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That is, until a treacherous wizard rips Lady and Carey apart in mid-run, tossing them across realities and turning Lady into Jess—a woman of fiery equine spirit and unyielding intent.
But Jess and Carey weren’t the only ones to tumble between worlds, and they aren’t the only ones looking for a way back. They definitely aren’t the only ones who want that deadly spell manuscript. And ultimately, only Jess—separated from the one person she trusts, flung into a new human form and culture—has the means to bring two worlds together and stop a wizard run amuck.
That is, if anyone can…
"....Dun Lady's Jess is unique. Durgin has created a character who is utterly believable as both horse and horse-in-human-body. The setup is brilliant: the magic that causes the transformation is not in the horse, but external, and the creature that is Dun Lady's Jess must adapt, must find an identity that works in both paradigms. Humans who encounter her, in either body, must also adapt to the reality that created her and that she represents. She cannot be, any longer, just another mare...she cannot be, ever, just another woman...."
--Excerpt from Elizabeth Moon's Forward for Dun Lady's Jess
"A thrill ride with a fantasy twist, neatly done by a knowledgeable author - short, sweet, and paced at a gallop, Dun Lady's Jess can't help but to win you over."
"Horses, heroics, and magic--a great combination! I thoroughly enjoyed reading Dun Lady's Jess, a spirited and daring novel. I couldn't put it down."
--Kristen Britain, author of the Green Rider series
"Dun Lady's Jess is a wonderful read for those who are horse fans and those who are just plain fantasy fans or fans of great writing."
--Josepha Sherman, bestselling author/editor
"Dun Lady's Jess is everything a great fantasy ought to be: Exciting, moving, and utterly original. Doranna Durgin has spun a marvelous tale, set it in a world that feels as real as our own, and populated that world with characters who will stay with you long after you read the final page. An excellent book, which I highly recommend."
--David Coe, author of Winds of the Forelands & the LonTobyn Chronicle
"Jess is a tale of wonderfully diverse and riveting characters embroiled in extraordinary events, told with a deftness and care few authors can achieve. Once you begin, you won't be able to put it down until you know what happens -- and then you'll wish it never stopped. I highly recommend it."
--Diana Pharoah Francis, author of Path of Blood
"Dun Lady's Jess is an adventure story with heart. It's a unique idea, imaginatively explored. The characters are charming, and humanly flawed. The accurate equestrian touches are a pleasure to encounter, and Jess' reactions, particularly while she's still getting her feet under her, are surprisingly yet completely believable. Doranna Durgin offers the reader an unusual viewpoint of impressive versimilitude."
--Vonda McIntyre, Nebula and Hugo Award-winning author of The Moon and the Sun
"Durgin never fails to entertain with solid characters, good action, well-conceived plots, compelling narrative -- and her expert background in horses always provides a real -- and realistic! -- treat for readers. Jess is one of the most complex and likeable characters in fantasy fiction."
--Jennifer Roberson, author of the Karavans and Sword Dancer series
Magic, betrayal, and a twice-cursed exile--only one man's determination can untangle the deadly intrigue that binds them together.
When Ehren's sovereign and friend was killed, Ehren, First of the King's Guard, was far away -- sent on a wild goose chase by the First Level Ministry, whose number he now believes must contain at least one traitor.
When a First Level wizard orders him to stop searching for the assassins and instead to find and neutralize the dead king's distant family, his suspicions deepen to near certainty.
And Ehren is determined to find those exiles -- if only so that he may guard them with his life.
Arlen of Anfeald is dead–or so his friends believe, for Camolen’s Council of Wizards has been cut down in a treacherous ambush of twisted magic…and the only surviving witness is a palomino stallion named Ramble.
Convinced that the twisted magic is a threat to all of Camolen, Carey–Anfeald’s Head Courier–plans to question the palomino, using the now-forbidden spell that can change a horse into a human. This is the same spell that once turned Dun Lady’s Jess from horse to human as it took her from one world to another–from Camolen to the American Midwest.
But once Cary, Jess, and the palomino leave Camolen, racing to obtain the crucial information that can save their world, the damaging magic spreads, blossoming to engulf the unwary and corrupting even the simplest of spells.Even the spell that can take them home…
Magic is back in Reandn’s world–and when wizards use it to slaughter his Remote Wolf Patrol, he is left adrift in a society still reeling from the changes wrought by magic’ return.
But King’s Keep offers him a chance to regain his rank: escort the beloved Higborn woman through the rebel-torn Resioran border to King’s Keep. Soon enough Reandn is embroiled in wizard’s treachery. To make it out alive–to keep Kalena alive and prevent a catastrophic wizard war–he’ll have to face his own worst enemy.
See Also Magic Rising Book I: Touched by Magic
(magic, wounded warrior, wizard, unicorns, recluse)