Winner of the Hugo and Nebula Awards
In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.
Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.
Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.
Orson Scott Card's Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel.
Here is the novel that will be forever considered a triumph of the imagination. Set on the desert planet Arrakis, Dune is the story of the boy Paul Atreides, who would become the mysterious man known as Maud'dib. He would avenge the traitorous plot against his noble family—and would bring to fruition humankind's most ancient and unattainable dream.
A stunning blend of adventure and mysticism, environmentalism and politics, Dune won the first Nebula Award, shared the Hugo Award, and formed the basis of what is undoubtedly the grandest epic in science fiction. Frank Herbert's death in 1986 was a tragic loss, yet the astounding legacy of his visionary fiction will live forever.
New York Times bestselling authors Orson Scott Card and Aaron Johnston return to the prequels to Ender's Game following The Swarm with The Hive, the second audiobook in the Second Formic War.
Card and Johnston continue the fast-paced hard science fiction history of the Formic Wars—the alien invasions of Earth’s Solar System that ultimately led to Ender Wiggin’s total victory in Ender's Game.
A coalition of Earth’s nations barely fought off the Formics’ first scout ship. Now it’s clear that there’s a mother-ship out on the edge of the system, and the aliens are prepared to take Earth by force. Can Earth’s warring nations and corporations put aside their differences and mount an effective defense?
Ender's Game is one of the most popular and bestselling science fiction titles of all time. The Formic War series (The First Formic War and The Second Formic War) are the prequels to Ender’s story.
THE ENDER UNIVERSE:
Ender’s Game / Speaker for the Dead / Xenocide / Children of the Mind / Ender in Exile / Children of the Fleet
Ender’s Shadow series
Ender’s Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight
The First Formic War (with Aaron Johnston)
Earth Unaware / Earth Afire / Earth Awakens
The Second Formic War (with Aaron Johnston)
The Swarm / The Hive
A War of Gifts / First Meetings
This program is read by Orson Scott Card, Vikas Adam, Paul Boehmer, Susan Hanfield, Arthur Morey, Emily Rankin, Stefan Rudnicki, Rob Dean, and Gabrielle de Cuir.
The bestselling science fiction series of all time continues! Frank Herbert's second installment explores new developments on the desert planet Arrakis, with its intricate social order and its strange threatening environment. Dune Messiah picks up the story of the man known as Maud'dib, heir to a power unimaginable, bringing to fruition an ambition of unparalleled scale: the centuries-old scheme to create a superbeing who reigns not in the heavens but among men. But the question is: Do all paths of glory lead to the grave?
The thrilling sequel to Ender's Game and winner of the Hugo and Nebula Awards—this full cast unabridged recording includes an original postscript written and recorded by author Orson Scott Card.
Three thousand years have passed since Ender Wiggin won humanity's war with the Buggers by totally destroying them. Ender remains young, traveling the stars at the speed of relativity, but a hundred years or more might pass on Earth while he experiences a month-long voyage. In three thousand years, Ender's books The Hive Queen and The Hegemon, written under a pseudonym, have become holy writ, while the name of Ender itself has become anathema: he is the Xenocide, the one who killed an entire race of thinking, feeling beings, killed the only other sapient race humankind had found in all the galaxy.
The only ones, that is, until the planet called Lusitania was discovered and colonized. The discovery was seen as a gift to humanity, a chance to redeem the destruction of the Buggers. This time, the Starways Congress vowed, there would be no tragic misunderstanding leading to war. But once again men die, killed by the aliens in a rite no one understands. Ender, now known only as the Speaker for the Dead, comes to Lusitania to speak for those who have died and discovers that in order to tell the truth about them, he must unravel the secrets of Lusitania.
Speaker for the Dead, the second novel in the Ender Quintet, is the winner of the 1986 Nebula Award for Best Novel and the 1987 Hugo Award for Best Novel.
In Lusitania, Ender found a world where humans and pequininos and the Hive Queen could all live together; where three very different intelligent species could find common ground at last. But Lusitania also harbors the descolada, a virus that kills all humans it infects, but which the pequininos require in order to become adults. The Startways Congress so fears the effects of the descolada, should it escape from Lusitania, that they have ordered the destruction of the entire planet, and all who live there. The Fleet is on its way and a second xenocide seems inevitable. Until the fleet vanishes.
