In Before the Storm, Anduin Wrynn, king of Stormwind, and Sylvanas Windrunner, warchief of the Horde, are new to their positions of power, both ascending before they were truly prepared. As the Alliance and the Horde struggle to recover from the devastating war with the demonic Burning Legion, a terrible discovery will test both leaders, threatening to reignite the bitter enmity between their factions and shake the very foundations of the world of Azeroth.
Thrall, wise shaman and the warchief of the Horde, has sensed a disturbing change…
Long ago, Azeroth’s destructive native elementals raged across the world until the benevolent titans imprisoned them within the Elemental Plane. Despite the titans’ intervention, many elementals have ended up back on Azeroth. Over the ages, shaman like Thrall have communed with these spirits and, through patience and dedication, learned to soothe roaring infernos, bring rain to sun-scorched lands, and otherwise temper the elementals’ ruinous influence on the world of Azeroth.
Now Thrall has discovered that the elementals no longer heed the shaman’s call. The link shared with these spirits has grown thin and frayed, as if Azeroth itself were under great duress. While Thrall seeks answers to what ails the confused elements, he also wrestles with the orcs’ precarious future as his people face dwindling supplies and growing hostility with their night elf neighbors.
Meanwhile, King Varian Wrynn of Stormwind is considering violent action in response to mounting tensions between the Alliance and the Horde, a hard-line approach that threatens to alienate those closest to him, including his son, Anduin. The conflicted young prince has set out to find his own path, but in doing so, he risks becoming entangled in political instability that is setting the world on edge.
The fate of Azeroth’s great races is shrouded in a fog of uncertainty, and the erratic behavior of the elemental spirits, troubling though it is, may only be the first ominous warning sign of the cataclysm to come.
Go’el’s mien, which had been deeply peaceful, now looked troubled. “I have heard, of course.”
“And . . . you do nothing?”
“I have another path,” he said. “You have seen the results of that path. A threat that—”
“Go’el, I hear this, but now that task is over. Garrosh is stirring up trouble between the Alliance and the Horde—trouble that didn’t exist until he started it. I can understand if you don’t wish to undermine him publicly, but—perhaps you and I can work together. Form a summit of sorts. Ask Baine to join us; I know he has no love for what Garrosh is striving for. I could speak with Varian. As of late, he seems to be more reachable. Everyone respects you, even in the Alliance, Go’el. You have earned that respect because of your actions. Garrosh has earned nothing but mistrust and hatred because of his.”
She indicated her cloak, which had blown about with the wind he had sent to bear her to shore. “You can control the winds as a shaman. But the winds of war are blowing, and if we do not stop Garrosh now, many innocents will pay the price for our hesitation.”
The ashes of the Cataclysm have settled across Azeroth’s disparate kingdoms. As the broken world recovers from the disaster, the renowned sorceress Lady Jaina Proudmoore continues her long struggle to mend relations between the Horde and the Alliance. Yet of late, escalating tensions have pushed the two factions closer to open war, threatening to destroy what little stability remains in the . . .
Dark news arrives in Jaina’s beloved city, Theramore. One of the blue dragonflight’s most powerful artifacts—the Focusing Iris—has been stolen. To unravel the item’s mysterious whereabouts, Jaina works with the former blue Dragon Aspect Kalecgos. The two brilliant heroes forge an unlikely bond during their investigation, but another disastrous turn of events looms on the horizon. . . .
Garrosh Hellscream is mustering the Horde’s armies for an all-out invasion of Theramore. Despite mounting dissent within his faction, the brazen warchief aims to usher in a new era of Horde domination. His thirst for conquest leads him to take brutal measures against anyone who dares question his leadership.
Alliance forces converge on Theramore to repel the Horde onslaught, but the brave defenders are unprepared for the true scope of Garrosh’s cunning and deceptive strategy. His attack will irrevocably transform Jaina, engulfing the ardent peacekeeper in the chaotic and all-consuming . . . TIDES OF WAR
The only way to bring down the Sith’s most dangerous warrior may be to join forces with the dark side.
In the war for control of the galaxy between the armies of the dark side and the Republic, former Jedi Master turned ruthless Sith Lord Count Dooku has grown ever more brutal in his tactics. Despite the powers of the Jedi and the military prowess of their clone army, the sheer number of fatalities is taking a terrible toll. And when Dooku orders the massacre of a flotilla of helpless refugees, the Jedi Council feels it has no choice but to take drastic action: targeting the man responsible for so many war atrocities, Count Dooku himself.
But the ever-elusive Dooku is dangerous prey for even the most skilled hunter. So the Council makes the bold decision to bring both sides of the Force’s power to bear—pairing brash Jedi Knight Quinlan Vos with infamous one-time Sith acolyte Asajj Ventress. Though Jedi distrust for the cunning killer who once served at Dooku’s side still runs deep, Ventress’s hatred for her former master runs deeper. She’s more than willing to lend her copious talents as a bounty hunter—and assassin—to Vos’s quest.
