those who have never played this sort of thing before are in for a treat." - STARBURST - 9/10

"If you have any appreciation for choose-your-own adventure games, you’ll love this app." - PADGADGET - 4.5/5

"All the other hallmarks of the Tin Man treatment are also to be found in House of Hell, including an atmospheric soundtrack, good use of multimedia and smooth and easy usability." - GAMEZEBO - 4/5

"The extras, like the achievements, art gallery, background material, and the retro look, are features that the developer didn’t have to do, but went that extra mile." - BOARD GAME GEEK - 4/5

"House of Hell is very engaging; it manages to produce a compelling story that transcends the realm of young adult fantasy game books. It’s also a trip down memory lane for gamers who grew up reading the Fighting Fantasy paperback series. Here’s to Tin Man Games for a job well done." - PIXEL PERFECT GAMING - 5/5

** FEATURES **

House of Hell is a digital Fighting Fantasy gamebook, an interactive adventure in which YOU are the hero! You can only win through by choosing the correct path, finding equipment, avoiding traps and surviving combat.

Exclusive new features in the app:

• Make the gamebook as easy or hard as you like and even turn on a special cheat mode to read it old-school!
• Atmospheric new visuals which can be turned off to make the gamebook look like it came off the printing press in the 80s!
• Tim Sell’s classic illustrations colorised for the app
• Fantastic new cover artwork to unlock!
• Works great on tablets and phones!

House of Hell has been brought to Android using Tin Man Games’ critically acclaimed Gamebook Adventures Engine featuring:

• An automated Adventure Sheet to keep track of stats and inventory.
• Realistic physics based dice rolling. Shake your device!
• Artwork gallery. Find an illustration in the gamebook and be able to access it full-screen forever.
• Bookmarking system which saves your position in the gamebook, much like putting your fingers between the pages to remember your previous page when reading the paperback!
• Specially composed soundtrack and sound effects.

Tin Man Games have signed a licensing deal to release the Fighting Fantasy series on Android, so expect to see more of your favourite adventure role-playing gamebooks appearing soon!

The Forest of Doom

Tin Man Games
Nostalgia overload! Fighting Fantasy returns with Ian Livingstone's classic, The Forest of Doom.

Take part in one of the classic gamebook experiences that introduced a whole generation to fantasy role-playing games! Computer gaming was in its infancy and it was the early days of tabletop RPGs when The Forest of Doom exploded into bookshops in the early 80s, proudly displaying Iain McCaig's iconic cover.

You can relive the adventures in Darkwood Forest on your Android phone or tablet, lovingly updated for digital devices. Presented in full colour with realistic physics-based dice rolling for battles, auto-mapping, an auto-updated adventure sheet and stat keeping.

** REVIEWS **

“It’s the kind of experience that reminds one what fun interactive fiction can be, as well as making the promise of new Fighting Fantasy titles from Tin Man Games soon, all the more exciting.” - 148 APPS - 4.5/5 - EDITOR'S CHOICE!

“Given that Tin Man Games’s previous two efforts were quite similar in tone, the change of scenery in The Forest of Doom is very welcome indeed. It’s also encouraging to see the developer adding content to its already-robust Gamebook engine – you now have an auto-map, which records your progress and makes your choices that little bit easier.” - POCKET GAMER - 9/10 - GOLD AWARD!

“This is a beautiful, wonderful adaptation of the classic book. It has every bell and whistle you could ask for in terms of making the experience of playing Forest of Doom as enjoyable as possible. If you’re here looking for the book on your device, look no further. This is what you want. If you’re a fan of game books but don’t know this one at all, I give it a hearty recommendation. This is one of the classics of the genre and it has been given the usual royal treatment from the developer.” - TOUCH ARCADE - 4/5

** FEATURES **

• Make the gamebook as easy or hard as you like and even turn on a special cheat mode to read it old-school!
• Atmospheric new visuals which can be turned off to make the gamebook look like it came off the printing press in the 80s!
• NEW Auto-mapping! Never get lost in Darkwood Forest.
• Iain McCaig's famous cover animated and brought to life.
• Malcolm Barter's classic illustrations colorised for the app, making full use of the high-resolution retina displays.
• Fantastic new cover artwork to unlock!
• Achievements to find throughout the gamebook.

The Forest of Doom has been brought to Android using Tin Man Games’ critically acclaimed Gamebook Adventures Engine featuring:

• Read the book horizontally or vertically on your tablet.
• An automated Adventure Sheet to keep track of stats and inventory.
• Realistic physics based dice rolling. Shake your device!
• Artwork gallery. Find an illustration in the gamebook and be able to access it full-screen forever.
• Bookmarking system which saves your position in the gamebook, much like putting your fingers between the pages to remember your previous page when reading the paperback!
• Specially composed soundtrack and sound effects.

Writer, Ian Livingstone, was one of the co-founders of Games Workshop and has continued to have a distinguished career in both tabletop gaming and video games. He is currently the Life President of Eidos, recently overseeing the release of the latest Tomb Raider game.

Cover artist, Iain McCaig, has an extensive print and film portfolio, and is probably best known for designing Padmé Amidala and Darth Maul for The Phantom Menace!

Tin Man Games have signed a licensing deal to release the Fighting Fantasy series on Android, so expect to see more of your favourite adventure gamebooks appearing soon!

Coming Soon... The Warlock of Firetop Mountain, Deathtrap Dungeon, City of Thieves, Citadel of Chaos, Appointment with F.E.A.R. and more!

Trial of the Clone

Tin Man Games
"You are a clone raised by the mysterious Silene Monks. Once the guardians of peace and justice in the galaxy, they have long since been superseded by modern technology. Now they spend most of their time hanging out and playing video games.

But you are not like the rest of your clone brothers. You have been chosen for a special destiny. Make the right decisions and you'll complete your training, explore a universe full of adventure, and prove yourself a hero. Make the wrong decisions and you'll be dead. Really dead. Its hard to emphasise just how dead you will be. So here's a pro tip for you: try to make the right decisions."

Written by Zach Weinersmith, creator of the hilarious award-winning comic strip 'Saturday Morning Breakfast Cereal'.

You're a clone who sets out to find your place in a cold, uncaring, but also kickass and ridiculous futuristic world, solving challenging puzzles and fighting monsters along the way. It's like D&D for people who are too cool for other people!

PLEASE NOTE - Due to mature content this app is for users who are 17+ only. It is not recommended for children.

Exclusive new features in the app:

• Wil Wheaton voice over! Listen to Wil Wheaton whisper things like "love", "plasmaster", "moral ambiguity", and "disappointment" into your ear.
• All new death endings, written by Zach himself. Not available in the print book!
• Achievements to find throughout the gamebook
• Play the gamebook following all the rules, or cheat all you want!

