Wild magic is taking its toll on the land. Many Heralds and Herald-Mages have died fighting to preserve the peace. Even Vanyel, the most powerful of the Herald-Mages is almost at the end of his strength, in need of a respite from the dual threats of war and dark magic.
But for Vanyel, there can be no rest. Not when his Companion, Yfandes, receives a summons which can’t be ignored—a desperate cry of a magical holocaust in the neighboring kingdom. Almost overwhelmed by the devastations they discover there, Herald-Mage and Companion must try to unravel this tragic mystery.
Is the young Prince Tashir, a newly Chosen Herald who can’t control his magic, responsible for the destruction? Or is Tashir a pawn in a deeper, more deadly game—and, if so, will Vanyel be able to find and defeat the true destroyer before this master of dark powers can strike again?
From the Paperback edition.
Mags began his special training as Nikolas' undercover partner and future spy for the crown. Disguised, they work at night in one of the seedier parts of Haven, where Nikolas had set up a false identity as a pawnbroker and fence. Mags poses as his deaf-mute nephew, covertly watching and listening from behind the desk. He was especially good at the trait that had kept him alive as a child laborer in the gem mine--ferreting out hidden motives.
Now Mags has graduated to a new role: Nikolas' partner and information broker. Mags channels his old cunning self from the mines and discovers that he's quite good at his new job. So good, in fact, that Nikolas decides to let him open the shop alone one hot, summer night. Mags has barely unlocked the shop when everything goes black in a blinding flash of pain.
He wakes with an agonizing headache, bound, blindfolded, in a conveyance of some kind. But worst of all, he's head-blind. No Mindspeech--he can't even sense Dallen. And if he can't sense or hear Dallen, then no one can sense him. And if no one can sense him, no one can come to his rescue.
Though Vanyel has been born with near-legendary abilities to work both Herald and Mage magic, he wasn’t no part in such things. Nor does he seek a warrior’s path, wishing instead to become a Bard.
Yet such talent as his, if left untrained, may prove a menace not only to Vanyel but to others as well. So he is sent to be fostered with his aunt, Savil, one of the fame Herald-Mages of Valdemar.
But, strong-willed and self-centered, Vanyel is a challenge which even Savil cannot master alone. For soon he will become the focus of frightening forces, lending his raw magic to a spell that unleashes terrifying wyr-hunters on the land.
And by the time Savil seeks the assistance of a Shin’a’in Adept, Vanyel’s wild talent may have already grown beyond anyone’s ability to contain, placing Vanyel, Savil, and Valdemar itself in desperate peril.
From the Paperback edition.
In Mercedes Lackey's classic coming-of-age story, the orphan Magpie pursues his quest for his parent's identity with burning urgency-while also discovering another hidden talent and being trained by the King's Own Herald as an undercover agent for Valdemar. Shy Bardic Trainee Lena has to face her famous but uncaring father, one of Valdemar's most renowned Bards. And Healing Trainee Bear must struggle against his disapproving parents, who are pressuring Bear to quit the Healers' Collegium because he lacks the magical Healing Gift.
Each of the three friends must face his or her demons and find their true strength as they seek to become the full Heralds, Bards, and Healers of Valdemar.
In this chronicle of the early history of Valdemar, Mercedes Lackey's bestselling world, a thirteen year- old orphan named Magpie escapes a life of slavery in the gem mines when he is chosen by one of the magical Companion horses of Valdemar to be trained as a Herald. Thrust into the center of a legend in the making, Magpie discovers talents he never knew he had and witnesses the founding of the great Heralds' Collegium.
But all Kerowyn's hopes and plans were shattered when her anscestral home was attacked, her father slain, her brother wounded, and his fiancee kidnapped. Drive by desperation and the knowledge that a scorcerer had led the journey which would prove but he first step on the road to the fulfillment of her destiny.
Valdemar—the once-peaceful kingdom protected by the magic of its Herald-Mages—is now besieged on all fronts. The king lies near death, the neighboring land of Karse wages a relentless war against Valdemar, and the forces led by a master of dark forbidden magic are massing to strike the final devastating blow against the kingdom.
And Vanyel, the most powerful Herald-Mage Valdemar has even known, has become the primary target of the evil which is reaching out to poison all the land.
With all his fellow mages slain, Vanyel alone remains to defend his people against the dark master’s army. Yet a dream vision has revealed to Vayel the fate which awaits should he and his Companion Yfandes take up the dark master’s challenge.
And if either Vanyel or Yfandes falters, the dream will become a horrifying reality in which both Valdemar and its last Herald-Mage must pay the ultimate price.
From the Paperback edition.
Herald Mags, Valdemar’s first official Herald Spy, is well on his way to establishing a coterie of young informants, not only on the streets of Haven, but in the kitchens and Great Halls of the highborn and wealthy as well.
The newly appointed King’s Own Herald, Amily, although still unsure of her own capability in that office, is doing fine work to support the efforts of Mags, her betrothed. She has even found a way to build an army of informants herself, a group of highly trained but impoverished young noblewomen groomed to serve the highborn ladies who live at Court, to be called “The Queens’s Handmaidens.”
