A new era is beginning for the Farm as knights begin to arrive from every corner of countless worlds. In the old version of Camelot, the brief shining moment was destroyed by infidelity, infighting and the evil machinations of the king's sister. If Rose Red is the king this time, does that mean Snow White is the one destined to bring it all crashing down around them? "Camelot" part 4.
Rose Red, still at her magical old home in the woods, learns why she and Snow are so special - and why they have become lodestones for the accumulation of great powers. And much to her surprise, she finds that she is truly happy here for the first timesince she can remember.
At long last Rose Red learns the truth about her mother, her sister and herself. This is why they're so magical. This is why all of that wild magic is affecting their lives now. And this is why one will ultimately have to kill the other. Apparently that's what siblings in this family do. Plus: Terry Moore illustrates the backup feature, "The Last Story of Beauty and the Beast."
The end of the Fables world looms as an epic battle brews between two sisters. Will Rose Red follow fairytale tradition and betray Snow once more? And what role will Bigby Wolf play in their rift? Also featuring "The Last Story of Briar Rose" by FAIREST: IN ALL THE LAND artist Chrissie Zullo.
The newly established Fabletown in the former Castle Dark continues to yield dark secrets. Ruthless Prince Brandish locks one of Fables' beloved princesses in a tower with no way out, while in Haven, Beast cooks up a scheme involving Geppetto and the Blue Fairy. "Snow White" part 3.
Bufkin and Lily's heroic adventures are too big to contain in 3-page features, so this special full-issue epic will take us to the grand finale of our favorite flying monkey's greatest adventure, co-starring his sometimes-girlfriend Lily with guest art by painter extraordinaire Shawn McManus!
Can the Fisher King save Therese or will young Dare be the heroic rescuing knight of his daydreams? In the penultimate chapter of the latest epic, we'll see just who makes it out of Discardia in one piece--and who will be tattered like the citizen toys. "Cubs in Toyland" part 6.
Planning a visit to Toyland? Remember to stay away from the tattered, broken toys called the Discardia. They're dangerous and they're up to something. And if you find yourself in trouble, try to find the Fisher King. He's the only one who can help you now. "Cubs in Toyland" part 5.
Cubs in Toyland part 1! The most harrowing epic since the series' inception starts when Snow and Bigby's cub Therese receives a Christmas gift from an unknown admirer. This red plastic boat may hold the key to a deep, disturbing secret that will incite a series of soul-crushing events for the denizens of Fabletown.
Bufkin continues his schemes to free Oz and its surroundings from the Nome King's oppressive rule. Meanwhile, at the North Wind's keep, the cubs continue to learn how to become winds--but is it turning into a competition with a decidedly deadly edge? "Inherit the Wind" part 3.
Meet the other three Cardinal Winds--West, East and South--as the cubs continue to learn about the life and responsibilities of their grandfather, the North Wind. Meanwhile, Bufkin continues to wreak havoc in Oz by starting a revolution with his usual monkey business. "Inherit the Wind" part 2.
Terry Moore draws Sleeping Beauty's return! She'll sleep until she's kissed by a handsome prince who loves her with true love. We have the sleeping girl. We have the handsome princes. But where's the true love? Without that, we fear she may spend a long time napping among the thorns!
The group has been chosen, and they're ready to fight. Meanwhile, mysterious weight is still being mysteriously lost and mysterious handsome princes are acting downright mysterious! At the same time, Beauty and her decidedly unbeastly Beast are discovering all sorts of new things about their lovely daughter. "Super Group" part 3.
When a strange creature with alarming supernatural powers threatens the world, you naturally form a small commando team of rough, tough customers and put them in tight costumes to confront said creature, right? Isn't that how it's usually done in a rational world? "Super Group" part 2.
Super Group part 1! Why has Pinocchio suddenly got it into his head that he needs to design tight-fitting costumes for a carefully selected small team of Fables? In fact, why was he looking over his own comic book collection, mumbling things like, "We can call him Werewolf Man, and he can be the Golden Knight"?
A special 100-page anniversary issue! It's time to put an end to Mister Dark once and for all, and time for the Fables to return home to Fabletown. For that to happen, one of the Fables agrees to take on the Dark Man in single combat! Plus, a prose story written by Mark Buckingham and illustrated by Bill Willingham, a FABLES board game and much, much more!
The exploration into Rose Red's childhood continues as she's abandoned by her sister Snow. There are wicked witches and evil dwarves waiting out in the wilder parts of the world. Is it better that Rose Red was the one left behind? More important, can Rose pull the Farm back from the brink of chaos? "Rose Red" part 3.
As trouble brews outside her bedroom window at the Farm, Rose reluctantly pulls herself out of the depression pit and into the heart of war. It's the former Adversary vs. the newfound Nightmare and the future looks very, very dim for the misplaced denizens of Fabletown. "Rose Red" part 2.
In this new storyline, Rose Red has finally hit rock bottom. Does she stay there or start the long, tortuous climb back up? We're hoping for the latter, since this new arc is named after her, and we wouldn't have much of a story without her. The Farm is in chaos, as many factions compete to fill the void of her missing leadership. And there's a big magical fight brewing down in the town square, right under her window.