Ready Player One

Penguin Random House Audio

Narrated by Wil Wheaton

15 hr 40 min
860

#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg.

“Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly

A world at stake. A quest for the ultimate prize. Are you ready?

In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days.

When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. 

Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win.

NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club

“Delightful . . . the grown-up’s Harry Potter.”HuffPost

“An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN

“A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”Boston Globe

“Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR

“[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”iO9

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Additional Information

Publisher
Penguin Random House Audio
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Published on
Aug 16, 2011
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Duration
15h 40m 43s
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ISBN
9780307913159
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Language
English
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Genres
Fiction / Dystopian
Fiction / Science Fiction / Action & Adventure
Fiction / Thrillers / General
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Eligible for Family Library

Listening information

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From the author of Ready Player One, a rollicking alien invasion thriller that embraces and subverts science-fiction conventions as only Ernest Cline can. 

Zack Lightman has never much cared for reality. He vastly prefers the countless science-fiction movies, books, and videogames he's spent his life consuming. And too often, he catches himself wishing that some fantastic, impossible, world-altering event could arrive to whisk him off on a grand spacefaring adventure. 

So when he sees the flying saucer, he's sure his years of escapism have finally tipped over into madness. 

Especially because the alien ship he's staring at is straight out of his favorite videogame, a flight simulator callled Armada—in which gamers just happen to be protecting Earth from alien invaders. 

As impossible as it seems, what Zack's seeing is all too real. And it's just the first in a blur of revlations that will force him to question everything he thought he knew about Earth's history, its future, even his own life--and to play the hero for real, with humanity's life in the balance. 

But even through the terror and exhilaration, he can't help thinking: Doesn't something about this scenario feel a little bit like . . .  well . . . fiction? 

At once reinventing and paying homage to science-fiction classics, Armada is a rollicking, surprising thriller, a coming-of-age adventure, and an alien invasion tale like nothing you've ever read before. 

Praise for Armada

“A thrilling coming-of-age story.”—Entertainment Weekly

“Nerd-gasmic . . . another science fiction tale with a Comic-Con's worth of pop-culture shout-outs.”—Rolling Stone

“An amazing novel [that] proves Cline has the ability to blend popular culture with exciting stories that appeal to everyone.”—Associated Press

“Mixes Star Wars, The Last Starfighter, Independence Day and a really gnarly round of Space Invaders into a tasty sci-fi stew.”—USA Today 
 
“A fantastic second novel . . . fans of Ready Player One, it is time to rejoice.”—Huffington Post
Ender, Katniss, and now Darrow."-- Scott Sigler Pierce Brown' s relentlessly entertaining debut channels the excitement of The Hunger Games by Suzanne Collins and Ender' s Game by Orson Scott Card. " I live for the dream that my children will be born free," she says. " That they will be what they like. That they will own the land their father gave them." " I live for you," I say sadly. Eo kisses my cheek. " Then you must live for more." Darrow is a Red, a member of the lowest caste in the color-coded society of the future. Like his fellow Reds, he works all day, believing that he and his people are making the surface of Mars livable for future generations. Yet he spends his life willingly, knowing that his blood and sweat will one day result in a better world for his children. But Darrow and his kind have been betrayed. Soon he discovers that humanity reached the surface generations ago. Vast cities and sprawling parks spread across the planet. Darrow-- and Reds like him-- are nothing more than slaves to a decadent ruling class. Inspired by a longing for justice, and driven by the memory of lost love, Darrow sacrifices everything to infiltrate the legendary Institute, a proving ground for the dominant Gold caste, where the next generation of humanity' s overlords struggle for power. He will be forced to compete for his life and the very future of civilization against the best and most brutal of Society' s ruling class. There, he will stop at nothing to bring down his enemies . . . even if it means he has to become one of them to do so.
An electrifying debut in the tradition of Michael Crichton, World War Z, and The Martian, Sleeping Giants is a thriller fueled by an earthshaking mystery—and a fight to control a gargantuan power.
 
A girl named Rose is riding her new bike near her home in Deadwood, South Dakota, when she falls through the earth. She wakes up at the bottom of a square hole, its walls glowing with intricate carvings. But the firemen who come to save her peer down upon something even stranger: a little girl in the palm of a giant metal hand.
 
Seventeen years later, the mystery of the bizarre artifact remains unsolved—its origins, architects, and purpose unknown. Its carbon dating defies belief; military reports are redacted; theories are floated, then rejected.
 
But some can never stop searching for answers.
 
Rose Franklin is now a highly trained physicist leading a top secret team to crack the hand’s code. And along with her colleagues, she is being interviewed by a nameless interrogator whose power and purview are as enigmatic as the provenance of the relic. What’s clear is that Rose and her compatriots are on the edge of unraveling history’s most perplexing discovery—and figuring out what it portends for humanity. But once the pieces of the puzzle are in place, will the result prove to be an instrument of lasting peace or a weapon of mass destruction?


Cast of Narrators:
Andy Secombe
Eric Meyers
Laurel Lefkow
Charlie Anson
Liza Ross
William Hope
Christoper Ragland
Katharine Mangold
Adna Sablyich
From the author of Ready Player One, a rollicking alien invasion thriller that embraces and subverts science-fiction conventions as only Ernest Cline can. 

