When Spawn re-made the world he closed the portals to Heaven and Hell. With no fresh souls to torment, the demons are getting restless. In this issue, the door is breached. One man faces judgement and if he is guilty the price will be a one-way ticket to eternal damnation.
"A Tale of Three Brothers" continues as Al Simmons becomes a cold-blooded killer, while his brothers follow their own paths, one to become a man of justice, the other descending into drug addiction and mental breakdown. As the memories flood back, Spawn begins to realize that it was no accident that he was chosen to become a Hellspawn.
As Spawn continues to explore the past, he finds that Mammon's influence on the Simmons' family goes back further than he has imagined. Al Simmons' great-great-grandfather was a Buffalo Soldier, but what happened when this hero of the Old West crossed paths with an emissary from Hell? Two words: Gunslinger Spawn!
Imagine you are a monster, abandoned by your family, confined to a locked room, friendless and alone. Imagine you are so repulsive that the only people who can stand to look at you are the ones who are paid to attend to you. Imagine you have been given unbelievable power. Imagine what you would do... The stunning conclusion to 'The Monster in the Bubble.'
The landmark 185th issue of Spawn unleashes a brand new creative team and the return of two Image Comics founders -- Todd McFarlane and Whilce Portacio. Todd will helm the book and joins Whilce on art duties, and Brian Holguin returns as writer. New energy and an entirely new direction -- get ready for the event that is as big as issue #1. Featuring variant covers by Todd, Whilce, and Greg Capullo.
The Endgame continues. The world of Spawn is still recoilling from the stunning revelations of issue 185. As word of the game changing events echo from the rafters of Heaven to the depths of Hell, players begin to study the board, plot their strategies and make their move.
Over the past several issues, Spawn has experienced the most dramatic series of twists in its long history. Events that have rocked the status quo and echoed from the heights of Heaven to the pit of Hell. But what does it all mean? A young reporter following an obscure lead thinks he's stumbled upon the answer. As incredible as his suspicions may be, the truth is something far beyond his imagination.
Jim Downing awoke from a long coma to discover he has no memories of his past life, and worse, he seems to be possessed by a dark, violent power that emerges in times of stress. As Jim struggles to piece together the events that led him to this fate, he finds himself at the middle of a great conspiracy, stalked by agents of both Heaven and Hell. Help is offered from surprising quarters, but can anyone truly be trusted?
Jim continues to seek clues to his missing identity, but each answer only brings more questions. The information he manages to discover about himself and his past life is far from comforting. Meanwhile, the Spawn entity dwelling inside Jim starts to exert its dominance over its host, and Jim finds himself becoming addicted to the power.
Realizing that there is no one he can fully trust, Jim sets out on his own, growing increasingly paranoid and desperate for answers regarding his identity. As he becomes more and more reliant on the Spawn entity to sustain him, enemies begin closing in from all sides. Meanwhile, detectives Sam and Twitch make a surprising discovery.
The return of fan favorite artist, Greg Capullo! Spawn continues to find himself caught in a vicious game between heaven and hell and their players. In order to move his master plan forward, Clown needs help from behind bars, which leads to a face-to-face confrontation with Sam and Twitch. The Freak returns to bring back a dark message, and Jim begins to accept his current state.
An aggravated Jim starts taking matters into his own hands, tracking down any lead that comes his way. Across town, Clown and another inmate escape from the holding cell while on Sam and Twitch's watch. The Virginia detectives begin to make connections in the suicide of estate lawyer, Bill Winston, and ill reporter, Marc, receives a strange call from an anonymous source.
The new Spawn takes matters into his own hands, and becomes vicious in doing so. Unexpectedly, Jim's acts of violence are caught on film, and the once hidden antihero emerges from the shadows into the spotlight. Reporter Marc Rosen discovers Jim's powers are beyond those of a mere mortal, and investigates further into Jim's background.
THE COUNTDOWN TO SPAWN #200 BEGINS HERE! Spawn's biggest, most menacing villain to date joins the cast of rogue characters in this month's issue. Jim discovers he wasn't the only patient with secrets at St. Anthony's and finds answers to his true identity in the last place he ever expected.
In June of 1992 the first issue of Todd McFarlane's Spawn hit bookshelves in record numbers. Now, 17 years later, the new Spawn, Jim Downing, comes head-to-head with the biggest enemy of the Spawn universe, with his new sidekick Clown. Can this dynamite duo team up long enough to survive the return of a ruthless Spawn villain? This double-sized issue is jam packed with over a dozen of comic's greatest creative talents. Spawn 200 features the long awaited return of Todd McFarlane to interior artwork!
