Ideal for beginners, this book shows you how to work with modules and other hardware in the popular Fez Spider Starter Kit, and teaches you how to program your gadgets with Visual Studio C# Express and the .NET Micro Framework 4.1 SDK. You’ll soon learn a wide range of programming techniques along with the skills to design your own projects.Get to know the software and hardware with a simple LED projectDownload code from the companion site to build and test each projectBuild a spy camera that automatically captures and saves images at regular intervalsConstruct a simple animated game with the joystick moduleCreate a web server that sends messages you draw or write on the touchscreen moduleBuild a gadget that backs up digital images from an SD card to a USB flash driveLearn about other .NET Gadgeteer modules for creating environmental sensors, an MP3 player, and a WiFi network
Calculations can be also tested against any standard subject textbook to compare the results.
Interactive Technology when used in the classroom can motivate passive students by encouraging their active participation where STEM subjects are ideally suited to Mobile Interactive Technology.
Students are more likely to be comfortable with technology they understand i.e. their phone and can interact with, often preferring 'Learning-by-Doing' over traditional pencil and paper methods.
Full colour graphics that are redrawn for every input change will make the learning experience more enjoyable and effective as it encourages experimentation of real world situations as almost any practical values are accepted.
Students who struggle to be fully engaged in normal classroom activity can often achieve the unexpected once sat in front of a digital screen where they can learn without the embarrassment of full class exposure.
Mobile Interactive Technology can bring any STEM textbook to life by inserting printed values from the book into their mobile device and comparing the results.
Colourful visual presentation assists the learning process as students will more likely remember, thereby increasing their personal confidence as they believe they are learning more as a result. Knowing the content is on their phone encourages them to dip-in in a spare moment more than open a traditional textbook.
Conclusion: Students will spend more time engaged with the Mobile Interactive Technology than with a traditional textbook.
For each topic group students can TEST THEIR UNDERSTANDING by considering an open question whereby their ease of answering will provide an indication of personal progress.
Achieving Accuracys missile descriptions and discussions begin for weapon systems existing well before WW2 and cover virtually all US smart bombs, cruise and ballistic missiles of that century. Missile guidance systems have ranged from the V-1s dead reckoning through simple, but jammable radio-controlled, to exceedingly complex self-contained inertial guidance systems discussed at length. The reader may be surprised to learn that a smart-bomb flew in 1917, with several different models used in anger in WW2. The Minuteman III leg of the present Triad is described in detail along with a somewhat bizarre set of proposed basing plans for the Peacekeeper Missile that were precursors of the recently proposed Subway basing plan for MMIII. Missile legacy includes a sub-section, necessarily less complete, describing Soviet/Russian missilery through 2000, noting that the early Soviet ballistic missile development was based almost entirely on the German V-2.
Perfect for teachers, hobbyists, engineers, and students of all ages, this reference puts reliable, fact-checked information right at your fingertips--whether you're refreshing your memory or exploring a component for the first time. Beginners will quickly grasp important concepts, and more experienced users will find the specific details their projects require.
Volume 3 covers components for sensing the physical world, including light, sound, heat, motion, ambient, and electrical sensors.Unique: the first and only encyclopedia set on electronic components, distilled into three separate volumesIncredibly detailed: includes information distilled from hundreds of sourcesEasy to browse: parts are clearly organized by component typeAuthoritative: fact-checked by expert advisors to ensure that the information is both current and accurateReliable: a more consistent source of information than online sources, product datasheets, and manufacturer's tutorialsInstructive: each component description provides details about substitutions, common problems, and workaroundsComprehensive: Volume 1 covers power, electromagnetism, and discrete semi-conductors; Volume 2 includes integrated circuits, and light and sound sources; Volume 3 covers a range of sensing devices.
For easy reading, a comprehensive list of hundreds of topics each with a graphic image and explanatory text act as a useful exam revision reminder or reference tool for professionals.
The accompanying software which brings all these images to life can be downloaded at no extra charge thereby providing an additional computer based interactive learning resource as an easy and enjoyable way to study.
A combined eBook and software package at a tiny fraction of the previously published price.
Unlock accompanying software with your eBook receipt!