Together, Ventress and Vos are the best hope for eliminating Dooku—as long as the emerging feelings between them don’t compromise their mission. But Ventress is determined to have her retribution and at last let go of her dark Sith past. Balancing the complicated emotions she feels for Vos with the fury of her warrior’s spirit, she resolves to claim victory on all fronts—a vow that will be mercilessly tested by her deadly enemy . . . and her own doubt.
Praise for Dark Disciple
“Reading Dark Disciple really feels like you’re watching some of the best episodes of The Clone Wars.”—EUCantina
“Emotionally charged . . . Christie Golden does a wonderful job of capturing the characters.”—Roqoo Depot
“A cool inclusion into the Star Wars mythos . . . Ventress and Vos have a cool and compelling dynamic, and are used to explore more of what it means to flirt with the Dark Side of the Force.”—IGN
“[The Clone Wars have been] a huge part of the Star Wars brand for years, and [Christie] Golden manages to craft a story worthy of the themes and characters that fans have come to relate to. . . . [She] uses this opportunity to craft Dark Disciple into a spy/espionage thriller.”—Tech Times
“Golden especially excelled at bringing Ventress’s biting but appealing personality to life. . . . She’s very much a woman trying to find her way, and Dark Disciple adds nuance.”—Nerdist
“Smart, captivating, and unforgettable . . . among the finest in Star Wars storytelling.”—Coffee with Kenobi
From the Hardcover edition.
It was caught in a hovering, jagged chunk of ice, the runes that ran the length of its blade glowing a cool blue. Below it was a dais of some sort, standing on a large gently raised mound that was covered in a dusting of snow. A soft light, coming from somewhere high above where the cavern was open to daylight, shone down on the runeblade. The icy prison hid some details of the sword's shape and form, exaggerated others. It was revealed and concealed at the same time, and all the more tempting, like a new lover imperfectly glimpsed through a gauzy curtain. Arthas knew the blade -- it was the selfsame sword he had seen in his dream when he first arrived. The sword that had not killed Invincible, but that had brought him back healed and healthy. He'd thought it a good omen then, but now he knew it was a true sign. This was what he had come to find. This sword would change everything. Arthas stared raptly at it, his hands almost physically aching to grasp it, his fingers to wrap themselves around the hilt, his arms to feel the weapon swinging smoothly in the blow that would end Mal'Ganis, end the torment he had visited upon the people of Lordaeron, end this lust for revenge. Drawn, he stepped forward.
The uncanny elemental spirit drew its icy sword. "Turn away, before it is too late," it intoned.
* * *
His evil is legend. Lord of the undead Scourge, wielder of the runeblade Frostmourne, and enemy of the free peoples of Azeroth. The Lich King is an entity of incalculable power and unparalleled malice -- his icy soul utterly consumed by his plans to destroy all life on the World of Warcraft.
But it was not always so. Long before his soul was fused with that of the orc shaman Ner'zhul, the Lich King was Arthas Menethil, crown prince of Lordaeron and faithful paladin of the Silver Hand.
When a plague of undeath threatened all that he loved, Arthas was driven to pursue an ill-fated quest for a runeblade powerful enough to save his homeland. Yet the object of his search would exact a heavy price from its new master, beginning a horrifying descent into damnation. Arthas's path would lead him through the arctic northern wastes toward the Frozen Throne, where he would face, at long last, the darkest of destinies.
She gnawed her lower lip, thinking.
It was the greatest challenge the dragonflights would face, but she did not know against whom they would be fighting. It might come soon . . . or aeons from now. Could it have something to do with the return of Deathwing? Surely it had to . . . did it not? This breaking of the world was one of the worst things that had ever happened to Azeroth.
How could she persuade others of the direness of the situation when she herself could not articulate it? She uttered a little noise of annoyance and frustration.
One thing she knew for certain. There were many pieces missing from this puzzle, but there was one core piece that was necessary before any of the others could fall into place. It was a very strange piece, an unlikely one at best, and she was uncertain as to how he would fit in. She only knew that he had to.
Ysera had seen him, floating in and out of her dreaming. She had thought she understood his role in things, but now, peculiar as it seemed, something—some inner certainty that even she did not fully understand—was leading her to think she had not seen the full breadth of his contribution to Azeroth.
He was not a dragon. But he had the interests of the dragonflights in his heart—whether he knew it or not. He straddled worlds—but did not seek to rule or command or destroy them. He was unique.
She tilted her head, let the wind play with her long green hair. Perhaps that was why he fit in. Even the Aspects were not singular beings, although each had unique abilities. Not one but five there had been at the beginning, when the titans had come and shared their power for the good of Azeroth. Four there were now, but there would soon be five again, when the blues determined how to choose the one who would lead them.
But there was only one like this being.
There was only one Thrall.
