Bridge is the most popular card game in the world—and, as any player will tell you, is simply the best card game ever. Whether you're new to the game or a long-time player looking for new tricks, this new edition of Bridge For Dummies walks you through the intricacies of the game and arms you with tried-and-true tips and strategies for being a better player and beating your opponents from the very first draw.
Covering not only traditional contract bridge, but other popular variations of the game—including ACOL, Rubber, and Duplicate Bridge—this hands-on, friendly guide takes the guesswork out of this beloved game and arms you with the knowledge and know-how to make your game mates your minions. From knowing when and how high to bid to bringing home the tricks when you end up in a trump contract, it'll take your bridge skills to the next level in no time!
Are you ready to trump the competition? Success is a page away with the help of Bridge For Dummies.
With Card Games For Dummies, Second Edition, you’ll not only be able to play the hottest card games around, you can also apply game-winning strategies and tips to have fun and beat your opponents. Now updated, this hands-on guide shows you everything you need to know—the basics, the tricks, and the techniques—to become a master card player, with expanded coverage on poker as well as online gaming and tournaments. Soon you will have the card-playing power to:
This straightforward, no-nonsense guide features great ways to improve your game and have more fun, as well as a list of places to find out more about your favorite game. It also profiles different variations of each game, making you a player for all seasons!
Whether you’re looking to tackle a Texas Hold ‘em tournament or beat a friendly competitor at Gin Rummy, Card Games All-In-One For Dummies helps you stack the odds in your favor to start playing—and winning—the world’s most popular card games.
From Bridge and Hearts to Blackjack, card games are timeless activities that offer loads of fun, bringing people of all ages together to socialize and have a hand at some friendly competition. But if you’re ready to up the ante, this all-encompassing guide gives you the card-playing power to apply winning strategies and tips to master your game of choice and beat your opponents.
Whether you’re playing for fun or real stakes, Card Games All-In-One For Dummies is your one-stop ace in the hole to come up trumps!
The book is split into short, concise and easy-to-follow tips that will help to improve all aspects of your game and strategy. They reveal how to play a good defensive hand, how to devise a bidding system, what you can read from an opponent’s play, plus lots more.
The beautifully decorated pages and luxury pocket style make this book something a little bit special. With it by your side you’ll always come up trumps!
From Netflix's “The Queen’s Gambit” to podcasts, virtual and mobile gaming, and beyond, chess is back in a big way. But, with all those kings, queens, and knights, chess can be a royal pain to grasp. Chess For Dummies is here to help beginners wrap their minds around the rules of the game, make sense of those puzzling pieces, and sharpen their chess strategy such that even Paul Morphy would be impressed. You’ll learn the laws of chess, its lingo, and engage in the art of the attack with the easy-to-follow, step-by-step explanations found in the latest edition of Chess For Dummies.
Whether you’re playing chess online, in a tournament, or across the dining room table with a family member or friend, this hands-on guide is sure to capture your interest (and your opponent's queen), getting you up to speed on the game and its components and giving you the know-how you need to put the principles of play into action from the opening to the endgame.
If you feel like you’re in a stalemate before you even begin a game, Chess For Dummies is your guide to forcing moves, raking bishops, and skewering your opponents like a true champion.
Generation Decks tells the story of the mould-breaking fantasy card game, Magic: The Gathering. The brainchild of misfit maths genius Richard Garfield, Magic combines complex gameplay with collectability. When it came out in 1993 it transformed the lives of quiet braniacs who had longed for a way to connect and compete. It made millionaires of its creators, and it kick-started the era of professional gaming.
Titus Chalk tells the game’s story – from its humble origins to its continued success in today’s digital age. Prepare to meet Generation Decks, a community like no other.
‘Who doesn’t love a story about small town dreamers who make it big? A gripping tale with a journalistic eye for how fast fortunes, and the world, change.’
Samira Ahmed, Culture journalist and Presenter of BBC Radio 4’s Front Row
‘After reading Generation Decks, I fell even more in love with the game.’
Jonathan Little, professional poker player and author
‘A fascinating insight to the blood, sweat, and tears that went into creating one of the world’s most iconic card games.’
Jimmy Wong, actor, host and filmmaker
‘An enthralling tale of oddball game makers, fan obsession and big money.’
Tristan Donovan, author of Replay: The History of Video Games
‘This book will add Flying to all the cards in your memory of Magic.’
Ian Bogost, author of Play Anything