The book offers guidance for product engineers, designers, or students who want to produce technological products and online services that can be easily and successfully used by older adults and other populations.
It presents typical age-related characteristics, addressing vision and visual design, hand-eye coordination and ergonomics, hearing and sound, speech and comprehension, navigation, focus, cognition, attention, learning, memory, content and writing, attitude and affect, and general accessibility.
The authors explore characteristics of aging via realistic personas which demonstrate the impact of design decisions on actual users over age 55.Presents the characteristics of older adults that can hinder use of technologyProvides guidelines for designing technology that can be used by older adults and younger peopleReview real-world examples of designs that implement the guidelines and the designs that violate them
His smooth life as a serial killer takes a turn when he falls into the crosshairs of Salt Street, a development corporation running pirated criminology software and Big Data sieves to identify werewolf hybrids, who are then forced into servitude. As he falls deeper into the trap that has been set for him, his introduction to its evil architect triggers within Verber a string of recollections, conversations with the late werewolf-hybrid, John Jack Bridger. Salt Street's trap is masterful, but it does have one terrible flaw: you cannot cage someone—or some thing—like Gelson Verber.
Time is up in Old Town. As the pace of gentrification reaches frenzy in Portland, Oregon, Darby Holland’s beloved tattoo parlor, Lucky Supreme, is destroyed by a bomb that ripped through an entire city block. Only a warning call from his favorite prostitute saved his life. Developers have been like wolves at the door of D’mitri (the drunken landlord) for the past few years, but this is different. With nothing to lose, Darby goes on a rampage to discover first the bomber then the developer who set everything in motion, and along the way falls under FBI suspicion, messes with dangerous pimps and drug lords, gets his face permanently rearranged, and, then, at the lowest point in his adult life, Darby Holland meets the woman of his dreams. Long, lanky, smart, and a foot taller than Darby, Suzanne is a woman of enormous appetite. Darby has finally met his match in bed and at the dinner table. But Suzanne, for all her strength and wisdom, can’t save Darby from his enemies. Fortunately, Delia (Darby’s tiny vinyl clad side-kick) and her punk-rock boyfriend’s band can, and in one of the most outrageous capers in crime fiction, Darby, Big Mike, Nigel, and Flaco (Lucky Supreme faithfuls), impersonate restaurant staff to brilliantly orchestrate a kidnapping of a Russian crime boss, making full use of an Armenian smuggling operation to pave the way for justice and the resurrection of the Lucky Supreme.
In response to strong feedback from readers of GUI BLOOPERS calling for a book devoted exclusively to Web design bloopers, Jeff Johnson calls attention to the most frequently occurring and annoying design bloopers from real web sites he has worked on or researched. Not just a critique of these bloopers and their sites, this book shows how to correct or avoid the blooper and gives a detailed analysis of each design problem.
Hear Jeff Johnson's interview podcast on software and website usability at the University of Canterbury (25 min.)Discusses in detail 60 of the most common and critical web design mistakes, along with the solutions, challenges, and tradeoffs associated with them. Covers important subject areas such as: content, task-support, navigation, forms, searches, writing, link appearance, and graphic design and layout. Organized and formatted based on the results of its own usability test performed by web designers themselves.Features its own web site (www.web-bloopers.com)with new and emerging web design no-no's (because new bloopers are born every day) along with a much requested printable blooper checklist for web designers and developers to use.
Early UI practitioners were trained in cognitive psychology, and developed UI design rules based on it. But as the field has evolved since the first edition of this book, designers enter the field from many disciplines. Practitioners today have enough experience in UI design that they have been exposed to design rules, but it is essential that they understand the psychology behind the rules in order to effectively apply them.
In this new edition, you'll find new chapters on human choice and decision making, hand-eye coordination and attention, as well as new examples, figures, and explanations throughout.Provides an essential source for user interface design rules and how, when, and why to apply themArms designers with the science behind each design rule, allowing them to make informed decisions in projects, and to explain those decisions to others Equips readers with the knowledge to make educated tradeoffs between competing rules, project deadlines, and budget pressuresCompletely updated and revised, including additional coverage on human choice and decision making, hand-eye coordination and attention, and new mobile and touch-screen examples throughout
Lucky Supreme is an intuitive thrill ride from start to finish. It is the first of a trilogy featuring Darby Holland, Delia, and the other unforgettable nocturnal residents of Old Town. Jeff Johnson is a new voice in noir, as entertaining and as fresh as Elmore Leonard or Dennis Lehane.
Johnson and Forman evaluate the life narrative through the lens of an hourglass—proposing that those in early adulthood are at the top of the hourglass, able to select from many options, while those in middle age are in the hourglass's neck, constrained by the choices they made earlier in their lives. The Hourglass Solution explains how those approaching their fifties (and beyond) can still find a wealth of opportunity by recognizing and pursuing new directions, free from the restrictions imposed by an earlier choice. Like Gail Sheehy's Passages before it, The Hourglass Solution will enlighten and inspire a generation of readers to regain control over their lives and well-being.
* Provides just enough background into the reasoning behind interface design rules that practitioners can make informed decisions in every project.
* Gives practitioners the insight they need to make educated design decisions when confronted with tradeoffs, including competing design rules, time constrictions, or limited resources.
Jeff Johnson, along with Chris, Keith, and Dan Malloy, experienced a road trip centered on surfing, climbing, and camping. Along the way, they met an array of characters, found rich, road-weathered experiences, and endured setbacks, all against the backdrop of a captivating ocean. Bend to Baja chronicles their journey and a nontraditional lifestyle centered on the search for waves.
We show how Conceptual Models are the central link between the elements involved in application use: people's tasks (task domains), the use of tools to perform the tasks, the conceptual structure of those tools, the presentation of the conceptual model (i.e., the user interface), the language used to describe it, its implementation, and the learning that people must do to use the application. We further show that putting a Conceptual Model at the center of the design and development process can pay rich dividends: designs that are simpler and mesh better with users' tasks, avoidance of unnecessary features, easier documentation, faster development, improved customer uptake, and decreased need for training and customer support.
This updated version reflects the bloopers that are common today, incorporating many comments and suggestions from first edition readers. It covers bloopers in a wide range of categories including GUI controls, graphic design and layout, text messages, interaction strategies, Web site design – including search, link, and navigation, responsiveness issues, and management decision-making.
Organized and formatted so information needed is quickly found, the new edition features call-outs for the examples and informative captions to enhance quick knowledge building.
This book is recommended for software engineers, web designers, web application developers, and interaction designers working on all kinds of products.Updated to reflect the bloopers that are common today, incorporating many comments and suggestions from first edition readersTakes a learn-by-example approach that teaches how to avoid common errorsCovers bloopers in a wide range of categories: GUI controls, graphic design and layout, text messages, interaction strategies, Web site design -- including search, link, and navigation, responsiveness issues, and management decision-makingOrganized and formatted so information needed is quickly found, the new edition features call-outs for the examples and informative captions to enhance quick knowledge buildingHundreds of illustrations: both the DOs and the DON'Ts for each topic covered, with checklists and additional bloopers on www.gui-bloopers.com