After the humiliating theft of the Death Star plans and the destruction of the battle station, the Empire is on the defensive. But not for long. In retaliation, the elite Imperial soldiers of Inferno Squad have been called in for the crucial mission of infiltrating and eliminating the Partisans—the rebel faction once led by notorious Republic freedom fighter Saw Gerrera.
Following the death of their leader, the Partisans have carried on his extremist legacy, determined to thwart the Empire—no matter the cost. Now Inferno Squad must prove its status as the best of the best and take down the Partisans from within. But the growing threat of being discovered in their enemy’s midst turns an already dangerous operation into a do-or-die acid test they dare not fail. To protect and preserve the Empire, to what lengths will Inferno Squad go . . . and how far beyond them?
The Rebellion may have heroes like Jyn Erso and Luke Skywalker. But the Empire has Inferno Squad.
Praise for Battlefront II: Inferno Squad
“Wow . . . This book is a must-read. Christie Golden just knocked it out of the park!”—The Geek’s Attic
“[A] great space thriller . . . full of action, drama and character.”—Rebels Report
The brutal siege of Orgrimmar is over. Alliance and Horde forces have stripped Garrosh Hellscream, one of the most reviled figures on Azeroth, of his title as warchief. His thirst for conquest devastated cities, nearly tore the Horde apart, and destroyed countless lives.
Now, on the legendary continent of Pandaria, he will stand trial for his transgressions. Renowned leaders from across the world have gathered to witness this historic event. As the trial unfolds, agents of the bronze dragonflight present shocking visions of Garrosh’s atrocities. For many of those in attendance, these glimpses into history force them to relive painful memories and even question their own innocence or guilt. For others, the chilling details stoke the flames of their hatred.
Unbeknownst to anyone, shadowy forces are at work on Azeroth, threatening not only the court’s ability to mete out justice…but also the lives of everyone at the trial.
© 2015 Blizzard Entertainment, Inc. All Rights Reserved. Blizzard Entertainment and World of Warcraft are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the US and/or other countries.
THE GALAXY STANDS LEADERLESS. CAN THE JEDI SAVE IT—OR WILL THEIR ENEMIES ENSLAVE IT?
The toppling of ruthless Natasi Daala has left a political vacuum on Coruscant and ignited a power struggle between opposing factions racing to claim control of the Galactic Alliance. Surrounded by hidden agendas, treacherous conspiracies, and covert Sith agents, the Jedi Order must keep the government from collapsing into anarchy—while facing the combined threats of the resurgent Lost Sith Tribe, a deposed dictator bent on vengeance, and the enduring menace of Abeloth, the profoundly evil entity hungry to become a god.
“[Christie] Golden’s excellent storytelling captures the essence of the beloved space opera and should leave series followers eagerly anticipating the story’s conclusion.”—Library Journal
While the Skywalkers and their Sith allies set off on their joint mission into the treacherous web of black holes that is the Maw, Han and Leia Solo risk arrest and worse to aid the Jedi imprisoned back on Coruscant. Tyrannical Chief of State Natasi Daala has issued orders that will open a permanent schism between her government and the Jedi Order—a schism that could turn all Jedi into renegades and wanted criminals.
But it is in the depths of the Maw that the future of the galaxy will be decided. For there the Skywalkers and their Sith allies will engage a true monster in battle, and Luke will come face-to-face with a staggering truth.
Features a bonus section following the novel that includes a primer on the Star Wars expanded universe, and over half a dozen excerpts from some of the most popular Star Wars books of the last thirty years!
But even as Janeway and the others go their separate ways, pursuing new adventures and opportunities, a mysterious cybernetic plague strikes Earth, transforming innocent men, women, and children into an entirely new generation of Borg. Now the entire planet faces assimilation, and Voyager may be to blame!
The sinister zerg leader no longer commands her legions of bloodthirsty aliens against the humans of the Koprulu sector, all thanks to the combined courage and tenacity of Jim Raynor, General Horace Warfield, and a mismatched team of Dominion soldiers and outlaw rebels.
Although the queen is no more, Sarah Kerrigan is very much alive. The woman who once controlled countless alien minds in a rampage across the stars has been spirited away by the man who dethroned her. Now Arcturus Mengsk’s Dominion armada is on her heels, roaring for blood. Jim Raynor will need to test his strength, his wit, and his loyalties against impossible odds to protect the woman he loves. StarCraft II: Flashpoint bridges the events that take place in StarCraft II: Wings of Liberty and the upcoming StarCraft II: Heart of the Swarm. Featuring never-before-seen glimpses into Jim Raynor and Sarah Kerrigan’s past, this novel opens a window into a world of passion, action, and adventure.
