Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King’s Landing. There Eddard Stark of Winterfell rules in Robert’s name. There his family dwells in peace and comfort: his proud wife, Catelyn, his sons Robb, Brandon, and Rickon, his daughters Sansa and Arya, and his bastard son, Jon Snow. Far to the north, behind the towering Wall, lie savage Wildings and worse—unnatural things relegated to myth during the centuries-long summer . . . but proving all too real and all too deadly in the turning of the season.
Yet a more immediate threat lurks to the south, where Jon Arryn, the Hand of the King, has died under mysterious circumstances. Now Robert is riding north to Winterfell, bringing his queen, the lovely but cold Cersei, his son, Prince Joffrey, a cruel, vainglorious youth, and the queen’s brothers Jaime and Tyrion of the powerful and wealthy House Lannister—the first a swordsman without equal, the second a dwarf whose stunted stature belies a brilliant mind. All heading for Winterfell and a fateful encounter that will change the course of kingdoms.
While across the Narrow Sea, Prince Viserys, heir of the fallen House Targaryen, which once ruled all of Westeros, schemes to reclaim the throne with an army of barbarian Dothraki—whose loyalty he will purchase in the only coin left to him: his beautiful yet innocent sister, Daenerys.
This beautiful hardcover features twenty-five full-page paintings by World of Warcraft artist Peter Lee, as well as a cosmology chart, half a dozen maps charting changes through time, and other line art illustrations by Joseph Lacroix, and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.
From the Hardcover edition.
“Every wedding needs a singer, and every tourney needs a mystery knight.”
Westeros is eerily peaceful. King Aerys I sits on the Iron Throne. A ravaging plague has abated. Yet beneath the surface, tensions linger sixteen years after a failed rebellion. In these restless times, noble hedge knight Ser Duncan the Tall—Dunk, to his friends—and his precocious boy squire, Egg, travel the Seven Kingdoms performing chivalrous deeds, though Egg’s bloodline must be concealed at all costs.
After heading north for Winterfell, Dunk and Egg are lured off the kingsroad by a wedding feast—and an unusually lucrative tournament. The champion jouster will claim a rare trophy indeed: a dragon’s egg. Dunk, always better in a melee, would be satisfied with a hot meal, a cup of wine, and a purse full of coins. But a treasonous plot is more likely to hatch before another dragon ever stretches its wings. Someone’s on to Egg. And a mystery knight with designs on an even bigger prize soon throws the entire affair into chaos.
When a savage creature known only as the Adversary conquered the fabled lands of legends and fairy tales, all of the infamous inhabitants of folklore were forced into exile. Disguised among the "mundys," their name for normal citizens of modern-day New York, these magical characters created their own secret society that they call Fabletown.
From their exclusive luxury apartment buildings on Manhattan's Upper West Side, these creatures of legend must fight for their survival in the new world.
The highly anticipated new standalone full-color graphic novel from Bryan Lee O’Malley, author and artist of the hugely bestselling Scott Pilgrim graphic novel series
Katie’s got it pretty good. She’s a talented young chef, she runs a successful restaurant, and she has big plans to open an even better one. Then, all at once, progress on the new location bogs down, her charming ex-boyfriend pops up, her fling with another chef goes sour, and her best waitress gets badly hurt. And just like that, Katie’s life goes from pretty good to not so much. What she needs is a second chance. Everybody deserves one, after all—but they don’t come easy. Luckily for Katie, a mysterious girl appears in the middle of the night with simple instructions for a do-it-yourself do-over:
1. Write your mistake
2. Ingest one mushroom
3. Go to sleep
4. Wake anew
And just like that, all the bad stuff never happened, and Katie is given another chance to get things right. She’s also got a dresser drawer full of magical mushrooms—and an irresistible urge to make her life not just good, but perfect. Too bad it’s against the rules. But Katie doesn’t care about the rules—and she’s about to discover the unintended consequences of the best intentions.
From the mind and pen behind the acclaimed Scott Pilgrim series comes a madcap new tale of existential angst, everyday obstacles, young love, and ancient spirits that’s sharp-witted and tenderhearted, whimsical and wise.
Praise for Seconds
“The cartoonist, best known for the Scott Pilgrim series, delivers one of the most enjoyable reads I’ve had all year with this magical graphic novel. I dare you to not read it all in one sitting.”—Whitney Matheson, USA Today
“Seconds arrives with high expectations, and it meets them all, delivering the style and humor of [Bryan Lee] O’Malley’s past works with greater emphasis on mood, detail, and complex character relationships.”—The A.V. Club
“Richly imagined and vibrantly drawn, Seconds is a funny, surprising, and enchanting read.”—Publishers Weekly
“In Seconds, Bryan Lee O’Malley plays the angst of youth against the fabric of a larger epic. In doing so, he enriches both. A great ride!”—Guillermo del Toro
“Bryan Lee O’Malley’s Seconds is adorable, haunting, funny, and beautiful. A perfect recipe for a great graphic novel.”—Scott McCloud, author of Understanding Comics
From the Hardcover edition.
Thirty pages of never-before-seen artwork, including a new closing segment, “Sparklehorse,” and the touching new scene, “An August Noel”
A new Introduction by James O’Barr
Lost sequences restored using the artist’s original technique
This is The Crow like you’ve never seen it before—the powerful journey of an avenging angel and a celebration of true love . . . as fierce, intelligent, and unforgettable as when it was first conceived.
Suggested for mature readers.
* The Witcher games have collectively earned over 250 industry awards and have sold more than 5.5 million copies worldwide!
* For fans of Hellboy and B.P.R.D.!
