Penrod Schofield is the epitome of a precocious twelve-year-old: crafty in his dealings developing a business and mischievous in his interactions at the local grammar school. He is neither a rascal nor a paragon of virtue, but rather an ordinary boy growing up in a rural early-nineteenth-century Indiana town. In these comic sketches by Booth Tarkington, it is up to Penrod, along with his dog, Duke, and friends Sam, Herman, and Verman, to rescue themselves from countless scrapes and humiliations—usually of the adults’ making.
Penrod is deliriously effective in its evocation both of an earlier era and of the unfettered joy of being a young man in a world of bikes, cap guns, and cranky authority figures. Tarkington’s heartwarming story highlights the naiveté of youth—and the hypocrisy of adulthood.
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One of the most popular American authors of the late nineteenth and early twentieth centuries, Pulitzer Prize winner Booth Tarkington was acclaimed for his novels set in small Midwestern towns. Penrod tells of a boy growing up in Indianapolis at the turn of the twentieth century. His friends and his dog accompany him on his many jaunts, from the stage as “the Child Sir Lancelot,” to the playground, to school. They make names for themselves as “bad boys” who always have the most fun. Nearly a century after it was first published to incredible popularity and acclaim, Penrod remains wildly funny and entertaining to adults and children alike.
For more than seventy years, Penguin has been the leading publisher of classic literature in the English-speaking world. With more than 1,700 titles, Penguin Classics represents a global bookshelf of the best works throughout history and across genres and disciplines. Readers trust the series to provide authoritative texts enhanced by introductions and notes by distinguished scholars and contemporary authors, as well as up-to-date translations by award-winning translators.
From the Trade Paperback edition.
Winner of the Pulitzer Prize when it was first published in 1918, The Magnificent Ambersons chronicles the changing fortunes of three generations of an American dynasty. The protagonist of Booth Tarkington's great historical drama is George Amberson Minafer, the spoiled and arrogant grandson of the founder of the family's magnificence. Eclipsed by a new breed of developers, financiers, and manufacturers, this pampered scion begins his gradual descent from the midwestern aristocracy to the working class.
Today The Magnificent Ambersons is best known through the 1942 Orson Welles movie, but as the critic Stanley Kauffmann noted, "It is high time that [the novel] appear again, to stand outside the force of Welles's genius, confident in its own right."
"The Magnificent Ambersons is perhaps Tarkington's best novel," judged Van Wyck Brooks. "[It is] a typical story of an American family and town--the great family that locally ruled the roost and vanished virtually in a day as the town spread and darkened into a city. This novel no doubt was a permanent page in the social history of the United States, so admirably conceived and written was the tale of the Ambersons, their house, their fate and the growth of the community in which they were submerged in the end."
At once an exciting chronicle of a family's rise to fortune and its tortured downfall, it is also a fascinating portrait of the forces that shaped American society.
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Beasley's Christmas Party
The Beautiful Lady
The Conquest of Canaan
The Gentleman From Indiana
The Gibson Upright
The Guest of Quesnay
Harlequin and Columbine
His Own People
In the Arena
The Magnificent Ambersons
The Man from Home
Penrod and Sam
The Two Vanrevels
Awarded the Pulitzer Prize after it was first published in 1918, Tarkington's powerful social commentary traces America's economic growth through the declining fortunes of three generations of the successful and socially prominent Amberson family. Set in a fictional Midwestern town during the latter half of the nineteenth and early twentieth centuries--the epic story follows the Ambersons' downward spiraling fortunes during a period of rapid industrialization and socio-economic change in America.
George Amberson Minafer, the arrogant heir to the family's wealth, illustrates the corrupting influence of greed and materialism at a time when the swiftly turning wheels of industry and commerce are overtaking old ways. Definitions of ambition, success, and loyalty are also changing. Almost overnight the prestige of the Ambersons irreversibly changes as well. An exciting chronicle of one family's accumulation of wealth and subsequent downfall, the book also paints a fascinating portrait of the forces that shaped modern American society.
A sequel to I Am Number Four: The Lost Files: The Navigator, this novella picks up with Lexa shortly after the Mogadorians raided her hideout and murdered her friend. Determined to get her revenge but knowing she can't take the Mogs head on, Lexa goes in search of a weapon that just might help her do some real damage: the spaceship the Garde flew to Earth. The only problem is it's under lock and key at a highly guarded base in Dulce, New Mexico.
Lexa's quest to retrieve the ship and track down the Garde has her cross paths with an ally of Pittacus Lore, come under fire from both the FBI and the Mogs, and team up with a headstrong teenager from Paradise, Ohio, by the name of Mark James. To get her secret weapon, Lexa will do whatever it takes. But as the Mogadorians begin their invasion, will it be enough to help save the Garde—and the world?