And King Kyril has come up with the grand plan of turning Mags and Amily’s wedding into a low-key diplomatic event that will simultaneously entertain everyone on the Hill and allow him to negotiate behind the scenes with all the attending ambassadors―something which had not been possible at his son Prince Sedric’s wedding.
What could possibly go wrong?
The answer, of course, is “everything.”
For all is not well in the neighboring Kingdom of Menmellith. The new king is a child, and a pretender to the throne has raised a rebel army. And this army is―purportedly―being supplied with arms by Valdemar. The Menmellith Regency Council threatens war. With the help of a ragtag band of their unlikely associates, Mags and Amily will have to determine the real culprit, amass the evidence to convince the Council, and prevent a war nobody wants―
―and, somewhere along the way, get married.
She was Tarma. Born to the Clan of the Hawk of the nomadic Shin’a’in people, she saw her entire clan slain by brigands. Vowing blood revenge upon the murderers, she became one of the sword-sworn, the most elite of all warriors. And trained in all the forms of death-dealing combat, she took to the road in search of her enemies.
She was Kethry. Born to a noble house, sold into a hateful “marriage”, she fled life’s harshness for the sanctuary of the White Winds, a powerful school of sorcery. Becoming an adept, she pledged to use her talents for the greatest good. Yet unlike other sorcerers, Kethry could use worldly weapons as well as magical skills. And when she became the bearer of a uniquely magical sword that drew her to those in need, Kethry was led to a fateful meeting with Tarma.
United by sword-spell and the will of the Goddess, Tarma and Kethry swore a blood oath to carry on their mutual fight against evil. And together, swordsmaster and sorceress set forth to fulfill their destiny….
But now the protective barrier set so long ago over Valdemar is crumbling, and with the realm imperiled by the dark magic of Ancar of Hardorn, Princess Elspeth, Herald and heir to the throne, has gone on a desperate quest in search of a mentor who can teach her to wield her fledgling mage-powers and help her to defend her threatened kingdom.
In battle, Alberich had always had a sort of “sixth sense” about things which were about to happen—when and from where the enemy would attack. Instinctively, he his this ability, for the Sunpriests kept careful watch for anyone exhibiting “demon powers” which were the hallmark of Karse’s greatest enemy—the witch-nation of Valdemar. Those they caught were “cleansed” in the fires of Vkandis Sunlord.
Both Alberich’s skill and secret served him well in the army of Karse, and when Alberich became one of Karse’s youngest captains, he received a special gift—a powerful white stallion “liberated” from the enemy. But this honor was merely a distraction, for the Sunpriests had laid a trap which even Alberich’s strange foresight could not predict…
Saved from burning as a witch when this odd white stallion braved flames and carried him over the border into Valdemar, he was healed by the same enemies he had been taught to hate his entire life. Though he knew he could never again return to his home, Alberich also knew he could never truly become a Valdemaran. How could Alberich remain true to his own people and still retain his honor while helping to train the direst enemy of Karse?
Katie Langford had been part of her family’s acrobatic troupe working in a small traveling circus—until a terrible fire killed her parents. Years later, still with the circus but stuck in an abusive marriage, Katie fled from her increasingly dangerous husband to Brighton. As a seaside resort town, Brighton’s music halls meant no circus needed to visit. It was as safe a place as she could find.
Lionel Hawkins was a professional magician who had a permanent job at the Palace Music Hall in Brighton. His shows never failed to enchant the ever-changing crowds, for his magic was more than just tricks. Lionel was an Air Magician, and he wasn’t the only one at the Palace who had magical abilities. Jack Prescott, the Palace doorman who had lost a leg in the Boer Wars, had preternatural awareness of all flame, which had saved the Palace from burning on more than one occasion.
When Katie answered the Palace’s call for a new assistant with stage experience, it seemed like all her problems were solved. But it soon became clear that Katie was a Fire Magician like Jack and that something had blocked Katie’s access to her own abilities—a dangerous situation for everyone around her. Fire, the most volatile of all the elements, was a power that could easily turn deadly when fueled by strong emotion. And Lionel and Jack could tell that Katie was hiding something. Something that frightened her. Something that could set their whole world ablaze if they couldn’t help her master her Element in time.
Talia, once a runaway, is Chosen by the Companion Rolan, a mystical horse-like being with powers beyond imagining. She becomes one of the great Heralds of Valdemar, a protector of the realm, and a member of the Queen’s Own elite guard.
Over the course of Talia’s adventures, she struggles to master her unique magical abilities, while protecting her queen, the heir to the throne, and the kingdom itself. She battles against diabolical magic, treacherous assassination plots, dangerous unrest, and traitors to her fellow Heralds.
Now, in To Light a Candle, the Demon Queen sends her forces against her human and elven enemies, sowing distraction and death. In the human City, the Queen's agents work to divide the Council and foment rebellion among the City's citizens. In the countryside, they target the most vulnerable and valuable---the young Elf Prince and the Wild Mages who might be the Demons' most dangerous enemies.
To his own surprise, young Kellen, once the disappointing son of the great Mage who leads the City's Mage Council, has become a powerful Knight-Mage. Valued for his bravery and his skills as both wizard and warrior, Kellen joins the Elves' war councils. Yet he cannot convince the City of his birth that it is in terrible danger.