You don’t need to have mastered Arduino or programming to get started. Updated for the Arduino 1.0 release, the recipes in this second edition include practical examples and guidance to help you begin, expand, and enhance your projects right away—whether you’re an artist, designer, hobbyist, student, or engineer.Get up to speed on the Arduino board and essential software concepts quicklyLearn basic techniques for reading digital and analog signalsUse Arduino with a variety of popular input devices and sensorsDrive visual displays, generate sound, and control several types of motorsInteract with devices that use remote controls, including TVs and appliancesLearn techniques for handling time delays and time measurementApply advanced coding and memory handling techniques
The network has become the core organizational structure for postmodern politics, culture, and life, replacing the modern era’s hierarchical systems. From peer-to-peer file sharing and massive multiplayer online games to contagion vectors of digital or biological viruses and global affiliations of terrorist organizations, the network form has become so invasive that nearly every aspect of contemporary society can be located within it.
Borrowing their title from the hacker term for a program that takes advantage of a flaw in a network system, Alexander R. Galloway and Eugene Thacker challenge the widespread assumption that networks are inherently egalitarian. Instead, they contend that there exist new modes of control entirely native to networks, modes that are at once highly centralized and dispersed, corporate and subversive.
In this provocative book-length essay, Galloway and Thacker argue that a whole new topology must be invented to resist and reshape the network form, one that is as asymmetrical in relationship to networks as the network is in relation to hierarchy.
Alexander R. Galloway is associate professor of culture and communications at New York University and the author of Gaming: Essays on Algorithmic Culture (Minnesota, 2006) and Protocol: How Control Exists after Decentralization.
Eugene Thacker is associate professor of new media at the Georgia Institute of Technology and the author of Biomedia (Minnesota, 2004) and The Global Genome: Biotechnology, Politics, and Culture.
Now published as a portable, learning, reference and subject revision guide students now have their own low-cost version as an eBook.
The Electronics PC software to accompany your eBook provides you with an easy and enjoyable way to study your chosen subject.
See Additional Notes for instructions to download the highly interactive PC software comprising hundreds of menu selected colorful topics where the graphic images (from your eBook) are brought to life for every value change along with many additional learning software features.
Full color printed is available for student handouts (using your values and selections) or images and text pasted to make student assignments.
Various editors are included to enable your own calculations to be explored and evaluated from simple algebraic equations to complex formula.
A combined eBook and educational software package at a tiny fraction of the previously published price.
Make a robot that obeys your every command—or runs on its own.
Maybe you’re a teacher who wants to show students how to build devices that can move, sense, respond, and interact with the physical world. Or perhaps you’re a hobbyist looking for a robot companion to make your world a little more futuristic. With Make an Arduino Controlled Robot, you’ll learn how to build and customize smart robots on wheels.
You will:Explore robotics concepts like movement, obstacle detection, sensors, and remote control Use Arduino to build two- and four-wheeled robots Put your robot in motion with motor shields, servos, and DC motors Work with distance sensors, infrared reflectance sensors, and remote control receivers Understand how to program your robot to take on all kinds of real-world physical challenges
In Digital Destiny: How the New Age of Data Will Change the Way We Live, Work, and Communicate, Shawn DuBravac, chief economist and senior director of research at the Consumer Electronics Association (CEA), argues that the groundswell of digital ownership unfolding in our lives signals the beginning of a new era for humanity. Beyond just hardware acquisition, the next decade will be defined by an all-digital lifestyle and the “Internet of Everything”—where everything, from the dishwasher to the wristwatch, is not only online, but acquiring, analyzing, and utilizing the data that surrounds us. But what does this mean in practice?
It means that some of mankind’s most pressing problems, such as hunger, disease, and security, will finally have a solution. It means that the rise of driverless cars could save thousands of American lives each year, and perhaps hundreds of thousands more around the planet. It means a departure from millennia-old practices, such as the need for urban centers. It means that massive inefficiencies, such as the supply chains in Africa allowing food to rot before it can be fed to the hungry, can be overcome. It means that individuals will have more freedom in action, work, health, and pursuits than ever before.
In this pathbreaking book, Jeffrey Rosen explores the legal, technological, and cultural changes that have undermined our ability to control how much personal information about ourselves is communicated to others, and he proposes ways of reconstructing some of the zones of privacy that law and technology have been allowed to invade. In the eighteenth century, when the Bill of Rights was drafted, the spectacle of state agents breaking into a citizen's home and rummaging through his or her private diaries was considered the paradigm case of an unconstitutional search and seizure. But during the impeachment of President Bill Clinton, prosecutors were able to subpoena Monica Lewinsky's bookstore receipts and to retrieve unsent love letters from her home computer. And the sense of violation that Monica Lewinsky experienced is not unique. In a world in which everything that Americans read, write, and buy can be recorded and monitored in cyberspace, there is a growing danger that intimate personal information originally disclosed only to our friends and colleagues may be exposed to--and misinterpreted by--a less understanding audience of strangers.
