At first glance, the Reverend Jesse Custer doesn't look like anyone special—just another small-town minister losing his faith. But when he comes face-to-face with proof that God exists, he begins a violent and riotous journey across the country in search of answers from the elusive deity.
An apathetic, somewhat amoral occultist, John Constantine always manages to come out on top through a combo of luck, trickery and genuine magical skill. In this seminal Vertigo series, uncover a horror story wrapped in a mystery starring a hero who's at his best and worst at the same time...
A rich blend of modern myth and dark fantasy in which contemporary fiction, historical drama and legend are seamlessly interwoven, THE SANDMAN follows the people and places affected by Morpheus, the Dream King, as he mends the cosmic—and human—mistakes he's made during his vast existence.
This is going to hurt! In a world where costumed heroes soar through the sky and masked vigilantes prowl the night, someone's got to make sure the "supes" don't get out of line. And someone will! Billy Butcher, Wee Hughie, Mother's Milk, The Frenchman, and The Female are The Boys: A CIA-backed team of very dangerous people, each one dedicated to the struggle against the most dangerous force on Earth - superpower! Some superheroes have to be watched. Some have to be controlled. And some of them - sometimes - need to be taken out of the picture. That's when you call in The Boys! The Boys Vol. 1: The Name of the Game collects the first six issues of the hit series The Boys by Garth Ennis (Preacher, The Punisher) and drawn by Darick Robertson (Transmetropolitan, Wolverine)!
"A sharp-witted gloss on the scientific and sexual obsessions of Victorian society."- TIME London, 1898. The Victorian Era draws to a close and the twentieth century approaches. It is a time of great change and an age of stagnation, a period of chaste order and ignoble chaos. It is an era in need of champions. In this amazingly imaginative tale, literary figures from throughout time and various bodies of work are brought together to face any and all threats to Britain. Allan Quatermain, Mina Murray, Captain Nemo, Dr. Henry Jekyll and Edward Hyde and Hawley Griffin, the Invisible Man, form a remarkable legion of intellectual aptitude and physical prowess: The League of Extraordinary Gentlemen.
Hailed as a comics masterpiece, THE DARK KNIGHT RETURNS is Frank Miller's (300 and SIN CITY) reinvention of the legend of Batman. It remains an undisputed classic, one of the most influential stories ever told in comics, and is a book cited by the filmmakers as an inspiration for the most recent Batman movies. It is ten years after an aging Batman has retired, and Gotham City has sunk deeper into decadence and lawlessness. Now, when his city needs him most, the Dark Knight returns in a blaze of glory. Joined by Carrie Kelly, a teenage female Robin, Batman takes to the streets to end the threat of the mutant gangs that have overrun the city. And after facing off against his two greatest enemies, the Joker and Two-Face, for the final time Batman finds himself in mortal combat with his former ally, Superman, in a battle that only one of them will survive.
THIS is the blood-splashed, bare-knuckled Locke & Key standalone story you've been waiting for! In the glare of a Depression-era summer, three Canuck gangsters pull the heist of their dreams and take off for the perfect hiding spot an isolated mansion on the tip of Lovecraft Island known locally as Keyhouse. Locke & Key: Grindhouse includes an expanded "Guide to Keyhouse," revealing every dark corner and secret room in America's most frightening mansion!