Kellen's sister Idalia, a Wild Mage with great healing ability, has pledged her heart to Jermayan, a proud Elven warrior. Someday Idalia will pay a tragic Price for a world-saving work of Wild Magic, but until then, she will claim any joy life can offer her. Jermayan, who has learned much while fighting at Kellen's side and loving the human Idalia, finds that everything changes when he Bonds with a dragon while rescuing the Elf Prince and becomes the first Elven Mage in a thousand years.
Furious at her enemies' success with the dragon, the Demon Queen attacks in force. Light struggles against Dark, like flickering candle flames buried deep in the shadow of Obsidian Mountain.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Despite a great working of Wild Magic and High Magic that struck at the heart of the Demon Queen's evil plots, Knight-Mage Kellen and his Elven allies are still seen as enemies by the human Mage Council. The Elves and their allies must find a way to shatter the Demons' hold on the human Mages, for without their High Magic, the forces of Light will be destroyed by the forces of Darkness.
The Commander of the Armies of Light decides to turn an Elven mine into a refuge for those driven from their homes by the war. Kellen is put in command of the force of engineers and warriors who will fortify the mine and does not learn until it is nearly too late that the caverns are full of Shadowed Elves. Vestakia, the half-human, half-Demon healer, finds that she has begun to be able to read the mind of her Demon father, Crown Prince Zyperis.
The Demon Queen, Savilla, is preparing a great sacrifice that will summon He Who Is back to the world and make her the ultimate ruler forever. When Wild Mage Idalia learns of Savilla's plans, she knows there is only one way to prevent the coming of He Who Is. A very different sort of sacrifice must be made.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Mags was once an enslaved orphan living a harsh life in the mines, until the King's Own Herald discovered his talent and trained him as a spy. Now a Herald in his own right, at the newly established Heralds' Collegium, Mags has found a supportive family, including his Companion Dallen.
Although normally a Herald in his first year of Whites would be sent off on circuit, Mags is needed close to home for his abilities as a spy and his powerful Mindspeech gift. There is a secret, treacherous plot within the royal court to destroy the Heralds.
The situation becomes dire after the life of Mags' mentor, King's Own Nikolas, is imperiled. His daughter Amily is chosen as the new King's Own, a complicated and dangerous job that is made more so by this perilous time.
Can Mags and Amily save the court, the Heralds, and the Collegium itself?
Rosamund is an Earth Master in the Schwarzwald, the ancient Black Forest of Germany. Since the age of ten, she has lived with her teacher, the Hunt Master and Earth Magician of the Schwarzwald Foresters, a man she calls “Papa.” Her adoptive Papa rescued her after her original Earth Master teacher, an old woman who lived alone in a small cottage in the forest, was brutally murdered by werewolves. Rosa herself barely escaped, and this terrifying incident molded the course of her future.
For like her fellow Earth Masters of the Schwarzwald Lodge, Rosa is not a healer. Instead, her talents lead her on the more violent path of protection and defense— “cleansing” the Earth and protecting its gentle fae creatures from those evil beings who seek to do them harm.
And so Rosa becomes the first woman Hunt Master and the scourge of evil creatures, with a deadly specialty in werewolves and all shapeshifters.
While visiting with a Fire Master—a friend of her mentor from the Schwarzwald Lodge— Rosa meets a pair of Elemental Magicians from Hungary who have come looking for help. They suspect that there is a dark power responsible for a string of murders happening in the remote countryside of Transylvania, but they have no proof. Rosa agrees to help them, but there is a catch: one of the two men asking for aid is a hereditary werewolf.
Rosa has been taught that there are three kinds of werewolves. There are those, like the one that had murdered her teacher, who transform themselves by use of dark magic, and also those who have been infected by the bite of these magical werewolves—these poor victims have no control over their transformative powers. Yet, there is a third kind: those who have been born with the ability to transform at will. Some insist that certain of these hereditary werewolves are benign. But Rosa has never encountered a benign werewolf!
Can she trust this Hungarian werewolf? Or is the Hunter destined to become the Hunted?
Here, readers will learn the truth about the Elven Queen Vielissiar Faricarnon, who was the first to face the Endarkened in battle and the first to bond with a dragon. She worked some of the greatest magics her world has ever known, and paid the greatest Price.
Crown of Vengeance is an exciting fantasy adventure that will appeal to fans of Mercedes Lackey's Valdemar series. No previous knowledge of Lackey and Mallory's collaborations is necessary to enjoy this fast-paced, action-packed novel, but returning readers will be excited to discover this amazing story.
Previous Trilogies set in the world of Crown of Vengeance:
The Enduring Flame Series:
The Phoenix Unchained
The Phoenix Transformed
The Phoenix Endangered
The Obsidian Trilogy:
The Outstretched Shadow
To Light a Candle
When Darkness Falls
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Chosen by the Companion Rolan, a mystical horse-like being with powers beyond imagining, Talia, once a runaway, has now become a trainee Herald, destined to become one of the Queen’s own elite guard. For Talia has certain awakening talents of the mind that only a Companion like Rolan can truly sense.
