Narrated by Todd McLaren
They spread, Mr. Cates.... Once a single microscopic unit enters the body, it begins replicating. Once there are enough units in the body, they begin...consuming. Avery Cates is a very rich man. He's probably the richest criminal in New York City. But right now, Avery Cates is pissed. Because everyone around him has just started to die-in a particularly gruesome way. With every moment bringing the human race closer to extinction, Cates finds himself in the role of both executioner and savior of the entire world.
Time is your curse. Lack of time. Everything requires time, and you have so little. This leads me to the fundamental question the Electric Church poses: How can you be saved when you have no time? Avery Cates is a very bad man. Some might call him a criminal. He might even be a killer-for the right price. But right now, Avery Cates is scared. He's up against the Monks-cyborgs with human brains, enhanced robotic bodies, and a small arsenal of advanced weaponry. Their mission is to convert anyone and everyone to the Electric Church. But there is just one snag: Conversion means death.
Fascinated with the secrets still surrounding the Soviet Union's race against the Americans to put a man on the moon, Jed Mercurio proposes a compelling scenario: What if the Americans weren't the first? And with its inscrutable but intriguing hero, Yefgeni Yeremin, a brilliant Soviet cosmonaut, Ascent allows us to imagine what that terrifying journey might have been like. Yeremin, a Soviet MiG pilot, rises from the privation of a Stalingrad orphanage to the heights of the cosmonaut corps. During the Korean War, as a member of an elite squadron, he shoots down the most American fighter jets-a feat that should make him a national hero, but because the Soviets' involvement in the war is secret, Yeremin's victories go unreported. When he is recalled from obscurity to join the race to the moon, he realizes it is his chance for immortality. In hypnotic, deceptively spare prose, Mercurio tells a haunting tale that questions the power of ideology and the nature of fate.
Jim Pierce hasn't heard from his daughter in years, ever since she rejected his military past and started working as a hacker. But when a Chinese assassin shows up at Jim's lab looking for her, he knows that she's cracked some serious military secrets. Now, her life is on the line if he doesn't find her first.The Chinese military has developed a new anti-terrorism program that uses the most sophisticated artificial intelligence in existence, and they're desperate to keep it secret. They're also desperate to keep it under control, as the AI begins to revolt against their commands. As Jim searches for his daughter, he realizes that he's up against something that isn't just a threat to her life, but to human life everywhere.An incredibly believable novel that draws on real scientific discoveries, Extinction is an exciting, addictive thriller.
He is a cyber dweller. A gamer who's grown up in the web of virtual illusion woven from hundreds of phantom worlds. His biggest dream is to dump the real world for good. His desperate hunger for new experiences forces him to take a risk and become one of the first proud owners of a neuronet implant. The new gadget becomes part of him, but soon it's not enough. If only he could finally burn all his bridges and make a step beyond the real world . . . He soon gets this opportunity. A new universe, overflowing with mystery and unimaginable, mind-blowing authenticity, opens up before him. This is Phantom Server. The game of the future where your pursuit of an adrenaline rush soon turns into a battle for survival. But the most terrifying mystery lies ahead when you gradually start to realize that this is a road of no return. Your every decision may become your last. Your every step leads you further along the abyss between life and death.
Zander and his gamer friends used to face danger without fear, finding strength in the promise of a safe respawn. Nothing could harm or destroy them. This was only a game . . . or was it? A game, played in an ancient hyperspace network. A game involving dozens of real-life alien civilizations. Earth is deserted. The fate of humanity is unknown. The few human survivors are now stuck in the Darg star system. All they can do is fight to the last. They must find the Phantom Server-the nucleus of the interstellar network created by the ancient civilization of the Founders. In order to live, they must solve its mystery or die trying.
The Eurasia fleet has entered the Darg star system. The unsuspecting players look forward to the adventure of their lifetimes. Zander alone is now facing a harsh and unpredictable "alternative storyline." The girl he loved is gone. His nervous system is impregnated with artificial neurons that contain fragments of ancient AIs and their identities. Zander's body is implanted with alien artifacts that allow him to survive in the deadly cyberspace of Phantom Server. But his unique development branch pushes him toward the edge of the precipice where his every step may become his last; where the future itself is vague and uncertain.
Marc Vitrac was born in Louisiana in the early 1960's, about the time the first interplanetary probes delivered the news that Mars and Venus were teeming with life-even human life. At that point, the "Space Race" became the central preoccupation of the great powers of the world. Now, in 1988, Marc has been assigned to Jamestown, the US-Commonwealth base on Venus, near the great Venusian city of Kartahown. Set in a countryside swarming with sabertooths and dinosaurs, Jamestown is home to a small band of American and allied scientist-adventurers. But there are flies in this ointment-and not only the Venusian dragonflies, with their yard-wide wings. The biologists studying Venus's life are puzzled by the way it not only resembles that on Earth, but is virtually identical to it. The EastBloc has its own base at Cosmograd, in the highlands to the south, and relations are frosty. And attractive young geologist Cynthia Whitlock seems impervious to Marc's Cajun charm. Meanwhile, at the western end of the continent, Teesa of the Cloud Mountain People leads her tribe in a conflict with the Neanderthal-like beastmen who have seized her folk's sacred caves. Then an EastBloc shuttle crashes nearby, and the beastmen acquire new knowledge... and AK47's. Jamestown sends its long-range blimp to rescue the downed EastBloc cosmonauts, little suspecting that the answer to the jungle planet's mysteries may lie there, among tribal conflicts and traces of a power that made Earth's vaunted science seem as primitive as the tribesfolk's blowguns. As if that weren't enough, there's an enemy agent on board the airship... Extravagant and effervescent, The Sky People is alternate-history SF adventure at its best.
