In a small town in Colorado, Markus Spiros was just getting his life on track. By day he worked as a veterinary tech, by night he took classes. His steady little routine was rolling along nicely when his impulsive Uncle Dimitrios threw a wrench in the works. Thanks to an unannounced trip, Markus had to swing by his uncle’s bistro to tend to the ‘special oven.’ When he arrived, he discovered it wasn’t the oven that was special, it was the rare and exotic egg that had been incubating inside it.
And now it had hatched.
Suddenly, Markus found his life had become a good deal more complicated. The creature was a Structophis Gastrignae—a strange creature that was equal parts dragon and oven—and she’d become quite a big girl. Large as a refrigerator and curious as a toddler, the creature he’d dubbed Blodgette would have been a handful in any situation. Markus had bigger problems than figuring out how to take care of her, though. Owning such a rare and special beast was illegal, so should the cops learn of it, Markus would be destined for jail. Worse, there were certain unscrupulous people who would do anything to acquire Blodgette.
Now, with the help of his old classmate Gale, Markus must scramble to stay two steps ahead of the authorities and a corrupt CEO, all while being the best ‘mommy’ he can be to his brand-new pizza dragon.
Generations of war have been put to rest. The D’Karon scourge has been wiped away. All that remains for Myranda, Deacon, and the other Chosen is the long, slow road to recovery for their weakened kingdom. It is no small task, as dark magic has taken a terrible toll on the land. Crops struggle to grow. The scars of war are slow to fade. But from across the sea comes hope.
The haughty King Mellawin presides over the kingdom of Sonril. His people, the elves of South Crescent, have grown concerned with their place in history. Fate left the prophesy in the hands of the mortals of Tressor and the Northern Alliance. And now the legendary unseen tormentors from North Crescent, the Aluall, have spilled the blood of their people. Mindful that his subjects have come to doubt him, King Mellawin comes to the Northern Alliance with an offer. In exchange for the service of the Chosen, he shall provide a treatment to heal the land.
Myranda, Deacon, Ivy, Myn and the others shall be the first of their people to set foot on the Crescents since before the Perpetual War… Or so they believe. But what they find there will reveal long-hidden secrets of their history, and threats they could never have imagined.
The Crescents is the fifth epic entry in The Book of Deacon Saga, from Joseph R. Lallo, author of the Big Sigma series and Free-Wrench.
The Book of Deacon Anthology is a collection of all currently published stories in the setting:
The Book of Deacon - The tale of Myranda Celeste, a young woman orphaned by a century long war, and her chance discovery of a fallen soldier's priceless cargo. The find will change her life, sending her on an adventure of soldiers and rebels, wizards and warriors, and beasts both noble and monstrous. Each step will bring her closer to the truth of her potential, of the war, and of the fate of her world.
The Great Convergence - The second in the Book of Deacon series, The Great Convergence continues the tale of young Myranda Celeste. With fresh knowledge of magic and steadfast resolve to see the end of the war that plagues her land, Myranda sets out to find and unite the five fated heroes, the Chosen. Each new warrior brings her world a step closer to peace, but does she have the strength to survive the trials ahead?
The Battle of Verril - In this, the finale of the Book of Deacon Trilogy, Myranda and the Chosen face their greatest challenges yet. Time is running out, and the Generals are growing desperate. Through victory and defeat, reunion and betrayal, neither the heroes nor their foes will rest until they have seen their task through to the end. The only question is, will it be the end of a war, or the end of times?
Jade - This short novel, set after the events of The Book of Deacon, follows the blessed and cursed life of Jade Rinton. Stripped of her family and kept in a tall tower by a fierce dragon due to the scheming of a mysterious stranger, Jade seems to be living in a twisted fairy tale. She soon learns, though, that fate has its own ideas of who should play each part, and that family is where you find it.
The Rise of the Red Shadow - Before he was a legendary assassin and mythic hero, the creature known as Lain was just a simple malthrope, frightened and alone. The Rise of the Red Shadow tells the story of his tragic youth, beginning with his days on a plantation in Tressor and following him through the painful tragedies and thrilling trials that would one day lead him to greatness in the pages of The Book of Deacon.
Entwell Origins: Ayna - AVAILABLE FOR THE FIRST TIME. The story of Ayna, a young fairy who is cruelly taken from her family, yet finds that this tragedy may have given her the opportunity to become more than she'd ever dreamed.
The Stump and the Spire - Previously only available as part of the Neverland's Library anthology, The Stump and the Spire is the story of two children who gain a dark glimpse into the long forgotten past of their world.