But as Talia struggles to master her unique abilities, time is running out. For conspiracy is brewing in Valdemar, a deadly treason that could destroy Queen and kingdom. Opposed by unknown enemies capable of both diabolical magic and treacherous assassination, the Queen must turn to Talia and the Heralds for aid in protecting the realm and insuring the future of the Queen’s heir, a child already in danger of becoming bespelled by the Queen’s own foes.
For as long as she could remember, Mari Prothero had seen things—tiny manlike creatures that were mischievous and wore only seaweed, and beings that seemed to be made of water. Mari had grown up in a tiny Welsh fishing village where she lived alone with her father, Daffyd, a master fisherman—her mother and brother having drowned when she was a child.
On the morning of her eighteenth birthday, her father finally told her the great secret of the Prothero family. Her family had an ancient covenant with magical shape-shifters, the Selch. Her lost mother and brother were not truly dead, but neither were they human. Now Mari must abide by her family’s magical compact or face dire consequences.
But Mari is not without protectors. The tiny creatures she had seen her whole life counseled her to bargain with the Selch. While in faraway London, the head of the Elemental Masters had dispatched some very unique champions to come to Mari’s aid....
From the Paperback edition.
Skandranon Rashkae is perhaps the finest specimen of his race, with gleaming ebony feathers, majestic wingspan, keen magesight and sharp intelligence. Courageous, bold, and crafty, Skan is everything a gryphon should be. He is the fulfillment of everything that the Mage of Silence, the human sorcerer called Urtho, intended to achieve when he created these magical beings to be his champions, the defenders of his realm--a verdant plain long coveted by the evil mage Maar.
Now Maar is once again advancing on Urtho's Keep, this time with a huge force spearheaded by magical constructs of his own--cruel birds of prey ready to perform any evil their creator may demand of them. And when one of Urtho's Seers wakes from a horrifying vision in which she sees a devastating magical weapon being placed in the hands of Maar's common soldiers, Skandrannon is sent to spy across enemy lines, cloaked in the protective of Urtho's powerful Spell of Silence.
Skif was an orphan who would have died from malnutrition and exposure if he had never met Deke the pickpocket. By the time he was twelve, Skif was an accomplished cat burglar. But it wasn't until he decided to steal a finely tacked-out white horse, which was, oddly enough, standing unattended in the street, that this young thief discovered that the tables could turn on him--and that he himself could be stolen!
With Elspeth, the heir to the throne of Valdemar, come of marriageable age, Talia, the Queen’s Own Herald returns to court to find Queen and heir beset by diplomatic intrigue as various forces vie for control of Elspeth’s future.
But just as Talia is about to uncover the traitor behind all these intrigues, she is sent off on a mission to the neighboring kingdom, chosen by the Queento investigate the worth of a marriage proposal from Prince Ancar. And, to her horror, Talia soon discovers there is far more going on at Prince Ancar’s court than just preparation for a hoped-for royal wedding. For a different magic than that of the Heralds is loose in Ancar’s realm—an evil and ancient sorcery that may destroy all of Valdemar unless Talia can send warning to her Queen in time!
High magic had been lost to Valdemar when he gave his life to save his kingdom from destruction by the dark sorceries. Now it falls to Elspeth Herald, heir to the throne, to take up the challenge and seek a mentor who will awaken her mage abilities.
Talia could scarcely believe that she had finally earned the rank of full Herald. Yet though this seemed like the fulfillment of all her dreams, it also meant she would face trials far greater than those she had previously survived. For now Talia must ride forth to patrol the kingdom of Valdemar, dispending Herald's justice throughout the land.
But in this realm beset by dangerous unrest, enforcing her rulings would require all the courage and skill Talia could command—for if she misused her own special powers, both she and Valdemar would pay the price!
Maya Witherspoon lived most of the first twenty-five years of her life in her native India. As the daughter of a prominent British physician and a Brahmin woman of the highest caste, she graduated from the University of Delhi as a Doctor of Medicine by the age of twenty-two.
But the science of medicine was not Maya’s only heritage. For Maya’s aristocratic mother Surya was a sorceress—a former priestess of the mystical magics fueled by the powerful and fearsome pantheon of Indian gods.
Though Maya felt the stirring of magic in her blood, her mother had repeatedly refused to train her. “I cannot,” she had said, her eyes dark with distress, whenever Maya asked. “Yours is the magic of your father’s blood, not mine....” Surya never had the chance to explain this enigmatic statement to her daughter before a mysterious illness claimed her life.
Yet it was Maya’s father’s death shortly thereafter that confirmed her darkest suspicions. For her father was killed by the bite of a krait, a tiny venomous snake, and in the last hours of her mother’s life, Surya had warned Maya to beware “the serpent’s shadow.” Maya knew she must flee the land of her birth or face the same fate as her parents.
In self-imposed exile in Edwardian London, Maya knew that she could not hide forever from the vindictive power that had murdered her parents. She knew in her heart that even a vast ocean couldn’t protect her from “the serpent’s shadow” that had so terrified her mother. Her only hope was to find a way to master her own magic: the magic of her father’s blood. But who would teach her? And could she learn enough to save her life by the time her relentless pursuers caught up with their prey?
