"[A] taut and unique blend of legal drama, fantasy, and noir." —Publishers Weekly, starred review

Max Gladstone's Craft Sequence chronicles the epic struggle to build a just society in a modern fantasy world.

Shadow demons plague the city reservoir, and Red King Consolidated has sent in Caleb Altemoc—casual gambler and professional risk manager—to cleanse the water for the sixteen million people of Dresediel Lex. At the scene of the crime, Caleb finds an alluring and clever cliff runner, Crazy Mal, who easily outpaces him.

But Caleb has more than the demon infestation, Mal, or job security to worry about when he discovers that his father—the last priest of the old gods and leader of the True Quechal terrorists—has broken into his home and is wanted in connection to the attacks on the water supply.

From the beginning, Caleb and Mal are bound by lust, Craft, and chance, as both play a dangerous game where gods and people are pawns. They sleep on water, they dance in fire...and all the while the Twin Serpents slumbering beneath the earth are stirring, and they are hungry.

Set in a phenomenally built world in which lawyers ride lightning bolts, souls are currency, and cities are powered by the remains of fallen gods, Max Gladstone's Craft Sequence introduces readers to a modern fantasy landscape and an epic struggle to build a just society.

For more from Max Gladstone, check out:

The Craft Sequence
Three Parts Dead
Two Serpents Rise
Full Fathom Five
Last First Snow
Four Roads Cross

At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

This discounted ebundle includes: Three Parts Dead, Two Serpents Rise, Full Fathom Five, Last First Snow, Four Roads Cross

“Stunningly good. Stupefyingly good.” —Patrick Rothfuss

Set in a phenomenally-built world in which lawyers ride lightning bolts, souls are currency, and cities are powered by the remains of fallen gods, MAX GLADSTONE's Craft Sequence introduces readers to a modern fantasy landscape and an epic struggle to build a just society.

Three Parts Dead — A god has died, and it's up to Tara, first-year associate in the international necromantic firm of Kelethres, Albrecht, and Ao, to bring Him back to life before His city falls apart.

Two Serpents Rise — Caleb Altemoc—casual gambler and professional risk manager—is sent by Red King Consolidated to cleanse shadow demons from the Dresediel Lex city water supply, and uncovers a scheme to forever alter the balance of power in the city.

Full Fathom Five — On the island of Kavekana, Kai nearly loses her life trying to save one of her creations, a god built to order. But when Kai starts digging into the reasons her creations die, she uncovers a conspiracy of silence and fear—which will crush her, if Kai can't stop it first.

Last First Snow — Craft lawyer Elayne Kevarian and warrior-priest Temoc must fight dark magic, secret agendas, and their own demons to save the peace between the citizens and rulers of Dresediel Lex, before hell opens to swallow the city whole.

Four Roads Cross — Protests rock the city of Alt Coulumb, Kos Everburning's creditors attempt a hostile takeover of the fire god's church, and Craftswoman Tara Abernathy must defend the church against the world's fiercest necromantic firm.


Tor books by Max Gladstone

The Craft Sequence
Three Parts Dead
Two Serpents Rise
Full Fathom Five
Last First Snow
Four Roads Cross
The Ruin of Angels

Other Books
The Highway Kind

At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Max Gladstone returns with The Ruin of Angels, the sixth novel in the Hugo-nominated Craft Sequence, which The Washington Post calls "the best kind of urban fantasy" and NPR calls "sharp, original, and passionate"

The God Wars destroyed the city of Alikand. Now, a century and a half and a great many construction contracts later, Agdel Lex rises in its place. Dead deities litter the surrounding desert, streets shift when people aren’t looking, a squidlike tower dominates the skyline, and the foreign Iskari Rectification Authority keeps strict order in this once-independent city—while treasure seekers, criminals, combat librarians, nightmare artists, angels, demons, dispossessed knights, grad students, and other fools gather in its ever-changing alleys, hungry for the next big score.

Priestess/investment banker Kai Pohala (last seen in Full Fathom Five) hits town to corner Agdel Lex’s burgeoning nightmare startup scene, and to visit her estranged sister Ley. But Kai finds Ley desperate at the center of a shadowy, and rapidly unravelling, business deal. When Ley ends up on the run, wanted for a crime she most definitely committed, Kai races to track her sister down before the Authority finds her first. But Ley has her own plans, involving her ex-girlfriend, a daring heist into the god-haunted desert, and, perhaps, freedom for an occupied city. Because Alikand might not be completely dead—and some people want to finish the job.

At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

“Brilliant, elegant, epic, astonishing, smart, gritty.... another wondrous visit to the fantastic world of the Craft Sequence.” —Ken Liu, author of The Grace of Kings

Max Gladstone's Craft Sequence chronicles the epic struggle to build a just society in a modern fantasy world.