A MAJOR NEW VILLIAN comes to the pages of Spawn! As the return of the previous SpawnÕs biggest enemy has re-entered the life of the new Spawn, Bludd emerges as the leader of the vampire clan. Bludd teams up with Clown to destroy the new Spawn, as his alter ego continues to get more and more attracted to being the new global ÔmessiahÕ.
The media storm that began in issue 201 is about to EXPLODE, as JimÕs powers go viral. Meanwhile, three ancient vampires, with ties to the origin of the species, continue their preparations to test the new HellspawnÕs abilities. And Sara gets her first glimpse at JimÕs dark side.
Jim Downing goes viral. As footage of Jim's miraculous show of power spreads across the globe, he is confronted for the first time by a powerful trio of vampire warriors -- summoned by Bludd to test the limits of the new Hellspawn's powers, as well as his threshold for pain.
Spawn fights for survival against the Old Guard -- ancient, brutal monsters with ties to the origin of the vampire species. As Jim uses a few new tricks in his life-or-death struggle, his act of mercy in the streets of New York continues to have an effect on the lives of those around him.
Twitch confronts Jim for the first time! But can he survive JimÕs growing wrath? Meanwhile, Detective Rowand is introduced to the dark forces at work on Earth, as SamÕs life hangs in the balance. A NEW story arc begins here! Old questions answered! New questions asked! And the return of a villain first brought to life in the pages of the critically acclaimed Hellspawn!
Twitch's confrontation with Jim comes to a head, leading to a stunning act of violence and an unexpected encounter that will have a lasting impact on Twitch -- both for good... and bad. Across town, Detective Rowand deals with the aftermath of the demonic attack on Sam and his own ability to grasp the true nature of the threat -- is Hell really coming to Earth?
Jim gets a crash course in the ÒCurse of the SpawnÓ as he and Twitch form a temporary alliance. Jim wants answers; what is his connection to a dead man named Al Simmons? And why has he been given the powers of a Hellspawn? Twitch needs Jim to save SamÕs lifeÑa task far more complex and dangerous than either can imagine.
Spawn's latest act of mercy has violent, and unforeseen, consequences, as the K7 lashes out at Jim, bringing to light a question key to Jim's future--Does the world's newest Hellspawn control his newfound powers, or do the powers control him? Meanwhile, Twitch attempts to help Detective Rowand understand the dark forces at play in the world.
Since his awakening in the pages of SPAWN 185, Jim Downing has been at constant odds with his new life as a Hellspawn. Now, following his confrontation with Clown, Jim is ready to step from the shadows and claim his place as a new messiah for the Digital Age. The future starts NOW!!!
No longer willing to sit idly by as outside forces manipulate his life, Jim sends a violent warning in order to secure an uneasy alliance with one of his greatest enemies. Meanwhile, an old friend is pulled deeper into the pit of intrigue surrounding the new Hellspawn, as Marc's search into Jim's mysterious past takes a surprising turn.
Jim continues to expand his public presence with a morning show interview, discussing his powers, his past and the founding of his new foundation. At the same time, various parties -- the Vatican, the CIA, Clown, Bludd, an unknown stranger and others --all with differing interest in controlling or manipulating the new Hellspawn, take steps to further their agendas. With Jim's focus squarely on his own goals, and his confidence at an all-time high, the perfect storm continues to gather around him. threatening the lives of those closest to him and promising to erupt in violent confrontation at any moment, as witnessed by a lone gunman and a sudden rampage that leaves Jim bullet-riddled and bleeding on the floor of the morning show studio -- the whole world witness to the murder of the NEW MESSIAH.
Following an act of violence that saw him gunned down on national television, fragments of Jim Downing's mysterious past are finally revealed. Each flash of memory is a puzzle piece hinting at the full scope of Jim's place within the complex mythology of the SPAWN universe, including his connection to Jason Wynn, Tremor, the Freak, Overtkill and the Program that made him Patient 47.
Malebolgia's quest to regain full power has come to a crossroads, with only Jim Downing standing in his way. But Clown has other plans. As Jim and Clown attempt to escape Malebolgia's vengeance, the inevitable confrontation between the former Lord of the 8th Circle of Hell and the world's newest Hellspawn comes to a violent and spectacular conclusion.
The epic battle between the one-time ruler of Hell's Eighth Circle and the world's newest Hellspawn is HERE. But the showdown may be more one-sided than anyone expected. Witness a NEW EVOLUTION as SPAWN heads into its next unpredictable and thrilling chapter.