Arcanum 101: Diana Tregarde, practicing witch, romance novelist, Guardian of the Earth. Studying at Harvard, Diana is approached by Joe O'Brian, a young cop who has already seen more than one unusual thing during his budding career. The distraught mother of a kidnap victim is taking advice from a "psychic" and interfering in the police investigation. Will Diana prove that the psychic is a fake? Unfortunately, the psychic is not a fake, but a very wicked witch--and the child's kidnapper.
Drums: Jennifer Talldeer, shaman, private investigator, member of the Osage tribe. Most of Jennie's work is regular PI stuff, but Nathan Begay brings her a problem she's never seen before. His girlfriend, Caroline, is Chickasaw to his Navaho, but that's not the problem. Somehow, Caroline has attracted the attention of an angry Osage ghost. Thwarted in love while alive, the ghost has chosen Caroline to be his bride in death.
Ghost in the Machine: Ellen McBride: computer programmer extraordinaire, techno-shaman. The programmers and players of a new MMORPG find that the game's "boss," a wendigo, is "killing" everyone--even the programmers' characters with their god-like powers. A brilliant debugger, Ellen discovers that the massive computing power of the game's servers have created a breach between the supernatural world and our own. This wendigo isn't a bit of code, it's the real thing . . . and it's on the brink of breaking out of the computers and into the real world.
Kellen Tavadon, son of the Arch-Mage Lycaelon, thought he knew the way the world worked. His father, leading the wise and benevolent Council of Mages, protected and guided the citizens of the Golden City of the Bells. Young Mages in training--all men, for women were unfit to practice magic--memorized the intricate details of High Magic and aspired to seats on the council.
Then he found the forbidden Books of Wild Magic--or did they find him? The three slim volumes woke Kellen to the wide world outside the City's isolating walls. Their Magic was not dead, strangled by rules and regulations. It felt like a living thing, guided by the hearts and minds of those who practiced it and benefited from it.
Questioning everything he has known, Kellen discovers too many of the City's dark secrets. Banished, with the Outlaw Hunt on his heels, Kellen invokes Wild Magic--and finds himself running for his life with a unicorn at his side.
Kellen's life changes almost faster than he can understand or accept. Rescued by a unicorn, healed by a female Wild Mage who knows more about Kellen than anyone outside the City should, meeting Elven royalty and Elven warriors, and plunged into a world where the magical beings he has learned about as abstract concepts are flesh and blood creatures-Kellen both revels in and fears his new freedom.
Especially once he learns about Demons. He'd always thought they were another abstract concept-a stand-in for ultimate evil. But if centaurs and dryads are real, then Demons surely are as well. And the one thing all the Mages of the City agreed on was that practicing Wild Magic corrupted a Mage. Turned him into a Demon. Would that be Kellen's fate?
Deep in Obsidian Mountain, the Demons are waiting. Since their defeat in the last great War, they've been biding their time, sowing the seeds of distrust and discontent between their human and Elven enemies. Very soon now, when the Demons rise to make war, there will be no alliance between High and Wild Magic to stand against them. And all the world will belong to the Endarkened.
Tia Cade is a headstrong, smart, and very normal girl until she contracts a terrible illness that leaves her with the bare semblance of life. Tia's only hope: to become the oldest person ever to train to be one of the legendary star travelers, the brainships. But now that Tia is free of her ravaged body, there still remains the task of finding the right partner to be her Brawn, the human element every brainship requires. And when the disease that debilitated Tia threatens thousands more, selecting a Brawn who is her true soul mate may allow Tia to find the origin of the terrible plague¾and perhaps even a cure.
At the publisher's request, this title is sold without DRM (Digital Rights Management).
Eleanor Robinson’s life had shattered when Father volunteered for the Great War, leaving her alone with a woman he had just married. Then the letter came that told of her father’s death in the trenches and though Eleanor thought things couldn’t get any worse, her life took an even more bizarre turn.
Dragged to the hearth by her stepmother Alison, Eleanor was forced to endure a painful and frightening ritual during which the smallest finger of her left hand was severed and buried beneath a hearthstone. For her stepmother was an Elemental Master of Earth who practiced the darker blood-fueled arts. Alison had bound Eleanor to the hearth with a spell that prevented her from leaving home, caused her to fade from people’s memories, and made her into a virtual slave.
Months faded into years for Eleanor, and still the war raged. There were times she felt she was losing her mind—times she seemed to see faces in the hearth fire.
Reginald Fenyx was a pilot. He lived to fly, and whenever he returned home on break from Oxford, the youngsters of the town would turn out to see him lift his aeroplane—a frail ship of canvas and sticks—into the sky and soar through the clouds.
During the war, Reggie had become an acclaimed air ace, for he was an Elemental Master of Air. His Air Elementals had protected him until the fateful day when he had met another of his kind aloft, and nearly died. When he returned home, Reggie was a broken man plagued by shell shock, his Elemental powers vanished.
Eleanor and Reginald were two souls scourged by war and evil magic. Could they find the strength to help one another rise from the ashes of their destruction?