The task of discovering how the ships disappeared falls to Gloriously Bright, the most brilliant analytical mind in a world of people bred for superintelligence. There is little doubt that she can solve the puzzle; but will she choose life or death for the three races who live on Lusitania?
Xenocide is the third novel in Orson Scott Card's Ender Quintet.
John Scalzi's eagerly anticipated sequel to the extraordinary Old Man's War
The Ghost Brigades are the Special Forces of the Colonial Defense Forces, elite troops created from the DNA of the dead and turned into the perfect soldiers for the CDF's toughest operations. They're young, they're fast and strong, and they're totally without normal human qualms.
The universe is a dangerous place for humanity—and it's about to become far more dangerous. Three races that humans have clashed with before have allied to halt our expansion into space. Their linchpin: the turncoat military scientist Charles Boutin, who knows the CDF's biggest military secrets. To prevail, the CDF must find out why Boutin did what he did.
Jared Dirac is the only human who can provide answers -- a superhuman hybrid, created from Boutin's DNA, Jared's brain should be able to access Boutin's electronic memories. But when the memory transplant appears to fail, Jared is given to the Ghost Brigades.
At first, Jared is a perfect soldier, but as Boutin's memories slowly surface, Jared begins to intuit the reason's for Boutin's betrayal. As Jared desperately hunts for his "father," he must also come to grips with his own choices. Time is running out: The alliance is preparing its offensive, and some of them plan worse things than humanity's mere military defeat...
The novel that launched the bestselling Ender's Shadow series—available for the first time on unabridged cd
The human race is at War with the "Buggers," an insect-like alien race. As Earth prepares to defend itself from total destruction at the hands of an inscrutable enemy, all focus is on the development of military geniuses who can fight such a war, and win. The long distances of interstellar space have given hope to the defenders of Earth--they have time to train these future commanders up from childhood, forging them into an irresistible force in the high orbital facility called the Battle School. Andrew "Ender" Wiggin was not the only child in the Battle School; he was just the best of the best. In Ender's Shadow, Card tells the story of another of those precocious generals, the one they called Bean--the one who became Ender's right hand, part of his team, in the final battle against the Buggers. Bean's past was a battle just to survive. His success brought him to the attention of the Battle School's recruiters, those people scouring the planet for leaders, tacticians, and generals to save Earth from the threat of alien invasion. Bean was sent into orbit, to the Battle School. And there he met Ender....
Retired from his fighting days, John Perry is now village ombudsman for a human colony on distant Huckleberry. With his wife, former Special Forces warrior Jane Sagan, he farms several acres, adjudicates local disputes, and enjoys watching his adopted daughter grow up.
That is, until his and Jane's past reaches out to bring them back into the game — as leaders of a new human colony, to be peopled by settlers from all the major human worlds, for a deep political purpose that will put Perry and Sagan back in the thick of interstellar politics, betrayal, and war.
The highly-anticipated conclusion to John Scalzi's SF trilogy begun with Old Man's War and The Ghost Brigades concludes with The Last Colony
The planet Lusitania is home to three sentient species: the Pequeninos, a large colony of humans, and the Hive Queen, who was brought there by Ender Wiggin. But now, once again, the human race has grown fearful; the Starways Congress has gathered a fleet to destroy Lusitania. Ender's oldest friend, Jane, an evolved computer intelligence, can save the three sentient species of Lusitania. She has learned how to move ships outside the universe, and then instantly back to a different world, abolishing the light-speed limit. But it takes all the processing power available to her, and the Starways Congress is shutting down the network of computers in which she lives, world by world.
Soon Jane will not be able to move the ships. Ender's children must save her if they are to save themselves.
Children of the Mind is the fourth book in Orson Scott Card's Ender Quintet.
John Perry did two things on his 75th birthday. First he visited his wife's grave. Then he joined the army.
The good news is that humanity finally made it into interstellar space. The bad news is that planets fit to live on are scarce—and alien races willing to fight us for them are common. So: we fight. To defend Earth, and to stake our own claim to planetary real estate. Far from Earth, the war has been going on for decades: brutal, bloody, unyielding.
Earth itself is a backwater. The bulk of humanity's resources are in the hands of the Colonial Defense Force. Everybody knows that when you reach retirement age, you can join the CDF. They don't want young people; they want people who carry the knowledge and skills of decades of living. You'll be taken off Earth and never allowed to return. You'll serve two years at the front. And if you survive, you'll be given a generous homestead stake of your own, on one of our hard-won colony planets.