Trial of the clone has been brought to Android using Tin Man Games’ critically acclaimed Gamebook Adventures Engine featuring:

• An automated Adventure Sheet to keep track of stats and inventory.
• Artwork gallery. Find an illustration in the gamebook and be able to access it full-screen forever.
• Bookmarking system which saves your position in the gamebook, much like putting your fingers between the pages to remember your previous page when reading the paperback!
• Specially composed soundtrack
• Landscape support for larger devices

** REVIEWS **

"A hilariously entertaining new addition to the gamebook genre, Trial of the Clone is a brilliant way to spend a rainy afternoon." - POCKET GAMER, 8 out of 10 - Silver Award!

"I've finally gotten around to reading my copy and it's an absolute delight." - BOING BOING

"I won’t dawdle with getting this out there: I love Trial of the Clone. It made me laugh numerous times and it made me want to replay it many, many times just so I could see how things could work out differently. It's simply brilliant." - 148APPS, 4.5 out of 5 - Editor's Choice!

"If I really wanted to be lazy, I could summarize my review for Tin Man Games’ newest app Trial of the Clone like this: Buy the damn thing- NOW." - JUST PRESS START

"This story touches so many GeekDad hotspots, there is a possibility that this post may self-implode in the awesomeness described here. Page after page, choice after choice, Trial of the Clone is very funny. The result is a glorious experience." - GEEKDAD

Starship Traveller

Tin Man Games
Steve Jackson and Tin Man Games present Starship Traveller - an adventure of the far future in which YOU are the hero!

Sucked through the appalling nightmare of the Seltsian Void, the starship Traveller emerges at the other side of the black hole into an unknown universe. YOU are the captain of the Traveller, and her fate lies in your hands. Will you be able to discover the way back to Earth from the alien peoples and planets you encounter, or will you and your crew be doomed to roam uncharted space forever?

** FEATURES **
• Fully customize your entire crew, from their names, their stats - and even rename your starship!
• Three styles of combat: melee, phaser and even starship battles!
• Switch around your crew before each battle round for added strategy during combat!
• Beam down to strange alien planets, selecting your finest crew for the job!
• Auto-mapping charts your travels through the cosmos! New planets and stars appear as you discover them!
• All-new full colour illustrations by Simon Lissaman, with a space-age cover by Dan Maxwell.
• Achievements to find throughout the gamebook.

Starship Traveller has been created using Tin Man Games’ critically acclaimed Gamebook Adventures Engine featuring:

• Read the book horizontally or vertically on your tablet.
• An automated Adventure Sheet to keep track of stats and inventory.
• Realistic physics based dice rolling. Shake your device!
• Artwork gallery. Find an illustration in the gamebook and be able to access it full-screen forever.
• Bookmarking system which saves your position in the gamebook, much like putting your fingers between the pages to remember your previous page when reading the paperback!
• Specially composed soundtrack and sound effects.

Tin Man Games have signed a licensing deal to release the Fighting Fantasy series on Android, so expect to see more of your favourite adventure gamebooks appearing soon!

Coming Soon... The Warlock of Firetop Mountain, Deathtrap Dungeon, City of Thieves, Citadel of Chaos, Appointment with F.E.A.R. and more!

Judge Dredd: Countdown Sec 106

Tin Man Games
Drokk! It's an adventure game. It's an interactive book. It's an RPG. You are Judge Dredd, the toughest judge to patrol Mega-City One, a vast futuristic city, set in the 22nd Century!

** REVIEWS **

“Judge Dredd: Countdown Sector 106 is a steal” - WIRED

“With their latest release, Tin Man Games have proven that they can handle existing characters just as well as they do heroes of their own creation. Do yourself a favor – quit reading my words and start reading theirs.” – 4.5 out of 5 stars! GAMEZEBO

“Funny, rewarding, and pleasantly violent, Judge Dredd: Countdown Sector 106 replaces the rattle of gunfire with the rattle of dice, and it just works.” – 8 out of 10! POCKETGAMER SILVER AWARD!

“It all makes for a game that’s tough to criticize. As an adventure game book, Judge Dredd: Countdown Sector 106 succeeds very well and I suspect Judge Dredd fans will adore it all the more.” – 4 out of 5 stars! 148 APPS

“By Grud, its good.” – 8 out of 10! STARBURST MAGAZINE

You, the reader, control the direction of the story by making decisions for Dredd on each page, and choosing your path. Using a realistic dice-based battle system, you get to fight your enemies in exciting shootouts and roll your fate, as you use your array of skills against a variety of perps in an epic storyline.

"Sector 106 of Mega-City One is short of senior Street Judges and only the most experienced Judges have been reassigned to fill this shortfall…foremost among them yourself, Dredd! What begins as a routine patrol arresting juves and skysurfers, turns into a race against time, as mysterious "Voices of Dredd" find their way into the hands of the local perps. Riding your Lawmaster bike and armed with your trusty Lawgiver, you must pit yourself against Sector 106's brutal criminal underworld. Quick Dredd! The countdown has begun…"

Features:

• Newly written interactive story by Nick Robinson that takes the reader on an epic ride through Mega-City One.
• Custom built e-book interface, which is easy to use. As easy as reading a book!
• Read in portrait or landscape.
• Looks and plays amazing on tablet devices!
• New gamebook rules and battle system using the Gamebook Adventures Engine. Judge's Handbook included so that rules can be accessed at any time during the adventure if you need to refresh yourself.
• Real-time 3D dice rolling with realistic physics. Shake the device like a dice shaker and watch the 3D dice bounce around the scene and off each other.
• Make skill rolls based on the weapons you use, your fitness levels, and your perceived authority.
• Accessible inventory sheet at all times during reading, which auto updates when you pick up an item, your stats change, or you gain valuable patrol notes.
• Difficulty levels - Hardcore, Medium and Novice. Play the book how it was meant to be played or casually read it in an easier mode.
• Use bookmarks to save your progress, helping you get past tricky sections.
• Achievements to collect throughout the book for those who wish to thoroughly explore all aspects of the story.
• Perp records sheets to collect during the adventure. Once a criminal is arrested or killed, their database updates with background information. Catch them all!
• Beautifully illustrated by German Ponce and other popular Dredd artists. Once found, each illustration is mounted on the gallery wall.

GA2: Siege of the Necromancer

Tin Man Games
Second in the series of critically acclaimed interactive fantasy gamebooks in which you, the reader, control the direction of the story! You do not need to have played any previous Gamebook Adventures titles in order to play this.

Set in the coastal town of Myr, you have returned home after a long Summer in the mines of Durath Tor to find your hometown besieged by strange creatures. A dark presence has taken over the town and you are the only one who can rid the stronghold of Erid Buul, the mysterious new Lord and his ghastly cohorts.

"The graphics are simply excellent, with selectable fonts and backgrounds available. The quality of the design is such that it’s easy to forget you’re holding a mere iPhone in your hands and not a real-live book." - TouchMyApps

"The quality of the writing here is superb. Like the first game the author manages to keep your interest held, with the vocabulary rich and the writing witty and descriptive, holding an element of tension throughout." - Games Uncovered

"...the host of smaller parts really make The Siege of the Necromancer shine in comparison to the increasing number of adaptations of the old books." - Know Your Mobile



What is a Gamebook Adventure?