After a thousand years of peace, much Magick has faded from the world. The Elves live far from humankind. There are no High Mages, and Wild Mages are seen only rarely. Bisochim, a powerful Wild Mage, is determined to reintroduce Darkness to the world, believing that it is out of Balance.
Tiercel, a young Armethalian nobleman, is convinced that High Magic is not just philosophy. He attempts a spell—and draws the unwelcome attention of Bisochim. Tiercel survives Bisochim's attack and begins trying to turn himself into a High Mage.
Next in line to be Harbormaster of Armethalieh, Harrier instead finds himself regularly saving Tyr's life and meeting magickal people and creatures. To Harrier's dismay, it seems that he must become a hero.
In The Phoenix Unchained, Harrier and Tiercel begin a marvelous journey to uncover their destinies. Along the way, they meet a charming female centaur, several snooty Elves, and the most powerful dragon their world has ever known.
Giselle had lived fourteen years of her life in an abandoned tower. Her mother kept Giselle, a young Air Master still growing into her abilities, isolated for the sake of herself and others.
This life left her unprepared when a handsome young man appeared at the base of her tower. But when the young stranger entered her window, he tried to force himself on her. She was saved by Mother, an Earth Master, who hurled the man out the window he had climbed in.
The Foresters of the Black Forest were Earth Masters whose job it was to cleanse the ancient forest of evil elementals, and over the next four years, they shared their fighting expertise to teach Giselle self-defense. By the age of twenty, Giselle was an expert markswoman, and it was this skill that she used to survive when Mother died. Cutting her long hair, she masqueraded as a boy to enter shooting competitions, and used the prize money to support herself.
But she could not forget the first man who assaulted her, for when that stranger had fallen from her tower long ago, his body had never been found. In Giselle’s heart, she was certain his magic had helped him to survive the fall. Surely, it was only a matter of time before he found her and sought revenge. Was she prepared to stand against him?
Two years after his parents disappearance, Darian has sought refuge and training from the mysterious Hawkbrothers. Now he has opened his heart to a beautiful young healer. Finally Darian has found peace and acceptance in his life. That is, until he learns that his parents are still alive-and trapped behind enemy borders....
At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut—part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.
It’s the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved—that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.
And then Wade stumbles upon the first puzzle.
Suddenly the whole world is watching, and thousands of competitors join the hunt—among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life—and love—in the real world he’s always been so desperate to escape.
A world at stake.
A quest for the ultimate prize.
Are you ready?
Set on the desert planet Arrakis, Dune is the story of the boy Paul Atreides, who would become the mysterious man known as Muad'Dib. He would avenge the traitorous plot against his noble family—and would bring to fruition humankind’s most ancient and unattainable dream.
A stunning blend of adventure and mysticism, environmentalism and politics, Dune won the first Nebula Award, shared the Hugo Award, and formed the basis of what it undoubtedly the grandest epic in science fiction.
Ray Bradbury’s internationally acclaimed novel Fahrenheit 451 is a masterwork of twentieth-century literature set in a bleak, dystopian future.
Guy Montag is a fireman. In his world, where television rules and literature is on the brink of extinction, firemen start fires rather than put them out. His job is to destroy the most illegal of commodities, the printed book, along with the houses in which they are hidden.
Montag never questions the destruction and ruin his actions produce, returning each day to his bland life and wife, Mildred, who spends all day with her television “family.” But then he meets an eccentric young neighbor, Clarisse, who introduces him to a past where people didn’t live in fear and to a present where one sees the world through the ideas in books instead of the mindless chatter of television.
When Mildred attempts suicide and Clarisse suddenly disappears, Montag begins to question everything he has ever known. He starts hiding books in his home, and when his pilfering is discovered, the fireman has to run for his life.
On a beautiful world called Pern, an ancient way of life is about to come under attack. Lessa is an outcast survivor—her parents murdered, her birthright stolen—a strong young woman who has never stopped dreaming of revenge. But when an ancient threat reemerges, Lessa will rise—upon the back of a great dragon with whom she shares a telepathic bond more intimate than any human connection. Together, dragon and rider will fly, and Pern will be changed forever.
Since Lessa and Ramoth, her golden queen dragon, traveled into the past to bring forward a small army of dragons and riders to save their world from deadly alien spores, fear and desperation have spread across the land. But while the dragonriders struggle with threats both human and otherworldly, a young rider named F’nor and his brown dragon, Canth, hatch a bold plan to destroy the alien scourge at its source—the baleful Red Star that fills the heavens and promises doom to all.
THE WHITE DRAGON
Never in the history of Pern has there been a dragon like Ruth. Mocked by other dragons for his small size and pure white color, Ruth is smart, brave, and loyal—qualities that he shares with his rider, the young Lord Jaxom. Unfortunately, Jaxom is also looked down upon by his fellow lords, and by other riders as well. His dreams of joining the dragonriders in defending Pern are dismissed. What else can Jaxom and Ruth do but strike out on their own, pursuing in secret all they are denied? But in doing so, the two friends will find themselves facing a desperate choice—one that will push their bond to the breaking point . . . and threaten the future of Pern itself.