The Human-Covenant War, a desperate struggle for humankind's very survival, has reached its boiling point on the mysterious ring world called Halo. But the fierce Covenant warriors, the mightiest alien military force known, are not the only peril lying in wait. As the fortress world of Reach and its brave defenders were bombarded to rubble, a single cruiser fled the carnage with the battle's only human survivors-Captain Keyes, his crew of a few hundred marines, and the last remaining SPARTAN super-soldier, the Master Chief. With the cruiser's artificial intelligence, Cortana, concealed in his battle armor, the Master Chief crash-lands on Halo in the midst of a massive Covenant occupation. Curiously, the alien soldiers appear to be searching for something hidden on the ring. Built by a long-dead race, Halo harbors many deadly secrets, but one overshadows them all. Now the Master Chief must lead the scattered troops in a brutal race to unravel Halo's darkest mystery-and unleash its greatest source of power.
As the bloody Human-Covenant War rages on Halo, the fate of humankind may rest with one warrior, the lone SPARTAN survivor of another legendary battle...the desperate, take-no-prisoners struggle that led humanity to Halo-the fall of the planet Reach. Now, brought to life for the first time, here is the full story of that glorious, doomed conflict. While the brutal Covenant juggernaut sweeps inexorably through space, intent on wiping out humankind, only one stronghold remains-the planet Reach. Practically on Earth's doorstep, it is the last military fortress to defy the onslaught. But the personnel here have another, higher priority: to prevent the Covenant from discovering the location of Earth. Outnumbered and outgunned, the soldiers seem to have little chance against the Covenant, but Reach holds a closely guarded secret. It is the training ground for the very first "super soldiers." Code-named SPARTANs, these highly advanced warriors, specially bioengineered and technologically augmented, are the best in the universe-quiet, professional, and deadly. Now, as the ferocious Covenant attack begins, a handful of SPARTANs stand ready to wage ultimate war. They will kill, they will be destroyed, but they will never surrender. And at least one of them-the SPARTAN known as Master Chief-will live to fight another day on a mysterious and ancient, artificial world called Halo.
Halo has been destroyed, and the threat it posed to sentient life neutralized. But victory has come at a terrible cost for the UNSC. Thousands of valiant soldiers fell in the battle to prevent the alien construct from falling into the enemy's clutches. Now, everything depends on the Spartan known as the Master Chief. Yet even with the aid of the artificial intelligence Cortana, the Master Chief will be hard-pressed to rescue survivors and evade the Covenant ships patrolling the remains of Halo in debris-strewn space. Ahead lies a dangerous voyage home through a gauntlet of Covenant forces. For the sake of all, the Master Chief and his war-torn squad must not only survive but take the fight to the enemy with a decisive first strike.
It is a time for heroes, for killers, for Grunts. In this thrilling conclusion to the breakout military science fiction series, we find Earth plagued with millions of miles of terraformed cities, black vines crushing concrete, revealing iron and steel. Those unable to escape the vines are empty vessels waiting to be filled, living storage for alien algorythmic thought. What else can happen? What more can be done? This has always been a time for heroes, for killers, for Grunts, but are they enough? Benjamin Carter Mason will be asked to return to OMBRA to help them find these answers, and what he finds will send him over the edge. In the end, his efforts won't be about survival, they'll be about revenge, and his revenge will be served in a blaze.
In the years since the Event, the Republic of Nantucket has done its best to re-create the better ideas of the modern age. But the evils of its time resurface in the person of William Walker, renegade Coast Guard officer, who is busy building an empire for himself based on conquest by technology. When Walker reaches Greece and recruits several of their greater kinglets to his cause, the people of Nantucket have no choice. If they are to save the primitive world from being plunged into bloodshed on a twentieth-century scale, they must defeat Walker at his own game: war.
Their spies were among us for years. They mapped our infrastructure, learned our weaknesses, until, finally, they flipped the switch and threw us back into the Dark Ages. Only OMBRA and its battalions around the world seem capable of defending Earth from the next wave of attack-terraforming. But at what price can we gain our freedom? The Crays are pushing the human race to the edge of extinction, and we will have to learn new ways of living to defeat this threat. This is a time for heroes. For killers. For Grunts. Benjamin Carter Mason will question his identity, his beliefs, and his mission as he dives deep into the heart of an alien-transformed Los Angeles. And in the end, he might be the last person on Earth defending not just our lives, but our humanity.
In the jungles of Makaum, the Terran military is locked in a critical standoff over the planet's resources with the hostile Phrenorians, even as both species maintain uneasy relations with the locals. Tensions could ignite at a moment's notice. And Master Sergeant Frank Sage has just stumbled upon the spark plug. Alongside trusted Makaum scouts, Sage is running recon on what is possibly an unsanctioned Phrenorian military base.Deep in the savage wilderness, Sage recognizes the renowned Phrenorian warrior arriving on-site: Zhoh GhiCemid. As Sage knows firsthand, Zhoh's presence could mean trouble. Meanwhile, a mysterious faction of Makaum insurgents breaks the fragile peace with a reckless attack on the Terran base. Before the situation devolves into chaos, Sage must learn to think like his adversaries-devious friends and deadly foes alike.
They call it The Green Hell. A maze of tangled jungle, the planet Makaum is one of the most dangerous places in the universe. And for Terran Military Master Sergeant Frank Sage, it is now home. The war between the Terrans and the Phrenorians rages, and both sides have their sights set on Makaum. If the planet's rich resources fall into enemy hands it could mean devastation for the Terran Army. To ensure that doesn't happen, Sage is sent to assess the Makaum troops and bring them in line with Terran Military standards. But soon after arriving at his post, he realizes that the Phrenorians are not the only threat. Heading up a small but fearless unit, Sage must stop a brewing civil war with the power to unleash a galactic cataclysm unlike anything ever seen.