Forbidden to intervene in Jedi affairs, Luke is on a desperate mission to uncover the truth behind Jacen’s fall to the dark side–and to learn what’s turning peaceful Jedi into raving lunatics. But finding answers will mean venturing into the mind-bending space of the Kathol Rift and bargaining with an alien species as likely to destroy outsiders as deal with them. Still, there is no other choice and no time to lose, as the catastrophic events on Coruscant continue to escalate. Stricken by the same violent dementia that infected her brother, Valin, Jedi Knight Jysella Horn faces an equally grim fate after her capture by Natasi Daala’ s police. And when Han and Leia Solo narrowly foil another deranged Jedi bent on deadly destruction, even acting Jedi Grand Master Kenth Hamner appears willing to bow to Daala’s iron will–at the expense of the Jedi Order.
But an even greater threat is looming. Millennia in the past, a Sith starship crashed on an unknown low-tech planet, leaving the survivors stranded. Over the generations, their numbers have grown, the ways of the dark side have been nurtured, and the time is fast approaching when this lost tribe of Sith will once more take to the stars to reclaim their legendary destiny as rulers of the galaxy. Only one thing stands in their way, a name whispered to them through the Force: Skywalker.
Features a bonus section following the novel that includes a primer on the Star Wars expanded universe, and over half a dozen excerpts from some of the most popular Star Wars books of the last thirty years!
Now, with a little help from the Starship Enterprise ™, Admiral Janeway must reunite her crew in a desperate, last-ditch attempt to discover the true source of the contagion and save Earth itself from total assimilation into a voracious new Borg Collective.
But time is running out.
Has Voyager come home only to witness humanity's end?
“Why, it’s a rescue mission, Jim,” Tychus had rumbled, his blue eyes dancing with good humor as he had filled Raynor in on the plan. “Those poor creds—they’d just be condemned to lining the pockets of some Old Families who don’t need any more money. Or else put to some nefarious scheme that could hurt somebody. It’s our duty—hell, it’s our calling—to liberate them creds to where they could do something that really mattered.”
“Like buying us drinks, women, and steak dinners.”
“That’s a good start.”
“You’ve got a heart of gold, Tychus. I’ve never met such an altruistic man in my life. I got goddamn tears in my eyes.”
“It’s a tough job, but somebody’s got to do it.”
Jim grinned as he recalled the conversation. He and Tychus were behind the train, catching up to it quickly. He stayed right and Tychus veered left. Tychus crossed over the maglev tracks, adjusting the magnetic frequency on his bike to compensate so that he, like the train itself, could cross easily. Jim increased his speed, moving alongside the maglev until the right car came into view. He and Tychus had spent hours analyzing all kinds of transportation vessels over the last few years, sometimes simply from blueprints or images, but usually up close and personal, as they were about to do now. They had “liberated” other credits before—it seemed to them like hundreds of thousands over the years, although the liberated credits never seemed to stay with them very long. That was all right too. It was part of the ride that life had become.
The year is 2494. Almost five years ago, Jim Raynor and Tychus Findlay were members of the Heaven’s Devils, an elite Confederate marine unit praised for its nerves of steeland combat expertise. After making a stand against their corrupt commanding officer, the two men were forced to go AWOL or risk being unjustly prosecuted and resocialized.
Now, Raynor and Findlay are outlaws hounded by an unyielding interstellar marshal. Life, however, has never beenbetter. Each day is another chance to pilfer more credits from the Confederacy’s deep coffers. Each night holds the promise of spending their hard-earned profits in bars, brothels, and gambling halls. But a man can only run so far before the law—and his past—catch up with him. . . .
Devils’ Due recounts an unforgettable period of Jim Raynor’s life as he descends into the Koprulu sector’s criminal underworld alongside the street-savvy Findlay. Here, far from his humble upbringing on the fringe world of Shiloh, Raynor will face some of the most trying challenges of his life. The decisions he makes will alter his destiny forever and put his father’s oft-spoken wisdom, “A man is what he chooses to be,” to the ultimate test.
of HOMECOMING and THE FARTHER SHORE!
Captain Chakotay is ready to prove himself as the new commanding officer of the Starship Voyager -- but skeptics back at Starfleet Command are watching him closely for any sign that he will revert to his renegade Maquis ways. His first mission as captain, to transport a group of displaced colonists back to their home planet of Loran II, seems easy enough: make sure the planet is safe for colonization, unload the settlers, and head back to Earth. He even has an extra reason to enjoy the trip -- his sister, Sekaya, has joined the mission as a spiritual advisor to the gentle, peace-loving colonists.
But when the crew arrives at Loran II, they discover a mysterious storm, an ominously deserted settlement -- and a hidden threat from Chakotay's past that could destroy them all. Will Chakotay's first mission as captain of Voyager also be his last?
Captain Chakotay and his sister, Sekaya, are being held captive beneath the surface of Loran II by a Changeling -- an outcast Founder masquerading as Chakotay's second-in-command, Andrew Ellis. To Chakotay's horror, the Changeling gives the two prisoners over to the infamous Cardassian scientist Crell Moset, who plans to use Chakotay's Sky Spirit-enhanced DNA to create a super species that will bring him the fame and acceptance he craves.
