The Invisibles Issues
Guest artist Chris Weston (THE FILTH) illustrates the first of three one-shot stories introducing other Invisibles operatives and revealing the true scope of the conspiracy. In this issue, agent--and Haitian rapper-Jim Crow confronts voodoo zombies created by a sinister new form of crack.
In part 1 of "Entropy in the U.K.," King Mob is held captive and brutally tortured, giving his enemies a glimpse of the different lives he's led-one as a harmless book author and another as Gideon Stargrave, a mod, futuristic superspy. Only Lord Fanny can save him from certain death!
In the finale to "Arcadia," the Marquis de Sade confronts the decadent horrors of modern-day California while the Invisibles face a time-traveling assassin in Britain and Ragged Robin takes on a cypherman in France. Don't miss the ending of this surreal storyline from Grant Morrison!
The culmination of Dane's initiation arrives in the finale to "Down and Out in Heaven and Hell"! The dizzying ritual brings Dane face-to-face with death itself. If he survives, Dane will finally meet King Mob and the rest of the Invisibles--shown for the first time--and embark on a new life...
In a world where paranoia is a survival skill, the only hope for humankind is a group of unconventional occultist freedom fighters called the Invisibles. In this collection, the team launches an assault on an underground New Mexico lab to free the cure for the AIDS virus from the alleged inventors of the disease: the U.S. government. Collects THE INVISIBLES VOL. 2 #1-13.
Young Dane's initiation into the secret society of the Invisibles continues with a glimpse at past operatives, a dizzying flight through the eyes of a bird and a terrifying near-death experience that teaches him to see the world with new eyes. All in part 2 of "Down and Out in Heaven and Hell"!
In part 1 of "Down and Out in Heaven and Hell," crazed beggar Tom O'Bedlam takes Dane far beneath the streets of London for the next phase of Dane's initiation into the Invisibles. But other members of the secret society are dogging their every step--with different agendas in mind.
One of Grant Morrison's most controversial, trippiest and abstract comic books ever is back. This volume focuses Lord Fanny's past as a prostitute in Brazil, while King Mob leads the other Invisibles in a search for the missing Jack Frost. Then, King Mov is captured by his enemies and tortured mercilessly, while his past as a mod super-agent is revealed. Collects THE INVISIBLES #13-25 and a story from VERTIGO: WINTER'S EDGE #1.
One of Grant Morrison's most controversial and trippiest and abstract comic book titles! Follow the adventures of The Invisibles, a secret organization out to battle against physical and psychic oppression brought upon humanity by the interdemsional alien gods of the Archons of Outer Church! Collects THE INVISIBLES #1-12, ABSOLUTE VERTIGO #1.
The Invisibles regroup to help Division X locate Flint, the abducted conspiracy cop, while the Royal Monster gets closer to claiming his throne. Meanwhile, as Ragged Robin continues her voyage home to the future, a beautiful and mysterious rocket scientist sets her sights on King Mob.
Learn the secret history of Division X, as the conspiracy cops search for the Royal Monster, not to mention their main man, Detective Flint, who was abducted and tortured last issue. Meanwhile, King Mob travels from India to Delhi to swap stories with Mister Six and swap spit with a pretty new Invisible.
Ragged Robin has departed in a time machine on a mission to the future with the distraught, lovelorn King Mob relinquishing his weapons on a Himalayan retreat. Meanwhile, Boy leaves the team in an effort to reclaim a normal life for herself, Jack Frost prepares for more training with Jolly Roger at the Invisibles training center in North Africa, and Lord Fanny embarks on a quest for revenge
After heading into a trap, Boy and her brother battle the Invisibles' arch nemeses at a secret death camp in the American heartland. But even the Invisibles are not enough to thwart the deviant plans of the New World Order. All the mysteries surrounding the Hand of Glory are revealed here!
As the Marquis de Sade's vision of the future is exposed, King Mob travels to India, where he visits Lady Edith for the last time. Plus the shocking truth is revealed about the owner of the Hand of Glory, the identity of the Harliquinade, and which Invisibles team member attempted suicide!
The bizarre alien god from the New Mexico facility resurfaces, forcing the Invisibles to prepare for an assault on the U.S. military. Meanwhile, Mason gathers some old faces; Boy, Jack and Fanny trail Robin and King Mob; and Friday and Quimper look to destroy the team for good.
The Invisibles attack the New Mexico military base as the final, fateful confrontation between Robin and Quimper begins. Boy makes a difficult decision about her relationship with Jack--not to mention her future with the team--and the Outer Church opens its doors, revealing a few secrets of the cosmos.
Black Science 2 reveals the awesome sting Mason and the Invisibles have been preparing all year. The entire U.S. military is tricked, the U.S.'s computer defense system is infiltrated, and the lingering theories about the time machine are resolved. But can Jack and Fanny end the menace of Quimper?
In the conclusion of "Time Machine Go," a veritable blood bath ensues as King Mob takes on a pair of Japanese gangsters. Meanwhile, Lord Fanny, Jack and a new trio of decadently dressed Invisibles embark on a quest for a bizarre artifact--and hasten the apocalypse in the process.
Turbulent rain dances, transparent trains and psychic trances collide as King Mob discovers startling new info about the Roswell Event. Meanwhile, a revenge-driven Jolly Roger visits the genetic experimentation pens to learn the fate of her teammates and finally faces the nefarious Quimper.
While in an underground military base, Ragged Robin, King Mob, Boy and Jolly Roger battle a billion Delta Force agents! Meanwhile, on the surface, Lord Fanny is busy with his own brand of magic when a menacing spirit causes chaos, and the evil dimensional dwarf Quimper takes a tragic tumble.