Celebrate SPAWNÕs 20th Anniversary with this special landmark release. Jim Downing has long been a man lost -- confused by his missing past, hounded at every turn and manipulated by forces beyond his control. No longer. With his past finally coming into focus and a full understanding of the man he once was just out of reach, Jim embraces the full might of his horrific hell-born powers to piece together a mystery that has ties to the very core of the SPAWN universe. Old enemies will return. New dangers will emerge. And events woven within the complex fabric of SPAWNÕs rich mythology will begin to coalesce. What happens from this point forward has been 20 YEARS IN THE MAKING!
The new era that began in the pages of SPAWN's hallmark 220th issue continues! Featuring a classic Todd McFarlane cover re-imagined by the legendary artist as Image Comics and Todd McFarlane Productions continue SPAWN's 20th Anniversary celebration. Jim Downing is a man possessed by a hellish power he cannot control, by a heavenly secret he doesn't understand, and by an unstoppable drive to piece together the mystery that is his lost past. Balancing the deadly realities of his secret life as the world's newest Hellspawn with the worldwide media frenzy as a new messiah for the Digital Age, Jim begins to embrace his abilities like never before. This all leads to a showdown with a classic Spawn adversary... TREMOR RETURNS!!!
SPAWN's 20th Anniversary Celebration Kicks Into High Gear! The next chapter in the secret history of Jim Downing! And the return of Tremor! SPAWN and Tremor join forces to uncover the secrets of the clandestine military project that made them both monsters. The history of the SPAWN universe and Jim's place within its vast mythology continues to unfold as new details and mysteries come to the forefront.
Spawn and Tremor take a prisoner in their ongoing war to discover the truth behind The Program -- the clandestine military operation that made them both monsters. As the interrogation heats up, the reality of Jim's memories begin to take shape. Was he the architect of his own downfall, or a victim of those with far more sinister intent?
Was Jim Downing a mastermind or a victim in his previous life? As a brutal interrogation intensifies, the answers Jim seeks, and the realities of the man he was, may exist somewhere in-between good and evil. To complicate matters further...The final details he needs and the ultimate end to "The Program" rest in the hands of a man whose actions helped shape the very foundation of the SPAWN universe...Jason Wynn.
FOR THE FIRST TIME...the results of a Presidential Election will directly affect the events to come. On November 6th, the citizens of the United States of America will select their Commander In Chief. The winner, and his goals and agendas, will play a role in shaping the next stage in Jim Downing's evolution. Meanwhile...Jim's long search for answers about his past comes to an end in this three-part story, featuring the return of fan-favorite villain, Jason Wynn. Wynn, the master puppeteer whose manipulations led to Al Simmons' original fall from grace, now lays bare the full truth regarding Jim's role in "The Project." But what are Wynn's true intentions? And what ramifications do they have on global events.
Twenty-three years ago, Jason Wynn is an eager, young CIA operative when he is introduced to the clandestine, Earth-bound war between Heaven and Hell. As Wynn and his superiors meet with a pair of Heavenly representatives to further a thriving relationship between the forces of light and the United States government, Wynn has little understanding of the full scope of the world he has just entered. But over the years, WynnÕs influence grew, along with his ambitions. When he was offered the chance to control a new kind of weapon, he jumped at the opportunity, leading to his eventual partnership with a man named Kramer, and the birth of the mysterious military program known as ÒProject: RagnorokÓ
Since his sudden awakening from a mysterious coma in the pages of Spawn #185, Jim Downing, the world's newest Hellspawn has been searching for his past. At every turn, answers were given in the form of more questions, but his time spent looking back has come to an end. As Jason Wynn weaves his final tale, the great manipulator will set Spawn up for something they both long for -- freeing Jim of the burden of his human past, and unwittingly paving the way for a threat far greater than any imagined.
As Jim seeks a new direction for his troubled life, he is unaware of the true danger he represents to those closest to him. Marc has become embroiled in a deadly game of intrigue with a CIA unit tasked with keeping JimÕs past a secret, which leads to increased paranoia and further neglect of Susan. Susan, ultimately, turns to a final, fatal act of desperation to solve her issues of loneliness. SaraÕs faith is being tested like never before Ð is Jim truly a savior or is he something much, much worse? Meanwhile, Clown has had his new toys Ð Jim and the increasingly powerful K7-Leetha Ð taken from him and makes a desperate maneuver of his own, as he places the last remaining piece of MalebolgiaÕs earthly power within Sara for safe keeping.
As a small online community continues to look into Jim's connection with the Curse of the Hellspawn, the fervor around the world's "new messiah" begins to reach an apex. Meanwhile, the Vatican makes a house call, taking the first steps in their efforts to test Jim's true origin. Sinner or Saint, the church has no intention of allowing his gifts to be used against them.