The malevolent Sunderland Corporation returns...and the company's new CEO has vowed vengeance on Swamp Thing. Part 1 of 3.
Meet the Needleman, a deadly assassin whose attack is just the first step in the Sunderland Corporation's new assault on Swamp Thing. Part 2 of 3.
Part 3 of the 3-part storyline: Swamp Thing confronts the Needleman at last, as the Sunderland Corporation throws the residents of the bayou into a paranoid frenzy.
Husks. An ancient Aztec blood ritual draws Swamp Thing to Central America, where he allies himself with a proud people trying to defend themselves against monstrous corporate greed.
Anton Arcane, Swamp Thing's oldest and deadliest adversary, returns in this special oversized 20th anniversary issue. Having escaped from Hell, Arcane seeks vengeance on Swamp Thing and Abby by possessing their daughter Tef_ and reviving several people from Swamp Thing's past--including the Bogeyman, Dennis Barclay, Father Tocsin and Matt Cable. Swamp Thing must battle his own daughter...to save her life!
Swamp Thing helps revitalize the life of a burned-out artist by appearing as the man's comic book character, Mescalito.
In the face of a threat, Swamp Thing must choose between his duties as protector of the Green and his role as husband and father.
A fateful confrontation with Proteus leads to a drastic physical change for Swamp Thing. And is there a new Swamp Thing living in the bayou? Part 2 of 2.
In "Swamp Fever," a hallucinating Swamp Thing, poisoned by toxic waste and cut off from the Green, must shamble his way home, reliving the most horrible moments of his life while undergoing radical mutations.
Swamp Thing's toxin-induced hallucinations grow more vividly deadly and his control over the Green continues to wane. Back in the bayou, Abby finds new love and Tef_'s animated flower folk exhibit more disturbing behavior.
The swamp fever breaks, thanks to an encounter with a long-lost race of elfin beings. It's a meeting that leads to a dramatic new look for the Swamp Thing, and an unexpected confrontation with the double he had assigned to protect his home.
In "Home Body," a profoundly altered Swamp Thing battles the doppelg_nger he left behind to guard his family, triggering massive, worldwide disruptions in the Green.
The earth trembles beneath the tread of Thunder Petal, Warrior God of the Dancing Daisies. While Swamp Thing battles his wayward daughter's flower creature, Dr. Polygon attempts to breathe life into the frozen corpse of General Sunderland, and Abby makes a fateful decision.
Arcane takes possession of the Sunderland empire; Swamp Thing's marriage with Abby reaches a crossroads; and a surprise guest star returns.
New romances blossom for both Swamp Thing and Abby while Arcane's plans to breed a new batch of Un-Men comes to fruition.
As Swamp Thing and Lady Jane commune in the Green, Arcane strikes against Abby. Plus, a bizarre transformation takes place for Dr. Polygon.
The newly returned Anton Arcane has kidnapped Abby, so Swamp Thing, Lady Jane and John Constantine must storm the gates of the Sunderland Corporation. But a successful rescue may prove futile when they discover what Arcane has done to her.
An era ends as Swamp Thing, Lady Jane and John Constantine face Arcane in the epic conclusion to the Sunderland saga. But even if the Earth Elemental survives, his carefully constructed private world may be shattered forever.
Continued from BLACK ORCHID (1993 2nd Series) #5: Black Orchid struggles to reach the Swamp Thing's conscious mind, while contending with the strange, altered landscape of the swamp.
The entire Swamp Thing mythos is turned inside out when Dr. Alec Holland regains consciousness in a South American hospital, sweating and disoriented from a terrible nightmare in which he had shambled through swamps as the reigning Earth Elemental.
The murderous Swamp Thing rampages through the Louisiana Bayou while Alec Holland begins a spiritual odyssey to discover who--or what--he really is.
Alec Holland takes a bizarre trip on the "Soul Train," where a mysterious messenger reveals the secret of his connection to the Swamp Thing. Meanwhile, Abby runs for her life, pursued by a monster that may once have been her husband.
Alec Holland and Abigail Arcane confront the murderous Swamp Thing in a struggle that will determine the Earth Elemental's fate.
Following the startling events of "Bad Gumbo," a strangely changed Swamp Thing travels to New York City where he encounters a dead priest who walks the earth. But the Parliament of Trees-and others-are pursuing the Earth Elemental, each with their own agendas.
Swamp Thing attempts to get to Amsterdam in search of Linda Holland, but hot on his trail are several shadowy elemental figures. Also in pursuit is a hunter of big game and monsters named Nelson Strong, a man who has trained his whole life for a confrontation with the Swamp Thing.
Big-game hunter Nelson Strong pursues the Swamp Thing to Amsterdam, where the reincarnated Linda Holland is rumored to be involved with a sadistic prostitution ring.
As Swamp Thing confronts big-game hunter Nelson Strong, El Se_or Blake prepares to enter a deadly game to determine the fate of the Earth Elemental.
Sargon the Sorcerer returns from the dead, and both Swamp Thing and the Parliament of Trees, including the enigmatic Lady Jane, are interested in the secret he carries, a secret rooted deep in the Black Forest of Germany.
Swamp Thing faces the new Sargon the Sorcerer in the heart of the Black Forest as the mage prepares to unleash the hordes of Hell. Meanwhile, El Se_or Blake plays a deadly game for Swamp Thing's life, and the Parliament of Stones creates its new champion.
