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USER LEVEL: Beginning-Intermediate

Do you like to build things? Are you ever frustrated at having to compromise your designs to fit whatever parts happen to be available? Would you like to fabricate your own parts? Build Your Own CNC Machine is the book to get you started. CNC expert Patrick Hood-Daniel and best-selling author James Kelly team up to show you how to construct your very own CNC machine. Then they go on to show you how to use it, how to document your designs in computer-aided design (CAD) programs, and how to output your designs as specifications and tool paths that feed into the CNC machine, controlling it as it builds whatever parts your imagination can dream up.

Don't be intimidated by abbreviations like CNC and terms like computer-aided design. Patrick and James have chosen a CNC-machine design that is simple to fabricate. You need only basic woodworking skills and a budget of perhaps $500 to $1,000 to spend on the wood, a router, and various other parts that you'll need. With some patience and some follow-through, you'll soon be up and running with a really fun machine that'll unleash your creativity and turn your imagination into physical reality.

The authors go on to show you how to test your machine, including configuring the software. Provides links for learning how to design and mill whatever you can dream up The perfect parent/child project that is also suitable for scouting groups, clubs, school shop classes, and other organizations that benefit from projects that foster skills development and teamwork No unusual tools needed beyond a circular saw and what you likely already have in your home toolbox Teaches you to design and mill your very own wooden and aluminum parts, toys, gadgets—whatever you can dream up
Windows Live Movie Maker is a small but powerful movie editing application from Microsoft. It is a complete rewrite of the old Movie Maker software with a new audience in mind. The focus of this new edition is on giving you the power to quickly create movies and slideshows to share with your friends and family. The movies can be a combination of your favorite pictures and home movies set to your own soundtrack. You can add cool effects to transition between scenes, and captions to add a narrative to your movie. With Movie Maker, users can: Edit digital video and photos, including adding music and narration Apply animation effects to videos and photos Create DVDs for personal use, including menu systems for navigation What you’ll learn Learn what’s new and different with the Live version of Movie Maker; find out where to download it and view an installation walkthrough. Discover the basics of importing pictures and video, how to use AutoMovie and perform some easy tweaks on it, and how to save projects. Experiment with trimming, splitting, and rotating video, fading-in/out, using the View menu to zoom in/out and switch between aspect ratios, arranging storyboard items, and previewing movies. Learn how to import, trim, and fade music in/out; use start/end points; control volume; and edit audio in a movie clip. Use formatting, color, size, transparency, and start/end times to add text animation, titles, captions, and credits to your movies. Learn about DVD formats, creating menu systems, HD (720 and 1080) vs. standard formats, portable devices, e-mail attachments, and IM formats. Learn tips for enhancing movie and sound quality, file management, menu organization, and creating interesting DVD movies to share. Who this book is for

Most digital video editing applications have a steep learning curve and a thick manual. Windows Live Movie Maker is not difficult to learn, but it does not come with a manual. This book is for readers who want to quickly and easily edit their digital movies and create DVDs for viewing, but don t want to sift through a lot of technical mumbo jumbo.

Table of Contents Windows Live Movie Maker Getting Started with AutoMovie Working with Video Working with Audio Working with Animations Playing with Visual Effects Working with Text Saving a Movie Publishing a Movie Creating a DVD Tips & Advice
The First Complete Guide to Tinkercad: 3D Modeling That’s Powerful, Friendly, & Free!

Want to master 3D modeling and printing? Tinkercad is the perfect software for you: It’s friendly, web-based, and free. Even better, you don’t have to rely on Tinkercad’s technical documentation to use it. This easy, full-color guide is packed with photos and projects that bring 3D modeling to life!

No 3D or CAD experience? No problem: Best-selling author James Floyd Kelly teaches you step-by-step through simple examples and hands-on activities.

You’ll learn all the concepts and techniques you need...build your skills, comfort, and confidence...and create exciting projects that show off Tinkercad’s full power. Learning 3D with your kids? You’ll even find projects you can work on together!

