The author of the 400,000-copy bestseller On Killing reveals how violent video games have ushered in a new era of mass homicide--and what we must do about it.
Paducah, Kentucky, 1997: a 14-year-old boy shoots eight students in a prayer circle at his school. Littleton, Colorado, 1999: two high school seniors kill a teacher, twelve other students, and then themselves. Utoya, Norway, 2011: a political extremist shoots and kills sixty-nine participants in a youth summer camp. Newtown, Connecticut, 2012: a troubled 20-year-old man kills 20 children and six adults at the elementary school he once attended.

What links these and other horrific acts of mass murder? A young person's obsession with video games that teach to kill.

Lt. Col. Dave Grossman, who in his perennial bestseller On Killingrevealed that most of us are not "natural born killers" - and who has spent decades training soldiers, police, and others who keep us secure to overcome the intrinsic human resistance to harming others and to use firearms responsibly when necessary - turns a laser focus on the threat posed to our society by violent video games.

Drawing on crime statistics, cutting-edge social research, and scientific studies of the teenage brain, Col. Grossman shows how video games that depict antisocial, misanthropic, casually savage behavior can warp the mind - with potentially deadly results. His book will become the focus of a new national conversation about video games and the epidemic of mass murders that they have unleashed.
There is perhaps no bigger or more important issue in America at present than youth violence. Columbine, Sandy Hook, Aurora: We know them all too well, and for all the wrong reasons: kids, some as young as eleven years old, taking up arms and, with deadly, frightening accuracy, murdering anyone in their paths. What is going on? According to the authors of Stop Teaching Our Kids to Kill, there is blame to be laid right at the feet of the makers of violent video games (called "murder trainers" by one expert), the TV networks, and the Hollywood movie studios--the people responsible for the fact that children witness literally thousands of violent images a day.

Authors Lt. Col. Dave Grossman and Gloria DeGaetano offer incontrovertible evidence, much of it based on recent major scientific studies and empirical research, that movies, TV, and video games are not just conditioning children to be violent--and unaware of the consequences of that violence--but are teaching the very mechanics of killing. Their book is a much-needed call to action for every parent, teacher, and citizen to help our children and stop the wave of killing and violence gripping America's youth. And, most important, it is a blueprint for us all on how that can be achieved.

In Paducah, Kentucky, Michael Carneal, a fourteen-year-old boy who stole a gun from a neighbor's house, brought it to school and fired eight shots at a student prayer group as they were breaking up. Prior to this event, he had never shot a real gun before. Of the eight shots he fired, he had eight hits on eight different kids. Five were head shots, the other three upper torso. The result was three dead, one paralyzed for life. The FBI says that the average, experienced, qualified law enforcement officer, in the average shootout, at an average range of seven yards, hits with less than one bullet in five. How does a child acquire such killing ability? What would lead him to go out and commit such a horrific act?
The Virtual-Reality Mercenaries of
A Boy and His Tank Face a New Menace
¾and There's Nothing Virtual About It!

First, the involuntary colonists of New Kashubia rescued their planet from crushing debt by becoming virtual-reality mercenaries, then they successfully revolted against the oppressive government of Earth, but now they are menaced by the Mitchegai, a species whose biology has made them inherently evil. The carnivorous adults lay and abandon vast numbers of eggs, some of which grow into vegetarian juveniles, which are the adults' only food supply. Their culture has no family life, they eat only meat, have nothing like sex., and their main pleasures are gambling, art, and killing each other. They are an ancient civilization, millions of years old, with thousands of densely populated star systems in their realm. Lacking an immune system, they must completely sterilize any planet before they colonize it. The region of the galaxy they occupy is rapidly expanding . . . and Human Space is their next frontier!

At the publisher's request, this title is sold without DRM (Digital Rights Management).

Praise for Leo Frankowski and A Boy and His Tank

"When I teach science fiction, I use Frankowski's books as an example of how to do it right." ¾Gene Wolfe

". . . a literate military adventure laced with political allegory¾and a great deal of fun." ¾Starlog

". . . the action is gripping, and there are plenty of novel twists and ironic moments." ¾Locus

"A blend of Keith Laumer's Bolos and David Drake's Slammers. . . ." ¾Science Fiction Chronicle
ON COMBAT looks at what happens to the human body under the stresses of deadly battle and the impact on the nervous system, heart, breathing, visual and auditory perception, memory - then discusses new research findings as to what measure warriors can take to prevent such debilitations so they can stay in the fight, survive, and win. A brief, but insightful look at history shows the evolution of combat, the development of the physical and psychological leverage that enables humans to kill other humans, followed by an objective examination of domestic violence in America. The authors reveal the nature of the warrior, brave men and women who train their minds and bodies to go to that place from which others flee.
After examining the incredible impact of a few true warriors in battle, ON COMBAT presents new and exciting research as to how to train the mind to become inoculated to stress, fear and even pain. Expanding on Lt. Col. Grossman's popular "bulletproof mind" presentation, the audiobook explores what really happens to the warrior after the battle, and shows how emotions, such as relief and self-bame, are natural and healthy ways to feel about having survived combat. A fresh and highly informative look at post traumatic stress syndrome (PTSD) details how to prevent it, how to survive it should it happen, how to come out of it stronger, and how to help others who are experiencing it.
ON COMBAT looks at the critical importance of the debriefing, when warriors gather after the battle to share what happened, critique, learn from each other and, for some, begin to heal from the horror. The listener will learn a highly effective breathing technique that not only steadies the warrior's minds and body before and during the battle, but can also be used afterwards as a powerful healing device to help separate the emotion from the memory. Concluding chapters discuss the Christian/Judeo view of killing in combat and offers powerful insight that Lt. Col. Grossman has imparted over the years to help thousands of warriors understand and come to terms with their actions in battle. A final chapter encourages warriors to always fight for justice, not vengeance, so that their remaining days will be healthy ones filled with pride for having performed their duty morally and ethically. This information-packed audiobook ploughs new ground in its vision, in its extensive new research and startling findings, and in its powerful, revealing quotes and anecdotes from top people in the warrior community, people who have faced the toxic environment of deadly combat and now share their wisdom to help others.
ON COMBAT is easy to understand and powerful in scope. It is a true classic that will be listened to by new and veteran warriors for years to come.
The author of the 400,000-copy bestseller On Killing reveals how violent video games have ushered in a new era of mass homicide--and what we must do about it.
Paducah, Kentucky, 1997: a 14-year-old boy shoots eight students in a prayer circle at his school. Littleton, Colorado, 1999: two high school seniors kill a teacher, twelve other students, and then themselves. Utoya, Norway, 2011: a political extremist shoots and kills sixty-nine participants in a youth summer camp. Newtown, Connecticut, 2012: a troubled 20-year-old man kills 20 children and six adults at the elementary school he once attended.

What links these and other horrific acts of mass murder? A young person's obsession with video games that teach to kill.

Lt. Col. Dave Grossman, who in his perennial bestseller On Killingrevealed that most of us are not "natural born killers" - and who has spent decades training soldiers, police, and others who keep us secure to overcome the intrinsic human resistance to harming others and to use firearms responsibly when necessary - turns a laser focus on the threat posed to our society by violent video games.

Drawing on crime statistics, cutting-edge social research, and scientific studies of the teenage brain, Col. Grossman shows how video games that depict antisocial, misanthropic, casually savage behavior can warp the mind - with potentially deadly results. His audiobook will become the focus of a new national conversation about video games and the epidemic of mass murders that they have unleashed.
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