Forty years after the God Wars, Dresediel Lex bears the scars of liberation-especially in the Skittersill, a poor district still bound by the fallen gods' decaying edicts. As long as the gods' wards last, they strangle development; when they fail, demons will be loosed upon the city. The King in Red hires Elayne Kevarian of the Craft firm Kelethres, Albrecht, and Ao to fix the wards, but the Skittersill's people have their own ideas. A protest rises against Elayne's work, led by Temoc, a warrior-priest turned community organizer who wants to build a peaceful future for his city, his wife, and his young son.

As Elayne drags Temoc and the King in Red to the bargaining table, old wounds reopen, old gods stir in their graves, civil blood breaks to new mutiny, and profiteers circle in the desert sky. Elayne and Temoc must fight conspiracy, dark magic, and their own demons to save the peace-or failing that, to save as many people as they can.

Set in a phenomenally built world in which lawyers ride lightning bolts, souls are currency, and cities are powered by the remains of fallen gods, Max Gladstone's Craft Sequence introduces readers to a modern fantasy landscape and an epic struggle to build a just society.


For more from Max Gladstone, check out:

The Craft Sequence
Three Parts Dead
Two Serpents Rise
Full Fathom Five
Last First Snow
Four Roads Cross

At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

"Sharp, original, passionate." —NPR

Max Gladstone's Craft Sequence chronicles the epic struggle to build a just society in a modern fantasy world.

The great city of Alt Coulumb is in crisis. The moon goddess Seril, long thought dead, is back--and the people of Alt Coulumb aren't happy. Protests rock the city, and Kos Everburning's creditors attempt a hostile takeover of the fire god's church. Tara Abernathy, the god's in-house Craftswoman, must defend the church against the world's fiercest necromantic firm--and against her old classmate, a rising star in the Craftwork world.

As if that weren't enough, Cat and Raz, supporting characters from Three Parts Dead, are back too, fighting monster pirates; skeleton kings drink frozen cocktails, defying several principles of anatomy; jails, hospitals, and temples are broken into and out of; choirs of flame sing over Alt Coulumb; demons pose significant problems; a farmers' market proves more important to world affairs than seems likely; doctors of theology strike back; Monk-Technician Abelard performs several miracles; The Rats! play Walsh's Place; and dragons give almost-helpful counsel.

Set in a phenomenally built world in which lawyers ride lightning bolts, souls are currency, and cities are powered by the remains of fallen gods, Max Gladstone's Craft Sequence introduces readers to a modern fantasy landscape and an epic struggle to build a just society.


For more from Max Gladstone, check out:

The Craft Sequence
Three Parts Dead
Two Serpents Rise
Full Fathom Five
Last First Snow
Four Roads Cross

At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

“A classic space opera...a universe we’ve never seen before.” —Delilah S. Dawson, New York Times bestselling author

From Hugo Award finalist Max Gladstone comes a smart, swashbuckling, wildly imaginative adventure; the saga of a rag-tag team of brilliant misfits, dangerous renegades, and enhanced outlaws in a war-torn future.

A wildly successful innovator to rival Steve Jobs or Elon Musk, Vivian Liao is prone to radical thinking, quick decision-making, and reckless action. On the eve of her greatest achievement, she tries to outrun people who are trying to steal her success.

In the chilly darkness of a Boston server farm, Viv sets her ultimate plan into motion. A terrifying instant later, Vivian Liao is catapulted through space and time to a far future where she confronts a destiny stranger and more deadly than she could ever imagine.

The end of time is ruled by an ancient, powerful Empress who blesses or blasts entire planets with a single thought. Rebellion is literally impossible to consider--until Vivian Liao arrives. Trapped between the Pride—a ravening horde of sentient machines—and a fanatical sect of warrior monks who call themselves the Mirrorfaith, Viv must rally a strange group of allies to confront the Empress and find a way back to the world and life she left behind.

A magnificent work of vivid imagination and universe-spanning action, Empress of Forever is a feminist Guardians of the Galaxy crossed with Star Wars and spiced with the sensibility and spirit of Iain M. Banks and William Gibson.