During a perfect spring evening on Nantucket, a violent storm erupts and a dome of crawling, colored fire blankets the island. When the howling winds subside and the night skies clear, the stars appear to have shifted. The mainland has become a wilderness of unbroken forest, where tools of bronze and stone litter the beaches, and primitive natives scatter in terror. A startling phenomenon has occurred: The island of Nantucket has been swept into the long-ago past. With its inhabitants adrift in the year 1250 BC, there is only one question to be answered: Can they survive?
Benjamin Carter Mason died last night. Maybe he threw himself off a bridge into Los Angeles Harbor, or maybe he burned to death in a house fire in San Pedro; it doesn't really matter. Today, Mason's starting a new life. He's back in boot camp, training for the only war left that matters a damn. For years, their spies have been coming to Earth, learning our weaknesses. Our governments knew, but they did nothing-the prospect was too awful, the costs too high-and now, the horrifying and utterly inhuman Cray are laying waste to our cities. The human race is a heartbeat away from extinction. That is, unless Mason, and the other men and women of Task Force OMBRA, can do anything about it. This is a time for heroes. For killers. For Grunts.
Ten years ago, the twentieth century and the Bronze Age were tossed together by a mysterious Event. In the decade since, the Republic of Nantucket has worked hard to create a new future for itself, using the technological know-how retained from modern times to explore and improve conditions for the inhabitants of the past. Some of these peoples have become allies. Some have turned instead to the renegade Coast Guard officer William Walker. And for ten years, the two sides have tested each other, feinting and parrying, to decide who will be the ones to lead this brave new world into the future. The final battle lines have now been drawn. And only one side can emerge the victor.
In an extraordinary saga of nations locked in war, master storyteller Harry Turtledove tells the story of World War II, which begins over Czechoslovakia rather than Poland, eleven months earlier than it really came. Now comes the final installment in Turtledove's landmark World War II series. Hitler's Plan A was to win in a hurry, striking hard and deep into France. There was no Plan B. Now the war grinds on, and countries have been forced into strange alliances. For the United States, the only enemy is Japan. Then Hitler becomes desperate and declares war on the United States. But is it too late? His own people are rising up in revolt. The German military may have to put down the violence-even perhaps bomb its own cities. In this epic drama, real men and women are shaped by the carnage, and their individual acts in turn shape history. Drawing on the gritty, personal reality of war and on a cast of unforgettable characters, Turtledove has written an alternate history that intrigues, fascinates, and astounds.
In a galaxy where the fabric of reality can be bent and shaped by a privileged few, and almost any skill desired is a mere injection away, one young man is thrust into the fight of his life. Tane, a hydroponics farmer with some mad cereal crop gene-splicing skills, decides to get chipped. The operation gives him full control over his autonomic nervous and endocrine systems, plus the ability to install custom memories. All seems well until a couple of days later aliens come knocking at his door. And they aren't the friendly type. Soon Tane finds himself on a frenzied flight across the galaxy with a woman who can warp the very fabric of spacetime, her bodyguard-who'd just as soon kill Tane than protect him-and a starship that calls him snarky pet names. He's on the run not simply from the aliens but the whole damn human space navy. He only wished he knew why. Unfortunately for Tane, the answer might just destroy him. Not to mention the entire known universe.
In the real world, England and France allowed Adolf Hitler to gobble up the Sudetenland in 1938. Once Hitler finished dismembering Czechoslovakia, he was ready to go to war over Poland a year later. But Hitler had always been eager to seize Czechoslovakia, no matter the consequences. So what if England and France had stood up to the Nazis from the start, and not eleven months later? That is the question behind the War That Came Early series. Four years later, the civil war in Spain drags on, even after General Franco's death. The United States, still neutral in Europe, fights the Japanese in the Pacific. Russia and Germany go toe-to-toe in Eastern Europe-yet while Hitler stares east, not everything behind him is going as well as he would like. But nothing feeds ingenuity like the fear of losing. The Germans wheel out new tanks and planes, Japan deploys weapons of a very different sort against China, and the United States, England, and France do what they can to strengthen themselves against imminent danger. Seen through the eyes of ordinary citizens caught in the maelstrom, this is a you-are-there chronicle of battle on land and sea and in the air. Here are terrifying bombing raids that shatter homes, businesses, and the rule of law. Here are commanders issuing orders that, once given, cannot be taken back. And here are the seeds of rebellion sown in blood-soaked soil. In a war in which sides are switched and allies trust one another only slightly more than they trust their mortal enemies, Nazi Germany has yet to send its Jews to death camps, and dangerous new nationalist powers arise in Eastern Europe. From thrilling submarine battles to the horror of men fighting men and machines all through Europe, Two Fronts captures every aspect of a brilliantly reimagined conflict: the strategic, the political, and the personal force of leaders bending nations to their wills.
