This book introduces the students to Windows programming and explains the building blocks for the implementation of computer graphics algorithms. It advances on to elaborate the two-dimensional geometric transformations and the design and implementation of the algorithms of line drawing, circle drawing, drawing curves, filling and clipping. In addition, this well-written text describes three-dimensional graphics and hidden surface removal algorithms and their implementations. Finally, the book discusses illumination and shading along with the Phong illumination model.
Key Features :
Includes fundamental theoretical concepts of computer graphics.
Contains C implementations of all basic computer graphics algorithms.
Teaches Windows programming and how graphics algorithms can be tailor-made for implementations in message-driven architecture.
Offers chapter-end exercises to help students test their understanding.
Gives a summary at the end of each chapter to help students overview the key points of the text.
Includes a companion CD containing C programs to demonstrate the implementation of graphics algorithms.