Early UI practitioners were trained in cognitive psychology, and developed UI design rules based on it. But as the field has evolved since the first edition of this book, designers enter the field from many disciplines. Practitioners today have enough experience in UI design that they have been exposed to design rules, but it is essential that they understand the psychology behind the rules in order to effectively apply them.
In this new edition, you'll find new chapters on human choice and decision making, hand-eye coordination and attention, as well as new examples, figures, and explanations throughout.Provides an essential source for user interface design rules and how, when, and why to apply themArms designers with the science behind each design rule, allowing them to make informed decisions in projects, and to explain those decisions to others Equips readers with the knowledge to make educated tradeoffs between competing rules, project deadlines, and budget pressuresCompletely updated and revised, including additional coverage on human choice and decision making, hand-eye coordination and attention, and new mobile and touch-screen examples throughout
We show how Conceptual Models are the central link between the elements involved in application use: people's tasks (task domains), the use of tools to perform the tasks, the conceptual structure of those tools, the presentation of the conceptual model (i.e., the user interface), the language used to describe it, its implementation, and the learning that people must do to use the application. We further show that putting a Conceptual Model at the center of the design and development process can pay rich dividends: designs that are simpler and mesh better with users' tasks, avoidance of unnecessary features, easier documentation, faster development, improved customer uptake, and decreased need for training and customer support.
This updated version reflects the bloopers that are common today, incorporating many comments and suggestions from first edition readers. It covers bloopers in a wide range of categories including GUI controls, graphic design and layout, text messages, interaction strategies, Web site design – including search, link, and navigation, responsiveness issues, and management decision-making.
Organized and formatted so information needed is quickly found, the new edition features call-outs for the examples and informative captions to enhance quick knowledge building.
This book is recommended for software engineers, web designers, web application developers, and interaction designers working on all kinds of products.Updated to reflect the bloopers that are common today, incorporating many comments and suggestions from first edition readersTakes a learn-by-example approach that teaches how to avoid common errorsCovers bloopers in a wide range of categories: GUI controls, graphic design and layout, text messages, interaction strategies, Web site design -- including search, link, and navigation, responsiveness issues, and management decision-makingOrganized and formatted so information needed is quickly found, the new edition features call-outs for the examples and informative captions to enhance quick knowledge buildingHundreds of illustrations: both the DOs and the DON'Ts for each topic covered, with checklists and additional bloopers on www.gui-bloopers.com
The book offers guidance for product engineers, designers, or students who want to produce technological products and online services that can be easily and successfully used by older adults and other populations.
It presents typical age-related characteristics, addressing vision and visual design, hand-eye coordination and ergonomics, hearing and sound, speech and comprehension, navigation, focus, cognition, attention, learning, memory, content and writing, attitude and affect, and general accessibility.
The authors explore characteristics of aging via realistic personas which demonstrate the impact of design decisions on actual users over age 55.Presents the characteristics of older adults that can hinder use of technologyProvides guidelines for designing technology that can be used by older adults and younger peopleReview real-world examples of designs that implement the guidelines and the designs that violate them
Johnson and Forman evaluate the life narrative through the lens of an hourglass—proposing that those in early adulthood are at the top of the hourglass, able to select from many options, while those in middle age are in the hourglass's neck, constrained by the choices they made earlier in their lives. The Hourglass Solution explains how those approaching their fifties (and beyond) can still find a wealth of opportunity by recognizing and pursuing new directions, free from the restrictions imposed by an earlier choice. Like Gail Sheehy's Passages before it, The Hourglass Solution will enlighten and inspire a generation of readers to regain control over their lives and well-being.
The night world of Old Town, Portland, Oregon, has gone mad in the grip of gentrification, and at the center of it all is Lucky Supreme, a seedy tattoo parlor, whose proprietor is a street-bred artist with a unique approach to problem solving. Darby Holland has enough on his radar, but when some flash (tattoo artwork) stolen from him resurfaces in California, he can't help himself. His efforts to reclaim it set him on a dangerous path, dragging along his delightfully eccentric colleagues, including the brains behind his brawn, Delia, a twiggy vinyl-clad punk genius secretly from the other side of the tracks.