For fans of the series looking to fill in the gaps, or for new readers hoping to gather the whole series, The Book of Deacon Anthology is a great way to catch up on the whole saga. Each book is updated with improved formatting, as well as a brief foreword by Joseph R. Lallo, and even a message from the mysterious curator who collected the stories. Read it now and be ready for The D'Karon Apprentice, a new Book of Deacon story releasing November 12th, 2015.
Philo Middleton wasn’t having a very good day. It began with him waking up strapped to a chair inside a strange, high-tech chamber. His mind was wiped clean, even his own name unfamiliar to him. And yet somehow things went sharply downhill from there.
After being collected by Rill, a three-headed sea serpent with a curious set of dispositions, he learned he had somehow found his way to a place known by its many displaced residents as The Between. It wasn’t so much a location as a lack of location. Time did not exist there. The concepts of direction, distance, and gravity were subjective at best. Worst of all, with laws of physics dictated largely by whim, science and technology were nearly worthless. Those with a mind for magic held all the power, and those unfortunate ‘science-types?’ They did what they were told.
Philo was quickly joined by a cast of characters unified only in their desires to survive and one day return to their homes. Along with Rill, he soon found himself either aligned or at odds with creatures like Trixie the mechanically-inclined demon, Mr. Stubbs the scheming hobgoblin, and the vampiric Duke. They worked as the all-purpose henchmen known as ‘fetchers’ for the adorably nefarious Overseer.
If he wanted to survive, Philo would have to find a way to make himself useful, and if he wanted to escape, he would have to find people he could trust. Too bad the only thing rarer than a useful science-type was a trustworthy fetcher.
Nita's mother has lost her livelihood and perhaps soon her life to a terrible disease. Already the black sheep of the family for embracing engineering rather than art, Nita resolves to leave the safety of her home and do whatever it takes to find a cure. For a price, the bizarre crew of an airship called The Wind Breaker are willing to grant her a meeting with their mysterious benefactors, and thus a chance to procure the one thing with a chance to save her mother.
Free-Wrench follows Nita’s adventures in a steampunk world of airships and lunatics. Helping her in her journey are an eccentric crew of smugglers; the gruff Cap’n Mack, the simple but enthusiastic Lil and Coop, the arrogant marksman Gunner, the surly surgeon Butch, and the irritable mascot Wink. To survive and find what she seeks she’ll need to earn their trust, follow their rules, and meet face to face with the people who pull the strings of their society.
After butting heads with the megacorporation known as VectorCorp it was only a matter of time before Lex Alexander and his girlfriend Michella Modane would face the consequences. It is remarkable what a single corporate agent with the resources of a multi-global conglomerate can do to a person's career. In the space of a few days Lex is looking for work and Michella is feeling pressure from the network to ease off the hard-hitting stories. Not one to be silenced, Michella quickly hatches a plan to continue her investigations under the guise of a fluff story about a so-called extraterrestrial, and who better to be her personal driver than Lex?
Meanwhile, mercenaries Silo and Garotte are still nipping at the heels of the terrorist group known as the Neo-Luddites. Rumors of an attempt to secure a devastating weapon bring the pair to a forgotten little planet in an undeveloped corner of the galaxy. Circumstances require that local authorities lay claim to the terrorists' apparent target, but what sort of threat could one gangly collection of anatomical curiosities pose to the galaxy?
The answer to that question will put our heroes to the test and leave a whole world hanging in the balance.
Trevor “Lex” Alexander’s life has been less than blessed. In the past year he’s had to battle corrupt corporations, deranged techno-terrorists, and a robotic scourge. Now he’s received the opportunity to finally return to the racing career that had been cut short by some poor decisions. One could excuse him for not wanting to be embroiled in another insane adventure when he is so close to returning to his life’s calling. Sometimes the call of duty will not be denied.
Karter Dee, a certified lunatic responsible for many of Lex’s recent woes, has discovered a threat on an unprecedented scale. He and Ma, his AI caretaker, know their plan to solve the problem will take a special mixture of competence, improvisation, and disregard for personal safety. Reluctance aside, Lex is the only man for the job. Even with the skilled pilot on the team, the scope of the problem has grown so massive that it may be unsolvable in its current state. Some would consider the situation hopeless, but any good engineer knows if you can’t find a solution, you have to change the problem.
To give human society a chance at a future, Lex, Karter, and Ma, will have to venture into the past.