Gamebook Adventures is brought together through the efforts of passionate and avid gamebook enthusiasts. If you are familiar with the Fighting Fantasy, Sorcery, Lone Wolf or Grail Quest series then Gamebook Adventures will really appeal to you. Our aim is to give those nostalgic readers of old something new and fresh, and bring a new exciting experience to those unfamiliar with gamebooks. If you enjoy fantasy RPGs or adventure games then this is for you!

At their core, all of our gamebooks are compelling adventure stories where you get to choose how the adventure unfolds. Every section of the narrative concludes with choices that you have to make. The choices you make will alter the story, taking you down new paths and giving you new choices.

Occasionally you will be presented with a situation that needs to be resolved with some dice rolling. The gamebook engine lets you throw 3D physics based dice that roll and bounce as if you were tossing them on a tabletop. Roll the dice to resolve combat by pitting your character against a myriad of enemies. Roll the dice to see if you were able to leap the gaping chasm, or pick the shopkeep’s pockets. Roll the dice to see if you won a bet, or caught the plague!

Did you take a wrong turn? Or make some bad dice rolls? Then hopefully you put in a bookmark so that you can go back and try again!

---

If you want to keep up to date with the latest Gamebook news:
Follow us on twitter: https://twitter.com/tinmangames
Follow us on Facebook: https://www.facebook.com/groups/279362315466/
Visit the blog: http://tinmangames.com.au

Island of the Lizard King

Tin Man Games
The world famous Fighting Fantasy interactive gamebook series continues! Ian Livingstone and Tin Man Games present Island of the Lizard King!

You can relive the adventures on Fire Island on your phone or tablet, lovingly updated for digital devices. Presented in full colour with realistic physics-based dice rolling for battles, auto-mapping, an auto-updated adventure sheet and stat keeping.

** REVIEWS **

"Telling a gripping yarn with the trademark exceptional adventure gamebook gameplay, Island of the Lizard King is quite the delight." - 148Apps, 4.5/5

"It's fun, it's slick, and it's another worthy addition to the digital Fighting Fantasy canon that Tin Man Games is so ably accumulating." - Pocket Gamer, 8/10 - Silver Award

"Rip-roaring tale of classic adventure and derring-do, pitched at an excellent difficulty level for the digital format." - Gamezebo, 4/5

"It's great to see that Tin Man Games is able to be so prolific within its niche and provide people with a huge range of different books to choose from so that they can pick the experience that best suits their tastes. If you're anything like me, however, one book isn't going to be even close to enough." - Digitally Downloaded, 4.5/5

"...fun for old gamers and a great introduction for gamers-yet-to-be." - Starburst, 8/10

** FEATURES **
• Make the gamebook as easy or hard as you like and even turn on a special cheat mode to read it old-school!
• Atmospheric new visuals which can be turned off to make the gamebook look like it came off the printing press in the 80s!
• Auto-mapping tracks your journey across Fire Island! See locations appear as you discover them!
• Iain McCaig’s famous cover brought to life. The Lizard King has never been this terrifying!
• Alan Langford’s classic illustrations colorised for the app, making full use of high-resolution displays.
• Achievements to find throughout the gamebook.

Island of the Lizard King has been created using Tin Man Games’ critically acclaimed Gamebook Adventures Engine featuring:

• Read the book horizontally or vertically on your tablet.
• An automated Adventure Sheet to keep track of stats and inventory.
• Realistic physics based dice rolling. Shake your device!
• Artwork gallery. Find an illustration in the gamebook and be able to access it full-screen forever.
• Bookmarking system which saves your position in the gamebook, much like putting your fingers between the pages to remember your previous page when reading the paperback!
• Specially composed soundtrack and sound effects.

Writer, Ian Livingstone, was one of the co-founders of Games Workshop and has continued to have a distinguished career in both tabletop gaming and video games.

Cover artist, Iain McCaig, has an extensive print and film portfolio, and is probably best known for designing Padmé Amidala and Darth Maul for The Phantom Menace!

Tin Man Games have signed a licensing deal to release the Fighting Fantasy series on Android, so expect to see more of your favourite adventure gamebooks appearing soon!

Coming Soon... The Warlock of Firetop Mountain, Deathtrap Dungeon, City of Thieves, Citadel of Chaos, Appointment with F.E.A.R. and more!

GA3: Slaves of Rema

Tin Man Games
Third in the series of critically acclaimed interactive fantasy gamebooks in which you, the reader, control the direction of the story! You do not need to have played any previous Gamebook Adventures titles in order to play this.

Cruelly taken from your homeland of Orlandes, you find yourself in a far off land at the mercy of a gladiatorial arena. Somehow trying to find a way to escape overseas, can you also unravel a potentially dangerous mystery that puts two nations on the brink of war?

"Slaves of Rema is epic in scope, but doesn't lose sight of the plight of your character. It brings the twists and turns at a satisfying pace, and all of this is supported by the wonderful art we have come to expect from Tin Man Games." - Touch Gaming Magazine

"I can't help but feel a certain nostalgia for these four interactive books. Without noticing it, I got sucked into the first one over the Christmas holiday and went back to the previous pages and cheat reading different plots." - App Freak



What is a Gamebook Adventure?

Gamebook Adventures is brought together through the efforts of passionate and avid gamebook enthusiasts. If you are familiar with the Fighting Fantasy, Sorcery, Lone Wolf or Grail Quest series then Gamebook Adventures will really appeal to you. Our aim is to give those nostalgic readers of old something new and fresh, and bring a new exciting experience to those unfamiliar with gamebooks. If you enjoy fantasy RPGs or adventure games then this is for you!

At their core, all of our gamebooks are compelling adventure stories where you get to choose how the adventure unfolds. Every section of the narrative concludes with choices that you have to make. The choices you make will alter the story, taking you down new paths and giving you new choices.

Occasionally you will be presented with a situation that needs to be resolved with some dice rolling. The gamebook engine lets you throw 3D physics based dice that roll and bounce as if you were tossing them on a tabletop. Roll the dice to resolve combat by pitting your character against a myriad of enemies. Roll the dice to see if you were able to leap the gaping chasm, or pick the shopkeep’s pockets. Roll the dice to see if you won a bet, or caught the plague!

Did you take a wrong turn? Or make some bad dice rolls? Then hopefully you put in a bookmark so that you can go back and try again!

