'Mega-City Manhunt,'' conclusion- The long run is over, and Dredd wants Chief Justice Cal to answer for his crimes! But Mega-City One is already in twitchy, paranoid chaos (namely thanks to the events of the previous 27 issues). What will the news of Cal's deceptions do to the soul of the city? That's when Judge Anderson comes up with a shocking solution that could change the Meg forever
''Mega-City Manhunt, part 3''-- A frantic Chief Justice Cal resorts to drastic measures to capture the fugitive Judge Dredd_deputizing every single citizen as a street judge for a 24 hour period! The citizen-judge who takes down Dredd will win cold hard cash, free healthcare for life, and his/her own reality show. But the plan breaks down when too many citizens take the law into their own hands...
'Mega-City Manhunt, part 2'' Everybody wants Dredd. Chief Justice Cal wants Dredd erased, since he's the only one who knows the truth about the Council of Five. SJS Judge Verrity wants Dredd to answer for his crimes in Sector One. Judge Anderson wants Dredd to stay alive long enough to figure out how she'll get her body back. And Dubbie Cruz-- an unfortunately Judge Cal lookalike-- wants Dredd to leave him alone. Everybody wants Dredd. You'll want Dredd, too. Specifically, Judge Dredd #26. Add it to your pull list now, punk!
''Black Light District, part 2''-- Sector One is under the savage rule of the Dark Judges. The Council of Five has gone underground to survive. And the rest of Mega-City One has been taken over by Judge Cal, who sees this as the perfect opportunity to institute a few tiny changes to your average citizen's liberty, safety and security. Only Judge Dredd and a barely-alive Cassandra Anderson are able to slip through the borders, leaving them the unenviable task of preventing hell on earth and the mad reign of a despot!
''Black Light District, part 1''-- The area formerly known as Sector One has been sealed off from the rest of Mega-City One-- locking the Dark Judges in, but also keeping most of the Justice Department out! The only man who can cross the border is Judge Dredd, so it's up to him to single-handedly rescue the Chief Justice and the Council of Five, who are trapped inside and fighting for their survival. Meanwhile, there's a new Acting Chief Justice, and he's got a whole lot of ''reform'' in mind... You've never seen Mega-City One like this before. Step inside before it's too late...
''To Live and Die in Deadworld''Judge Anderson is presumed dead, her body hopelessly transformed into the most mysterious of the new Dark JudgesJUDGE BLANK. But don't count Anderson out yet. Her consciousness is loose in the vast, cold expanse of Deadworld, and she's desperately trying to find her way back to Mega-City One. But where she ends up just might be the most frightening place of all
''The American Way of Death, part 4'' Dredd has looked Death in the eye before but never like this! He realizes The only way to beat the Dark Judges is to send them back to Deadworld in a crazy sacrifice play involving D-jump machines as well as a whole lot of blood, sweat and ammo. His only allies: a turncoat Dark Judge, a furry ex-con with a pickaxe, and what's this? A long-lost love from Dredd's past, back to settle up an old debt?
''The American Way of Death, part 3''-- The Hall of Justice has fallen. Sector 1 has been overrun by Judge Death and his cronies. The Chief Justice and Council of Five contemplate a desperate course of action that would have been unthinkable just a few days ago-- yet now seems like the only sane choice in a world gone mad. But who's this walking through the ruins, clutching his Lawgiver and sentencing Death to you-know-what? Listen up, creeps-- it's never over until Dredd says it's over!
''Cold Cold Ground, Pt. 2''Judge Death and the 12 other Dark Judges have targeted Mega-City and found the entire population guilty of the most serious crime living! While the Dark Judges prepare their ''Affordable Death Care Act,'' a desperate Justice Department, facing mass-murder of unreal proportions, draws up an apocalyptic plan that will change the city forever. And the only person standing between the city and certain deathJudge Dreddis a billion miles away on the Titan penal colony. But he turns out to have allies in the strangest of places.
''Cold Cold Ground''-- The morgue full of 13 dead Judges were only the beginning... of the end! Dredd's most vicious and unstoppable enemies-- the Dark Judges-- are clawing their way into Mega-City One, determined to transform it into a new city of the dead. That's right: Judges Death! Mortis! Fire! Fear! (And some new friends!) But the only thing more horrifying than the Dark Judges' onslaught are drastic measures the Justice Department is willing to take to repel them.
Twelve street judges have been slaughtered by a masked maniac with a dimension-jump machine. He has the thirteenth in his gun sights right now, and the only Judge who can stop the killer-- Dredd-- is a billion miles away. But it's not so much the number of dead judges in the morgue. It's what's going to happen to their bodies very, very soon...
''Badges, part 2.'' With Judges being assassinated at an alarming rate, and chaos breaking out in various blocks, Dredd is more determined than ever to find the killer-a former Judge who went insane about being cloned and incarcerated. But the case draws Dredd into the crosshairs of the Special Judicial Squad, who think he's to blame for all the troubles of late. If you think the Dredd plays rough, wait until you meet the skull-cracking sadists of the SJS... the Judges who judge the Judges!