Quickly master the basic 3D concepts you need to understand Navigate Tinkercad’s Dashboard and tool set Create your first 3D model and control its properties Save time by incorporating publicly available elements Import hand sketches or SVG graphics into your models Use the Shape Generator to create custom shapes Add raised text and other embellishments Assemble multiple pieces into a more sophisticated model Make realistic prototypes Output molds for creating items from soft materials Transform models into STL files for printing Get great results from an online 3D printing service Move your 3D objects into the Minecraft virtual world Find answers to your most important Tinkercad questions Discover tools for tasks Tinkercad can’t handle Learn from others! Explore projects at Thingiverse and the Gallery
Printing in Plastic: Build Your Own 3D Printer is your gateway into the exciting world of personal fabrication. The “printer” that you’ll build from this book is a personal fabricator capable of creating small parts and other objects from drops of molten plastic. Design a part using a modeling tool such as Google SketchUp. Then, watch while the fabricator head sweeps back and forth and upwards, depositing plastic in all the right places. You can build anything from a replacement tab to hold a bookshelf in place, to a small art project, to a bashguard for your bicycle. If you can conceive it and design it, you can build it, and you’ll have fun doing it!

Printing in Plastic is aimed at creative people comfortable using power tools such as a table saw, circular saw, and drill press. Authors James Kelly and Patrick Hood-Daniel lead you through building a personal fabrication machine based upon a set of blueprints downloaded from their website. Example projects get you started in designing and fabricating your own parts. Bring your handyman skills, and apply patience during the build process. You too can be the proud owner of a personal fabricator—a three-dimensional printer.

Leads you through building a personal fabrication machine capable of creating small parts and objects from plastic Provides example projects to get you started on the road to designing and fabricating your own parts Provides an excellent parent/child, or small group project What you’ll learn How to assemble your own 3D printer The ins and outs of design software How to design and produce three-dimensional parts made from plastic How to replace small plastic parts in household objects How to create art objects Who this book is for

Printing in Plastic is aimed at creative people comfortable using power tools, such as a table saw, circular saw, drill press, and so forth. The book is aimed at those who want to create and fabricate tangible objects from plastic. Crafters, carpenters, electronics hobbyists, and others comfortable working with their hands will find the instructions easy to follow and the projects rewarding.

Table of Contents What to Expect Hardware and Tools Tips & Advice Cutting the Parts I Cutting the Parts II Advanced Cuts and Drilling I Advanced Cuts and Drilling II Advanced Cuts and Drilling III Advanced Cuts and Drilling IV Beginning Assembly Sub-Assembly Work Adding Structure Motors and Movement The Extruder The Filament Feeding Mechanism Mounting Electronics Final Assembly Check Software I Software II Trial Run I Trial Run II Self-Replication Troubleshooting
Do you like to build things? Are you ever frustrated at having to compromise your designs to fit whatever parts happen to be available? Would you like to fabricate your own parts? Build Your Own CNC Machine is the book to get you started. CNC expert Patrick Hood-Daniel and best-selling author James Kelly team up to show you how to construct your very own CNC machine. Then they go on to show you how to use it, how to document your designs in computer-aided design (CAD) programs, and how to output your designs as specifications and tool paths that feed into the CNC machine, controlling it as it builds whatever parts your imagination can dream up.

Don't be intimidated by abbreviations like CNC and terms like computer-aided design. Patrick and James have chosen a CNC-machine design that is simple to fabricate. You need only basic woodworking skills and a budget of perhaps $500 to $1,000 to spend on the wood, a router, and various other parts that you'll need. With some patience and some follow-through, you'll soon be up and running with a really fun machine that'll unleash your creativity and turn your imagination into physical reality.