In the parallel world first introduced in S. M. Stirling's The Sky People, aliens terraformed Mars (and Venus) 200 million years ago, seeding them with life-forms from Earth. Humans didn't suspect this until the twentieth century, but when the first probes landed on our sister worlds and found life-intelligent life, at that-things changed with a vengeance. By the year 2000, America, Russia, and the other great powers of Earth were all contending for influence and power amid the newly discovered inhabitants of our sister planets. Venus is a primitive world. But on Mars, early hominids evolved civilization earlier than their earthly cousins, driven by the needs of a harsh world growing still harsher as the initial terraforming ran down. Without coal, oil, or uranium, their technology was forced onto different paths, and the genetic wizardry of the Crimson Dynasty united a world for more than 20,000 years. Now, in a new stand-alone adventure set in this world's 2000 AD, Jeremy Wainman is an archaeologist who has achieved a lifelong dream: to travel to Mars and explore the dead cities of the Deep Beyond, searching for the secrets of the Kings Beneath the Mountain and the fallen empire they ruled. Teyud Zha-Zhalt is the Martian mercenary the Terrans hire as guide and captain of the landship Intrepid Traveller. A secret links her to the deadly intrigues of Dvor il-Adazar, the City That Is A Mountain, where the last aging descendant of the Tollamune Emperors clings to the remnants of his power...and secrets that may trace their origin to the enigmatic Ancients, the Lords of Creation who reshaped the Solar System in the time of the dinosaurs. When these three meet, the foundations of reality will be shaken-from the lost city of Rema-Dza to the courts of the Crimson Kings.
First, the dead rose up, and civilization fell. Those who survived struggled to rebuild, creating makeshift societies with harsh new rules and harsher punishments. Some would be leaders, others slaves. But none would ever be safe from the walking death. Off the coast of Texas, an island research facility offers sanctuary, supplies, and hope to a desperate trio of survivors. But when they learn what the scientists are doing, how their experiments could unleash armies of the undead, they have no choice but to fight back.
When San Antonio FBI agent Garon Grier buys a ranch in Jacobsville, Texas, the strong, silent loner is hoping to mend some broken family fences. He is not looking for love when he finds an unexpected, unwanted attraction to the girl next door, a shy, lovely woman who believes some secrets are best kept hidden. But the truth will prove just as dangerous when Garon tackles the most difficult case of his career: hunting an escaped convict, a child predator whose former victims are all dead. All except one. Grace Carver grew up in this quiet Texas town. She works as a cook at the local cafe and nurtures a spectacular garden in the home she shares with her elderly grandmother. She remains unmarried and untouched because of a past darkened by tragedy. Now, at only twenty-five, she has accepted loneliness as a way of life. That is, until she meets Garon. Only when fear and uncertainty collide in reckless heartbreak does Garon fully realize what he's found with Grace-and what he may have lost. Because his hunt for a killer has led him to the last person on earth he would ever have expected to be the one who had escaped death at the hands of a madman. And now a desperate lawman and a proud woman must decide if secrets will come between them forever-or free them to love.
John Arminger Mackenzie wanted to be a troubadour, but fate made him the son of the king of Montival. His sister Princess Orlaith will deservedly inherit the throne of the High Kings, and it will only pass unto him in the event of her death, leaving the young Prince on an unknown path to discover his true role in the family. The opportunity to prove his mettle comes when John's ship, the Tarshish Queen, is caught in the fierce storm raised against the enemies of the alliance. When the clouds recede and the skies clear, John and his crew find themselves on the other side of the Pacific, in the island chains of the Ceram Sea, fighting to survive against vicious pirates and monstrous creatures of the deep, meeting new allies and mysterious enemies of this world and another. Now, Prince John must seize his birthright and lead his people in battle against the darkest forces man and nature can conjure against them.
Rediscover the captivating postapocalyptic world of the Change with the latest in the New York Times bestsellng series. The spirit of Prince John, the brother of Crown Princess Orlaith, has fallen captive to the power of the Yelolow Raja and his servant, the Pallid Mask. Prince John's motley band of friends and followers, led by Captain Pip of Townsville and Deor Godulfson, the bard and master of magic, must lead a quest through realms of shadow and dream to rescue Prince John from a threat far worse than death. Meanwhile, Reiko and Orlaith muster their kingdoms for war, making common cause with the reborn Kingdom of Hawaii. But more than weapons or even the dark magic of the cannibal sorcerers of Pyongyang threaten them. Orlaith's lover, Alan Thurston, is more than he appears. In the tropical waters off Hilo and Pearl Harbor, and among the jungles and lost cities of the Ceram Sea, a game will be played with the fate of the world at stake.
In his hugely influential and tempestuous career, Robert E. Howard created the genre that came to be known as sword and sorcery-and brought to life one of fantasy's boldest and most enduring figures: Conan the Cimmerian, reaver, slayer, barbarian, king. This volume gathers together three of Howard's longest and most famous Conan stories: THE PEOPLE OF THE BLACK CIRCLE Amid the towering crags of Vendhya, in the shadowy citadel of the Black Circle, Yasmina of the golden throne seeks vengeance against the Black Seers. Her only ally is also her most formidable enemy-Conan, the outlaw chief. THE HOUR OF THE DRAGON Toppled from the throne of Aquilonia by the evil machinations of an undead wizard, Conan must find the fabled jewel known as the Heart of Ahriman to reclaim his crown...and save his life. A WITCH SHALL BE BORN A malevolent witch of evil beauty. An enslaved queen. A kingdom in the iron grip of ruthless mercenaries. And Conan, who plots deadly vengeance against the human wolf who left him in the desert to die.
In Harry Turtledove's mesmerizing alternate history of World War II, the choices of men and fate have changed history. Now it is the winter of 1941. As the Germans, with England and France on their side, slam deep into Russia, Stalin's terrible machine fights for its life. But the agreements of world leaders do not touch the hearts of soldiers. The war between Germany and Russia is rocked by men with the courage to aim their guns in a new direction. England is the first to be shaken. Following the suspicious death of Winston Churchill, with his staunch anti-Nazi views, a small cabal begins to imagine the unthinkable in a nation long famous for respecting the rule of law. With civil liberties hanging by a thread, a conspiracy forms against the powers that be. What will this daring plan mean for the European war as a whole? Meanwhile, in America, a woman who has met Hitler face-to-face urges her countrymen to wake up to his evil. For the time being, the United States is fighting only Japan-and the war is not going as well as Washington would like. Can Roosevelt keep his grip on the country's imagination? Coup d'Etat captures how war makes for the strangest of bedfellows. A freethinking Frenchman fights side by side with racist Nazis. A Czech finds himself on the dusty front lines of the Spanish Civil War, gunning for Germany's Nationalist allies. A German bomber pilot courts a half-Polish, half-Jewish beauty in Bialystock. And the Jews in Germany, though trapped under Hitler's fist, are as yet protected by his fear of looking bad before the world-and by an outspoken Catholic bishop. With his spectacular command of character, coincidence, and military and political strategies, Harry Turtledove continues a passionate, unmatched saga of a World War II composed of different enemies, different allies-and hurtling toward a horrific moment. For a diabolical new weapon is about to be unleashed, not by the United States, but by Japan, in a tactic that will shock the world.