No one knows why the art signed "Roland Norton, Panama, 1955" is worth anything or how it came to hang on the walls of a tattoo shop in Portland. Only the deranged former owner can say-and he's not talking. Before the wrecking balls swing through Old Town in the name of "progress," Darby must settle old scores and face new demons to save his reputation, his shop, and his sanity. When cash, lies, crime, and history collide, Darby will need his ramshackle skill set, his wits, and a lot of luck to rise to the top of a human food chain, or be eaten alive.
Lucky Supreme is an intuitive thrill ride from start to finish in the spirit of Elmore Leonard and Dennis Lehane. It is the first of a trilogy featuring Darby Holland, Delia, and the other unforgettable nocturnal residents of Old Town.
Crime. Vengeance. Love. Physics.
The infamous Deadbomb Bingo Ray is a high-level fixer in the City of Brotherly Love. He's the man you call when you've crossed the line into hopeless and there's no way back to anywhere.
Three years have passed since Ray burned a hedge fund manager on behalf of a pool of retirees, and now the money man is back for revenge. While Ray unravels the plot and orchestrates some payback of his own, he unwittingly steps into the ultimate high stakes game. Falling in love with the beautiful physicist trapped at the edge of the burn was just bad timing.
When the fuse is finally lit, getting killed isn't high on the list of the worst that could happen in this dark and stylish noir.
The second in the series of funny noir crime novels set in Portland, Oregon's seedy side, featuring Darby Holland, owner of The Lucky Supreme tattoo parlor, and his slightly mad side kick-the twiggy, vinyl clad tattoo artist, Delia
Time is up in Old Town. As the pace of gentrification reaches frenzy in Portland, Oregon, Darby Holland's beloved tattoo parlor, Lucky Supreme, is destroyed by a bomb that ripped through an entire city block. Only a warning call from his favorite prostitute saved his life. Developers have been like wolves at the door of Dmitri (the drunken landlord) for the past few years, but this is different.
With nothing to lose, Darby goes on a rampage to discover first the bomber then the developer who set everything in motion, and along the way falls under FBI suspicion, messes with dangerous pimps and drug lords, gets his face permanently rearranged, and, then, at the lowest point in his adult life, Darby Holland meets the woman of his dreams. Long, lanky, smart, and a foot taller than Darby, Suzanne is a woman of enormous appetite. Darby has finally met his match in bed and at the dinner table. But Suzanne, for all her strength and wisdom, can't save Darby from his enemies.
Fortunately, Delia (Darby's tiny vinyl clad side-kick) and her punk-rock boyfriend's band can, and in one of the most outrageous capers in crime fiction, Darby, Big Mike, Nigel, and Flaco (Lucky Supreme faithfuls), impersonate restaurant staff to brilliantly orchestrate a kidnapping of a Russian crime boss, making full use of an Armenian smuggling operation to pave the way for justice and the resurrection of the Lucky Supreme.
In this third novel in the Darby Holland Crime Novel series, Darby's past rises up to do more than haunt him. You can run, but in the information age you can only hide for so long.
Midnight Rider Productions is a dark-web nightmare machine, headed by the one man who years ago drove Darby to hide in the seamy environs of Old Town and make his life there. But Darby left his own mark back in the day and the shadowy head of production has a grudge to settle. Rider has found him at long last and plans to make an example of him.
Every dark secret of Darby's is exposed, every triumph reversed, every dream made real is set on fire, and as the Feds circle, smelling blood in the water, Darby has to run the most brutal rear-guard action in the history of crime-meets-crime and gamble that he has finally grown powerful enough, crazy enough, and hard enough to beat the Devil himself.
Meanwhile his best friend and should-be lover Delia, is about to be married to someone with his own dark secrets. With the help of his friends new and old, Darby must save Delia and himself and the rest of the Lucky Supreme faithful as he plays one force against another with desperate brilliance in an epic conflict that rages through the dark underbelly of Portland, Oregon.