Privacy is important, Rosen argues, because it protects us from being judged out of context in a world of short attention spans, a world in which isolated bits of intimate information can be confused with genuine knowledge. Rosen also examines the expansion of sexual-harassment law that has given employers an incentive to monitor our e-mail, Internet browsing habits, and office romances. And he suggests that some forms of offensive speech in the workplace--including the indignities allegedly suffered by Paula Jones and Anita Hill--are better conceived of as invasions of privacy than as examples of sex discrimination. Combining discussions of current events--from Kenneth Starr's tapes to DoubleClick's on-line profiles--with inno-vative legal and cultural analysis, The Unwanted Gaze offers a powerful challenge to Americans to be proactive in the face of new threats to privacy in the twenty-first century.
From the Hardcover edition.
• B.Sc. (Computer Science)
• B.Sc. (Electronics)
• B.Sc. (Information Technology)
• B.Sc. (Physics)
• Bachelor of Computer Applications (BCA)
• Postgraduate Diploma in Computer Applications
• Master of Computer Applications (MCA)
The book emphasizes the must know concepts that should be covered in an introductory course and provides an abundance of clearly explained examples, so essential for a thorough understanding of the principles involved in the analysis and design of digital computers. The book takes students step-by-step through digital theory, focusing on:
» Number representation systems and codes for representing information in digital systems
» Use of logic gates in building digital circuits
» Basic postulates and theorems of Boolean algebra
» Karnaugh map method for simplifying Boolean functions
» Arithmetic circuits such as adders and subtractors
» Combinational circuit building blocks such as multiplexers, decoders and encoders
» Sequential circuit building blocks such as flip-flops, counters and registers
» Operation of memory elements such as RAM, DRAM, magnetic disk, magnetic bubble, optical disk, etc.
1. Number Systems and Codes
2. Logic Gates and Circuits
3. Boolean Algebra
4. Combinational Logic Circuits
5. Sequential Logic Circuits
6. Counters and Shift Registers
7. MEMORY ELEMENTS
If you've been bitten by the filmmaking bug—even if youdon't have a background in video or access to fancyequipment—Digital Filmmaking For Kids makes it easy toget up and running with digital filmmaking! This fun and friendlyguide walks you through a ton of cool projects that introduce youto all stages of filmmaking. Packed with full-color photos,easy-to-follow instruction, and simple examples, it shows you howto write a script, create a storyboard, pick a set, light a scene,master top-quality sound, frame and shoot, edit, add specialeffects, and share your finished product with friends or a globalaudience.
Anyone can take a selfie or upload a silly video toYouTube—but it takes practice and skill to shootprofessional-looking frames and make your own short film. Writtenby a film and video professional who has taught hundreds ofstudents, this kid-accessible guide provides you with hands-onprojects that make it fun to learn all aspects of video production,from planning to scripting to filming to editing. Plus, it includesaccess to videos that highlight and demonstrate skills covered inthe book, making learning even easier and less intimidating tograsp.Create a film using the tools at handPlan, script, light and shoot your videoEdit and share your filmPlan a video project from start to finish
If you're a student aged 7–16 with an interest in creatingand sharing your self-made video, this friendly guide lights theway for your start in digital filmmaking.
It covers all the topics of this popular software title used in schools and colleges worldwide for over twenty years.
Now published as a portable, learning, reference and subject revision guide students, teachers and hobbyists have their own low-cost version as an eBook on their mobile phone.
Explanatory text is condensed to note form making it quick and easy to find the detail on the selected topic or to provide a content reminder for exam revision. All common formula for the subject are included using typical values with calculations and results determined from the software default inputs.
The PC software to accompany your mobile device eBook provides you with an easy and enjoyable way to study your chosen subject. Comprising hundreds of menu selected colorful topics where the graphic images on your mobile are brought to life for every value change along with many additional learning and software features.
A unique combined digital portable study device and educational software package at a tiny fraction of the previously published price.