Swamp Thing faces Sargon the Sorcerer for the last time in the Black Forest and learns the truth about the Parliament of Stones and the Parliament of Trees. This extra-sized landmark issue features a major evolution in the Swamp Thing's status as the Earth Elemental.
Returning to Louisiana, Swamp Thing meets Anna, a mysterious writer with a book of short stories-tales into which the Earth Elemental is irresistibly drawn one by one.
'River Run' begins as Swamp Thing enters the first in a series of fictional worlds created by the mysterious Anna. Transported to a gothic horror version of New Orleans, he encounters Harry Moon, a hard-bitten private eye whose beat includes chasing down vampires, monsters and Earth Elementals.
'River Run' continues: Swamp Thing arrives in an alternative America-one in which the Nazis won World War II, where he is offered the chance to avenge millions of murdered souls.
'River Run' continues: moving deeper into the worlds of Anna's book, Swamp Thing's loyalties are tested when he meets Abigail Arcane, an evil young woman who's come to live with her kindly Uncle Anton.
'River Run' continues: Swamp Thing's odyssey through parallel worlds leads him to a dark bayou where an aged, semiretired superhero must defeat Solomon Grundy and uncover a terrible secret.
Lady Jane--Tef_'s new governess and a powerful Earth elemental--is spotlighted as Swamp Thing reveals her horrific story of poverty, abuse and death in 19th-century England.
The twisted kidnapper, the Bad Man, plays out a bizarre family drama with the captive Tef_. Both Swamp Thing and the monster Les Perdu are on the trail...along with a mysterious ally from the Parliament of Trees.
Tef_ has become a problem child, so Swamp Thing visits the Parliament of Trees for advice. But the kidnapper Bad Man may end Tef_'s life before her father's return.
Swamp Thing visits the Mardi Gras in New Orleans, where a strange being teaches him secrets of times past.
A boy finds and plants one of Swamp Thing's discarded bodies...and from it, something monstrous grows.
Swamp Thing and Constantine must save Abby and Tef_ from the murderous dream-pirates of Dark Conrad. Plus, a special back-up story about the Cajun Santa Claus, "Papa Noel," who brings toys to all the children of the swamp...including babyelementals.
An army of monstrous ghostly pirates leaves a trail of slaughter across the bayou, forcing Swamp Thing to accept aid from John Constantine.
Swamp Thing takes the lead in the gubernatorial race, causing crooked politicians to threaten Abby and Tef_...and face the wrath of candidate Swamp Thing.
Swamp Thing's candidacy for governor starts as a joke...but it soon turns deadly serious.
Swamp Thing, Abby and Tef_ confront a ghostly zydeco musician whose past is drenched in blood.
A new SWAMP THING creative team debuts with the chilling tale of the mad priest called Father Tocsin, who has come to Houma to "test" his followers with a fatal poison. But when Tocsin indoctrinates one of his friends, Swamp Thing must stop the killings before they spread too far.
Part 6 of the 6-part "The Quest for the Elementals." The quest concludes with an epic struggle against Matango in the heart of the Grey. When it is over, the Parliament of Trees will be changed forever...setting the stage for a new era for Swamp Thing, Abby and Tef_.
Part 5 of the 6-part "The Quest for the Elementals." The Parliament of Trees is under siege by Matango's forces in their attempt to kill Tef_ as the menace of the Grey continues to spread across the world.
Deep in a Pacific Ocean trench, Swamp Thing attempts to rescue a large group of trapped elementals as Matango's forces begin their assault on the Parliament of Trees.
While tracking a missing elemental to the Himalayas, Swamp Thing learns the truth about the Yeti legend as Matango's emergence wreaks chaos around the world.
Swamp Thing goes on a mission to rescue a missing member of the Parliament of Trees from imprisonment beneath a Mayan temple. But while he's away, Abby faces a Brazilian death squad.
Fleeing to the Parliament of Trees in Brazil, Swamp Thing and Abby learn all about the mysterious forces of the Grey pursuing their daughter...and the Green Elementals missing from the Parliament. Beginning with this issue, Swamp Thing fights to restore the Parliament to full strength before the Grey destroys it forever! Also, some startling facts about Swamp Thing's origin are revealed.
A cast member dies...and that's only the beginning. Swamp Thing and his child Tefe must face an unexpected and deadly foe awaiting them in the heart of the Green, while Abby and Brenda confront the forces of the High Priest.
The epic conflict between the Green and the Grey is coming, but before Swamp Thing faces that, he and Abby have to rebuild their daughter's body...and survive a deadly attack by Matango's army of zombies.
Tefe's gone wandering in her ethereal form and winds up inhabiting the body of a very special doll.
Tefe has been kidnapped by the demons of the underworld, and Swamp Thing is on a mission to find the powerful water that will enable him to communicate with any other living being--including demons. Only then will he be able to find his lost daughter who is now an amorphous, bodiless being.
While Matango gathers together his destructive forces, Swamp Thing learns that Tefe's blood is demonically tainted, forcing him to confront her "natural" father...John Constantine.
Swamp Thing's desperate search for Tefe leads him through an inferno littered with alien souls.
Can Swamp Thing and his allies rescue Tefe from the demon Nergal in Hell...especially with Arcane in the picture?
Tefe uses her powers for the first time...which may also be the last time, as she places herself and Swamp Thing in mortal danger.