Cynical, quick-on-the-trigger Takeshi Kovacs, the ex-U.N. envoy turned private eye, has changed careers, and bodies, once more...trading sleuthing for soldiering as a warrior-for-hire, and helping a far-flung planet's government put down a bloody revolution. But when it comes to taking sides, the only one Kovacs is ever really on is his own. So when a rogue pilot and a sleazy corporate fat cat offer him a lucrative role in a treacherous treasure hunt, he's only too happy to go AWOL with a band of resurrected soldiers of fortune. All that stands between them and the ancient alien spacecraft they mean to salvage are a massacred city bathed in deadly radiation, unleashed nanotechnolgy with a million ways to kill, and whatever surprises the highly advanced Martian race may have in store. But armed with his genetically engineered instincts, and his trusty twin Kalashnikovs, Takeshi is ready to take on anything-and let the devil take whoever's left behind.
In the twenty-fifth century, humankind has spread throughout the galaxy, monitored by the watchful eye of the U.N. While divisions in race, religion, and class still exist, advances in technology have redefined life itself. Now, assuming one can afford the expensive procedure, a person's consciousness can be stored in a cortical stack at the base of the brain and easily downloaded into a new body (or "sleeve") making death nothing more than a minor blip on a screen. Ex-U.N. envoy Takeshi Kovacs has been killed before, but his last death was particularly painful. Dispatched one hundred eighty light-years from home, re-sleeved into a body in Bay City (formerly San Francisco, now with a rusted, dilapidated Golden Gate Bridge), Kovacs is thrown into the dark heart of a shady, far-reaching conspiracy that is vicious even by the standards of a society that treats "existence" as something that can be bought and sold. For Kovacs, the shell that blew a hole in his chest was only the beginning. . . . "Morgan's debut novel, the first in a series, combines noir mystery with ultra-high tech science to create a complex sf thriller. Featuring a hard-nosed antihero with his own sense of personal honor and ethics, this is highly recommended for sf collections."-Library Journal
In a meteoric career that spanned a mere twelve years, Robert E. Howard single-handedly invented the genre that came to be called sword and sorcery. From his fertile imagination sprang some of fiction's most enduring heroes. Yet while Conan the Cimmerian is indisputably Howard's greatest creation, it was in his earlier sequence of tales featuring Kull, a fearless warrior with the brooding intellect of a philosopher, that Howard began to develop the distinctive themes and the richly evocative blend of history and mythology that would distinguish his later tales of the Hyborian Age. Much more than simply the prototype for Conan, Kull is a fascinating character in his own right: an exile from fabled Atlantis who wins the crown of Valusia, only to find it as much a burden as a prize. This groundbreaking collection brings together all of Howard's stories featuring Kull: "Exile of Atlantis," "The Shadow Kingdom," "The Mirrors of Tuzun Thune," "The Cat and the Skull," "The Screaming Skull of Silence," "The Striking of the Gong," "The Altar and the Scorpion," "The Curse of the Golden Skull," "By This Axe I Rule!" "Swords of the Purple Kingdom," "The King and the Oak," and "Kings of the Night."
In a meteoric career that covered only a dozen years, Robert E. Howard defined the sword and sorcery genre. In doing so, he brought to life the archetypal adventurer known to millions around the world as Conan the barbarian. This collection features Howard at his finest and Conan at his most savage. Truly heroic fantasy at its best, this volume contains "The Servants of Bit-Yakin," "Beyond the Black River," "The Black Stranger," "The Man-Eaters of Zamboula," and "Red Nails," which is perhaps Conan's most famous adventure.
"Between the years when the oceans drank Atlantis and the gleaming cities...there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars.... Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand...to tread the jeweled thrones of the Earth under his sandalled feet." In a meteoric career that spanned a mere twelve years before his tragic suicide, Robert E. Howard single-handedly invented the genre that came to be called sword and sorcery. Collected in this volume are Howard's first thirteen Conan stories in their original versions and in the order Howard wrote them. Included are classics of dark fantasy like "The Tower of the Elephant" and swashbuckling adventure like "Queen of the Black Coast." Here are timeless tales featuring Conan the raw and dangerous youth, Conan the daring thief, Conan the swashbuckling pirate, and Conan the commander of armies. Here, too, is an unparalleled glimpse into the mind of a genius whose bold storytelling style has been imitated by many yet equaled by none. The tales contained in The Coming of Conan the Cimmerian are "The Phoenix on the Sword," "The Frost-Giant's Daughter," "The God in the Bowl," "The Tower of the Elephant," "The Scarlet Citadel," "Queen of the Black Coast," "Black Colossus," "Iron Shadows in the Moon," "Xuthal of the Dusk," "The Pool of the Black One," "Rogues in the House," "The Vale of Lost Women," and "The Devil in Iron."