See Additional Notes for the FREE Electronics, Mechanics, Maths and Computing V10 educational software download for your PC, to accompany this eBook title, worth a120 / $160.
Education Bundle: eBook + PC software + App at a tiny fraction of the previously published price.
Table of Contents (980 topics) , Introduction, BASIC Programming, Sample Code, Making a Start, Basic Electronics, Conductor And Insulator, Resistor Value Test, Simple Dc Circuits, Types Of Switching, Variable Voltages, Ohm's Law, DC Voltage, DC Current, Series and Parallel Resistors, AC Measurement, AC Voltage and Current, AC Theory, RCL Series, RCL Parallel, Capacitance, Capacitors, Inductance, Inductors, Impedance, Radio and Communication, Tuned Circuits, Attenuators, Passive Filters, Active Filters, Oscillators, Circuit Theorems, Complex Numbers, DC Power, AC Power, Silicon Controlled Rectifier, Power Supply, Voltage Regulation, Magnetism, Electrical Machines, Transformers, Three Phase Systems, Energy Transfer and Cost, Atomic Structures, Diode Theory, Diode Applications, Transistor Theory, Bipolar Transistors, Transistor Configurations, Active Transistor Circuits, Field Effect Transistors, Basic Operational Amplifier, Op-Amp Theory, Op-Amp Applications, Sum and Difference Amplifiers, Analogue Multi-Meter, Measurement, Component Testing, PIC Introduction, PIC Architecture, PIC A to D, Pic Byte Instructions, Pic Bit Instructions, Pic Literal Instructions, Area, Surface Area and Symmetry, Volume, Compound Measures, Geometry, Motion, Machines, Optics, Computer Hardware, Data Structures, Data Files, Computer Systems, Data Handling, System Development, Computer Programming, Data Analysis, Binary Numbers, Binary Arithmetic, Logic Gates 1, Logic Gates 2, Logic Families, Flop Flops, Combinational Logic, Counters, Counting, Shift Registers, Timers, Logic Interfacing, Boolean Algebra, Micro-Computers, Data Address Bus, Memory Addressing, Arithmetic And Logic Unit, Microprocessor Timing, Instructions and Control, Memory Cells, Microprocessor Memory, Addressing Modes, Instruction Set 1, Instruction Set 2, Instruction Set 3, Number Systems, Number Conversion, Number Types, Roots, Angles and Parallels, Triangle Ratios, Triangle Angles, Percentages, Ratios, Fractions, Vectors, Circle Angles, Laws, Algebra 0, Algebra 1, Algebra 2, Mathematical Rules, Powers and Indices, Simplifying, Linear Equations, Graphing, Slope and Translation, Curves and Angle Conversion, Personal Finance, Additional Notes.
This book is a complete guide for anyone who has discovered the exciting new prospect of publishing an Amazon Kindle book âe" but does not know where to start. Using this book as your sole learning device, you will be introduced to the development and history of electronic publishing and the origins of the Kindle, as well as the primary pros and cons between print and digital books.
Authors and publishers with experience in electronic publishing were interviewed for this book to provide you an insider look at the e-publishing platform and process. You will learn how to target your book to the right demographic through social media and publicity outlets, and learn what you can do to promote your book in Amazonâe(tm)s online inventory. Furthermore, you will gain insight on the basics of Web promotion and the pros and cons of hiring an agent and submitting your manuscript to publishing houses.
From following technology updates to abiding by modern copyright laws, and from troubleshooting published content to developing new content ideas, this book covers every aspect of the groundbreaking eBook industry.
Atlantic Publishing is a small, independent publishing company based in Ocala, Florida. Founded over twenty years ago in the company presidentâe(tm)s garage, Atlantic Publishing has grown to become a renowned resource for non-fiction books. Today, over 450 titles are in print covering subjects such as small business, healthy living, management, finance, careers, and real estate. Atlantic Publishing prides itself on producing award winning, high-quality manuals that give readers up-to-date, pertinent information, real-world examples, and case studies with expert advice. Every book has resources, contact information, and web sites of the products or companies discussed.
- Risman Adnan, Director of R&D, Samsung Electronics Indonesia
“This book offers a seat in that warm discussion. An easy read from Alfred’s perspective as he leads a pioneering multinational software R&D outfit in Indonesia.”
