LEGO MINDSTORMS NXT: Mars Base Command is a book of challenge. It’s about challenging yourself to design and build robots to solve problems, tough problems. Taking a similar approach to best-selling LEGO author James Kelly’s other books, this book presents a series of four challenges in the setting of mankind’s first-ever manned base on the planet Mars. Each challenge begins with a backstory to set the scene. You’re given instructions for constructing a playing field, including devices that your eventual robot must manipulate. Your job is to build a robot that will execute the challenge and garner you the most points.
The book requires the LEGO MINDSTORMS NXT Education Resource Set. Scoring sheets are included that allow for the book’s use in educational and group settings. Teachers can base lesson plans around the different concepts taught in each challenge. Groups and clubs can choose to run mini-competitions in which teams or individuals compete against each other in a race to save the base. LEGO MINDSTORMS NXT: Mars Base Command is an excellent choice for an individual, a group, or a teacher wishing to learn about and have more fun with LEGO’s best-selling robotics platform.
Please note: the print version of this title is black & white; the eBook is full color.
You'll build the MintDuino Reflex Game in five separate stages or sub-tasks. Breaking down a large project into manageable tasks helps you track down errors quickly, and lets you see how each part of the circuit works. Once you complete the game, you'll have the resources and experience to tackle more MintDuino projects. If you’re interested in the fascinating world of microcontrollers, you'll enjoy this book.Wire up and program the MintDuino to light an LED Build a game that tests the reflexes of two players Learn how to make your “game light” glow at random intervals Construct a pushbutton circuit to control individual players’ LEDs Put all of the components together, including simple code to control your game
You'll build the MintDuino Reflex Game in five separate stages or sub-tasks. Breaking down a large project into manageable tasks helps you track down errors quickly, and lets you see how each part of the circuit works. Once you complete the game, you'll have the resources and experience to tackle more MintDuino projects. If you’re interested in the fascinating world of microcontrollers, you'll enjoy this book.Wire up and program the MintDuino to light an LEDBuild a game that tests the reflexes of two playersLearn how to make your “game light” glow at random intervalsConstruct a pushbutton circuit to control individual players’ LEDsPut all of the components together, including simple code to control your game
What exactly is a computer? How do they work? What is a code? What are the different coding languages? This Level 2 DK Reader, written by GeekDad's James Floyd Kelly, will explore it all, while also building reading skills and teaching exciting vocabulary.
Perfect for 5-7 year olds beginning to read fluently with support, Level 2 titles contain carefully selected photographic images to complement the text, providing strong visual clues to build vocabulary and confidence. Additional information spreads are full of extra fun facts, developing the topics through a range of nonfiction presentation styles such as diagrams and activities.
Don't be intimidated by abbreviations like CNC and terms like computer-aided design. Patrick and James have chosen a CNC-machine design that is simple to fabricate. You need only basic woodworking skills and a budget of perhaps $500 to $1,000 to spend on the wood, a router, and various other parts that you'll need. With some patience and some follow-through, you'll soon be up and running with a really fun machine that'll unleash your creativity and turn your imagination into physical reality.The authors go on to show you how to test your machine, including configuring the software. Provides links for learning how to design and mill whatever you can dream up The perfect parent/child project that is also suitable for scouting groups, clubs, school shop classes, and other organizations that benefit from projects that foster skills development and teamwork No unusual tools needed beyond a circular saw and what you likely already have in your home toolbox Teaches you to design and mill your very own wooden and aluminum parts, toys, gadgets—whatever you can dream up
Packed with the practical, hands–on guidance and technical know–how that you’ve come to expect from Apress, Don’t Spend A Dime: The Path to Low–Cost Computing takes you on a tour of the very best zero–cost software in each of the many categories that matter to the typical PC user. Learn to edit photos on the Internet without having to install any software at all. Find out where to get a free office suite for word processing and spreadsheet work. Whatever your need, James Kelly, best–selling technology author, guides you through the exciting and often confusing world of zero–cost computing. This bookTells you what you need to install to have a fantastic work computer without spending a dime Saves you money by showing you how to meet your computing needs Saves you time by pointing you directly to the best free software Saves you work by illustrating the most commonly performed tasks with each zero–cost software Gives you choices and the ability to make your own decisions for your own needs and requirements
Before you go buy that $400.00 office suite—or worse, before you “borrow” it from work—stop! Let this book show you how to save hundreds of dollars in expensive software. Learn all about the free tools that the digerati use to make their lives better, and stop paying out the nose for software. Don’t spend a dime!
You are along for the ride with Evan and his archaeologist uncle as they explore a Mayan pyramid complete with traps and treasures. Using a variety of NXT robots, the archaeology team is able to move deeper into the tomb towards the secrets of King Ixtua. But beware of the traps! The pyramid's design has successfully deterred unwanted visitors through the centuries, and your team will need to be careful and alert.
You will learn and use a design methodology that will teach you about the new motors and sensors that your robot can use. Complete building and programming instructions are provided for each robot, allowing you to follow along and learn as you build.
Can you help Evan and the team of explorers navigate through the old pyramid and discover King Ixtua's tomb? Read the stories, examine the environments, and build and program the robots that will allow the team to move closer to the secrets of The Mayan Adventure.This book shows how to design a NXT robot to solve real-world problems. It includes worksheets that encourage constructive brainstorming techniques. You’ll gain access to four new and unique robot designs. This book is suitable for both adults and kids exploring NXT.
Trouble ensues. The station is evacuated, including Cade and Elle's class that was visiting the station on a field trip. Cade and Elle don’t make it aboard their shuttle and are trapped on the station along with a friendly artificial intelligence named Andrew who wants to help them get off the damaged station. Using some old hardware, a laptop, and some toolboxes full of electronics parts, you will follow along and build eight gizmos with Cade and Elle that will help them escape from Gemini Station.
The hardware is Arduino. Each new challenge opens a new area of Arduino and basic electronics knowledge. You’ll be taken incrementally from a simple task such as turning on a light through to a complex combination of microcontroller, electronic components, and software programming. By the end of the book you’ll be well on your way towards being able to create and implement any sort of electronically controlled device you can imagine, using the stunningly popular Arduino microcontroller.Provides eight challenges, each challenge increasing in complexity Builds around a fictional storyline that keeps the learning fun Leaves you on a solid foundation of electronic skills and knowledge