---

If you want to keep up to date with the latest Gamebook news:
Follow us on twitter: https://twitter.com/tinmangames
Follow us on Facebook: https://www.facebook.com/groups/279362315466/
Visit the blog: http://tinmangames.com.au

GA5:Catacombs of the Undercity

Tin Man Games
Gamebook Adventures returns for its fifth title! Please note that you do not need to have read any of the previous gamebooks in order to read and play this. The critically acclaimed series of newly imagined interactive fantasy gamebooks puts you, the reader, in control of the story! Along with a realistic dice-based battle system to fight creatures, an epic tale and beautiful artwork, Catacombs of the Undercity will give you many hours of gamebook adventuring!

"Captured by one of Orlandes City’s most infamous brotherhoods, the Red Hand Guild, you are thrown to the mercy of the subterranean world deep beneath the streets of the great capital. Wading through the sewers and other dark menacing places, your goal is to reach Undercity, the City beneath the City! Only there can you find the help you need to escape this underground horror and bring down the dark brotherhood from within."

"My favourite examples so far though are the iPad and iPhone-compatible Gamebook Adventures, a series of lovingly crafted and extremely well-written interactive fantasy novels. It's surprisingly engrossing stuff, the economically written narrative packing in masses of detail, while rattling out a pacey, involving story." - The Guardian

"Catacombs of the Undercity is the best entry into the Orlandes series I’ve played yet. It’s exciting, atmospheric and even amusing at times, plus there are plenty more beasties to battle too." - iPhoneFreak (4/5)

Gamebook Adventures 5: Catacombs of the Undercity is the fifth in a series of newly written adventure gamebooks for your Android device! We are completely original and not simply a re-print of old gamebooks.

What is a Gamebook Adventure?

Gamebook Adventures is brought together through the efforts of passionate and avid gamebook enthusiasts. If you are familiar with the Fighting Fantasy, Sorcery, Lone Wolf or Grail Quest series then Gamebook Adventures will really appeal to you. Our aim is to give those nostalgic readers of old something new and fresh, and bring a new exciting experience to those unfamiliar with gamebooks. If you enjoy fantasy RPGs or adventure games then this is for you!

At their core, all of our gamebooks are compelling adventure stories where you get to choose how the adventure unfolds. Every section of the narrative concludes with choices that you have to make. The choices you make will alter the story, taking you down new paths and giving you new choices.

Occasionally you will be presented with a situation that needs to be resolved with some dice rolling. The gamebook engine lets you throw 3D physics based dice that roll and bounce as if you were tossing them on a tabletop. Roll the dice to resolve combat by pitting your character against a myriad of enemies. Roll the dice to see if you were able to leap the gaping chasm, or pick the shopkeep’s pockets. Roll the dice to see if you won a bet, or caught the plague!

Did you take a wrong turn? Or make some bad dice rolls? Then hopefully you put in a bookmark so that you can go back and try again!

-----

If you want to keep up to date with the latest Gamebook news:
Follow us on twitter: https://twitter.com/tinmangames
Follow us on Facebook: https://www.facebook.com/groups/279362315466/
Visit the blog: http://tinmangames.com.au

GA4: Revenant Rising

Tin Man Games
Gamebook Adventures returns for its fourth outing in the critically acclaimed series of newly imagined interactive fantasy gamebooks in which you, the reader, control the direction of the story! Along with a realistic dice-based battle system to fight creatures, a great story and beautiful artwork, Revenant Rising will give you many hours of gamebook adventuring! Please note that you do not need to have played any of the previous gamebooks in order to play this.

"The mighty city of Falavia, the military backbone of Orlandes, is under attack from an army lead by a man claiming to be a God. How did this come to pass you ask yourself? You're sure it all started as some innocent adventure in search of treasure but somehow it turned into a nightmare. Also, why are people staring at you strangely? It’s not as if you look like you've recently been brought back from the dead or something. Oh yes, that's right. You remember now... "

‎"Arguably the best of the Gamebook Adventure series released so far by Tin Man Games, Revenant Rising combines polished gameplay mechanics with an original storyline, flinging you between the world of the living and the dead and back again." - Touch My Apps

"My favourite examples so far though are Gamebook Adventures, a series of lovingly crafted and extremely well-written interactive fantasy novels. It's surprisingly engrossing stuff, the economically written narrative packing in masses of detail, while rattling out a pacy, involving story." - The Guardian

"The true gem, and the reason these are next iteration choose your own adventure books, is the dice component in the overall story." - 148Apps



What is a Gamebook Adventure?
Gamebook Adventures is brought together through the efforts of passionate and avid gamebook enthusiasts. If you are familiar with the Fighting Fantasy, Sorcery, Lone Wolf or Grail Quest series then Gamebook Adventures will really appeal to you. Our aim is to give those nostalgic readers of old something new and fresh, and bring a new exciting experience to those unfamiliar with gamebooks. If you enjoy fantasy RPGs or adventure games then this is for you!

At their core, all of our gamebooks are compelling adventure stories where you get to choose how the adventure unfolds. Every section of the narrative concludes with choices that you have to make. The choices you make will alter the story, taking you down new paths and giving you new choices.

Occasionally you will be presented with a situation that needs to be resolved with
some dice rolling. The gamebook engine lets you throw 3D physics based dice that roll and bounce as if you were tossing them on a tabletop. Roll the dice to resolve combat by pitting your character against a myriad of enemies. Roll the dice to see if you were able to leap the gaping chasm, or pick the shopkeep’s pockets. Roll the dice to see if you won a bet, or caught the plague!

Did you take a wrong turn? Or make some bad dice rolls? Then hopefully you put in a bookmark so that you can go back and try again!

---
If you want to keep up to date with the latest Gamebook news:
Follow us on twitter: https://twitter.com/tinmangames
Follow us on Facebook: https://www.facebook.com/groups/279362315466/
Visit the blog: http://tinmangames.com.au
Get the newsletter!: http://tinmangames.com.au/blog/?page_id=2258

GA7: Temple of the Spider God

Tin Man Games
The critically acclaimed gamebook series returns with gamebook legend, Jonathan Green at the helm! Jonathan Green is best known for his work on the Fighting Fantasy series, but has also been involved with gamebooks and novels based on SW Clone Wars, Doctor Who and Warhammer 40k!

•Pocket Gamer 2012 Awards Best Adventure/RPG Game nominee!
•Best App Ever Awards 2011 2nd place!
•#1 ranked iPad Dice Game in 10 countries and top #10 ranked iPad RPG Game in 15 countries.

"Cesaro Cortez, a famed explorer-conquistador, set out three years ago on his last great expedition. His ships never returned to an Orlandrian port and he was feared lost until a mysterious cargo appeared recently in Miramar. The nature of this cargo will put Orlandes in jeopardy, sending you on an epic journey to find Cortez, save the country and face your darkest fear!"

