When he’s awake, George Bailey is just an ordinary man. Five days a week he coaxes his old Hyundai to life, curses the Los Angeles traffic, and clocks in at his job as a handyman at the local college.
But when he sleeps, George dreams of something more.
George dreams of flying. He dreams of fighting monsters. He dreams of a man made of pure lightning, an armored robot, a giant in an army uniform, a beautiful woman who moves like a ninja.
Then one day as he’s walking from one fix-it job to the next, a pale girl in a wheelchair tells George of another world, one in which civilization fell to a plague that animates the dead…and in which George is no longer a glorified janitor, but one of humanity’s last heroes.
Her tale sounds like madness, of course. But as George’s dreams and his waking life begin bleeding together, he starts to wonder—which is the real world, and which is just fantasy?
It's been two years since the plague of ex-humans decimated mankind. Two years since the superheroes St. George, Cerberus, Zzzap, and Stealth gathered Los Angeles’s survivors behind the walls of their fortress, the Mount.
Since then, the heroes have been fighting to give the Mount’s citizens hope, and something like a real life. But now supplies are growing scarce, the zombies are pressing in . . . and the heroes are wondering how much longer they can hold out.
Then hope arrives in the form of a surviving US Army battalion--and not just any battalion. The men and women of the Army's Project Krypton survived the outbreak because they are super-soldiers, created before mankind's fall to be better, stronger, faster than normal humans--and their secure base in Arizona beckons as a much needed refuge for the beleaguered heroes and their charges.
But a dark secret lies at the heart of Project Krypton, and those behind it wield an awesome and terrifying power.
THE JUNKIE QUATRAIN is four tales of survival, and four types of post-apocalypse story. Because the end of the world means different things for different people. Loss. Opportunity. Hope. Or maybe just another day on the job.
“All of us try to cheat death. I was just better prepared to do it than most folks.”
In the years since the wave of living death swept the globe, St George and his fellow heroes haven’t just kept Los Angeles’ last humans alive—they’ve created a real community, a bustling town that’s spreading beyond its original walls and swelling with new refugees.
But now one of the heroes, perhaps the most powerful among them, seems to be losing his mind. The implacable enemy known as Legion has found terrifying new ways of using zombies as pawns in his attacks. And outside the Mount, something ancient and monstrous is hell-bent on revenge.
As Peter Clines weaves these elements together in yet another masterful, shocking climax, St. George, Stealth, Captain Freedom, and the rest of the heroes find that even in a city overrun by millions of ex-humans...
…there’s more than one way to come back from the dead.
Desde que hordas de mortos-vivos varreram o mundo, St. George e seus companheiros heróis não apenas mantiveram os últimos humanos de Los Angeles vivos, como também criaram uma comunidade real, uma cidade ativa, que se espalha para além de seus muros e cresce com novos refugiados. Mas, agora, um dos heróis – talvez o mais poderoso entre eles – parece estar perdendo a cabeça. O implacável inimigo conhecido como Legião encontrou terríveis novas formas de usar zumbis como peões em seus ataques. E do lado de fora do Monte, algo antigo e monstruoso tem sede de vingança...
Nessa incrível sequência de Ex-patriotas, St. George, Stealth, capitão Freedom e todos os outros heróis descobrem que, mesmo em uma cidade invadida por milhões de ex-humanos, há mais de uma maneira de voltar dos mortos
Highschool-Lehrer Mike Erikson ist ein Genie und könnte dank seines fotografischen Gedächtnisses und seines überragenden IQs eigentlich eine glänzende Karriere machen. Doch er zieht ein bescheidenes und zurückgezogenes Leben vor – bis er sich von einem alten Freund dazu überreden lässt, an einem einzigartigen Experiment teilzunehmen: Mitten in der kalifornischen Wüste arbeitet ein Team von Wissenschaftlern daran, Teleportation zu ermöglichen. Doch das Experiment hat ungeahnte Folgen – nicht nur für die Forscher selbst, sondern für die ganze Menschheit ...
In the days after civilization fell to the zombie hordes, a small team of heroes—including St. George, Zzzap, Cerberus, and Stealth—does everything they can to protect human survivors. Each day is a desperate battle against overwhelming odds as the heroes fight to keep the undead at bay, provide enough food and supplies for the living, and lay down their lives for those they’ve sworn to protect. But the hungry ex-humans aren’t the only threats the heroes face. Former allies, their powers and psyches hideously twisted, lurk in the shadows of the ruin that lies everywhere…and they may be the most terrifying threat of all.
Find out whether the heroes survive in this special omnibus edition, featuring the first four books in the series: Ex-Heroes, Ex-Patriots, Ex-Communication, and Ex-Purgatory, with an excerpt from the fifth book, Ex-Isle.
It’s been years since the tidal wave of ex-humans washed over the world. Since then, thanks to St George and his fellow heroes, the community known as the Mount has been the last known outpost of safety, sanity, and freedom left to humanity.
But even for the Mount, survival still balances on a razor’s edge—and after a disaster decimates the town’s food supply, the heroes must make a risky gamble to keep its citizens from starving.
And then the news arrives of a strange, man-made island in the middle of the Pacific. An island populated not just by survivors, but by people who seem to be farming, raising children, living—people who, like the heroes, have somehow managed to keep the spark of civilization alive.
Paying this place a visit should be a simple goodwill mission, but as the island reveals itself to be a sinister mirror-image of what the heroes have built at the Mount, the cost of their good intentions becomes dangerously high.
From the Trade Paperback edition.
So why doesn’t Eli Teague want to leave?
Not that he’d ever admit it, but maybe he’s been waiting—waiting for the traveler to come back. The one who’s roared into his life twice before, pausing just long enough to drop tantalizing clues before disappearing in a cloud of gunfire and a squeal of tires. The one who’s a walking anachronism, with her tricorne hat, flintlock rifle, and steampunked Model-A Ford.
The one who’s being pursued by…something.
So when the mysterious traveler finally reappears, Eli’s determined that this time, he’s going to get some answers. But his hunt soon yields far more than he bargained for, plunging him headlong into a dizzying world full of competing factions and figures straight out of legend.
To make sense of the mystery at its heart, he must embark on a breakneck chase across the country and through two centuries of history—with nothing less than America’s past, present, and future at stake.