Leaving Chakotay and Sekaya to their fate, the Changeling assumes Chakotay's image and infiltrates the Starship Voyager™, putting the entire crew at risk. Dr. Jarem Kaz and Lieutenant Harry Kim, increasingly suspicious of their captain's odd behavior, turn to Admiral Janeway and Lieutenant Commander Tom Paris for help. As Paris races to save Voyager from catastrophe, the real Chakotay must undertake a "Spirit Walk" that could set him and his sister free -- or lead to their ultimate destruction....
Captain James T. Kirk of the original Starship Enterprise
Captain Jean-Luc Picard of Star Trek: The Next Generation®
Colonel Kira Nerys of Deep Space Nine
Captain Kathryn Janeway of the U.S.S. Voyager™
Captains Calhoun and Shelby of Star Trek : New Frontier
Commander Nick Keller of the U.S.S. Challenger
All of these heroes, for their own reasons, have taken the ultimate gamble: hurling themselves personally through a Gateway without any knowledge or forewarning of what lay beyond. Each must face their own unique challenge, struggling to find a way back to the ships and homes they left behind.
And waiting behind at least one of the Gateways are the ageless Iconians themselves, the primordial architects of the mysterious portals causing chaos throughout the Milky Way galaxy.
Where did they disappear to, many long eons ago, and what do they want now? The answer lies on the other side....
What Lay Beyond brings the Gateways saga to a spectacular finish, in an all-star collaboration by six popular, bestselling Star Trek authors.
Among them, Diane Carey, Peter David, Keith R.A. Decandido, Christie Golden, Robert Greenberger, and Susan Wright have written dozens of Star Trek novels. This is their first mega-collaboration.
It’s been almost a decade since the events of Fable 3, when the Hero vanquished the threat across the sea and claimed his throne. As king he led Albion to an era of unprecedented peace and prosperity. But on the night of his wedding to his new queen, ominous word arrives: The darkness has returned.
Beyond a harrowing mountain pass, the exotic desert country Samarkand has been overrun by shadowy forces. Within the walls of its capital city, a mysterious usurper known only as the Empress has seized control. To protect his realm, the king must lead his most trusted allies into a strange land unknown to outsiders. As they forge ahead along Samarkand’s ancient Great Road, populated by undead terrors and fantastic creatures once believed to be the stuff of legend, the king is drawn ever closer to his greatest challenge yet.
But soon Albion is engulfed in a war of its own. As the darkness spreads, town by town, a treacherous force has infiltrated the queen’s circle. Now the fate of all that is good rests with a faint flicker of hope . . . that somewhere, somehow, heroes still do exist.
© 2012 Microsoft Corporation. All Rights Reserved. Microsoft, Fable, Lionhead, the Lionhead logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.
From the Trade Paperback edition.
Seven of Nine has already captured the imagination of fans all over the world. Now the most sensational new character of the twenty-fourth century stars in her first full-length novel. Resistance is futile.
As the release nears for Blizzard Entertainment’s long-anticipated StarCraft II computer game, the epic Dark Templar trilogy reaches an explosive climax.
After the seeming defeat of the dark archon Ulrezaj on the protoss homeworld of Aiur, Jake and Rosemary become separated as they flee through the newly repaired warp gate. Rosemary finds herself with the other refugee protoss on Shakuras, while Jake is catapulted elsewhere. But Jake does not have long to live: their enemies are regrouping, and Zamara’s essence must be separated from Jake’s mind before time runs out.
After so many perilous and astounding adventures, will Captain Janeway finally bring her wayward starship back to the Alpha Quadrant? And what will become of her diverse yet tightly knit crew? Will Chakotay, B'Elanna Torres, and the other former Maquis freedom fighters face long-delayed justice for their crimes against the Federation? And is there any place in Starfleet for the uniquely independent Borg known as Seven of Nine?
As the ultimate destiny of Voyager is revealed, all that is certain is that nothing will ever be the same!
It is a scientific truth that the structure of the universe depends on the amount of "dark matter" contained in the cosmos. When sinister forces threaten to tamper with the very nature of reality, Captain Janeway and the crew of the U.S.S. Voyager must risk everything to restore the universal balance....
Years ago, near the beginning of its long journey, Voyager made contact with a brilliant Romulan scientist whose present was Voyager 's past. Now Telek R'Mor communicates with Janeway again -- to warn her of a dire plot to capture Voyager and turn its "future" technology against the Federation of yesterday. But more than just the timeline is at stake. Voyager itself may be carrying a menace deadly to all creation!
Just as Voyager enters an unusually hazardous region of space, the ship and its crew are confronted with a flood of lost and disoriented starships from all over the galaxy. Accidentally transported incredible distances by the unpredictable Gateways, the diverse alien castaways regard each other and Voyager with hostility and suspicion. Captain Kathryn Janeway suddenly finds herself struggling to hold together an extremely fractious fleet of dislocated alien vessels even as the newly awakened Gateways hold open the prospect of finally bringing her own ship home!