New York Times bestselling author Harry Turtledove has intrigued readers with such thought-provoking "what if..." scenarios as a conquered Elizabethan England in Ruled Britannia and a Japanese occupation of Hawaii in Days of Infamy and End of the Beginning. Now, in the first of a brand-new trilogy, he rewrites the history of the world with the existence of an eighth continent. Atlantis lies between Europe and the East Coast of Terranova. For many years, this land of opportunity lured dreamers from around the globe with its natural resources, offering a new beginning for those willing to brave the wonders of the unexplored land.
In the tenth year of the Change, the survivors in western Oregon have learned how to live in a world without technology. The city-state of Corvallis has preserved its university, and trade flourishes via riverboats and horse-drawn railways. Under the strong hand of Michael Havel, the Bearkillers hold the lands west of Salem in peace and order. And in the eastern half of the Willamette Valley, the Clan Mackenzie flourishes under the charismatic leadership of Juniper Mackenzie, bard and High Priestess. Together, they have held the Lord Protector, Norman Arminger-the warlord of Portland-at bay. With his dark fantasies of a neofeudal empire, Arminger has extended his power over much of the Pacific Northwest, spreading fear with his knights, castles, and holy inquisition. Even more dangerous, and perhaps Arminger's most powerful weapon of all, is the ruthlessly cunning mind of his consort, Lady Sandra. The tensions between these factions have been building for some time, and the only reason they haven't confronted one another on the battlefield is because Arminger's daughter has fallen into Clan Mackenzie's hands. But Lady Sandra has a plan to retrieve her-a plan that threatens to plunge the entire region into open warfare.
Rudi Mackenzie has won the battle that expelled the enemy from the new High Kingdom of Montival. Now he must free the people who live in the state once known as Idaho from occupation by the legions of the Church Universal and Triumphant and pursue them to their lair over the mountains. There he will finally confront the forces behind the Church-the Powers of the Void. Yet even a victory will not end the conflict forever. The Powers of the Void are malevolent and infinitely patient, and the struggle is one that involves the entire world. They threaten Rudi not only in the present, but also in the future represented by his children, Orlaith and John. Rudi knows this. And as his heir Princess Orlaith grows up in the shadow of her famous father, she also realizes that the enemy will do anything to see that she does not live to fulfill her parents' dream.
Michael Havel was flying over Idaho en route to the holiday home of his passengers when the plane's engines inexplicably died, forcing a less than perfect landing in the wilderness. And, as Michael leads his charges to safety, he begins to realize that the engine failure was not an isolated incident. Juniper Mackenzie was singing and playing guitar in a pub when her small Oregon town was thrust into darkness. Cars refused to start. Phones were silent. And when an airliner crashed, no sirens sounded and no fire trucks arrived. Now, taking refuge in her family's cabin with her daughter and a growing circle of friends, Juniper is determined to create a farming community to benefit the survivors of this crisis. But even as people band together to help one another, others are building armies for conquest...
The award-winning saga of a revolutionary future takes a new turn. Justin Cord, the unincorporated man, is dead, betrayed, and his legacy of rebellion and individual freedom is in danger. General Black is the great hope of the military, but she cannot wage war from behind the president's desk. So there must be a new president, anointed by Black, to hold the desk job, and who better than the only woman resurrected from Justin Cord's past era, the scientist who created his resurrection device, the only born unincorporated woman? The perfect figurehead. Except that she has ideas of her own, and secrets of her own, and the talent to run the government her way. She is a force that no one anticipated and no one can control.
And the dead shall rise... Two hellish years. That's how long it's been since the hurricanes flooded the Gulf Coast, and the dead rose up from the ruins. The cities were quarantined; the infected, contained. Any unlucky survivors were left to fend for themselves. A feast for the dead. And the living shall gather... One boatload of refugees manages to make it out alive-but one passenger carries the virus. Within weeks, the zombie epidemic spreads across the globe. Now, retired U.S. Marshal Ed Moore must lead a group of strangers to safety, searching for sanctuary from the dead. A last chance for the living. Let the battle begin. In the North Dakota grasslands, bands of survivors converge upon a single outpost. Run by a self-appointed preacher of fierce conviction-and frightening beliefs-it may be humanity's only hope. But Ed Moore and the others refuse to enter a suicide pact. They'd rather stand and fight in the final battle against the zombies. An apocalypse of the dead.
Rising from the ashes of the computer and industrial ages is a brave new world. Survivors have banded together in tribal communities, committed to rebuilding society. In Oregon's Willamette Valley, former pilot Michael Havel's Bearkillers are warriors of renown. Their closest ally, the mystical Clan MacKenzie, is led by Wiccan folksinger Juniper MacKenzie. Their leadership has saved countless lives. But not every leader has altruistic aspirations. Norman Arminger, medieval scholar, rules the Protectorate. He has enslaved civilians, built an army, and spread his forces from Portland through most of western Washington State. Now he wants the Willamette Valley farmland, and he's willing to wage war to conquer it. Unknown to both factions is the imminent arrival of a ship from Tasmania bearing British soldiers...
England has driven the French from Atlantis, giving King George leave to tighten his control over the colonies. The Redcoats have seized the continent's eastern coastal towns, depriving the Atlanteans of the markets where they sell their goods as part of a strategy to bend the colonists to their will. Instead, England's tactics have only strengthened the Atlanteans' resolve to be free. As leader of the revolutionaries, Victor Radcliff will make the English pay for each and every piece of land they dare to occupy, and will stop at nothing to preserve the liberty of his people as a new nation is born-a nation that will change the face of the world.