Melanie Stryder refuses to fade away. The earth has been invaded by a species that take over the minds of their human hosts while leaving their bodies intact, and most of humanity has succumbed.
Wanderer, the invading "soul" who has been given Melanie's body, knew about the challenges of living inside a human: the overwhelming emotions, the too vivid memories. But there was one difficulty Wanderer didn't expect: the former tenant of her body refusing to relinquish possession of her mind.
Melanie fills Wanderer's thoughts with visions of the man Melanie loves-Jared, a human who still lives in hiding. Unable to separate herself from her body's desires, Wanderer yearns for a man she's never met. As outside forces make Wanderer and Melanie unwilling allies, they set off to search for the man they both love.
Featuring what may be the first love triangle involving only two bodies, THE HOST is a riveting and unforgettable novel that will bring a vast new readership to one of the most compelling writers of our time.
The universe is a dangerous place for humanity—and it's about to become far more dangerous. Three races that humans have clashed with before have allied to halt our expansion into space. Their linchpin: the turncoat military scientist Charles Boutin, who knows the CDF's biggest military secrets. To prevail, the CDF must find out why Boutin did what he did.
Jared Dirac is the only human who can provide answers -- a superhuman hybrid, created from Boutin's DNA, Jared's brain should be able to access Boutin's electronic memories. But when the memory transplant appears to fail, Jared is given to the Ghost Brigades.
At first, Jared is a perfect soldier, but as Boutin's memories slowly surface, Jared begins to intuit the reason's for Boutin's betrayal. As Jared desperately hunts for his "father," he must also come to grips with his own choices. Time is running out: The alliance is preparing its offensive, and some of them plan worse things than humanity's mere military defeat...
Old Man's War Series
#1 Old Man’s War
#2 The Ghost Brigades
#3 The Last Colony
#4 Zoe’s Tale
#5 The Human Division
#6 The End of All Things
Short fiction: “After the Coup”
Other Tor Books
The Android’s Dream
Agent to the Stars
Your Hate Mail Will Be Graded
The Collapsing Empire (forthcoming)
In 1984, London is a grim city where Big Brother is always watching you and the Thought Police can practically read your mind. Winston Smith joins a secret revolutionary organization called The Brotherhood, dedicated to the destruction of the Party. Together with his beloved Julia, he hazards his life in a deadly match against the powers that be.
Animal Farm is Orwell's classic satire of the Russian Revolution -- an account of the bold struggle, initiated by the animals, that transforms Mr. Jones's Manor Farm into Animal Farm--a wholly democratic society built on the credo that All Animals Are Created Equal. But are they?
—Books and Movie Reviews, Roberto Mattos (regarding A Quest of Heroes)
THE GIFT OF BATTLE (Book #17) is the finale of the Bestselling series THE SORCERER'S RING, which begins with A QUEST OF HEROES (book #1)—a free download on Google Play!
In THE GIFT OF BATTLE, Thor meets his greatest and final challenge, as he quests deeper into the Land of Blood to attempt to rescue Guwayne. Encountering foes more powerful than he ever imagined, Thor soon realizes he is up against an army of darkness, one for which his powers are no match. When he learns a sacred object may give him the powers he needs—an object which has been kept secret for ages—he must embark on a final quest to retrieve it before it is too late, with the fate of the Ring hanging in the balance.
Gwendolyn keeps her vow to the King of the Ridge, entering the tower and confronting the cult leader to learn what secret he is hiding. The revelation sends her to Argon, and ultimately to Argon’s master—where she learns the greatest secret of all, one which may alter the destiny of her people. When the Ridge is discovered by the Empire, the invasion begins and, under attack by the greatest army known to man, it falls on Gwendolyn to defend, and to lead her people on one final, mass exodus.
Thor’s Legion brothers, on their own, face unimaginable risks, as Angel is dying from her leprosy. Darius fights for his life beside his father in the Empire capital, until a surprise twist prods him, with nothing left to lose, to finally tap his own powers. Erec and Alistair reach Volusia, battling their way upriver, and they continue on their quest for Gwendolyn and the exiles, as they face unexpected battles. And Godfrey realizes that he must ultimately make a decision to be the man he wants to be.
Volusia, surrounded by all the power of the Knights of the Seven, must put herself to the test as goddess and discover if she alone has the power to crush men and rule the Empire. While Argon, faced with his end of days, realizes the time has come to sacrifice himself.
As good and evil hang in the balance, one final, epic battle—the greatest battle of all—will determine the outcome of the Ring for all time.
With its sophisticated world-building and characterization, THE GIFT OF BATTLE is an epic tale of friends and lovers, of rivals and suitors, of knights and dragons, of intrigues and political machinations, of coming of age, of broken hearts, of deception, ambition and betrayal. It is a tale of honor and courage, of fate and destiny, of sorcery. It is a fantasy that brings us into a world we will never forget, and which will appeal to all ages and genders. THE GIFT OF BATTLE is the longest of all the books in the series, at 93,000 words!
“Action-packed …. Rice's writing is solid and the premise intriguing.”