Bored with retirement and ill-suited to teaching at Starfleet Academy, Kirk jumps at the chance to help his nephews colonize an uninhabited planet in a distant corner of the Alpha Quadrant. He even manages to persuade Scotty and Chekov to come along for the ride.
But Kirk soon discovers that the hardy human colonists are not alone on the planet they call Sanctuary. An alien race, of whom little is known, has also established an outpost on Sanctuary for its own mysterious reasons. Suspicious, Kirk investigates, only to discover a terrifying threat that strikes at the secuity of the entire Federation.
Light-years from Starfleet Command, without a ship or a crew to call his own, Kirk thinks he faces the menace alone. Yet the bonds of loyalty transcend even the awesome distances of space, bringing together a legendary crew for one final, fantastic adventure!
Bridging the gap between two generations of Star Trek motion pictures, The Last Roundup fills in a missing chapter in Star Trek history -- and provides science fiction's greatest heroes with an unforgettable final hurrah.
Scientific theory holds that ninety percent of all matter in the universe is "dark matter," unable to be detected by ordinary means. The gravitational force of that mysterious material ensures the continuance of all reality, but now a cosmic conspiracy plans to use excess dark matter to bring about the death of the universe.
While Chakotay and Paris are lost in a mysterious shadow dimension, Captain Janeway and the remainder of her crew struggle to contain the deadly dark matter wreaking havoc on the ship -- and deep in space. But malevolent forces are working against the Starship Voyager™, and they have seduced the Romulan Empire to their cause!
An imbalance of dark matter has placed two realities in jeopardy, causing the separate universes to merge and threatening the stability of both realms. To preserve reality as it is known, the crew of the U.S.S. Voyager must defy a cosmic conspiracy and wrestle with shadows of the darkest degree!
"Rescued" by strangers who may prove to be more dangerous than his original captors, Chakotay struggles to convince his new hosts of the danger posed by the mutated dark matter -- and the killer, or killers, still hunting the villages where Tom Paris has been left behind. In their own reality, as Harry Kim loses his heart to an enigmatic visitor from the shadow universe, Captain Janeway and the rest of her crew continue their search for the hidden dark matter that could cause the entire cosmos to contract in a fatal convulsion. But whose side are the Romulans really on? And what surprising Þgure from Voyager's past holds the ultimate key to the fate of both universes?
An alien starship of unknown origin has crashed into a planet inhabited by a large and populous civilization. Accompanied by Geordi La Forge, temporarily on loan from the Starship Enterprise™, the S.C.E. investigates the mysterious vessel, only to discover that the ship was not nearly as damaged as it first seemed. Now the berserk ship, which seems to possess its own life and intelligence, is on a rampage across the surface of the planet, and Captain Gold and his crew face the awesome challenge of trying to stop a starship gone insane!
STARFLEET CORPS OF ENGINEERS
Need a gigantic, marauding starship explored? Is your global computer system starting to break down? Call in the crack team from the Starfleet Corps of Engineers. Overseen by Captain Montgomery Scott from his office at Starfleet Headquarters, the S.C.E. can build, rebuild, program, reprogram, assemble, reassemble, or just figure out everything from alien replicators to doomsday machines. Just don't expect them to perform miracles -- unless they absolutely have to.
Captain David Gold, his first officer Commander Sonya Gomez, and the crew of the U.S.S. da Vinci put their lives on the line to save a colony world threatened by a deadly alien and rescue a ship trappedin the ravages of interphase.
Join Starfleet's miracle workers for a wrenching journey through the new frontier!
HAVE TECH WILL TRAVEL, SCE #1 contains the complete eBook editions of S.C.E. adventures #1-4.
Book One: Infection
John Gregory Betancourt
Deanna Troi's life is endangered by a mysterious plague that threatens to spread throughout the Federation and beyond!
Book Two: Vectors
Dean Wesley Smith & Kristine Kathryn Rusch
On the Cardassian space station known as Terok Nor, Dr. Katherine Pulaski struggles to heal the planet Bajor!
Book Three: Red Sector
An elderly Dr. McCoy reunites with Ambassador Spock to save the Romulan royal family-and a new generation!
Book Four: Quarantine
Lieutenant Tom Riker joins forces with the outlaw Maquis to rescue a world in peril!
Book Five: Double or Nothing
Along with Captain Mackenzie Calhoun of the Starship Excalibur, Jean-Luc Picard tracks the deadly contagion to its source!
Book Six: The First Virtue Michael
Jan Friedman & Christie Golden
Years before commanding the U.S.S. Enterprise™, a young Picard must prevent a war -- and witness the secret origin of a diabolical threat that would someday menace all he cares for!
Zjednoczone siły Przymierza i Hordy pozbawiły Garrosha Hellscreama, jednego z najbardziej znienawidzonych mieszkańców Azeroth, tytułu wodza. Jego żądza podbojów obróciła miasta w ruinę, niemal podzieliła Hordę i unicestwiła niezliczone istnienia.