“Empress of Forever is tense and vast, complex and twisty, a space opera epic that’s a lot faster on the draw than Star Wars or Star Trek ever dreamed of being. But at its core, it’s an epic about the value of empathy and the importance of compassion. It’s amazingly good.”—Locus


“With Empress of Forever, Max Gladstone’s remarkable talent is operating at full stretch, demonstrating the strength, power, and originality at his command. This unique and propulsive novel yields a deep, cellular-level enchantment filled at every turn with curiosity and delight.”—Peter Straub


“Empress of Forever is a story that will make you weep with wonder. The whole book is filled with the kind of snark that I love and an endless majesty of stars. It broke me to pieces and then stitched me back together with golden thread. Simply glorious.”—K.B. Wagers, author of Behind the Throne

“Galaxy-saving space opera with cool original settings and a unique band of adventurers that change each other for the better. It was a wild ride and I really enjoyed it.”—Martha Wells, Hugo Award-winning author of The Murderbot Diaries


“Incorporates wonder and wit to create a feminist, humanist playground. Introduces one mind-blowing concept after another, capitalizing on the concept of personal power while candidly addressing personal failure. This feast for the imagination intelligently captures the complexities of a variety of relationships in an adrenaline-fueled series of escapades and will leave readers both exhausted and elated.”—Publishers Weekly, starred review

“A fantastic tale of adventure on the grandest scale of epic space opera, spanning galaxies full of battles and traps as well as trade and negotiation, all told with humor as the crew seeks allies, weapons, and ships to fight back against The Empress to save the galaxy—and so Viv can find her way home.”—Booklist, starred review

“Vivian is an amazing woman: with no more than her sharp wit in a universe of AIs and enhanced beings, she still ends up being the key to the truth. Gladstone's epic space opera and fast-paced adventure will thrill readers.”—Library Journal, starred review


At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Cloak-and-dagger intrigue is served up with a magical twist in the riveting new episodic online serial created by Max Gladstone and Lindsay Smith.

The streets of Prague are a deadly chessboard on which the CIA and KGB make their moves, little dreaming that a deeper game is being played between the Consortium of Ice and the Acolytes of Flame, ancient organizations that seek to harness elemental magic. When Andula, a young Czech student, is stalked by an inhuman hunter, KGB agent and Ice operative Tanya Morozova must risk all to protect her, while CIA agent Gabe Pritchard learns that some horrors, once seen, can never be forgotten.

This episode is brought to you by lead creatives Max Gladstone and Lindsay Smith, who advise readers to fasten their seatbelts and get ready for one hell of a ride.

Praise for The Witch Who Came in from the Cold:

"Those who like to mix magic, spycraft, and secret history should enjoy this—it may please fans of Stross’s Laundry series." —Locus Magazine

"Full of fast-paced, high-intensity action paired with magic at a level that has not been seen until now, with a cliff-hanger that lets readers know that the game is not over and has only just begun." —The San Francisco Book Review

"The Witch Who Came in from the Cold is a chilly evocation of a different kind of Cold War." —Charles Stross, author of the Laundry Files series

“Take a double shot of Le Carré, a dash of Deighton, a twist of Quiller, a splash of Al Stewart’s The Year of the Cat, throw in a jigger full of elemental magic, mix well ... and voilà! The Witch Who Came In From The Cold.” —Victor Milán, author of The Dinosaur Lords

"The occult love child of John le Carre and The Sandbaggers." —Marie Brennan, author of A Natural History of Dragons

"As soon as I saw that, I was instantly hooked, and the pilot jacked the intrigue to the max. Two female Soviet spy witches, an American spy with something weird drilling magical holes in his head, and a world of secrets within secrets in a locale where old-world myth and the Cold War face off, pedal to the metal . . . it’s awesome. Or as we said in 1970, Far out. " —Sherwood Smith, author of Crown Duel

"The installments are easy to read one at a time, but the tangles of alliances, secrets, and shocking double-crosses will have readers up all night mumbling, “Just one more.” —Publishers Weekly, starred review
Welcome to Prague, 1970: the epicenter in a struggle of spies and sorcerers. The Witch Who Came In From The Cold follows agents on opposing sides of two struggles: the Cold War, and an ancient conflict between two occult secret societies: the Consortium of Ice and the Acolytes of Flame. A CIA and KGB agent will find their loyalties to country tested when they realize they must work together to prevent the destruction of the world at the hands of the Flame.

Gabe Pritchard, grizzled CIA agent and proud American never believed in sorcery--until he walked into the wrong room in Cairo and ended up with a powerful magical Elemental living inside his head. Tanya Morozova, latest in a long line of Ice Witches, knew loyalty to the Consortium before she ever took up the KGB badge. Now they're both stationed to Prague, a city built on powerful ley lines and thrumming with both political and magical tension.

In Season One, a CIA extraction of a Soviet scientist ended in chaos when one of the American operatives betrayed the U.S. in order to deliver the magically-powerful scientist to the Flame. Tanya and Gabe worked together to foil the plot--but trust is hard to come by amongst spies and suspicion lingers throughout their agencies, both magical and national.

In Season Two, Tanya and Gabe must deal with the fallout of their actions from Season One as each plays their own dangerous game to try to learn the secrets of the Flame without getting burned. Meanwhile a powerful sorcerer arrives in Prague to lead a ritual that could turn the tides of war.