It has been months since the Chosen finally defeated the D’Karon and the Perpetual War came to an end. Once warriors, Myranda, Deacon, Ivy, and Ether must now take on the role of diplomats in the ongoing task of preserving the unsteady peace between the lands of Tressor and the Northern Alliance. Generations of war have left a deep distrust between the people on both sides of the border, and any sign of treachery or hostility could cause a new war to flare. If that happens, the weakened Northern Alliance will have little hope to survive against the military might of their neighbor to the south.
A mysterious figure, long slumbering and forgotten, has stirred in the wake of the Chosen triumph. She is not pleased to find the D’Karon no longer answer her calls, and she sets out to find them once more. This woman, a powerful necromancer with deep knowledge of D’Karon magic and little concern for the world and its people, spreads chaos wherever she goes. Her bloody swath through the southern lands is just the spark the volatile world needs to take to flame once more.
To keep their lands from descending back into a war that will claim the lives of untold thousands, Myranda, Deacon, and Myn must venture into the heart of Tressor. Escorted by a Dragon Rider named Grustim and surrounded by fear and distrust, the road ahead will not be difficult, but the chosen have fought too hard and lost too much to lose it all to this dark apprentice…
Only one town, a place called Lock, is willing to welcome the Wind Breaker into port. Most of the townspeople have already been shunned by the Fug Folk, and as such have little to lose in aiding and abetting the crew. Captain Mack, mindful of his advancing age and the risks he's had to request of his crew time and time again, has begun to plan for his retirement. Plans are swiftly derailed when the fug folk hatch a plan of their own, splitting the crew and locking Nita away in the floating prison known as Skykeep.
Skykeep is the second book in the Free-Wrench saga and continues to chronicle the adventures of Nita and her new crew as they continue to clash with the twisted figures who control the destiny of a continent.
Free-Wrench Collection: Volume 1 combines the first three novels of this exciting steampunk series into one amazing anthology. Here’s what you get:
Free-Wrench - Beyond the islands of Caldera the world is a vicious place. A terrible calamity has poisoned the land. Those too ruthless or stubborn to die have crafted steam-powered mechanical wonders and taken to the sky. Yet somewhere in that wretched land there is a cure for a dire disease. With the eccentric crew of an airship called The Wind Breaker, Nita Graus means to find that cure, whatever the price.
Skykeep - Several months have passed since Nita Graus left her home in Caldera to soar with the crew of the Wind Breaker, and life is anything but easy. Their prior exploits have earned them quite a reputation among surface-dwellers and made them a perpetual target of the manipulative residents of the fug. Now a new plot could split the crew and ground the Wind Breaker once and for all.
Ichor Well - Ever since Nita joined the Wind Breaker crew, the airship's reputation has been growing. The destruction of the mighty dreadnought and the escape from the legendary Skykeep have made the crew the stuff of legend. Alas, legendary heroes always attract worthy villains. Luscious P. Alabaster strives to be just that foe.
The Free-Wrench series is an ongoing steampunk adventure from Joseph R. Lallo, author of The Book of Deacon and Big Sigma series.
The Rise of the Red Shadow chronicles the early life of one of the most mysterious figures of the The Book of Deacon trilogy, the creature called Lain. It tells of his years working and learning on a Tresson plantation until a dark day of vengeance and bloodshed finally set him free. From there you will follow as he finds his place in the world, learning what it is to be a malthrope, and turning to the purpose that will guide him for the rest of his days. It is a story of love, hate, and lessons hard-learned, revealing the painful choices one must make to become the hero the world needs.
Ever since Nita Graus left her homeland and joined the crew of the Wind Breaker, the reputation of the airship and its crew has been growing. The destruction of the mighty dreadnought, the escape from the legendary Skykeep, and the inexplicable ability to remain hidden from the ever-watchful eye of the Fug Folk have combined to make her and her fellow crew the stuff of legend. Alas, legendary heroes cannot exist for long without attracting a worthy villain. Luscious P. Alabaster strives to be just that foe.
While he works his nefarious plans, the crew itself is not without turmoil. Captain Mack, already having survived far more years in the hostile skies than he had any right to expect, is making plans for his golden years. The crew is gradually learning all that Nita can teach them, leaving her with the looming decision of whether or not she still has a place among the crew.
Before the matter of the future can be settled, the crew has the problems at hand to solve. And in escaping the webs woven by the cunning and eccentric Alabaster, they may discover the darkest secrets the churning and toxic Fug has to hide.