“Paul Tobin has an exceptional grasp of the lore.”—Bloody Disgusting
Novelist Daniel Abraham and illustrator Tommy Patterson are not merely turning George R. R. Martin’s epic fantasy A Game of Thrones into a graphic novel: They are meticulously translating one art form into another, and capturing the intricate nuances of Martin’s novels just as HBO is doing with the blockbuster series. The Abraham/Patterson collaboration is more than just a faithful adaptation. It is a labor of love—and a thrilling masterwork in its own right.
Now, in the second volume, the sweeping action moves from the icy north, where the bastard Jon Snow seeks to carve out a place for himself among bitter outcasts and hardened criminals sworn to service upon the Wall . . . to the decadent south and the capital city of King’s Landing, where Jon’s father, Lord Eddard Stark, serves as the Hand of King Robert Baratheon amid a nest of courtly vipers . . . to the barbarian lands across the Narrow Sea, where the young princess Daenerys Targaryen has found the unexpected in her forced marriage to the Dothraki warlord Khal Drogo: love—and with it, for the first time in her life, power.
Meanwhile, the dwarf Tyrion Lannister, accused by Lady Catelyn Stark of the attempted murder of her now-crippled youngest son, must call upon all his cunning and wit to survive when he is captured and imprisoned in the lofty dungeons of the Eyrie, where Lady Stark’s sister—a woman obsessed with vengeance against all Lannisters—rules. But Catelyn’s impulsive arrest of the Imp will set in motion a series of violent events whose outcome is fated to shake the world at the worst possible moment. For now is not the time for private feuds and bloodthirsty ambitions.
Winter is coming . . . and with it, terrors beyond imagining.
From the Hardcover edition.
Twenty-five years since THE SANDMAN first changed the landscape of modern comics, Neil Gaiman's legendary series is back in a deluxe edition!
THE SANDMAN: OVERTURE heralds NEW YORK TIMES best-selling writer Neil Gaiman's return to the art form that made him famous, ably abetted by artistic luminary J.H. Williams III (BATWOMAN, PROMETHEA), whose lush, widescreen images provide an epic scope to the Sandman's origin story. From the birth of a galaxy to the moment that Morpheus is captured, THE SANDMAN: OVERTURE will feature cameo appearances by fan-favorite characters such as the Corinthian, Merv Pumpkinhead and, of course, the Dream King's siblings: Death, Desire, Despair, Delirium, Destruction and Destiny.
What It Is: It¡¯s Morphin Time! Saban¡¯s Mighty Morphin Power Rangers make their BOOM! Studios comic debut in this kick-off #0 issue, which sets the stage for the rest of the series. After escaping Rita Repulsa¡¯s mind control, Tommy Oliver, the Green Ranger, joins up with the rest of the Power Rangers to combat her never-ending evil plans. Any semblance of a normal life is gone for Tommy now, but with his newfound family there lies hope for a brighter path. Includes the short story from the San Diego Comic-Con exclusive Mighty Morphin Power Rangers comics!
For Azoth, survival is precarious. Something you never take for granted. As a guild rat, he's grown up in the slums, and learned to judge people quickly - and to take risks. Risks like apprenticing himself to Durzo Blint.
But to be accepted, Azoth must turn his back on his old life and embrace a new identity and name. As Kylar Stern, he must learn to navigate the assassins' world of dangerous politics and strange magics - and cultivate a flair for death.
The Eye of the World: The Graphic Novel, Volume One begins Robert Jordan's epic fantasy tale by introducing Rand al'Thor and his friends Matrim and Perrin at the spring festival. Moiraine Damodred and Lan Mandragoran appear, and almost before Rand knows it, he and his friends are fleeing his home village with Moiraine, Lan, and Egwene al'Vere, the innkeeper's daughter, who wishes to become an Aes Sedai. The conclusion of this volume leaves the travelers on the road to Baerlon, barely ahead of the pursuing Trollocs and Draghkar. As they run for their lives, Moiraine and Lan begin to teach the young people what they need to know to survive in this dangerous world.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
When dealing with a masterpiece, only the best will do. That’s why writer Daniel Abraham and illustrator Tommy Patterson were chosen to adapt George R. R. Martin’s beloved fantasy classic A Game of Thrones as a graphic novel. And as anyone who has read the previous two collected volumes of the ongoing series can attest, the result has been a stunning tour de force faithful in every respect to its brilliant original.
In King’s Landing, Lord Eddard Stark of Winterfell—the Hand of King Robert Baratheon—is surrounded by enemies. Some are openly declared, such as Ser Jaime Lannister and his sister, Queen Cersei. Others are hidden in the shadows. Still others wear the smiling mask of friends. But all are deadly, as Eddard is about to discover.
Nor is the enmity between Eddard and the Lannister siblings the sole source of friction between these powerful noble families. For Tyrion Lannister, the Imp—whose stunted, twisted body houses the mind of a genius—has but lately won his freedom from Lady Catelyn Stark, Eddard’s wife, who had accused him of attempting to murder her youngest son, Brandon. Now he seeks out his father, his restless thoughts bent on revenge.
Far to the north, the bastard Jon Snow, newly sworn to the Night’s Watch, takes the first faltering steps toward a destiny stranger than he could ever dream—a destiny that will bring him face-to-face with unspeakable horrors from beyond the edge of the world.
While across the Narrow Sea, Daenerys Targaryen, wed to the great Dothraki warlord Khal Drogo, and pregnant with his child—a son prophesied to conquer the world—will see her own destiny take an unforeseen turn.
From the Hardcover edition.
Hiccup, Toothless, and all their dragon-riding friends from DreamWorks Animation's acclaimed How to Train Your Dragon films are starting new adventures in comics! Created with the help of the film's writer, director, and producer Dean DeBlois, these graphic novellas will bridge the gap between the second film and the upcoming third film. More adventures, more dragon lore, and more fun! You won't have to wait years for more dragons; they are coming to you--in comics!