After Four leaves town to find the rest of the Garde, Mark is left behind to pick up the pieces. His school has been destroyed, his home burned down, and, worst yet, Mark now knows the horrifying truth: aliens live among us and some of them seek to destroy us. Even with the FBI tailing him and Sarah Hart, Mark tries to return to a normal life. But when Sarah goes missing, he knows he can no longer sit back and do nothing. His quest to find her will lead him to new allies and a startling revelation about the Mogadorians' plan for invasion.
This short story is an inside look at Sang as she enjoys a day off with Kota, Victor, Silas, Nathan, Gabriel, Luke and North.
The Academy, PlayfulKeywords: short story, slice of life, winter, snowball fight, fun, spies, family, young adult, child abuse, coming of age, friendship, action, adventure, YA, mysteries, thrillers, Charleston, academy, menage, reverse, harem, dysfunctional, relationships, social situations, sleuth, private detective, neglect, family, families, high, school, sibling, bullies, bullying, love, romantic, romance, teen, drama, love triangle, contemporary, secrets
At first, Daniela Morales thought the spaceship attacking New York City on the television was just part of some science fiction movie. Then the horrible truth became clear: it was happening in real life. Aliens do exist, and they were invading the planet.
Unable to reach her mother, Daniela makes it her mission to get to her mom's job downtown to find her. But with the city under fire, trying to make it from her apartment in Harlem to the Financial District proves nearly impossible—until Daniela makes an incredible discovery. When a squad of Mogs get the jump on her, she is somehow able to throw them across the street, using telekinesis. Daniela doesn't know where this power came from or why she suddenly has it, but she is sure as hell going to use it. Aliens are tearing up her city and she'll destroy every last one of them that gets in her way. But when she comes face-to-face with the Garde, will she be a friend or a foe?
This sequel to I Am Number Four: The Lost Files: Five's Legacy finds Number Five entering the ranks of the Mogadorian army. The Mogs have convinced him that they will be the victor in their war for Earth, and Five decides he would rather be on the winning side. Realizing that the only thing that matters is his survival, Five allies himself with the sworn enemies of the Lorien and pledges to help the Mogs take down the very people he was meant to protect. Is he too far gone to be saved? Discover how Five became one of Earth's and Lorien's most dangerous adversaries and decide for yourself.
The sixteen stories gathered by Gaiman, winner of the Hugo and Nebula Awards, range from the whimsical to the terrifying. Magical creatures from the werewolf, to the sunbird, to beings never before classified will thrill, delight, and quite possibly unnerve you in tales by E. Nesbit, Diana Wynne Jones, Gahan Wilson, and other literary luminaries.
Sales of Unnatural Creatures benefit 826DC, a nonprofit organization dedicated to supporting students in their creative and expository writing, and to helping teachers inspire their students to write.
When "Ender's Game" was first published as a novella twenty-five years ago few would have predicted that it would become one of the most successful ventures in publishing history. Expanded into a novel in 1985, Ender's Game won both the Hugo Award and the Nebula Award for Best Novel. Never out of print and translated into dozens of languages, it is the rare work of fiction that can truly be said to have transcended a genre. Ender's Game and its sequels have won dozens of prestigious awards and are as popular today among teens and young readers as adults.
First Meetings is a collection of three novellas-plus the original "Ender's Game"-that journey into the origins and the destiny of one Ender Wiggin.
"The Polish Boy" begins in the wake between the first two Bugger Wars when the Hegemony is desperate to recruit brilliant military commanders to repel the alien invasion. In John Paul Wiggin-the future father of Ender -they believe they may have found their man. Or boy.
In "Teacher's Pest"-a novella written especially for this collection-a brilliant but insufferably arrogant John Paul Wiggin, now an American university student, matches wits with an equally brilliant graduate student named Theresa Brown.
It is many years since the end of the Bugger Wars in "The Investment Counselor." Ender's reputation as a hero and savior has suffered a horrible reversal. Banished from Earth and slandered as a mass murderer, twenty-year-old Andrew Wiggin wanders incognito from planet to planet as a fugitive. Until a blackmailing tax inspector compromises his identity and threatens to expose Ender the Xenocide.
Also reprinted here is the original landmark novella, "Ender's Game," which first appeared in 1977.
Fully illustrated, First Meetings is Orson Scott Card writing at the height of his considerable power about his most compelling character.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The Nightmare Hour...the time when the lights fade, the real world slips into shadow, and the cold, moonlit world of evil dreams takes over your mind.
What horror awaits a boy who has to spend Halloween in a darkened hospital? How do you outwit a ghost who wants your skin? What makes Nightmare Inn the most frightening place to visit?
In this spine-tingling collection of stories that inspired the hit TV show R.L. Stine’s The Haunting Hour, bestselling author R.L. Stine spins a web of terror that will trap you in the world of nightmares.
And there’s more... In Nightmare Hour, the author shares the secrets behind his twisted tales. Where did the idea for each bone-chilling story come from?