"For those of us who grew up with the Fighting Fantasy books, this is almost like a homecoming. It’s a great modern equivalent to the books many of us loved as youngsters, with the same kind of attention to detail and thrilling fantastical touches that made these adventures so enjoyable. A splendidly written interactive fantasy story that will keep you hooked until the very end." - POCKETGAMER (8 out of 10 review)

"...a series of lovingly crafted and extremely well-written interactive fantasy novels. It's surprisingly engrossing stuff, the economically written narrative packing in masses of detail, while rattling out a pacey, involving story." - THE GUARDIAN

"Gamebook Adventures are fun to read – not just because the RPG mechanic draws you in and engages you in the story, but also because the stories are good fantasy fiction. The artwork is great and there is a great deal of replayability in the application, especially when you consider the hundreds of choices that can be made and the various difficulties." - WIRED.COM

"After finally making my way through the series’ newest release, I’m somewhat ashamed that I’ve waited so long to take the plunge..." - 148APPS

"I've had an absolutely fabulous time playing through them, and highly encourage anyone interested in fantasy novels to check 'em out." - TOUCH ARCADE

What is a Gamebook Adventure?
Gamebook Adventures is brought together through the efforts of passionate and avid gamebook enthusiasts. If you are familiar with the Fighting Fantasy, Sorcery, Lone Wolf or Grail Quest series then Gamebook Adventures will really appeal to you. Our aim is to give those nostalgic readers of old something new and fresh, and bring a new exciting experience to those unfamiliar with gamebooks. If you enjoy fantasy RPGs or adventure games then this is for you!

At their core, all of our gamebooks are compelling adventure stories where you get to choose how the adventure unfolds. Every section of the narrative concludes with choices that you have to make. The choices you make will alter the story, taking you down new paths and giving you new choices.

Occasionally you will be presented with a situation that needs to be resolved with some dice rolling. The gamebook engine lets you throw 3D physics based dice that roll and bounce as if you were tossing them on a tabletop. Roll the dice to resolve combat by pitting your character against a myriad of enemies. Roll the dice to see if you were able to leap the gaping chasm, or pick the shopkeep’s pockets. Roll the dice to see if you won a bet, or caught the plague!

Did you take a wrong turn? Or make some bad dice rolls? Then hopefully you put in a bookmark so that you can go back and try again!

-----
If you want to keep up to date with the latest Gamebook news:

Follow us on twitter: https://twitter.com/tinmangames
Follow us on Facebook: https://www.facebook.com/groups/279362315466/

Visit the blog: http://tinmangames.com.au

GA8: Curse of the Assassin

Tin Man Games
The official sequel to An Assassin in Orlandes is HERE.

** YOU DO NOT NEED TO HAVE PLAYED ANY OF THE PREVIOUS GAMEBOOK ADVENTURES IN ORDER TO PLAY CURSE OF THE ASSASSIN **

Curse of the Assassin is written and designed by S.P. Osborne, author of GA1, and takes you back to the familiar surrounds of Orlandes City where you pick up your life some time after the events in An Assassin in Orlandes. You’ve risen through society after dealing with Eltane and saving the city, capturing the affections of the Duke’s daughter along the way. The mysterious death of friend arouses your suspicions and once again you find yourself at the heart of conspiracy that takes you back to your home village and a meeting with your old adventuring party from your youth.

An exciting mystery adventure thriller races from Orlandes City through to the wilds of Orlandes, into the mines of Kern Badenach and even out to sea! Pirkka Harvala, who previously illustrated An Assassin in Orlandes and Catacombs of the Undercity, returns for his third gamebook and this time his wonderful artwork appears in colour for the first time!

** REVIEWS **

"Gamebook Adventures are fun to read – not just because the RPG mechanic draws you in and engages you in the story, but also because the stories are good fantasy fiction. The artwork is great and there is a great deal of replayability in the application, especially when you consider the hundreds of choices that can be made and the various difficulties." - WIRED.COM

"Like the previous entries in the series, this release doesn't really put a foot wrong, and serves as a fine tribute to the classic dice-and-pencil quests we used to know and love during our misspent youths." - POCKET GAMER (8/10 - Silver Award)

"Telling a great story of murder and intrigue, Curse of the Assassin is a highly enjoyable adventure gamebook from the iOS masters of the genre." - 148 APPS (4/5)

"All put together, Curse of the Assassin is a fun experience. It works as a stand-alone story, but this is actually a sequel, although upon completion you may be compelled to try its predecessor, and all others of its like." - DIGITALLY DOWNLOADED (4.5/5)

"Curse of the Assassin is another great addition to the Gamebook Adventure series, further extending Tin Man Games’ run of high quality adventure gamebooks. The story is impressively written and the atmosphere of the book is extremely immersive." - ANDROID SPIN (4/5)

** FEATURES **

•Includes all the interactive reading and gameplay features found in the previous Gamebook Adventures titles.
•Read the story and dictate the direction of the story! Options based on who you have met, where you have visited and what you have found.
•Unique battle system using realistic 3D dice which can be rolled by shaking your smartphone or tablet.
•Lots of achievements to collect and artwork to find throughout the book. These are placed on your achievement wall.
•Three difficulty levels. Read the book casually by being able to move around freely or crank up the difficulty and be a hardcore gamebook player.
•Companions you meet on the adventure will now fight with you!
•Awesome artwork (including a new cover by Dan Maxwell!) and music by Adrian Watkins to accompany the interactive story.

Join Tin Man Games at www.gamebookadventures.com for lots more exciting digital gamebooks including the Fighting Fantasy series and Judge Dredd!

Gary Chalk's Gun Dogs

Tin Man Games
Tin Man Games presents Gary Chalk’s Gun Dogs, a gamebook with art by the legendary illustrator Gary Chalk, famed for his work on the legendary Lone Wolf series. Co-creating Gun Dogs is Jamie Wallis of Greywood Publishing.

You have been charged with treason against the Empire and placed on death row. The Emperor offers you a choice: die a slow and humiliating death or serve as a Gun Dog, a soldier assigned impossible missions and tethered by a magical collar. The collar will choke you to death if you disobey your mission orders.

You will be sent where an army cannot go and an angel would fear to tread. You are expendable. You are a Gun Dog.

** REVIEWS **

"Packed with action, intrigue, and gore - and excellently told and illustrated by Wallis and Chalk, respectively - Gun Dogs could well be Tin Man's most accomplished gamebook to date." - POCKET GAMER - 9/10 - GOLD Award!

"In a sense it’s a familiar world for those used to Fighting Fantasy tales, but refreshingly, this is a story one hasn’t traveled along before. It remains at the same level of quality however, with the artwork proving a particular delight. Fans of the Lone Wolf books will particularly appreciate the work, given both come from the same illustrator." - 148 APPS - 4/5

"Presents a detailed and pleasingly old-school fantasy world, bought vividly to life with Gary Chalk’s excellent artwork. Fun and quick to play through, with decent replay value." - GAMEZEBO - 4/5

"The fact that Gary Chalk, the illustrator behind the original Lone Wolf books, is involved in this production is more than enough to get interested in Tin Man Games' newest release. The fact that it's an amazingly-written story is more than enough to keep you playing it over and over again." - DIGITALLY DOWNLOADED - 4/5

** FEATURES **

•Includes all the interactive reading and gameplay features found in the previous Gamebook Adventures titles.
•Take out foes with your Gun Dog’s three-chambered pistol – the latest in the Empire’s technology!
•Awesome artwork by Gary Chalk brings the Empire of the Five Cities to life!
•Read the story and dictate the direction of the story! Options based on who you have met, where you have visited and what you have found.
•Lots of achievements to collect and artwork to find throughout the book. These are placed on your achievement wall.
•Three difficulty levels. Read the book casually by being able to move around freely or crank up the difficulty and be an advanced gamebook player.
•Auto-mapping tracks your progress across the Steppe!