- Andreas W. Djiwandono, Director of Service Innovation, Samsung Electronics Indonesia
“This book will open your eyes to see the new growth area that you need desperately as you launch out to the real world. Take these challenges seriously, and discuss their significance with seasoned veterans in software engineering. I wish I had this book when I started my career as a young engineer. Well done, Alfred!”
- John Yi, Principle Engineer, Samsung Electronics Indonesia
“I hope that a lot of people will read this book so there will be lots of brilliant works born from the tech world which are also followed by high respect for the value of life.”
- Bao Jianlei, Managing Director, Baidu Indonesia
“This book offered a chance to review my whole career and how I’ve been guided and educated to be in this place now, and during the course of reviewing it has been a crystal clear mirror for me, and motivated (me) to contribute more proactively to be, ’Beyond Me’.”
- Jaehoon Lee, CTO, Groovers
“Beyond Me by Alfred is a fascinating journey. This incredible non-fiction book contains content such as various experiences in his life, critical criticism about education, and life from a software engineer’s point of view.”
- Dany Junghwan Bang, Technology Director, RealNetworks Indonesia
Untuk men-download file cd audio, periksa nomor SKU di sampul belakang buku ini. Kemudian silahkan kunjungi KESAINT BLANC Website di www.kesaintblanc.co.id/this_digitalpen.php masukkan nomor SKU dan klik pencarian. Setelah itu, download file zip.
Untuk informasi lebih lanjut hubungi kami: firstname.lastname@example.org
This book is a technical guide for Arduino and iOS developers who have a basic knowledge of the two platforms but want to learn how to integrate them. The book includes a lot of external references to additional documentation and learning materials, so even if you are less experienced, you can improve your knowledge on the subjects covered.What You Will LearnDesign circuits with Arduino using sensors and actuatorsWrite code to handle analog and digital sensors with the most used protocols including OneWire, I2C, and SPI)Store data on SD Card and in EEPROMBuild iOS applications using the MCV pattern and the UIKit componentsAllow your applications to control Arduino and its hooked-up devicesManage TCP/IP, UDP, and Bluetooth BLE communication between Arduino and iOS devicesMake your iOS application take advantage of the sensors available in the iOS devices including accelerometer, gyroscope, and compassDevelop iOS applications that use iBeaconsIn Detail
Arduino and iOS devices have reached wide popularity due to their simple way of use and flexibility. Hence, their integration opens up new opportunities, allowing everyone to build devices that are extremely useful in everyday life.
You will first learn how to control Arduino from an iPhone or iPad by writing the Arduino sketch, the iOS application, and integrating everything together via Wi-Fi or Bluetooth BLE. You will then learn about various components that interact with the Arduino such as digital and analog I/O, Wi-Fi shield, Bluetooth BLE, SD card, OneWire, I2C, and so on. You will also learn about iOS, which includes the development of an application from scratch, GUI design and MVC, UIKit, iOS sensors, TCP and Bluetooth BLE communication, and more.
All the projects are described in detail, providing you with a learning tool, not just some sketches or some iOS code to copy.Style and approach
This is a project-based book with a step-by-step guide that covers everything that you need to build an Arduino-iOS project, right from defining the basic requirements to the coding and testing the entire project. Each chapter ends with ideas on how to improve the project and to constantly learn the topics covered.
Learn what works and what doesn't in the eBook market by using smart market research given in this book.
Crack the formula of how to write short books in a very short time selecting a non-fiction niche that sells and which you can easily research about even if you have no knowledge.
With this book you will gain knowledge about the following subjects:
Table of Contents
Chapter 1: Why Writing Short Non-Fiction Kindle Books
Time And Attention Are In Short Supply
The Pricing Factor And How It Affects Readers And Authors
The $2.99 And Under Effect
So What Does This Mean For Authors?
Chapter 2 HOW TO PICK THE BEST NICHE TO MAXIMIZE YOUR SALES
Choosing Your Niche
What Is A Niche?
How To Choose A Niche
Is There A Demand?
Narrowing Your Niche
Chapter 3 FOUR COMMON TYPES OF SHORT KINDLE BOOKS YOU CAN WRITE
All Interview-Focused Book
A List Book Or Tip Book
A Book That Answers A Specific Question
A Long-Form Article Book
Chapter 4 THE QUICK & EASY METHOD FOR MAKING YOUR BOOK
Why Create An Outline?
