Will Eisner was present at the dawn of comics. In the 1940s, he pushed the boundaries of the medium with his acclaimed weekly comic strip The Spirit, and with the publication of A Contract with God in 1978, he created a new medium altogether: the graphic novel. It was unlike anything seen before, heralding an era when serious cartoonists were liberated from the limiting confines of the comic strip. Eisner’s work was a shining example of what comics could be: as inventive, moving, and complex as any literary art form.
Eisner considered himself “a graphic witness reporting on life, death, heartbreak, and the never-ending struggle to prevail.” A Contract with God begins with a gripping tale that mirrors the artist’s real-life tragedy, the death of his daughter. Frimme Hersh, a devout Jew, questions his relationship with God after the loss of his own beloved child. Hersh’s crisis is intertwined with the lives of the other unforgettable denizens of Eisner’s iconic Dropsie Avenue, a fictionalized version of the quintessential New York City street where he came of age at the height of the Depression.
This centennial edition showcases Eisner’s singular visual style in new high-resolution scans of his original art, complete with an introduction by Scott McCloud and an illuminating history of Eisner’s seminal work. Now readers can experience the legendary book that launched a unique art form and reaffirmed Will Eisner as one of the great pioneers of American graphic storytelling.
SEE! The illustrated exploits of three lovable dummies set loose in a classic fantasy adventure!
READ! Their journey from small-time bodyguards to world-class artifact hunters!
MARVEL! At the sheer metafictional chutzpah of a graphic novel based on a story created in a podcast where three dudes and their dad play a tabletop role playing game in real time!
Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that, like the smash-hit podcast it's based on, will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance.
With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failure after critical failure.
“Sean Howe’s history of Marvel makes a compulsively readable, riotous and heartbreaking version of my favorite story, that of how a bunch of weirdoes changed the world…That it’s all true is just frosting on the cake.” —Jonathan Lethem
For the first time, Marvel Comics tells the stories of the men who made Marvel: Martin Goodman, the self-made publisher who forayed into comics after a get-rich-quick tip in 1939, Stan Lee, the energetic editor who would shepherd the company through thick and thin for decades and Jack Kirby, the WWII veteran who would co-create Captain America in 1940 and, twenty years later, developed with Lee the bulk of the company’s marquee characters in a three-year frenzy. Incorporating more than one hundred original interviews with those who worked behind the scenes at Marvel over a seventy-year-span, Marvel Comics packs anecdotes and analysis into a gripping narrative of how a small group of people on the cusp of failure created one of the most enduring pop cultural forces in contemporary America.