Gary Chalk’s Gun Dogs has been created using Tin Man Games’ critically acclaimed Gamebook Adventures Engine featuring:

•Read the book horizontally or vertically on your tablet.
•An automated Adventure Sheet to keep track of stats and inventory.
•Realistic physics based dice rolling. Shake your device!
Artwork gallery. Find an illustration in the gamebook and be able to access it full-screen forever.
•Bookmarking system which saves your position in the gamebook, much like putting your fingers between the pages to remember your previous page when reading old-school gamebooks!
•Specially composed soundtrack and sound effects.

The Forgotten Spell

Tin Man Games
Spellcaster: The Forgotten Spell is an interactive fantasy novel set in Suidemor, where danger lurks around every corner. Solve puzzles and cast magic as you seek the Forgotten Spell, a curse cast over the King of the Elder Fey.

Journey to the city of the Faeries populated by magical fey who trade in mystical crafts and weave magical spells. Encounter strange and weird creatures - trolls, leprechauns, goblins, imps and hags. Use your elven heritage to wield powerful spells as well as your wits to solve fiendish riddles and puzzles. Will you survive in this strange world?

Featuring over thirty full colour images with hundreds of unique choices, your journey to Suidemor will never be the same!

** FEATURES **

• Become a powerful spellcaster! Terrify foes, send them to sleep, ward off evil magic and discover new spells!
• Uncover the history of Suidemor and meet warlocks, goblins, elves and trolls!
• Match wits with the inhabitants of Suidemor and solve tricky puzzles.
• Access your spellbook at any time and learn the secrets of the Fey.
• Full colour illustrations bring the city of the Faeries to life!
• Achievements to find throughout the gamebook as you play.

The Forgotten Spell has been brought to Android using Tin Man Games’ critically acclaimed Gamebook Adventures Engine featuring:

• Universal support. Buy the app once and it works on all your devices!
• Read the book horizontally or vertically on your tablet.
• An automated Adventure Sheet to keep track of stats and inventory.
• Artwork gallery. Find an illustration in the gamebook and be able to access it full-screen forever.
• Bookmarking system which saves your position in the gamebook, much like putting your fingers between the pages!
• Specially composed soundtrack and sound effects.

GA6: Wizard from Tarnath Tor

Tin Man Games
"Two hundred years ago, the legendary City of Tarnath Tor was destroyed as it’s defenders, the mighty wizards valiantly tried to repel an orcun horde. Now just a place set within stories and myths, it has been lost to the outside world. A chance encounter with one who claims to be a time traveller sends you on a mission to recover some magical artifacts. This search will lead you to great ruins and the dark forces who have made it their home. Who is this wizard from Tarnath Tor and how can you trust him?"



"Gamebook Adventures are fun to read – not just because the RPG mechanic draws you in and engages you in the story, but also because the stories are good fantasy fiction. The artwork is great and there is a great deal of replayability in the application, especially when you consider the hundreds of choices that can be made and the various difficulties." - WIRED.COM



"After finally making my way through the series’ newest release, I’m somewhat ashamed that I’ve waited so long to take the plunge...the only real question is, “How much longer do I think I can hold out before buying the other five volumes?” The answer: Not very." - 148APPS



Gamebook Adventures 6: The Wizard from Tarnath Tor is the sixth in a series of newly written adventure gamebooks for your mobile device! We are completely original and not simply a re-print of old gamebooks.

What is a Gamebook Adventure?

Gamebook Adventures is brought together through the efforts of passionate and avid gamebook enthusiasts. If you are familiar with the Fighting Fantasy, Sorcery, Lone Wolf or Grail Quest series then Gamebook Adventures will really appeal to you. Our aim is to give those nostalgic readers of old something new and fresh, and bring a new exciting experience to those unfamiliar with gamebooks. If you enjoy fantasy RPGs or adventure games then this is for you!

At their core, all of our gamebooks are compelling adventure stories where you get to choose how the adventure unfolds. Every section of the narrative concludes with choices that you have to make. The choices you make will alter the story, taking you down new paths and giving you new choices.

Occasionally you will be presented with a situation that needs to be resolved with some dice rolling. The gamebook engine lets you throw 3D physics based dice that roll and bounce as if you were tossing them on a tabletop. Roll the dice to resolve combat by pitting your character against a myriad of enemies. Roll the dice to see if you were able to leap the gaping chasm, or pick the shopkeep’s pockets. Roll the dice to see if you won a bet, or caught the plague!

Did you take a wrong turn? Or make some bad dice rolls? Then hopefully you put in a bookmark so that you can go back and try again!

-----
If you want to keep up to date with the latest Gamebook news:

Follow us on twitter: https://twitter.com/tinmangames
Follow us on Facebook: https://www.facebook.com/groups/279362315466/

Visit the blog: http://tinmangames.com.au

Vampire Boyfriends

Tin Man Games
Strange Loves: Vampire Boyfriends is a funny, romantic, supernatural interactive novel full of hot vampires, evil plots, college, romance, explosions, fast cars, fangs, fame, riches, kidnappings, cats, and a destiny that you can use for good... evil... or both.

Choose your path through this rich interactive story where you can slay vampires or become one, find your soulmate or sell your soul, watch a famous heartthrob on TV or marry him, become a crazy cat lady, or leave town altogether and become a famous MMA fighter, best-selling novelist, or totally important Hollywood actress.

A send-up of those vampire stories you love, Strange Loves: Vampire Boyfriends is a delightful romp exploring the ridiculous, sometimes dangerous, side of loving vampires, being a badass, and fulfilling your wildest dreams.

With over three hundred sections, hundreds of choices, and 40 unique endings, you can read Vampire Boyfriends again and again, each time having a completely different experience.

Featuring beautiful artwork hand-drawn exclusively for the book, seamless gameplay, bookmarks, achievements, the ability to tweet straight from the app, and a complex but fun story, Strange Loves: Vampire Boyfriends is from Tin Man Games who brought you the acclaimed Gamebook Adventures, the leading digital gamebook company.