Outlining Made Simple
Add Main Points
All Evolving Outline
Chapter 5 HOW TO CRAFT POWERFUL BOOK TITLES THAT GENERATE SALES
Title Creation Saves Time
Developing The Title
The Importance Of A Great Title
What Makes A Great Title?
Brainstorming Your Own Book Title
Know Your Audience
Create A Spider Map
Have A Title Party
Chapter 6 OUTSOURCING
Negotiate and request for sample material
Chapter 7 YOUR FIRST DRAFT IS DONE. NOW WHAT?
The Phases Of Editing
Self-Editing Your Work
Five Things To Watch Out For
1) Facts And Figures
2) Spelling And Grammar
3) Fluff And Junk Words
4) Tone And Consistent Voice
Chapter 8 HIRING A PROFESSIONAL EDITOR – WITHOUT GOING BROKE
Send Your Book To An Editor
The Benefits Of Hiring A Professional Editor
It Takes A Team
Creating Your Editing Team
Edit My 15,000 Word EBook
Avoid Hiring Editors From Fiverr
Chapter 9 FORMATTING YOUR KINDLE EBOOK
From the Trade Paperback edition.
But the iPhone has implications far beyond the phone or gadget market. In fact, it's opening the way to what Brian Chen calls the "always-on" future, where we are all constantly connected to a global Internet via flexible, incredibly capable gadgets that allow us to do anything, anytime, from anywhere. This has far-reaching implications--both positive and negative--throughout all areas of our lives, opening the door for incredible personal and societal advances while potentially sacrificing both privacy and creative freedom in the process.
Always On is the first book to look at the surprising and expansive significance of Apple's incredibly powerful vertical business model, and the future it portends.
• FREE CD-ROM includes source code in C, the Microchip C30 compiler, and MPLAB SIM software
• Includes handy checklists to help readers perform the most common programming and debugging tasks
The new 16-bit PIC24 chip provides embedded programmers with more speed, more memory, and more peripherals than ever before, creating the potential for more powerful cutting-edge PIC designs. This book teaches readers everything they need to know about these chips: how to program them, how to test them, and how to debug them, in order to take full advantage of the capabilities of the new PIC24 microcontroller architecture.
Author Lucio Di Jasio, a PIC expert at Microchip, offers unique insight into this revolutionary technology, guiding the reader step-by-step from 16-bit architecture basics, through even the most sophisticated programming scenarios. This book’s common-sense, practical, hands-on approach begins simply and builds up to more challenging exercises, using proven C programming techniques. Experienced PIC users and newcomers to the field alike will benefit from the text’s many thorough examples, which demonstrate how to nimbly side-step common obstacles, solve real-world design problems efficiently, and optimize code for all the new PIC24 features.
You will learn about:
• basic timing and I/O operations,
• multitasking using the PIC24 interrupts,
• all the new hardware peripherals
• how to control LCD displays,
• generating audio and video signals,
• accessing mass-storage media,
• how to share files on a mass-storage device with a PC,
• experimenting with the Explorer 16 demo board, debugging methods with MPLAB-SIM and ICD2 tools, and more!
·A Microchip insider tells all on the newest, most powerful PICs ever!
·Condenses typical introductory "fluff" focusing instead on examples and exercises that show how to solve common, real-world design problems quickly
·Includes handy checklists to help readers perform the most common programming and debugging tasks
·FREE CD-ROM includes source code in C, the Microchip C30 compiler, and MPLAB SIM software, so that readers gain practical, hands-on programming experience
·Check out the author's Web site at http://www.flyingpic24.com for FREE downloads, FAQs, and updates
Knowledge flow — A mobile learning platform provides Apps and Books.
Knowledge flow provides sensible and complete book of Digital Electronics, bringing together information on basic theory, functioning aspects and possible applications. With exertion problems, examples, and reconsider questions for every chapter, digital electronics comprise information on number systems, logic gates and families, binary codes and Boolean algebra, an in profundity look at multiplexers, digital arithmetic, de-multiplexers, devices for arithmetic operations, flip-flops and related devices, counters and registers, profundity look at multiplexers and data conversion circuits.
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To start with, an in-depth analysis of existing compensation techniques for analog circuit imperfections is carried out. The M/2+M sub-binary digital-to-analog converter is thoroughly studied, and the use of this very low-area circuit in conjunction with a successive approximations algorithm for digital compensation is described. A complete methodology based on this compensation circuit and algorithm is then proposed. The detection and correction of analog circuit imperfections is studied, and a simulation tool allowing the transparent simulation of analog circuits with automatic compensation blocks is introduced.