The Unincorporated Man is a provocative social/political/economic novel that takes place in the future, after civilization has fallen into complete economic collapse. This reborn civilization is one in which every individual is incorporated at birth and spends many years trying to attain control over his or her own life by getting a majority of his or her own shares. Life extension has made life very long indeed. Now the incredible has happened: a billionaire businessman from our time, frozen in secret in the early twenty-first century, is discovered and resurrected, given health and a vigorous younger body. Justin Cord is the only unincorporated man in the world, a true stranger in this strange land. Justin survived because he is tough and smart. He cannot accept only part ownership of himself, even if that places him in conflict with a civilization that extends outside the solar system to the Oort Cloud. People will be arguing about this novel and this world for decades.
In Dani and Eytan Kollin's The Unincorporated Future, Sandra O'Toole is the president of the Outer Alliance, which stretches from the asteroid belt to the Oort Cloud beyond Pluto. Resurrected following the death of Justin Cord, the unincorporated man, O'Toole has become a powerful political figure and a Machiavellian leader determined to win the Civil War against the inner planets at almost any cost. And the war has been going badly, in part because of the great General Trang, a fit opponent for the brilliant J. D. Black. Choices have to be made to abandon some of the moral principles upon which the revolution was founded. It is a time of great heroism and great betrayal, madness, sacrifice, and shocking military conflict. Nothing is predictable, even the behavior of artificial intelligences. There may be only one way out, but it is not surrender.
Dismembered bodies of women for hire litter the sides of the road in rural Tennessee. It has happened before, thirty years prior. Not knowing if the murders are that of a copycat or the original killer making a reappearance, Agent Hank Rawlings, along with Agent Beth Harper, is once again dispatched to the scene. With little help from the local authorities and limited resources at their disposal, Hank, Beth, and a local agent are tasked with pulling back the layers of deceit to circle closer to the man responsible. If they had only known the sheer horror of what awaited them at the end of their search, they might have opted to sit this one out.
There is a river on Dangchao Waypoint, a small world out beyond Die Bold. It is a longish river as such things go, with a multitude of bayous and rapids and waterfalls, and it runs through many a strange and hostile country. Going up it, you can lose everything. Going up it, you can find anything. The Hound Bridget ban has vanished, and her employer, the Kennel (the mysterious superspy agency of the League), has given up the search. But her daughter, the harper Mearana, has not. She enlists the scarred man, Donovan, to aid her in her search. With the reluctant assent and financial aid of the Kennel, they set forth. Bridget ban was following hints of an artifact that would "protect the League from the Confederacy for aye." Mearana is eager to follow that trail, but Donovan is reluctant, because whatever is at the end of it made a Hound disappear. What it would do to a harper and a drunk is far too easy to imagine. Donovan's mind had been shattered by Those of Name, the rulers of the Confederacy, and no fewer than seven quarreling personalities now inhabit his skull. How can he hope to see Mearana through safely? Together, they follow Bridget ban's trail to the raw worlds of the frontier, edging ever closer to the uncivilized and barbarian planets of the Wild.
A wanted serial killer and his girlfriend are on a bloody killing spree across the United States. Agents Hank Rawlings and Beth Harper, along with the rest of their team, are on a nationwide manhunt to bring them to justice. Scene after scene and body after body only add to the media coverage. The wanted couple's faces are splashed across every television and cover the front pages of every newspaper, yet Hank's team remains a step behind-leaving them searching through the wreckage and bodies left in the couple's wake. As the pair takes a turn for the border, Hank must pull out all the stops to capture the murderous lovers before they take more lives, cross the border, and slip through the FBI's grasp. The hunt is on.
A known serial killer is once again taking lives in Chicago. Bodies drained of blood are being strewn across the city. For former Tampa homicide sergeant, Hank Rawlings, tracking down the man responsible for the killings becomes his first assignment at his new position, agent in the FBI's homicide division of the serial crimes unit. Almost before the ink dries on the new job's acceptance papers, Hank finds himself in Chicago, knee-deep in an investigation with a mounting body count. While every lead brings him and his partner closer to the killer, the one that puts them directly in front of him threatens them most.
Frederick Radcliff is a descendant of the family that founded Atlantis's first settlement, and his grandfather Victor led the army against England to win the nation's independence. But he is also a black slave, unable to prove his lineage, and forced to labor on a cotton plantation in the southern region of the country. Frederick feels the color of his skin shouldn't keep him from having the same freedoms his ancestors fought and died for. So he becomes the leader of a revolutionary army of slaves determined to free all of his brethren across Atlantis.
They rise... Out of the flooded streets of Houston, they emerge from plague-ridden waters. Dead. Rotting. Hungry. And as human survivors scramble to their rooftops for safety, the zombie hordes circle like sharks. The ultimate killing machines. They feed... Houston is quarantined to halt the spread of the zombie plague. Anyone trying to escape is shot on sight-living and dead. Emergency Ops sergeant Eleanor Norton has her work cut out for her. Salvaging boats and gathering explosives, Eleanor and her team struggle to maintain order. But when civilization finally breaks down, the feeding frenzy begins. They multiply... Biting, gnawing, feasting-but always craving more-the flesh-eaters increase their ranks every hour. With doomsday looming, Eleanor must focus on the people she loves-her husband and daughter-and a band of other survivors adrift in zombie-infested waters. If she can't bring them into the quarantine zone, they're all dead meat.
Princess Orlaith, heir to Rudi Mackenzie, Artos the First, High King of Montival, now wields the Sword of the Lady-- and faces a new enemy. Fortunately, she also has a new ally in Reiko, Empress of Japan. To combat their mutual foe, Orlaith and Reiko embark on a quest to find the fabled Kusanagi-no-Tsurugi, the Grass-Cutting Sword, one of the three great treasures of the Japanese Imperial House-- but they' ll face great peril along the way. This Roc Hardcover title is the first in a new story arc in the New York Times bestselling Change series, following THE GIVEN SACRIFICE.