Ayna Reedwind is of the most powerful wizards in her world, but such was not always the case. She began life as a simple fairy. In her earliest days she was tiny, frightened, and unsure. This is the story of how, through trial and tragedy, she found her way to the one place in the world where she could unlock her true potential, the hidden village of Entwell.
Several months have passed since Nita’s last adventure in the fug, and though she has spent them back in her native Caldera, she has never been busier. After countless debates and discussion, she has finally convinced her people to give the Wind Breaker and its crew safe harbor on the shores of her idyllic homeland. Now she is looking forward to introducing Captain Mack, Lil, Coop, and the rest of the crew to the land of her birth.
Back in the fug, Gunner has remained behind to help their friends in the Well Diggers deal with problems beneath the fug. Their old foe Lucius P. Alabaster has become even more unhinged and eccentric since their last clash. When his latest scheme seems to be having even greater success than his last, Gunner decides he needs to get to the bottom of it. Flamboyant and overconfident though he may be, Alabaster is not to be taken lightly.
As machinations unfold, worlds clash, and relationships develop, the Wind Breaker and its crew discover that this latest adventure may have greater consequences than they’d ever imagined.
Desmeres Lumineblade always prided himself on his pragmatism, clarity, and focus. These qualities made him the maker of the finest weapons ever created, and even helped end the Perpetual War. But some choices leave scars on even the steadiest mind, and now the time has come to find balance for his less heroic deeds.
For the first time in his life, Desmeres finds himself without purpose or direction. He has no doubt that every last decision made over his long life, whether the others viewed it as heroic or heinous, has been intelligent and necessary. But as the world recovers from its greatest trial, he finds his mind muddled and filled with uncertainty. For one who has already made himself the enemy of the Elite—the finest warriors of the Alliance Army—such distraction could cost him his freedom, or even his life.
He has no true allies to turn to, and so he seeks council in one of the darker, more sordid corners of Vulcrest. A woman named Genara helps guide him to the epiphany he seeks, and that realization will lead them both on a journey of danger, discovery, and redemption.
The Other Eight follows the exploits of the applicants deemed sane enough for consideration. On one side are earnest but underpowered heroes like the twitch-inducing Nonsensica or the fluorescent tube-hurling Phosphor. On the other are the better equipped but less dedicated recruits like walking good luck charm Johnny on The Spot and seed-spitting loose cannon The Hocker. Who will win a place on the team, and what will be done about the jilted heroes who didn't make the cut?
This anthology, set approximately four hundred years in the future, shows the state of the galaxy through the eyes of a marvelously skilled but terribly unlucky former racer named Trevor “Lex” Alexander. It collects three full novels of his adventures, describing his rise from the ashes of his own poor judgement to repeatedly become the lynchpin in missions with dire consequences for failure. The stories are often comic, sometimes dark, but always thrilling as Lex gets mixed up with the likes of mad engineers, quirky AIs, loose cannon mercenaries, faceless megacorporations, and organized criminals.
In The Big Sigma Collection: Volume 1 you get three full novels:
Bypass Gemini - In a distant future, Trevor "Lex" Alexander was shaping up to be the next great race pilot until a fixed race got him banned from the sport. Reduced to making freelance deliveries, he thinks his life can't get any worse. That's when a package manages to get him mixed up with mobsters, a megacorp, and a mad scientist. Now his life depends on learning what their plans are, and how he can stop them.
Unstable Prototypes - Eight months have passed since the Bypass Gemini incident, and Karter Dee - a brilliant inventor and dangerous sociopath - has been kidnapped by group of desperate extremists. To prevent the group responsible from unleashing Karter's lethal ingenuity, the inventor's quirky AI "Ma" convinces ex-Racer "Lex" Alexander to help assemble a team of former allies in order to mount a rescue.
Artificial Evolution - Third in the Big Sigma series, Artificial Evolution begins with our heroes facing the bureaucratic wrath of VectorCorp. Thanks to a vindictive corporate operative, Lex is without a reliable job and Michella's network won't support her investigations. Checking out a supposed alien seems to be the perfect cover for some subversive journalism, but it might turn out to be her biggest story yet.
In addition, you’ll get three shorter works never before available:
Squee’s Day Out – An unlikely short story about Squee the Funk’s mischievous adventure while Lex and Michella are away.
Building the Perfect Pet – The untold story of how Solby the Funk came to be.
Beta Testers – A novella detailing the first time Garotte and Silo worked together in an unsanctioned military operation.