The first application shows how the sub-binary M/2+M structure can be employed as a conventional digital-to-analog converter if two calibration and radix conversion algorithms are implemented.
The second application, a SOI 1T DRAM, is then presented. A digital algorithm chooses a suitable reference value that compensates several circuit imperfections together, from the sense amplifier offset to the dispersion of the memory read currents.
The third application is the calibration of the sensitivity of a current measurement microsystem based on a Hall magnetic field sensor. Using a variant of the chopper modulation, the spinning current technique, combined with a second modulation of a reference signal, the sensitivity of the complete system is continuously measured without interrupting normal operation. A thermal drift lower than 50 ppm/°C is achieved, which is 6 to 10 times less than in state-of-the-art implementations. Furthermore, the calibration technique also compensates drifts due to mechanical stresses and ageing.
Emerging Technologies in Wireless Ad-hoc Networks: Applications and Future Development provides the rationale, state-of-the-art studies and practical applications, proof-of-concepts, experimental studies, and future development on the use of emerging technologies in wireless ad-hoc networks. In addition, this work explores emerging wireless ad hoc technologies based on communication coverage areas: body sensor networks, personal area networks, local area networks, and metropolitan area networks and their applications in critical sectors, for example, agriculture, environment, public health and public transportation.
Algorithmic and Architectural Gaming Design: Implementation and Development discusses the most recent advances in the field of video game design, with particular emphasis on practical examples of game development, including design and implementation. The target audience of this book includes educators, students, practitioners, professionals, and researchers working in the area of video game design and development. Anyone actively developing video games will benefit from the practical application of fundamental computer science concepts demonstrated in this book.
It's simply undeniable: More and more people prefer watching their favorite movies, television shows, and videos from the comfort of their own sofas and couches. What's also undeniable is the inexperience of most people who choose to install or upgrade their home theaters.
Until now, the knowledge, technique, and experiences of those who've encountered similar conditions to yours could only be accessed through laborious web searches, stacks of magazines, and water cooler conversations. Home Theater Hacks from O'Reilly is the perfect remedy for this group.
A smart collection of insider tips and tricks, Home Theater Hacks covers home theater installation from start to finish, purchase to experience. Just imagine: no frustrating trial-and-error process and better yet, no expensive appointments with installation experts. Home Theater Hacks prevents both by imparting down-and-dirty technique not found anywhere else.
The book begins with a quick glossary of terms so you can speak the lingo when you go shopping, and then dives right into hush-hush, insider tricks. It's all covered where to find the right audio and video components, how to deal with speakers and wiring, understanding cable connectivity, mastering remote controls, how to fully grasp TiVo, and so much more. And to top it off, each of these insider tips is presented in a concise yet delightfully entertaining style. Bringing the Jurassic Park dinosaurs into your living room has never been so easy!
A seasoned veteran with numerous O'Reilly titles under his belt, author Brett McLaughlin leaves no stone unturned in helping you customize your home theater experience to your own personal environment.
This book is ideal for professional engineers as well as students in university courses in micro-processors/microcontrollers in departments of electrical engineering, computer engineering or computer science; It is also appropriate for advanced technical school courses. The book will also be a valuable professional reference for electrical engineers and mechanical engineers in industry working with the design of electronic and electromechanical devices and systems
In this revised method four fundamental disciplines are combined: i) thermodynamics of materials ii) reaction kinetics iii) theory of microstructures and iv) stress and strain analysis. The advantages of the method are illustrated in Interfacial Compatibility in Microelectronics which includes:
•solutions to several common reliability issues in microsystem technology,
•methods to understand and predict failure mechanisms at interfaces between dissimilar materials and
•an approach to DFR based on deep understanding in materials science, rather than on the use of mechanistic tools, such as FMEA.
Interfacial Compatibility in Microelectronics provides a clear and methodical resource for graduates and postgraduates alike.