The authors go on to show you how to test your machine, including configuring the software. Provides links for learning how to design and mill whatever you can dream up The perfect parent/child project that is also suitable for scouting groups, clubs, school shop classes, and other organizations that benefit from projects that foster skills development and teamwork No unusual tools needed beyond a circular saw and what you likely already have in your home toolbox Teaches you to design and mill your very own wooden and aluminum parts, toys, gadgets—whatever you can dream up What you’ll learn Build your very own CNC machine Learn about linear movement and motion transmission Who this book is for

Build Your Own CNC Machine is the perfect book for hobbyists who like to build and create using wood and metal. It's especially for those who have ever been foiled by lack of specific parts to help realize their creative designs. Build Your Own CNC Machine is also an excellent choice for organizations such as scouting and church groups, school shop classes, and so forth, as it provides an educational project of modest cost that all can work on together.

Table of Contents Your CNC Machine Hardware and Tools Tips and Advice Movement Using Rails Joining Methods The Electronics X-Axis, Part 1 X-Axis, Part 2 X-Axis, Part 3 Y-Axis, Part 1 Y-Axis, Part 2 Y-Axis, Part 3 Preparing for the Z-Axis Z-Axis, Part 1 Z-Axis, Part 2 Z-Axis, Part 3 Mounting the Electronics Software and Testing Where to Go from Here
James Kelly’s LEGO MINDSTORMS NXT-G Programming Guide, Second Edition is a fountain of wisdom and ideas for those looking to master the art of programming LEGO’s MINDSTORMS NXT robotics kits. This second edition is fully-updated to cover all the latest features and parts in the NXT 2.0 series. It also includes exercises at the end of each chapter and other content suggestions from educators and other readers of the first edition.

LEGO MINDSTORMS NXT-G Programming Guide, Second Edition focuses on the NXT-G programming language. Readers 10 years old and up learn to apply NXT-G to real-life problems such as moving and turning, locating objects based upon their color, making decisions, and much more. Perfect for for those who are new to programming, the book covers the language, the underlying mathematics, and explains how to calibrate and adjust robots for best execution of their programming.

Provides programming techniques and easy-to-follow examples for each and every programming block Includes homework-style exercises for use by educators Gives clear instructions on how to build a test robot for use in running the example programs

Please note: the print version of this title is black & white; the eBook is full color.

What you’ll learn Understand the basics of computer and robotic programming Easily program your robot using the NXT-G 1.0 and 2.0 visual programming languages Learn real-world techniques for moving, waiting, deciding, and much more. Get familiar with new hardware such as the color sensor included in the NXT 2.0 kit Control your robot manually from a remote control device Learn basic math principles that will make you a better programmer Who this book is for

This book is for people 10 years old and up who are new to programming, or who are new to the NXT-G programming language. The book also appeals to educators who use NXT-G as a vehicle for teaching about robotics and programming principles.

Table of Contents Robots and Programs Program Structure Hello World! Get Movin’ Record and Playback Make Some Noise! Wired! True or False? Feedback Wait for It! Round and Round Decisions, Decisions Stop It! Pick a Card, Any Card Apples and Oranges Inside or Out? Yes? No? Maybe? Title = Anything You Like Basic Text Basic Math Staying Alive Your Own Filing Cabinet Calibration Motoring Messages My Block Is Your Block
EV3 without limits!

Build 5 amazing robotics projects that take DIY to a whole new level!

You can do way more with your LEGO Mindstorms EV3 kit than anyone ever told you! In this full-color, step-by-step tutorial, top-maker and best-selling author John Baichtal shows you how to transcend Mindstorms’ limits as you build five cutting-edge robotics projects.

You’ll discover just how much you can do with only the parts that came with your kit–and how much farther you can go with extremely low-cost add-ons like Arduino and Raspberry Pi. You’ll learn how to reprogram your Mindstorms Intelligent Brick to add additional hardware options and create more complex programs.

Hundreds of full-color, step-by-step photos teach you every step, every skill. Whenever you’re ready for advanced techniques, Baichtal explains them in plain English.