Teraz w legendarnej Pandarii Garrosh jest sądzony za swe czyny.
Zgromadzili się tam sławni przywódcy z całego świata, by być świadkami tej historycznej chwili. W trakcie procesu wysłannicy spiżowych smoków przywołują wstrząsające obrazy zbrodni Garrosha. Te urywki historii zmuszają wielu z obecnych do ujawnienia własnych bolesnych wspomnień, a nawet do kwestionowania swojej niewinności lub winy. U innych mrożące krew w żyłach wizje podsycają tylko nienawiść.
Nikt nie wie, że mroczne siły z Azeroth pragną nie tylko udaremnić trybunałowi wymierzenie sprawiedliwości, lecz także zagrażają życiu wszystkich zebranych na procesie.
Un conflicto interminable.
Un antiguo malentendido.
Una nueva revelación.
Y la verdad más peligrosa de todas: quién es el hereje… y quién el verdadero creyente.
Dawno, dawno temu w idyllicznym świecie Draenoru szlachetne klany orków żyły w pokoju ze swymi tajemniczymi sąsiadami: draenei. Jednak niegodziwi wysłannicy Płonącego Legionu mieli inne plany co do obu żyjących w nieświadomości ras. Władca demonów Kil’jaeden zapoczątkował łańcuch wydarzeń, którego efektem miało być nie tylko zniszczenie rasy draenei, ale również przeobrażenie orczych klanów w jedną niepowstrzymaną machinę nienawiści i zniszczenia.
Blizzard Entertainment prezentuje serię Blizzard Legends
Po 25 latach tworzenia znakomitych, wielokrotnie nagradzanych gier takich jak World of WarCraft, StarCraft i Diablo Blizzard Entertainment ponownie wydaje swoje najlepsze książki, tym razem w kolekcjonerskiej szacie graficznej. Wśród nich znajdują się bestsellerowe powieści z listy „New York Timesa”, które wciągną każdego miłośnika fantastyki – nie tylko fanów gier Blizzarda. Zaś ci ostatni – starsi i młodsi – będą mieli okazję poznać wykraczające poza ramy gier historie ich ulubionych bohaterów.
An endless conflict. An old wrong. A new revelation.
Simon Hathaway, member of the Templar Inner Sanctum, brings a cool head and detached manner to his new role as Head of Abstergo Industry’s Historical Research Division.
But Simon also has an insatiable curiosity, and is fascinated by the thought of experiencing history first-hand through his ancestor--Gabriel Laxart, who fought alongside the legendary Joan of Arc.
When he enters the newly-designed Animus for its initial project, Simon finds himself unprepared for what he discovers: How deep the conflict between the Templars and the Assassins goes. What Gabriel will do for the woman he both loves and reveres.
And the most dangerous truth of all: Who is the heretic…and who is the true believer.
A series of terrorist attacks have heightened tensions between two alien races, bringing an entire sector to the brink of interplanetary war. While Picard, captain of the U.S.S. Stargazer, struggles to keep the peace, Lieutenant Commander Jack Crusher must team up with a Vulcan officer named Tuvok to uncover the hidden architect of the attacks, but the outcome of their quest would breed dire consequences for the future.
Nie zawsze tak jednak było. Na długo przed tym, jak jego dusza stała się jednością z duszą orkowego szamana Ner’zhula, Król Lisz był zwykłym człowiekiem – Arthasem Menethilem, pierwszym w linii sukcesji do tronu Lordaeronu i gorliwym paladynem zakonu Srebrnej Dłoni.
Kiedy wszystkiemu, co ukochał, zagroził legion nieumarłych, Arthas wyruszył na poszukiwania potężnego runicznego ostrza, które pozwoliłoby mu ocalić ojczystą krainę. Jednak cena za panowanie nad tą bronią była dopiero początkiem drogi ku potępieniu, która zaprowadziła go na północne pustkowia Mroźnego Tronu, gdzie przypadł mu w udziale najmroczniejszy z losów.
Viktoria can barely remember life before 2081. It’s painful to think of the time before the Great Freeze, when humanity finally paid its due for plundering the earth, plunging the world into frigid cold, scarcity, and decay.
Yet humanity has found a way to carry on. The remnants of civilization persist in settlements like ARKTIKA.1, where Vika tends to survivors with her Mamochka and Papochka, protecting their fledgling colony from the threat that lurks in the snows. The yaga—vicious, deformed cannibals made monstrous by disease—prey on the surviving communities, spreading their affliction as they go. And Vika’s parents are the only scientists left who can stop the contagion.
Called upon by the Citadel Security defense corporation, Vika’s family makes their way to a research facility near the Equator. Only there, with mercenary protection and superior laboratory equipment, can the two scientists hope to make the discoveries that might protect ARKTIKA.1. But when shots ring out through the cold, their research expedition becomes a mad dash for survival. Because saving the world means nothing if they can’t save their daughter.