Praise for The Witch Who Came in from the Cold:

"Those who like to mix magic, spycraft, and secret history should enjoy this—it may please fans of Stross’s Laundry series." —Locus Magazine

"Full of fast-paced, high-intensity action paired with magic at a level that has not been seen until now, with a cliff-hanger that lets readers know that the game is not over and has only just begun." —The San Francisco Book Review

"The Witch Who Came in from the Cold is a chilly evocation of a different kind of Cold War." —Charles Stross, author of the Laundry Files series

“Take a double shot of Le Carré, a dash of Deighton, a twist of Quiller, a splash of Al Stewart’s The Year of the Cat, throw in a jigger full of elemental magic, mix well ... and voilà! The Witch Who Came In From The Cold.” —Victor Milán, author of The Dinosaur Lords

"The occult love child of John le Carre and The Sandbaggers." —Marie Brennan, author of A Natural History of Dragons

"As soon as I saw that, I was instantly hooked, and the pilot jacked the intrigue to the max. Two female Soviet spy witches, an American spy with something weird drilling magical holes in his head, and a world of secrets within secrets in a locale where old-world myth and the Cold War face off, pedal to the metal . . . it’s awesome. Or as we said in 1970, Far out. " —Sherwood Smith, author of Crown Duel

"The installments are easy to read one at a time, but the tangles of alliances, secrets, and shocking double-crosses will have readers up all night mumbling, “Just one more.” —Publishers Weekly, starred review
Supernatural meets The Da Vinci Code in a fast-paced, kickass character driven novel chock-full of magic, mystery, and mayhem, written collaboratively by a team of some of the best writers working in fantasy.
Magic is real . . . and hungry.
Everything in the Bookburners’ lives falls into two categories: Before London and After London. Before London, things were strange, sure, but After London . . . “strange” doesn’t even begin to describe it. Magic is everywhere—and the Bookburners can only be in one place at a time.
Having cut ties with the Vatican, the members of the former Team Three are a little at a loss. Their old roles don’t feel right anymore; their old job seems almost quaint, considering how much magic flourishes in plain sight. But with the return of an old enemy, they find a renewed purpose. And this time, they know that the only thing they can depend on in this world is each other.
Fans of Supernatural, The X-Files, Buffy the Vampire Slayer, and The Da Vinci Code will love this epic urban fantasy. Originally presented serially in 10 episodes, this edition contains all installments of Bookburners Season 4. This is a novel co-written by Max Gladstone, Brain Francis Slattery, Mur Lafferty, and Andrea Phillips.
Praise for the Bookburners series:
“Sheer enormous fun!” —Naomi Novik, author of the New York Times-bestselling Temeraire series
"Bookburners is worth getting hooked on!" —Pop. Edit. Lit. blog
“Recommended for those looking for a breezy, entertaining and exciting fantasy read.” —Booklist
"As much fun as binge-watching a full season of a Showtime series." —Publishers Weekly
“Highly recommended for urban fantasy fans (think: Cassandra Clare's City of Bones combined with the Indiana Jones movies).” —School Library Journal

Welcome to Prague, 1970: the epicenter in a struggle of spies and sorcerers. The Witch Who Came in from the Cold follows agents on opposing sides of two struggles: the Cold War, and an ancient conflict between two occult secret societies: the Consortium of Ice and the Acolytes of Flame. A CIA and KGB agent will find their loyalties to country tested when they realize they must work together to prevent the destruction of the world at the hands of the Flame.

Gabe Pritchard, grizzled CIA agent and proud American never believed in sorcery--until he walked into the wrong room in Cairo and ended up with a powerful magical Elemental living inside his head. Tanya Morozova, latest in a long line of Ice Witches, knew loyalty to the Consortium before she ever took up the KGB badge. Now they're both stationed to Prague, a city built on powerful ley lines and thrumming with both political and magical tension.

In Season One, a CIA extraction of a Soviet scientist ended in chaos when one of the American operatives betrayed the U.S. in order to deliver the magically-powerful scientist to the Flame. Tanya and Gabe worked together to foil the plot--but trust is hard to come by amongst spies and suspicion lingers throughout their agencies, both magical and national.

In Season Two, Tanya and Gabe must deal with the fallout of their actions from Season One as each plays their own dangerous game to try to learn the secrets of the Flame without getting burned. Meanwhile a powerful sorcerer arrives in Prague to lead a ritual that could turn the tides of war.

©2019 GoogleSite Terms of ServicePrivacyDevelopersArtistsAbout Google|Location: United StatesLanguage: English (United States)
By purchasing this item, you are transacting with Google Payments and agreeing to the Google Payments Terms of Service and Privacy Notice.