Here’s just some of what you’ll learn how to do:

Build a drawing Plotter Bot that gyrates to draw new patterns Hack Mindstorms’ wires–and control robots without wires Create a remote-controlled crane, and operate it from your smartphone Use the EV3 brick to control third-party electronic modules of all kinds Replace the EV3 brick with smarter, more flexible Arduino, Raspberry Pi, or BeagleBone Black hardware Build a robotic flower whose petals open and close based on time of day Use third-party sensors to build robots that can sense practically anything Load an alternate operating system onto your EV3 brick 3D print, laser, and mill your own perfect LEGO parts Create ball contraptions, and extend them with your own custom parts Make a pole-climbing robot–and hook up an altimeter to track its height

This book is not authorized or endorsed by the LEGO® Group.

Register Your Book at www.quepublishing.com/register and receive 35% off your next purchase.

Arduino Adventures: Escape from Gemini Station provides a fun introduction to the Arduino microcontroller by putting you (the reader) into the action of a science fiction adventure story. You'll find yourself following along as Cade and Elle explore Gemini Station—an orbiting museum dedicated to preserving and sharing technology throughout the centuries.

Trouble ensues. The station is evacuated, including Cade and Elle's class that was visiting the station on a field trip. Cade and Elle don’t make it aboard their shuttle and are trapped on the station along with a friendly artificial intelligence named Andrew who wants to help them get off the damaged station. Using some old hardware, a laptop, and some toolboxes full of electronics parts, you will follow along and build eight gizmos with Cade and Elle that will help them escape from Gemini Station.

The hardware is Arduino. Each new challenge opens a new area of Arduino and basic electronics knowledge. You’ll be taken incrementally from a simple task such as turning on a light through to a complex combination of microcontroller, electronic components, and software programming. By the end of the book you’ll be well on your way towards being able to create and implement any sort of electronically controlled device you can imagine, using the stunningly popular Arduino microcontroller.

Provides eight challenges, each challenge increasing in complexity Builds around a fictional storyline that keeps the learning fun Leaves you on a solid foundation of electronic skills and knowledge

Basic Robot Building with LEGO® Mindstorms® NXT 2.0

ABSOLUTELY NO EXPERIENCE NEEDED!

Learn LEGO® Mindstorms® NXT 2.0 from the ground up, hands-on, in full color!


Ever wanted to build a robot? Now’s the time, LEGO® Mindstorms® NXT 2.0 is the technology, and this is the book. You can do this, even if you’ve never built or programmed anything!

Don’t worry about where to begin: start right here. John Baichtal explains everything you need to know, one ridiculously simple step at a time… and shows you every key step with stunningly clear full-color photos! You won’t just learn concepts–you’ll put them to work in three start-to-finish projects, including three remarkable bots you can build right this minute, with zero knowledge of programming or robotics. It’s going to be simple–and it’s going to be fun. All you need is in the
box–and in this book!

Unbox your LEGO® Mindstorms® NXT 2.0 set, and discover exactly what you’ve got Build a Backscratching Bot immediately Connect the NXT Intelligent Brick to your computer (Windows or Mac) Navigate the Brick’s menus and upload programs Start writing simple new programs–painlessly Build the Clothesline Cruiser, a robot that travels via rope Program your robot’s movements Learn to create stronger, tougher models Help your robot sense everything from distance and movement to sound and color Build a miniature tank-treaded robot that knows how to rebound Write smarter programs by creating your own programming blocks Discover what to learn next, and which additional parts you might want to buy

JOHN BAICHTAL is a contributor to MAKE magazine and Wired’s GeekDad blog. He is the co-author of The Cult of Lego (No Starch) and author of Hack This: 24 Incredible Hackerspace Projects from the DIY Movement (Que). Most recently he wrote Make: Lego and Arduino Projects for MAKE, collaborating with Adam Wolf and Matthew Beckler. He lives in Minneapolis, Minnesota, with his wife and three children.