Zack Lightman has never much cared for reality. He vastly prefers the countless science-fiction movies, books, and videogames he's spent his life consuming. And too often, he catches himself wishing that some fantastic, impossible, world-altering event could arrive to whisk him off on a grand spacefaring adventure. 

So when he sees the flying saucer, he's sure his years of escapism have finally tipped over into madness. 

Especially because the alien ship he's staring at is straight out of his favorite videogame, a flight simulator callled Armada—in which gamers just happen to be protecting Earth from alien invaders. 

As impossible as it seems, what Zack's seeing is all too real. And it's just the first in a blur of revlations that will force him to question everything he thought he knew about Earth's history, its future, even his own life--and to play the hero for real, with humanity's life in the balance. 

But even through the terror and exhilaration, he can't help thinking: Doesn't something about this scenario feel a little bit like . . .  well . . . fiction? 

At once reinventing and paying homage to science-fiction classics, Armada is a rollicking, surprising thriller, a coming-of-age adventure, and an alien invasion tale like nothing you've ever read before. 

Praise for Armada

“A thrilling coming-of-age story.”—Entertainment Weekly

“Nerd-gasmic . . . another science fiction tale with a Comic-Con's worth of pop-culture shout-outs.”—Rolling Stone

“An amazing novel [that] proves Cline has the ability to blend popular culture with exciting stories that appeal to everyone.”—Associated Press

“Mixes Star Wars, The Last Starfighter, Independence Day and a really gnarly round of Space Invaders into a tasty sci-fi stew.”—USA Today 
 
“A fantastic second novel . . . fans of Ready Player One, it is time to rejoice.”—Huffington Post
From the author of Ready Player One, a rollicking alien invasion thriller that embraces and subverts science-fiction conventions as only Ernest Cline can. 

Zack Lightman has never much cared for reality. He vastly prefers the countless science-fiction movies, books, and videogames he's spent his life consuming. And too often, he catches himself wishing that some fantastic, impossible, world-altering event could arrive to whisk him off on a grand spacefaring adventure. 

So when he sees the flying saucer, he's sure his years of escapism have finally tipped over into madness. 

Especially because the alien ship he's staring at is straight out of his favorite videogame, a flight simulator callled Armada—in which gamers just happen to be protecting Earth from alien invaders. 

As impossible as it seems, what Zack's seeing is all too real. And it's just the first in a blur of revlations that will force him to question everything he thought he knew about Earth's history, its future, even his own life--and to play the hero for real, with humanity's life in the balance. 

But even through the terror and exhilaration, he can't help thinking: Doesn't something about this scenario feel a little bit like . . .  well . . . fiction? 

At once reinventing and paying homage to science-fiction classics, Armada is a rollicking, surprising thriller, a coming-of-age adventure, and an alien invasion tale like nothing you've ever read before. 

Praise for Armada

“A thrilling coming-of-age story.”—Entertainment Weekly

“Nerd-gasmic . . . another science fiction tale with a Comic-Con's worth of pop-culture shout-outs.”—Rolling Stone

“An amazing novel [that] proves Cline has the ability to blend popular culture with exciting stories that appeal to everyone.”—Associated Press

“Mixes Star Wars, The Last Starfighter, Independence Day and a really gnarly round of Space Invaders into a tasty sci-fi stew.”—USA Today 
 
“A fantastic second novel . . . fans of Ready Player One, it is time to rejoice.”—Huffington Post

Winner of the Hugo and Nebula Awards

In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.

Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.

Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.

Orson Scott Card's Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel.

2014 National Book Award Finalist

A New York Times Bestseller

An audacious, darkly glittering novel set in the eerie days of civilization’s collapse, Station Eleven tells the spellbinding story of a Hollywood star, his would-be savior, and a nomadic group of actors roaming the scattered outposts of the Great Lakes region, risking everything for art and humanity.
 
One snowy night Arthur Leander, a famous actor, has a heart attack onstage during a production of King Lear. Jeevan Chaudhary, a paparazzo-turned-EMT, is in the audience and leaps to his aid. A child actress named Kirsten Raymonde watches in horror as Jeevan performs CPR, pumping Arthur’s chest as the curtain drops, but Arthur is dead. That same night, as Jeevan walks home from the theater, a terrible flu begins to spread. Hospitals are flooded and Jeevan and his brother barricade themselves inside an apartment, watching out the window as cars clog the highways, gunshots ring out, and life disintegrates around them.
 
Fifteen years later, Kirsten is an actress with the Traveling Symphony. Together, this small troupe moves between the settlements of an altered world, performing Shakespeare and music for scattered communities of survivors. Written on their caravan, and tattooed on Kirsten’s arm is a line from Star Trek: “Because survival is insufficient.” But when they arrive in St. Deborah by the Water, they encounter a violent prophet who digs graves for anyone who dares to leave.
 
Spanning decades, moving back and forth in time, and vividly depicting life before and after the pandemic, this suspenseful, elegiac novel is rife with beauty. As Arthur falls in and out of love, as Jeevan watches the newscasters say their final good-byes, and as Kirsten finds herself caught in the crosshairs of the prophet, we see the strange twists of fate that connect them all. A novel of art, memory, and ambition, Station Eleven tells a story about the relationships that sustain us, the ephemeral nature of fame, and the beauty of the world as we know it.
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