John Perry is taking that deal. He has only the vaguest idea what to expect. Because the actual fight, light-years from home, is far, far harder than he can imagine—and what he will become is far stranger.
John Scalzi's Old Man's War is a stunning novel of the long war for human survival—in a universe replete with hostility
The War is over, won by Ender Wiggin and his team of brilliant child-warriors. The enemy is destroyed, the human race is saved. Ender himself refuses to return to the planet, but his crew has gone home to their families, scattered across the globe. The battle school is no more.
But with the external threat gone, the Earth has become a battlefield once more. The children of the Battle School are more than heroes; they are potential weapons that can bring power to the countries that control them. One by one, all of Ender's Dragon Army are kidnapped. Only Bean escapes; and he turns for help to Ender's brother Peter.
Peter Wiggin, Ender's older brother, has already been manipulating the politics of Earth from behind the scenes. With Bean's help, he will eventually rule the world.
Shadow of the Hegemon is the second novel in Orson Scott Card's Shadow Series.
The acclaimed modern science fiction masterpiece, included on Library Journal's Best SFF of 2016, the Barnes & Nobles Sci-Fi Fantasy Blog Best Books of 2015, the Tor.com Best Books of 2015, Reader’s Choice, as well as nominated for the Arthur C. Clarke Award, the Kitschie, and the Bailey's Women's Prize.
Follow a motley crew on an exciting journey through space—and one adventurous young explorer who discovers the meaning of family in the far reaches of the universe—in this light-hearted debut space opera from a rising sci-fi star.
Rosemary Harper doesn’t expect much when she joins the crew of the aging Wayfarer. While the patched-up ship has seen better days, it offers her a bed, a chance to explore the far-off corners of the galaxy, and most importantly, some distance from her past. An introspective young woman who learned early to keep to herself, she’s never met anyone remotely like the ship’s diverse crew, including Sissix, the exotic reptilian pilot, chatty engineers Kizzy and Jenks who keep the ship running, and Ashby, their noble captain.
Life aboard the Wayfarer is chaotic and crazy—exactly what Rosemary wants. It’s also about to get extremely dangerous when the crew is offered the job of a lifetime. Tunneling wormholes through space to a distant planet is definitely lucrative and will keep them comfortable for years. But risking her life wasn’t part of the plan. In the far reaches of deep space, the tiny Wayfarer crew will confront a host of unexpected mishaps and thrilling adventures that force them to depend on each other. To survive, Rosemary’s got to learn how to rely on this assortment of oddballs—an experience that teaches her about love and trust, and that having a family isn’t necessarily the worst thing in the universe.
Bestselling author Orson Scott Card brings to life a new chapter in the saga of Ender's Earth and The Shadow Series.
Earth and its society have been changed irrevocably in the aftermath of Ender Wiggin's victory over the Formics. The unity forced upon the warring nations by an alien enemy has shattered. Nations are rising again, seeking territory and influence, and most of all, seeking to control the skills and loyalty of the children from the Battle School.
But one person has a better idea. Peter Wiggin, Ender's older, more ruthless, brother, sees that any hope for the future of Earth lies in restoring a sense of unity and purpose. And he has an irresistible call on the loyalty of Earth's young warriors. With Bean at his side, the two will reshape our future.
Shadow Puppets is the continuing story of Bean and Petra, and the rest of Ender's Dragon Army, as they take their places in the new government of Earth.
How do you tell your part in the biggest tale in history?
I ask because it's what I have to do. I'm Zoe Boutin Perry: A colonist stranded on a deadly pioneer world. Holy icon to a race of aliens. A player (and a pawn) in a interstellar chess match to save humanity, or to see it fall. Witness to history. Friend. Daughter. Human. Seventeen years old.
Everyone on Earth knows the tale I am part of. But you don't know my tale: How I did what I did — how I did what I had to do — not just to stay alive but to keep you alive, too. All of you. I'm going to tell it to you now, the only way I know how: not straight but true, the whole thing, to try make you feel what I felt: the joy and terror and uncertainty, panic and wonder, despair and hope. Everything that happened, bringing us to Earth, and Earth out of its captivity. All through my eyes.
It's a story you know. But you don't know it all.