Written by leading researchers, the 2nd Edition of the Dictionary of Computer Vision & Image Processing is a comprehensive and reliable resource which now provides explanations of over 3500 of the most commonly used terms across image processing, computer vision and related fields including machine vision. It offers clear and concise definitions with short examples or mathematical precision where necessary for clarity that ultimately makes it a very usable reference for new entrants to these fields at senior undergraduate and graduate level, through to early career researchers to help build up knowledge of key concepts. As the book is a useful source for recent terminology and concepts, experienced professionals will also find it a valuable resource for keeping up to date with the latest advances.
New features of the 2nd Edition:Contains more than 1000 new terms, notably an increased focus on image processing and machine vision terms; Includes the addition of reference links across the majority of terms pointing readers to further information about the concept under discussion so that they can continue to expand their understanding; Now available as an eBook with enhanced content: approximately 50 videos to further illustrate specific terms; active cross-linking between terms so that readers can easily navigate from one related term to another and build up a full picture of the topic in question; and hyperlinked references to fully embed the text in the current literature.
This book gives a start-to-finish overview of the whole Fish4Knowledge project, in 18 short chapters, each describing one aspect of the project. The Fish4Knowledge project explored the possibilities of big video data, in this case from undersea video. Recording and analyzing 90 thousand hours of video from ten camera locations, the project gives a 3 year view of fish abundance in several tropical coral reefs off the coast of Taiwan. The research system built a remote recording network, over 100 Tb of storage, supercomputer processing, video target detection and tracking, fish species recognition and analysis, a large SQL database to record the results and an efficient retrieval mechanism. Novel user interface mechanisms were developed to provide easy access for marine ecologists, who wanted to explore the dataset. The book is a useful resource for system builders, as it gives an overview of the many new methods that were created to build the Fish4Knowledge system in a manner that also allows readers to see how all the components fit together.
This book constitutes the refereed proceedings of the 5th International Conference on Articulated Motion and Deformable Objects, AMDO 2008, held in Port d'Andratx, Mallorca, Spain, in July 2008. The 36 revised full papers and 7 poster papers presented were carefully reviewed and selected from 64 submissions. The papers are organized in topical section on computer graphics: human modelling and animation, human motion: analysis, tracking, 3D reconstruction and recognition, multimodal user interaction: VR and ar, speech, biometrics, and advanced multimedia systems: standards, indexed video contents.
This book constitutes the refereed proceedings of the 7th International Conference on Articulated Motion and Deformable Objects, AMDO 2012, held in Port d'Andratx, Mallorca, Spain, in July 2012. The 27 papers presented were carefully reviewed and selected from 44 submissions. The volume also contains one full paper length invited talk. The conference dealt with the following topics: advanced computer graphics (human modeling and animation); human motion (analysis, tracking, 3D reconstruction and recognition); multimodal user interaction and applications; and affective interfaces (recognition and interpretation of emotions, ECAs -- embodied conversational agents in HCI).
This book constitutes the refereed proceedings of the 4th International Conference on Articulated Motion and Deformable Objects, AMDO 2006, held in Port d'Andratx, Mallorca, Spain, in July 2006. Presents 53 carefully selected and revised full papers on topics including geometric and physical deformable models, motion analysis, articulated models and animation, modelling and visualisation of deformable models, deformable models applications, motion analysis applications, single or multiple human motion analysis and synthesis, and more.