Au 28e siècle, Valérian et Laureline forment un tandem d’agents spéciaux chargés de maintenir l’ordre à travers tous les territoires humains. Sur ordre du ministre de la Défense, ils s’embarquent pour une mission qui les mène dans la stupéfiante cité Alpha – une métropole en croissance permanente où toutes les espèces de l’univers ont convergé au fil des siècles pour mettre en commun leur savoir, leur intelligence et leur culture.
Au cœur d’Alpha s’est implanté un mystère, une force obscure qui met en péril l’existence paisible de la Cité des Mille Planètes. Valérian et Laureline vont devoir mener une course contre la montre pour identifier cette menace qui rôde et sauver non seulement Alpha, mais l’avenir de l’univers.
Titre original : Valerian and the City of a Thousand Planets: The Official Movie Novelization.
W Azeroth dotychczas panował pokój, lecz teraz kraina ta stoi na skraju wojny – jej cywilizacja musi stawić czoła przerażającej rasie najeźdźców: wojowniczych orków, którzy uciekają ze swego konającego świata i zamierzają podbić inny. Kiedy otwiera się łączący światy portal, jedna armia staje w obliczu zniszczenia, druga – zagłady. Dwaj bohaterowie z dwóch wrogich sobie stron zmierzają do konfrontacji, która rozstrzygnie o losie ich rodzin, poddanych i ojczyzn. Tak oto rozpoczyna się opowieść o potędze i poświęceniu, w której wojna ma niejedno oblicze, a każdy walczy o słuszną z jego punktu widzenia sprawę.
Film „Warcraft: Początek” to pełen rozmachu obraz z wytwórni Legendary Pictures oraz Universal Pictures, stworzony na podstawie globalnego rozrywkowego fenomenu firmy Blizzard.
Launch once more into galaxy-spanning conflict and legendary heroism…shards of an ever-expanding journey where human and alien alike find their finest hours in facing their greatest challenges. These scattered stories span untold millennia, from the age of the ancient custodial race known as the Forerunners…to the aftermath of the Covenant’s bloody war against humanity…and even the shocking events surrounding the resurrection of the mysterious Guardians. Halo: Fractures explores mythic tales of bravery and sacrifice that blaze brightly at the very heart of the Halo universe.
Featuring electrifying works from such acclaimed authors as:
Tobias Buckell • Troy Denning • Matt Forbeck • Kelly Gay • Christie Golden • Kevin Grace • Morgan Lockhart • John Jackson Miller • Frank O’Connor • Brian Reed • Joseph Staten • James Swallow
Dzięki rewolucyjnej technologii dostępu do genetycznych wspomnień Callum Lynch może przeżyć wydarzenia z życia swojego przodka Aguilara de Nerha, który w piętnastowiecznej Hiszpanii należał do tajemnego stowarzyszenia asasynów. Wzbogacony o wspomnienia, wiedzę i umiejętności Aguilara, Callum zmierzy się z potężną i złowrogą organizacją templariuszy w czasach współczesnych.
Oficjalna powieść filmu Assassin's Creed z Michaelem Fassbenderem w roli głównej.
本傳故事，讓讀者更清楚電影《魔獸：崛起》片中劇情的前因緣由。 這是一個關於生存與鬥爭的原創故事。 衝突與魔法引領大家進入浩瀚世界，展開史詩般的冒險故事！ 兩個世界，一個家園，戰爭一觸即發！ 一道傳送門開啟，連結兩個世界，一方陣營面臨毀滅，另一方陣營面臨滅絕。 和平文明的艾澤拉斯面臨恐怖入侵者的威脅──獸人戰士們遠離瀕死家園，來此建立殖民地。 來自對立陣營的兩名英雄，將決定各自親友及家園的命運。一場關於力量與犧牲的傳奇故事就此揭幕……
W świecie Draenoru silny i niezależny Klan Mroźnego Wilka musi mierzyć się z coraz surowszymi zimami i malejącą populacją raciczników. Kiedy na Grani Mroźnego Ognia pojawia się tajemniczy Gul’dan i roztacza przed Wilkami wizję nowych, wspaniałych terenów łowieckich, wódz klanu, Durotan, staje przed niezwykle trudną decyzją – porzucić terytorium, dumę i tradycje klanu czy poprowadzić swój lud w nieznane?
Oryginalna opowieść o przetrwaniu, konflikcie i magii, poprzedzająca wydarzenia przedstawione w filmie Warcraft: Początek.
We work in the dark to serve the light. We are assassins.
Through a revolutionary technology that unlocks his genetic memories, Callum Lynch experiences the adventures of his ancestor, Aguilar, in 15th Century Spain. Callum discovers he is descended from a mysterious secret society, the Assassins, and amasses incredible knowledge and skills to take on the oppressive and powerful Templar organization in the present day.