@StrangeLovesApp
www.gamebookadventures.com

Praise for Strange Loves 1: Vampire Boyfriends:

“Best game ever.” - Reset Transmission

"Could it be the next big thing?" - Starburst Magazine

“...it's funny, a little sexy, and seriously entertaining.” - Touch Arcade

“I love pretty much everything about this game book.” - The Married Gamers

“The writing is punchy and fun.” - Kanji Games

“There's a strange blend of Barbie Super Model and Fifty Shades of Grey.” - Gamezebo

“You got your Tw*light in my Fighting Fantasy style Gamebook, and I'm glad.” - Advanced Dungeons and Dragons Parenting

“Cool name? Check. Does the game involve falling in love with a vampire? Yes. Do you play as a butt-kicking vampire slayer? Totally! Is there a bonus ending where you become a crazy cat lady? Of course. OK, so according to the checklist…this game gets an automatic 10 out of 10.” - Gamecola

“It certainly feels like there’s plenty to explore with loads of achievements to unlock along the way. The artwork, as always, is charming and distinctive.” - 148 apps

Infinite Universe

Tin Man Games
In the fourth millennium, the Mandellian Empire of the Tau Ceti system is at war with the rebel army known as DWORF. And lucky you have been chosen for a dangerous solo mission to kill or capture the rebel leader, through mind-bending loops of time and space. But wait a minute. Just who are you anyway? And how did you even get here? Such secrets you must uncover if you are to unlock your destiny…

A newly written story by Brewin’, illustrated by Josh Wright.

An all new sci-fi epic set within an all new universe!

* Nominated for Best Game Writing – Freeplay Awards 2012
* Includes all the interactive reading and gameplay features found in the previous Gamebook Adventures titles, including an authentic e-book experience, realistic 3D dice rolling, automatic character sheet management, bookmarks and achievements.
* Original story by Brewin’, winner of international Writers’ Digest and Indie Excellence awards
* Beautifully illustrated in colour by Joshua Wright, with cover and menu art by Dan Maxwell.
* An exhilarating music score by Hanny Mohamed, world-renowned musician from Black Majesty.
* New battle mechanics such as ranged and vehicular combat.
* An innovative all new points-based skill system that is influenced by your own unique narrative. Choose the skills to suit your own playing style!
*A detailed star map with extensive annotations.
* An expansive encyclopaedia to cover everything from stars, planets and moons, to important personalities and organisations, to technology, to tips for survival, and more!

Read the story and be in charge of your destiny as you make the choices! Where to go? Who to trust? What to do? The choice is yours! Travel through times past, present and future, through far-flung worlds beyond your wildest imagination, to piece together a series of events that will amaze, amuse and entertain you!

What is a Gamebook Adventure?

Gamebook Adventures is brought together through the efforts of passionate and avid gamebook enthusiasts. If you are familiar with the classic choose your own path style printed gamebooks then Gamebook Adventures will really appeal to you. Our aim is to give those nostalgic readers of old something new and fresh, and bring a new exciting experience to those unfamiliar with gamebooks. If you enjoy fantasy RPGs or adventure games then this is for you!

At their core, all of our gamebooks are compelling adventure stories where you get to choose how the adventure unfolds. Every section of the narrative concludes with choices that you have to make. The choices you make will alter the story, taking you down new paths and giving you new choices.

Occasionally you will be presented with a situation that needs to be resolved with some dice rolling. The gamebook engine lets you throw 3D physics based dice that roll and bounce as if you were tossing them on a tabletop. Roll the dice to resolve combat by pitting your character against a myriad of enemies. Roll the dice to see if you were able to leap the gaping chasm, or pick the shopkeep’s pockets. Roll the dice to see if you won a bet, or caught the plague!

Did you take a wrong turn? Or make some bad dice rolls? Then hopefully you put in a bookmark so that you can go back and try again!

-----

If you want to keep up to date with the latest Gamebook news:
Follow us on twitter: https://twitter.com/tinmangames
Follow us on Facebook: https://www.facebook.com/groups/279362315466/
Visit the blog: http://tinmangames.com.au

Zombocalypse Now

Tin Man Games
They don't want your body, THEY WANT YOUR BRAINS.

You're a stuffed bunny and it's the end of the world.

When you slowly catch onto the fact that your latest date is in fact, the newest member of the living dead, there's only one thing to do - run! ...or, should you hang around a bit longer? After all, this is probably the best a date has gone for you in a while. This choice (along with many others) are entirely up to you...

Zombocalypse Now is a comedy/horror reimagining of the choose-your-own-ending books you grew up with. You'll be confronted with undead hordes, internet dating, improper police procedure, and the very real possibility that you'll lose your grip on reality and wind up chewing the carpets.

The zombie apocalypse has never been this much fun.

**FEATURES**
•Includes all the interactive reading and gameplay features found in the previous Gamebook Adventures titles.
•Read and dictate the direction of the story! Choose your own path to your impending doom!
•Lots of achievements to collect and artwork to find throughout the book. These are placed on your achievement wall.
•Hundreds of endings - at least seven of which don't include your horrible demise!
•Full colour artwork along with new images specifically created for this edition - lucky you!

Zombocalypse Now has been created using Tin Man Games’ critically acclaimed Gamebook Adventures Engine featuring:

•Read the book horizontally or vertically on your tablet.
•Artwork gallery. Find an illustration in the gamebook and be able to access it full-screen forever.
•Bookmarking system which saves your position in the gamebook, much like putting your fingers between the pages to remember your previous page when reading the paperback!
•Specially composed soundtrack and sound effects.

Join Tin Man Games at www.gamebookadventures.com for lots more exciting digital gamebooks including the Fighting Fantasy series and Judge Dredd!

Les fils d'Uruzimé

Tin Man Games
Le premier épisode d'une trilogie de livres-jeux basés sur l'univers de cauchemar onirique imaginé par HP Lovecraft.

« Vendredi 20 décembre 1929, 6h40. Les brumes du matin naissant s'effacent lentement devant la lumière blafarde de la Ford T, nimbant les bois d'une lueur surréaliste. Peinant à percer les sombres futaies, les phares dévoilent de manière fugace la forteresse végétale, sylve impénétrable aux rameaux difformes. À peine soulevé, le linceul retombe déjà sur la clairière, laissant la forêt à ses rêves éveillés. Et c'est avec un soulagement certain que vous dépassez les derniers arbres tordus, ultimes sentinelles de ce monde oublié. D'abord cahotant et précaire, le chemin ne tarde pas à s'élargir alors que la frondaison laisse percer les premiers rayons de soleil. Ralentissant, vous trouvez soudainement ridicule votre départ précipité. »

Comment pouviez-vous, vous Harvey Green, jeune professeur de la célèbre université Miskatonic, imaginer que cette froide journée allait vous conduire aux bords de la folie ? Comment deviner que vous ne verriez jamais plus ces vieilles pierres que comme le refuge d'une force obscure, bien plus sombre et profonde que vos pires cauchemars … Tout du moins, si vous arrivez à survivre à l'épreuve qui vous attend.