DSP Software Development Techniques for Embedded and Real-Time Systems is an introduction to DSP software development for embedded and real-time developers giving details on how to use digital signal processors efficiently in embedded and real-time systems. The book covers software and firmware design principles, from processor architectures and basic theory to the selection of appropriate languages and basic algorithms. The reader will find practical guidelines, diagrammed techniques, tool descriptions, and code templates for developing and optimizing DSP software and firmware. The book also covers integrating and testing DSP systems as well as managing the DSP development effort.Digital signal processors (DSPs) are the future of microchips!Includes practical guidelines, diagrammed techniques, tool descriptions, and code templates to aid in the development and optimization of DSP software and firmware
This hands-on book shows you how to write simple applications with techBASIC, an Apple-approved development environment that runs on iOS devices. By using code and example programs built into techBASIC, you’ll learn how to write apps directly on your Apple device and have it interact with other hardware.Build a metal detector with the iOS magnetometerUse the HiJack hardware platform to create a plant moisture sensorPut your iPhone on a small rocket to collect acceleration and rotation dataHack a radio control truck with Arduino and Bluetooth LECreate an arcade game with an iPad controller and two iPhone paddlesControl a candy machine with an iOS device, a micro servo, and a WiFi connection
In Burning the Page, digital pioneer Jason Merkoski charts the ebook revolution's striking impact on the ways in which we create, discover, and share ideas. From the sleek halls of Silicon Valley to the jungles of Southeast Asia, Merkoski explores how ebooks came to be and predicts innovative and interactive ways digital content will shape our lives. Throughout, you are invited to continue the conversation online and help shape this exciting new world of "Reading 2.0."
For those who love books, collect books, own an e-reader, vow never to own one, or simply want to know where books are headed, this is a crucial guide to both the future of reading and to our digital culture as a whole.
An Instructor's Manual presenting detailed solutions to all theproblems in the book is available from the Wiley editorialdepartment.
With the Ultimate Arduino Microcontroller Pack, you'll find everything from common components such as resistors and capacitors to specialized sensors and actuators like force-sensing resistors and motors. The kit also features the Arduino Uno Microcontroller and a MakerShield, the definitive prototyping shield for Arduino.Build 26 cool mini Arduino projects and gadgetsWork on projects that are both instructive and have practical applicationGet circuit diagrams and detailed instructions for building each projectUnderstand circuit design and simulation with easy-to-use tools
This book picks up where Make: Electronics left off: you'll work with components like comparators, light sensors, higher-level logic chips, multiplexers, shift registers, encoders, decoders, and magnetic sensors. You'll also learn about topics like audio amplification, randomicity, as well as positive and negative feedback. With step-by-step instructions, and hundreds of color photographs and illustrations, this book will help you use -- and understand -- intermediate to advanced electronics concepts and techniques.
“[The authors explain] gently yet firmly exactly how the internet threatens established ways and what can and cannot be done about it. Their book should be required for anyone who wishes to believe that nothing much has changed.”
—The Wall Street Journal
“Packed with examples, from the nimble-footed who reacted quickly to adapt their businesses, to laggards who lost empires.”
Traditional network television programming has always followed the same script: executives approve a pilot, order a trial number of episodes, and broadcast them, expecting viewers to watch a given show on their television sets at the same time every week. But then came Netflix's House of Cards. Netflix gauged the show's potential from data it had gathered about subscribers' preferences, ordered two seasons without seeing a pilot, and uploaded the first thirteen episodes all at once for viewers to watch whenever they wanted on the devices of their choice.
In this book, Michael Smith and Rahul Telang, experts on entertainment analytics, show how the success of House of Cards upended the film and TV industries—and how companies like Amazon and Apple are changing the rules in other entertainment industries, notably publishing and music. We're living through a period of unprecedented technological disruption in the entertainment industries. Just about everything is affected: pricing, production, distribution, piracy. Smith and Telang discuss niche products and the long tail, product differentiation, price discrimination, and incentives for users not to steal content. To survive and succeed, businesses have to adapt rapidly and creatively. Smith and Telang explain how.
How can companies discover who their customers are, what they want, and how much they are willing to pay for it? Data. The entertainment industries, must learn to play a little “moneyball.” The bottom line: follow the data.
The text discusses the important concepts of control systems, transfer functions and system components. It describes system stability, employing the Hurwitz–Routh stability criterion, root locus technique, Bode plot, and polar and Nyquist plots. In addition, this student-friendly book features in-depth coverage of controllers, compensators, state-space modelling and discrete time systems.
•Includes a brief tutorial on MATLAB in an appendix to help students learn how to use it for the analysis and design of control systems.
•Provides an abundance of worked-out examples and review questions culled from university examination papers.
•Gives answers to selected chapter-end questions at the end of the book.