—Publishers Weekly (regarding A Quest of Heroes)
Much to Kara’s horror, a horde of demons is released into the mortal world, through the Mirror of Souls. Thousands of human souls are dying every day. The Guardian Angel Legion works relentlessly at trying to secure the mortal world from Demons. But when Kara discovers the truth behind the Demon Lord's plans, can she return to Horizon safely and warn the Legion before it's too late?
While Spartans get all the glory, no soldier―not even the legendary Master Chief―wins a war on their own. Gunnery Sergeant Edward Buck and his team of Orbital Drop Shock Troopers (ODSTs) played a major role in saving the Earth from all-out invasion at the end of the Covenant War―acts of bravery and ingenuity that did not go unnoticed by the United Nations Space Command.
Now, after many Spartans have been killed in battle and the Master Chief is listed as MIA, the UNSC decides to create a new generation of Spartans to defend humanity from threats both outside―and within. When they come to Buck with an extraordinary proposition, he is forced to make a life-altering decision. With the Covenant War finally over, is it time for him to finally retire to the sidelines for a life he could only dream about…or is he prepared to step up and become part of the military’s new blood?
Copyright © 2015 by Microsoft Corporation. All Rights Reserved. Microsoft, Halo, the Halo logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.
--Books and Movie Reviews, Roberto Mattos
This bundle includes the next three books in Morgan Rice’s #1 Bestselling fantasy series THE SORCERER’S RING (A CRY OF HONOR, A VOW OF GLORY and A CHARGE OF VALOR). These three bestselling novels are all here in one convenient file and offer a great next step deeper into the world of the SORCERER’S RING series. Over 200,000 words of reading, all for an incredible price! It is a great deal, and it also makes the perfect gift!
THE SORCERER’S RING series tells the epic tale of the coming of age of Thorgrin, a special 14 year old boy, the least loved of his father, as he strives to become a warrior in the magical Kingdom of the Ring, and as he learns he has powers, and a destiny, he does not understand. An outsider, he must fight for acceptance as he strives to join the King’s elite Legion, and as he falls in love with the king’s 16 year old daughter. Most of all, he must learn who he really is, why his destiny is so important, and why the entire fate of The Ring depends on him.
In Books #4, #5 and #6, the tale continues. In A CRY OF HONOR (Book #4 in the Sorcerer's Ring), Thor has returned from The Hundred as a hardened warrior, and now he must learn what it means to battle for his homeland, to battle for life and death. The McClouds have raided deep into MacGil territory—deeper than ever before in the history of the Ring—and as Thor rides into an ambush, it will fall on his head to fend off the attack and save King’s Court.
In A VOW OF GLORY (Book #5 in the Sorcerer's Ring), Thor embarks with his Legion friends on an epic quest into the vast wilds of the Empire to try to find the ancient Destiny Sword and save the Ring. Thor’s friendships deepen, as they journey to new places, face unexpected monsters and fight side by side in unimaginable battle. They encounter exotic lands, creatures and peoples beyond which they could have ever imagined, each step of their journey fraught with increasing danger. They will have to summon all their skills if they are to survive as they follow the trail of the thieves, deeper and deeper into the Empire. Their quest will bring them all the way into the heart of the Underworld, one of the seven realms of hell, where the undead rule and fields are lined with bones. As Thor must summon his powers, more than ever, he struggles to understand the nature of who he is.
In A CHARGE OF VALOR (Book #6 in the Sorcerer's Ring), Thor continues on his quest, deeper into the Empire, to retrieve the stolen Destiny Sword and save the Ring. As he and his friends meet unexpected tragedy and lose a member of their close-knit group, Thor and his remaining friends become closer than they ever were, learning that they must face and overcome adversity together. Their journey takes them to new and exotic terrains, including the desolate Salt Fields, the Great Tunnel, and the Mountains of Fire, as they face a host of unexpected monsters at every turn.
With its sophisticated world-building and characterization, THE SORCERER’S RING is an epic tale of friends and lovers, of rivals and suitors, of knights and dragons, of intrigues and political machinations, of coming of age, of broken hearts, of deception, ambition and betrayal. It is a tale of honor and courage, of fate and destiny, of sorcery. It is a fantasy that brings us into a world we will never forget, and which will appeal to all ages and genders.
What would happen if the world were ending?
A catastrophic event renders the earth a ticking time bomb. In a feverish race against the inevitable, nations around the globe band together to devise an ambitious plan to ensure the survival of humanity far beyond our atmosphere, in outer space.
But the complexities and unpredictability of human nature coupled with unforeseen challenges and dangers threaten the intrepid pioneers, until only a handful of survivors remain . . .
Five thousand years later, their progeny—seven distinct races now three billion strong—embark on yet another audacious journey into the unknown . . . to an alien world utterly transformed by cataclysm and time: Earth.
A writer of dazzling genius and imaginative vision, Neal Stephenson combines science, philosophy, technology, psychology, and literature in a magnificent work of speculative fiction that offers a portrait of a future that is both extraordinary and eerily recognizable. As he did in Anathem, Cryptonomicon, the Baroque Cycle, and Reamde, Stephenson explores some of our biggest ideas and perplexing challenges in a breathtaking saga that is daring, engrossing, and altogether brilliant.