Ici, c'est vous qui êtes le héros, c'est vous qui déciderez du destin de Harvey Green. Serez-vous un honorable membre de la bourgeoisie de la côte Est ne se mêlant que de ses affaires ou oserez-vous défier les autorités académiques pour faire éclater une vérité qui risque de vous emporter avec elle ?

Afin de coller au mieux à l'oeuvre du Maître de Providence, pas de lancer de dés, pas de combats voués au hasard, maintenant il n'y a plus que vous aux commandes mais, attention, chacun de vos choix pourra vous conduire sur une voie mortelle … Vous voilà prévenu !

Hex Boyfriends

Tin Man Games
Strange Loves 2: Hex Boyfriends is a funny, romantic, supernatural interactive novel full of spells, grellings, warlocks, demons, graveyards, magical hipsters, tortured artists, a dangerous reverend, and one pretty amazing book that may or may not destroy the world.

Return to Mountain State College in an all new supernatural adventure. This time you’ve got magical fingers, and you know how to use them. Learn spells, use magic, fight demons or become one, summon spirit animals, and fall in love all in one gamebook.

With hundreds of choices, you can read Hex Boyfriends again and again each time having a completely new experience.

Strange Loves 2: Hex Boyfriends has much of what you love about Strange Loves 1: Vampire Boyfriends plus a few surprises. Features include the option to choose your character's gender, beautiful artwork hand-drawn exclusively for the book, new music, seamless gameplay, bookmarks, achievements, and a complex but fun story.

From Tin Man Games, purveyors of digital gamebooks such as the Gamebook Adventures and Fighting Fantasy series.

Follow us at:
@StrangeLovesApp
www.gamebookadventures.com

If you haven't already, check out Strange Loves 1: Vampire Boyfriends.

GA9: Sultans of Rema

Tin Man Games
The official sequel to Slaves of Rema is HERE.

** YOU DO NOT NEED TO HAVE PLAYED ANY OF THE PREVIOUS GAMEBOOK ADVENTURES IN ORDER TO PLAY SULTANS OF REMA **

Your return to Rema takes you further to the east, to the City-State of Callae, renowned throughout the world as a city of great learning. Your final destination is the Emirates of Akbir, ruled by a sick Emir who has remained neutral to Orlandes’ political leanings over the years. His successor threatens to send that relationship into turmoil. You must secretly enter a harsh desert world of political power struggles and strange magics to ensure a stable future for both Rema and Orlandes!

** REVIEWS **

"Overall, if you like a bit of sand in your sword and sorcery adventures and enjoy novels that make you choose the path of the hero then you’re in for a treat." - STARBURST - 9/10

"Sultans of Rema is a solid, entertaining romp, with the odd dice roll and deadly choice thrown in for good measure. If you like your fantasy of the swash-buckling variety, and your games of the pen-and-paper ilk, then you're probably going to get along very well with Tin Man's latest." - POCKET GAMER - 8/10 Silver Award

"Gamebook Adventures 9: Sultans of Rema proves to be a simple recommendation to make to those who enjoy well-written interactive fiction." - 148 APPS - 4/5

Written by Gaetano Abbondanza and designed by Brewin', Sultans of Rema sees you returning back to the large, hot continent of Rema. Josh Wright, who previously illustrated Temple of the Spider God and Curse of the Assassin, once again returns to bring the Arabian setting of Akbir to life in full colour!

** FEATURES **

•Includes all the interactive reading and gameplay features found in the previous Gamebook Adventures titles.
•Read the story and dictate the direction of the story! Options based on who you have met, where you have visited and what you have found.
•Lots of achievements to collect and artwork to find throughout the book. These are placed on your achievement wall.
•Three difficulty levels. Read the book casually by being able to move around freely or crank up the difficulty and be a •hardcore gamebook player.
•Awesome artwork by Josh Wright (including a new cover by Dan Maxwell!) and music to accompany the interactive story.

Sultans of Rema has been created using Tin Man Games’ critically acclaimed Gamebook Adventures Engine featuring:

•Read the book horizontally or vertically on your tablet.
•An automated Adventure Sheet to keep track of stats and inventory.
•Realistic physics based dice rolling. Shake your device!
•Artwork gallery. Find an illustration in the gamebook and be able to access it full-screen forever.
•Bookmarking system which saves your position in the gamebook, much like putting your fingers between the pages to remember your previous page when reading the paperback!
•Specially composed soundtrack and sound effects.

Join Tin Man Games at www.gamebookadventures.com for lots more exciting digital gamebooks including the Fighting Fantasy series and Judge Dredd!

La Bataille de Ia Drang

Tin Man Games
La guerre du Vietnam oppose dans un premier temps le Nord- Vietnam, communiste, au Sud-Vietnam, nationaliste. Ce dernier, miné par la corruption et le népotisme, est sur le point de s’effondrer. Il est alors soutenu par les Etats-Unis, qui envoient argent, matériel et hommes. Dans le contexte de la guerre froide, l’Armée US est inspirée par la ‘théorie des dominos’, c’est-à-dire que si l’un des pays du Sud- Est asiatique tombe aux mains des communistes, les autres suivront, aussi sûrement que tombent des dominos. Ils interviennent donc militairement, avec la même motivation que pour la Corée du Sud, quinze années plus tôt.

Le 19 Octobre 1965, deux Régiments de l'Armée régulière NVA (North-Vietnamese Army) attaquent le camp allié de Plei Mê. Le but de la manoeuvre ennemie est de couper le Vietnam du Sud en deux, en reliant la frontière cambodgienne à la côte.

Le camp de Plei Mê, dans la région des Hauts Plateaux, est occupé par douze hommes des forces spéciales américaines ainsi que 350 Montagnards (une des quatre ethnies du Sud-Vietnam, avec les Khmer, les Cham et les Vietnamiens). Le siège du camp dure plusieurs jours. Il est mené par le 33ème Régiment NVA. Venant de Pleiku, à quarante kilomètres au Nord, une colonne Sud-vietnamienne arrive en renfort. Elle tombe elle-même dans une embuscade tendue par le 32ème Régiment NVA. L'artillerie de la ‘First Cav’, débarquée par hélicoptères sur une zone d'atterrissage spéciale (LZ Field Goal), permet de dégager la colonne de renfort Sud-vietnamienne, et plus tard de rompre le siège.

« L'Air Cav » contre-attaque. La 1ère Brigade est envoyée sur place et est chargée de débusquer et faire reculer l’ennemi. Votre Brigade (la 3ème) prend la relève début Novembre. Pour débusquer l'ennemi, l'état major décide de lancer une reconnaissance en profondeur et en force (Recherche et Destruction). La bataille de Ia Drang commence le 14 Novembre ...

Ce grand affrontement ne vous laissera que peu de choix en définitive : mourir au combat, devenir un héros, survivre au prix de toute gloire ou finir prisonnier … Dans tous les cas, ce seront vos actions qui décideront de votre sort.