People also search for
Zack Lightman has never much cared for reality. He vastly prefers the countless science-fiction movies, books, and videogames he's spent his life consuming. And too often, he catches himself wishing that some fantastic, impossible, world-altering event could arrive to whisk him off on a grand spacefaring adventure.
So when he sees the flying saucer, he's sure his years of escapism have finally tipped over into madness.
Especially because the alien ship he's staring at is straight out of his favorite videogame, a flight simulator callled Armada--in which gamers just happen to be protecting Earth from alien invaders.
As impossible as it seems, what Zack's seeing is all too real. And it's just the first in a blur of revlations that will force him to question everything he thought he knew about Earth's history, its future, even his own life--and to play the hero for real, with humanity's life in the balance.
But even through the terror and exhilaration, he can't help thinking: Doesn't something about this scenario feel a little bit like...well...fiction?
At once reinventing and paying homage to science-fiction classics as only Ernest Cline can, Armada is a rollicking, surprising thriller, a coming-of-age adventure, and an alien invasion tale like nothing you've ever read before.
Abner Marsh, a struggling riverboat captain, suspects that something’s amiss when he is approached by a wealthy aristocrat with a lucrative offer. The hauntingly pale, steely-eyed Joshua York doesn’t care that the icy winter of 1857 has wiped out all but one of Marsh’s dilapidated fleet; nor does he care that he won’t earn back his investment in a decade. York’s reasons for traversing the powerful Mississippi are to be none of Marsh’s concern—no matter how bizarre, arbitrary, or capricious York’s actions may prove. Not until the maiden voyage of Fevre Dream does Marsh realize that he has joined a mission both more sinister, and perhaps more noble, than his most fantastic nightmare—and humankind’s most impossible dream.
Published in 1997, Neil Gaiman's darkly hypnotic first novel, Neverwhere, heralded the arrival of a major talent and became a touchstone of urban fantasy. Over the years, a number of versions were produced both in the U.S. and the U.K. Now Gaiman's preferred edition of his classic novel reconciles these works and reinstates a number of scenes cut from the original published books.
Neverwhere is the story of Richard Mayhew, a young London businessman with a good heart and an ordinary life, which is changed forever when he discovers a girl bleeding on the sidewalk. He stops to help her—an act of kindness that plunges him into a world he never dreamed existed.
Slipping through the cracks of reality, Richard lands in the Neverwhere—a London of shadows and darkness, monsters and saints, murderers and angels that exists entirely in a subterranean labyrinth. The Neverwhere is home to Door, the mysterious girl Richard helped in the London Above. Door, a noblewoman whose family has been murdered, is on a quest to find the agent that slaughtered her family and thwart the destruction of this underworld kingdom. If Richard is ever to return to his former life, he must join the journey to save Door's world—and find a way to survive.
A hallucinatory fantasia of mystery, mythology, and terror that "draws equally from George Lucas, Monty Python, Doctor Who, and John Milton" (USA Today), Neverwhere is an "Alice in Wonderland with a punk edge" (Poppy Z. Brite), "that is both the stuff of dreams and nightmares" (San Diego Union-Tribune).
Except that a somewhat fussy angel and a fast-living demon -- each of whom has lived among Earth's mortals for many millennia and has grown rather fond of the lifestyle -- are not particularly looking forward to the coming Rapture. If Crowley and Aziraphale are going to stop it from happening, they've got to find and kill the Antichrist (which is a shame, as he's a really nice kid). There's just one glitch: someone seems to have misplaced him. . . .
First published in 1990, Neil Gaiman and Terry Pratchett's brilliantly dark and screamingly funny take on humankind's final judgment is back -- and just in time -- in a new hardcover edition (which includes an introduction by the authors, comments by each about the other, and answers to some still-burning questions about their wildly popular collaborative effort) that the devout and the damned alike will surely cherish until the end of all things.
It is time for Steve Brickman, who has long struggled with split loyalties, to finally pick a side. His duty to his own people, the Amtrak Federation, wars against his spiritual bond to the Mute clan M'Call. Honoured with promotion into to the First Family, it looks as though Brickman may choose his home over that of his love's, the pregnant Clearwater. But when Clearwater gives birth to his child at the exact moment that Mount Saint Helens explodes, it looks as if the Mute Prophesy has come to fruition.
Meanwhile Roz – Brickman's powerfully psychic kin-sister – and Cadillac, last free living member of the clan M'Call, must travel into the treacherous lands of the Iron Masters to stave off a deadly retribution, whilst becoming embroiled in another land's civil war.
Now that the First Family believe Clearwater's child to be the Talisman – heralded messiah of the Plainfolk – their grip tightens as they plan to use this child of prophesy for their own ends.
Earth-Thunder, book six of The Amtrak Wars Saga, first published in 1990, concludes Patrick Tilley's internationally best selling science fiction epic.
Steve Brickman, Tracker agent for the Amtrak Federation, and blood brother to the Mute clan M'Call, is struggling to maintain his double life. After evading the Iron Masters, Brickman's love – Mute summoner Clearwater – has finally been captured by the Federation. As she lays fighting for her life, Brickman must keep up the pretence of his disinterest in front of his Federation handlers. Pretending to orchestrate a plan to capture Cadillac and Mr Snow, who intimidate the Federation with their strong Mute earth-magic, Steve finds it increasingly difficult to outwit his Tracker comrades. Only Roz – his powerfully psychic kin-sister – knows of Brickman's predicament. Together they must work tirelessly under a false loyalty to the Federation.
They must prepare themselves, for a great battle is coming, one which will test the Plainfolk magic to its limit, and prove Brickman worthy of the name 'Death Bringer.' As both the Federation and the Iron Masters plot revenge, all players will soon come under the power of the Talisman Prophesy.
Death Bringer, first published in 1989, is the fifth instalment of Patrick Tilley's internationally best selling science fiction epic, The Amtrak Wars Saga.
Steve Brickman, a Tracker wingman who has formed a bond with the Plainfolk Mute clan M'Call, has become embroiled in a web of deceit, double bluffing, and lies. Now an agent of AMEXICO, a secret intelligence force of the Amtrak Federation, he has had to walk a fine line between his divided loyalties. Struggling to be true to his own people, Brickman strives to protect his one-time mentor Mr Snow, clan M'Call's magically gifted wordsmith, his Mute friend Cadillac, and the object of his desire, the beautiful Clearwater. Together, they all have a part to play in the Mute prophesy of Talisman, the one who will bring peace to the Earth, and turn the red world green once more.
But now Cadillac and Clearwater have been kidnapped by the Iron Masters, a new threat in the power wars of the blue-sky world, and Brickman is determined to save them. With the psychic aid of his kin-sister Roz, and the help of the covert network of AMEXICO spies, he must infiltrate their closed and secretive society. Disguised as a Mute, travelling into the treacherous unknown, he must decide into whose hands to deliver his friends if he manages to save them; his AMEXICO handlers, who believe he is working for them? Or to Mr Snow, anxiously awaiting the return of his two disciples, the hope of the clan M'Call?
Iron Master, first published in 1987, is the third instalment of Patrick Tilley's internationally best selling science fiction epic, The Amtrak Wars Saga.