America, defiled and reshaped by nuclear carnage, promises little but a struggle for survival. Still, a group of hard travelers trek the worst this hellish place can offer, surviving by their wits, razor skill and knowledge of preDark technology. Their leader, Ryan Cawdor, is a Deathlands legend, a warrior and hero to many, a relentless enemy to more. And he understands the only way forward is the future, even when the past has a will of its own….
Searching for an operational redoubt, Ryan and his companions go up against a ruthless band of coldhearts. The shock of seeing Ryan's long-lost son as the band's point man puts the group on a new mission—rescue Dean at all cost. But when Dean shoots and wounds his father in a firefight, the strange turn of events leads the travelers deeper into the shifting sands of their own destiny. And father and son, each committed to the laws of decency and fair play, will confront an uncertain legacy.
The blighted aftermath of a global nuclear showdown, Deathlands exacts a blood price. The living pay it; the dead don't care. For one legendary band of warriors, this barbaric new world holds a chance for redemption: the secrets of the past. They roam a disfigured America, searching for pre-dark tech…seeking the path to a future worth living.
Utah's Great Salt Lake Desert remains a death pit of scorching heat, cannies and grim odds. Ryan Cawdor and his group survive the trek there, only to be drugged, robbed and left for the slave trade. Escaping their captors leaves them alive but stripped of their prized gear: their weps, J. B. Dix's glasses, Dr. Mildred Wyeth's medical kit and, worse, her secret codex. The companions must rely on each other to challenge their enemy and settle the score.
PLUNGE FROM GRACE
In postapocalyptic Deathlands, America the beautiful has been ravaged by a century of nuclear fallout. Here, the American dream boils down to one thing: survival. Ryan Cawdor and his companions seize each day, armed and ready to hold on to the only life they’ve got. Despite the odds, they believe in something better, someplace they can call home…where peace isn’t just a dream.
LEGACY OF MADNESS
On the coast of what used to be Maine, the group’s armorer, J.B. Dix, lies dying from a gunshot wound. Having no other choice, Ryan makes a deal with a local baron and his strangely beautiful wife. J.B. will get the surgery he needs when Ryan and crew rescue the couple’s daughter, abducted by slavers. But the cold, deep Atlantic waters harbor predark secrets, including the terrifying specter of a U.S.S.R. nuclear submarine…and its descendants.
Everyone who lives in Deathlands must endure the hellscape of a world mutilated by nukes and madness. Survival is a grim pursuit, achieved only by the most ruthless means. Yet Ryan Cawdor and his companions remain determined to persevere by doing whatever it takes to survive.
When a mat-trans malfunction strands Ryan Cawdor and his friends in a gutted redoubt in the West Indies, the crystal waters offer them a tantalizing glimpse of untouched splendor. But the oasis is abruptly shattered by violent and ruthless pirates, and Ryan has to barter with a young guide, a teenage boy on a blood quest against a sadistic local warlord, to navigate a land teeming with predators—mutie, human and animal. The race is on to find a second redoubt, buried deep in the inhospitable heart of Monster Island. As pirates, mutie sec men and monsters converge, the kill zone widens, blood flows…and the group rushes to escape paradise before it destroys them.
Because even paradise has claws in Deathlands.
INTEGRITY LOSTAfter the Megacull, the weak died off, so that a century later, the living have descended from only the toughest stock. Still, it takes more than strength to survive Deathlands. It takes skill, cunning and a warrior's heart. But for Ryan Cawdor, staying alive isn't just about living. In this nuke-transformed America, it helps if somewhere, deep inside, there's hope of finding something better.
A virulent strain of a predark biowep has been unleashed upon the denizens of northern Kansas, turning them into rotting, flesh-eating monsters. Running from the mindless, soulless rottie hordes, Ryan and his companions arrive in the civil-war-torn ville of Sweetwater Junction. They've got one shot at beating the hungry rotties: turn the bloodlust of the ville's warring factions away from each other and toward a common enemy. But that means splitting up and hiring on as sec for both sides and surviving the firefight—before the real hell is unleashed.
In Deathlands, time is blood.