Dredd returns to Mega-City One-still recovering from the ravages of ''The Long Fail''-only to find the Justice Department under siege! Seems that someone has snuffed 12 Judges in creative and shocking ways. Someone who is intimiately familiar the routines of your average street Judge and their sector houses... Someone who Dredd himself failed to catch just a few months ago!
''13 Badges.'' Dredd returns to Mega-City Onestill recovering from the ravages of ''The Long Fail'' only to find the Justice Department under siege! Seems that someone has snuffed 12 Judges in creative and shocking ways. Someone who is intimately familiar the routines of your average street Judge and their sector houses... someone who Dredd himself failed to catch just a few months ago!
'Into The Cursed Earth,'' chapters 10-12: Roasted Judge on a Spit (Serves 6-8): Ingredients: one (1) Judge, metal spit, Kosher salt. 1. Kill the Judge (pick your favorite option; we just like to shoot em in the mouth) 2. Pry off helmet, that big gold bird, boots, gloves, etc. 3. Secure Judge to spit carefully; dead Judges are heavy and tend to flop around as the spit turns. 4. Light coals, turn slowly, salting and basting with blood (pro tip: save it from step number 1) every half hour. 5. When the skin bubbles up into these fine little blistery pustules, it's time to eat! (Recipe courtesy Angel Brothers Gang, all rights reserved)
Into the Cursed Earth,'' part 3It's tough living in irradiated flyover country. But it's even tougher to fight your way through itespecially when a mutant hillbilly gang is after your Lawgiver, your Land Raider, and your multi-eyed precog partner, and well your hide. (''It's almost supper time, Paw!'') And what that's rumbling in the hills? Something 250 million years old, and just itching for a comeback? Judge Dredd's nightmare road trip to save the soul(s) of Mega-City One continues here! Don't miss out, creep!
"The Cursed Earth, Pt. 2"-- Judge Dredd, along with his multi-eyed precog mutie companion Dannn, fight venture through the Cursed Earth in pursuit of the renegade droids who stole the only thing that can save Mega-City One. Horrific obstacles stand in their way... but none more horrific than the worst backwoods criminal posse ever to set foot on irradiated soil: the Angel Gang! When these longtime fan-favorite villains make their U.S. debut, you'd better make sure your dial is set to ''brutal''...
"The Cursed Earth, Pt. 1"As chaotic and violent as things can be in Mega-City One, it's all unicorns, ice cream and rainbows compared to what you'll find beyond the outer walls in the CURSED EARTH! In the wake of the devastation of The Long Fail, Dredd is forced to lead a small team of Judges into the scariest stretch of irradiated wasteland to recover the very soul of the city...
Deadly technology glitches continue to plague Mega-City One, and Judge Dredd has been targeted for assassination by one of his own! But Dredd continues to investigate and realizes that the machines aren't just trying to ruin humanity's day. They're part of a much larger plot to hijack our very souls
Due to massive (and mysterious) technology glitches, Mega-City One continues to spiral into chaos, and Judge Dredd has no weapon, no ride, and no backup. Which wouldn't be a problem if he didn't have to square off against an alcoholic face-breaking robot and an entire city seemingly out to kill him!
"The Long Fail.''æTechnology is failing all over Mega-City One, causing blackouts, explosions, radiation leaks and other nasty surprises... leaving Dredd stranded in the middle of a vicious block war, with no backup or reinforcements. It's just a Judge and his Lawgiver against overwhelming oddsthat is, until his Lawgiver seemingly becomes sentient, and begins to disagree with Dredd's judgments!
Kidnappers are jacking the DNA of some of Mega-City One's most elite citizens, then growing clones to torture on live TV -- unless the elite pay up big-time. There's only one Judge tough enough to stop them, and he's just signed on to be the bagman. But a double-cross within the Justice Department sends Dredd straight into the crosshairs of hundreds of perps who would love to relieve a Judge of all that money.
"We've Got You Now!" In Mega-City One, kidnapping of the rich is a thing of the past, thanks to personal security droids. But a ruthless team of high-tech snatchers has come up with a cruel twist on the oldest racket on the books. They don't nab you. Just a certain part of you. But the kidnappers may regret holding one of the city's most prominent citizens for ransom, because Judge Dredd's just signed on to be the bagman! Plus: A shocking backup story with art by Langdon Foss that will leave you seeing double
In Mega-City one, Judges ARE the law. But what happens when a veteran Judge goes bad? And he's so skilled at hiding his misdeeds that even Judge Dredd is unable to dig up the evidence he needs? Looks like it's time to choose psis... from the Psi Division, that is! IDW's all-new ongoing series continues here, with the re-introduction of fan-favorite JUDGE ANDERSON! Don't even think about skipping this issue. Because well, she'll *know*.
In the 22nd century, crime runs rampant in Mega-City One, home to over 400 million citizens, robots, criminals and lunatics. The only line of defense between anarchy and chaos are the Judges. And Judge Dredd is the toughest of them all. In this, Judge Dredd's 35th anniversary year, IDW is proud to re-introduce Judge Dredd to America in this all-new ongoing series.