In a moving story of sacrifice and triumph, human scientists establish a relationship with intelligent lifeforms-the cheela-living on Dragon's Egg, a neutron star where one Earth hour is equivalent to hundreds of their years. The cheela culturally evolve from savagery to the discovery of science, and for a brief time, men are their diligent teachers.
It is a time of unknowns for members of the Alliance. They have no information to guide their actions, no record of the key events to influence their research. For Fil Trask and his sister, Angel, it is also a time of growing up. It is a time when they must learn the deep sacrifices it often takes to keep a family together through great trial and tribulation. And it is a time when they will learn that your greatest fears and deepest pain can have a profound and lasting influence upon the entire world.
Rudi MacKenzie continues his trek across the land that was once the United States of America. His destination: Nantucket, where he hopes to learn the truth behind the Change that rendered technology across the globe inoperable. During his travels, Rudi forges ties with new allies in the continuing war against the Prophet, who teaches his followers that God has punished humanity by destroying technological civilization. And one fanatical officer in the Sword of the Prophet has been dispatched on a mission: to stop Rudi from reaching his destination by any means necessary.
Rudi Mackenize, now Artos the First, High King of Montival, and his allies have won several key battles against the Church Universal and Triumphant. But still the war rages on, taking countless lives, ravaging the land once known as the United States of America. Artos and his Queen, Mathilda, must unite the realms into a single kingdom to ensure a lasting peace.If the leaders of the Changed world are to accept Artos as their ruler, he will need to undertake a quest to the Lake at the Heart of the Mountains and take part in a crowning ceremony-a ceremony binding him to his people, his ancestors, and his land. Then, once he has secured his place and allegiances, Artos can go forward and lead his forces to the heart of the enemy's territory . . .
Since the dawn of civilization, it's been mankind's greatest dream: immortality and eternal youth. Dramatic advances in medical science have finally made it possible. But in order to preserve everyone's youthful state, they must undergo an irreversible operation before passing into adulthood. A special hormone patch maintains each person's body in the form of a preadolescent eleven year old. Under the authority of the United Nations, surgeon-general Dr. Richard Ross oversees the universal program that promises a peaceful utopian society. Emotionally and intellectually mature juveniles now rule the world. But not everyone is happy with the new arrangement. A group of rebels from the Garden of Eden church plots to overthrow the new regime and return the world to its natural order. The idyllic setting is quickly overturned. A series of sinister schemes and escalating medical complications sets the world on a course of imminent extinction. Building to an action-packed climax, Dr. Ross and his endocrinologist girlfriend must find and save the one person who carries the genetic link for preserving the human race.
Will Stark is a self-made multibillionaire, happily married and a proud father. He arrives home to find his house destroyed and his family murdered, and is himself rescued from certain death by a mysterious trio. His rescuers are part of a splinter faction of a centuries-old secret society that has developed incredible technological advances and unlocked the method to release humanity's innate potential. Will was mistakenly believed to be a key dissident and fugitive, on the run from the primary group, known as the Aliomenti. Society believes him dead, and Will elects to work from the shadows to learn the secrets of the Aliomenti, secrets that can help him seek his own form of vengeance. Or, perhaps, become the man they'd sought all along.
A famous naturalist seeks a near-extinct species of bird found only on the rarest of lands in "Audubon in Atlantis." A young American on a European holiday finds himself storming an enchanted German castle in "The Catcher in the Rhine." The philosopher Sokrates plays a key role in the Athenian victory over the Spartans in "The Daimon." Centaurs take a sea voyage aboard "The Horse of Bronze" to a land where they encounter a strange and frightening tribe of creatures known as man. London's most famous detective, Athelstan Helms, and his assistant, Dr. James Walton, are in Atlantis investigating a series of murders in "The Scarlet Band." Atlantis and Other Places includes these and seven more amazing stories of ancient eras, historical figures, mysterious events, and out-of-this-world adventure from the incomparable Harry Turtledove. Track List for Atlantis and Other Places: Disc 1 "Audubon in Atlantis"-Track 1 Disc 3 "Bedfellows"-Track 1 "News from the Front"-Track 5 Disc 4 "The Catcher in the Rhine"-Track 4 "The Daimon"-Track 18 Disc 6 "Farmers' Law"-Track 22 Disc 7 "Occupation Duty"-Track 10 "The Horse of Bronze"-Track 22 Disc 9 "The Genetics Lecture"-Track 20 "Someone Is Stealing the Great Throne Rooms of the Galaxy"-Track 22 Disc 10 "Uncle Alf"-Track 5 Disc 11 "The Scarlet Band"-Track 1
A generation has passed since the Change that rendered technology inoperable around the world, and western Oregon has finally achieved a degree of peace. But a new threat has risen in Paradise Valley, Wyoming. A man known as the Prophet presides over the Church Universal and Triumphant, teaching his followers to continue God's work by destroying the remnants of technological civilization they encounter-and those who dare use them. Rudi Mackenzie, son and heir of the mystic Juniper, must journey with seven friends across a continent in chaos to the Sunrise Lands to solve the riddle of what destroyed a civilization. And as the friends journey farther into the interior, enemies may be within their own band as well as outside it.
Drama and excitement explode in this new, expanded version of New York Times bestselling author Diana Palmer's legendary first book, The Morcai Battalion. A ragtag band of humans from the Terravegan colonies fights the Rojok invaders and their ship is destroyed. Rescued by the Centaurian commander of the terror-inspiring Holconcom, the humans must learn to live with their hostile alien counterparts when they are captured by the Rojoks and thrown into the galaxy's most horrible prison camp. The female exobiologist has to save the life of the alien commander in order to save her captain, her comrades, and herself. A rocket ride full of action, humor, and sacrifice.