Stop paying for software. A world full of high–quality software is out there that you don’t have to spend a dime for. If you’ve just spent your entire computing budget on a PC only to find that you need software to do anything interesting, this is the book that will show you how to get what you need without wreaking havoc on your finances. Install the right software to make a great work computer for no extra cost.

Packed with the practical, hands–on guidance and technical know–how that you’ve come to expect from Apress, Don’t Spend A Dime: The Path to Low–Cost Computing takes you on a tour of the very best zero–cost software in each of the many categories that matter to the typical PC user. Learn to edit photos on the Internet without having to install any software at all. Find out where to get a free office suite for word processing and spreadsheet work. Whatever your need, James Kelly, best–selling technology author, guides you through the exciting and often confusing world of zero–cost computing. This book

Tells you what you need to install to have a fantastic work computer without spending a dime Saves you money by showing you how to meet your computing needs Saves you time by pointing you directly to the best free software Saves you work by illustrating the most commonly performed tasks with each zero–cost software Gives you choices and the ability to make your own decisions for your own needs and requirements

Before you go buy that $400.00 office suite—or worse, before you “borrow” it from work—stop! Let this book show you how to save hundreds of dollars in expensive software. Learn all about the free tools that the digerati use to make their lives better, and stop paying out the nose for software. Don’t spend a dime!

Congratulations! You’re on Mars Base Alpha, the first human outpost on the red planet. Don’t relax, though. It’s not all roses and unicorns up here. Mars isn’t called "The Bringer of War" for nothing! You’ve just been rained on by a meteor shower and it’s up to you—you!—to put your LEGO MINDSTORMS NXT robotics skills to work to save the day, and the base! And that’s only the beginning of the challenges that lie ahead.

LEGO MINDSTORMS NXT: Mars Base Command is a book of challenge. It’s about challenging yourself to design and build robots to solve problems, tough problems. Taking a similar approach to best-selling LEGO author James Kelly’s other books, this book presents a series of four challenges in the setting of mankind’s first-ever manned base on the planet Mars. Each challenge begins with a backstory to set the scene. You’re given instructions for constructing a playing field, including devices that your eventual robot must manipulate. Your job is to build a robot that will execute the challenge and garner you the most points.

The book requires the LEGO MINDSTORMS NXT Education Resource Set. Scoring sheets are included that allow for the book’s use in educational and group settings. Teachers can base lesson plans around the different concepts taught in each challenge. Groups and clubs can choose to run mini-competitions in which teams or individuals compete against each other in a race to save the base. LEGO MINDSTORMS NXT: Mars Base Command is an excellent choice for an individual, a group, or a teacher wishing to learn about and have more fun with LEGO’s best-selling robotics platform.

Please note: the print version of this title is black & white; the eBook is full color. What you’ll learn How to build and test robots using LEGO MINDSTORMS NXT How to develop problem-solving techniques as you set up and conquer the challenges in the book How to organize and host a challenge at your school or between friends About challenges we might face as humans move beyond Earth To work as a team to brainstorm solutions to tough problems To grow in your ability to make decisions when faced with multiple solutions Who this book is for

LEGO MINDSTORMS NXT: Mars Base Command is written for individuals, clubs, and teachers who want to have fun with LEGO MINDSTORMS NXT while learning more about robotics and problem-solving. The book is an excellent choice for individuals who own the kit and are slightly bored with it. The Mars Base storyline and ensuing challenges cure that boredom. Teachers and club leaders will appreciate the book for its problem-solving and teamwork applications.

Table of Contents Plan B The Power Interrupt Device The Power Redirect The Solar Collector Synopsys and Rules: Plan B Challenge Storm Front The Lander Mark VII: Part I The Lander Mark VII: Part II Synopsys and Rules: Storm Front Challenge Internal Medicine Commander Evan's Hand: Part I Commander Evan's Hand: Part II
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