Spanish painter (full name: Francisco Jose de Goya y Lucientes) and graphic artist. He was the most powerful and original European artist of his time, but his genius was slow in maturing and he was well into his thirties before he began producing work that set him apart from his contemporaries. Goya completed some 500 oil paintings and murals, about 300 etchings and lithographs, and many hundreds of drawings. He was exceptionally versatile and his work expresses a very wide range of emotion. His technical freedom and originality likewise are remarkable. In his own day he was chiefly celebrated for his portraits, of which he painted more than 200; but his fame now rests equally on his other work.
Rackham's work is often described as a fusion of a northern European 'Nordic' style strongly influenced by the Japanese woodblock tradition of the early 19th century.
Michelangelo was extraordinarily famous during his lifetime, so much so that other artists produced portraits of him and three biographies were written. His artistic achievements set him in a class apart from his contemporaries; after the death of his main rival Raphael in 1520, he was to dominate the Roman art world for more than four decades. His primary focus as an artist was the male body, and his drawings chart his relentless search to find poses that would most eloquently express the emotional and spiritual state of his subjects.
A sculptor, architect, painter, and graphic artist, Michelangelo cannot be assigned definitely to any of those genres. The drawing as a medium for developing new ideas and conveying artistic thoughts, however, is the connecting link to and the basis of all his creative activities. During the Renaissance, drawing was established as the basis of every genre of art. Michelangelo viewed his drawings as material he needed for his work.
Contemporaries of Michelangelo collected his drawings during his lifetime and guarded them like precious gems. Presently, the total number of his existing drawings is around 600. However, during his more than seventy years of activity, he certainly produced much more, thus many works by the master must have been lost. It is well known that Michelangelo twice destroyed his own drawings: the first time was in 1517, the second time shortly before his death.
Fuseli was largely neglected after his death until his rediscovery in the early 20th century by Expressionist painters and Surrealist artists, who admired his romantic subjectivism, complex symbolism and bold composition.
Demuth was a lifelong resident of Lancaster, Pennsylvania. He graduated from Franklin & Marshall Academy before studying at Drexel University and at Philadelphia's Pennsylvania Academy of Fine Arts. While he was a student at PAFA, he met William Carlos Williams at his boarding house. The two were fast friends and remained close for the rest of their lives.
He later studied at Académie Colarossi and Académie Julian in Paris, where he became a part of the avant garde art scene.
"Search the history of American art," wrote Ken Johnson in The New York Times, "and you will discover few watercolors more beautiful than those of Charles Demuth. Combining exacting botanical observation and loosely Cubist abstraction, his watercolors of flowers, fruit and vegetables have a magical liveliness and an almost shocking sensuousness."
Many of Rops’s etchings are deeply erotic and depict an imaginary underworld or subjects of social decadence. His art is dark and surreal, often mingling life, sex and satanic elements. His style is more often described as Decadent, Symbolist, and a precursor to the Expressionist.
James Abbott McNeill Whistler was The American painter, etcher, and lithographer who created a new set of principles for the fine arts, favored "art for art's sake", and introduced a delicate style of painting in which atmosphere and mood were the main focus. Establishing himself as a painter in Paris and London, Whistler developed his distinctive style, utilizing muted colors and simple forms. His masterpiece is largely credited as "Whistler's Mother" ("Arrangement in Grey and Black No. 1"). His work later provided the inspiration for Oscar Wilde's novel The Picture of Dorian Gray (1890).
An important Post-Impressionist French painter, Georges Seurat moved away from the apparent spontaneity and rapidity of Impressionism and developed a structured, more monumental art to depict modern urban life. For several of his large compositions, Seurat painted many small studies. He is chiefly remembered as the pioneer of the Neo-Impressionist technique commonly known as Divisionism, or Pointillism, an approach associated with a softly flickering surface of small dots or strokes of color. His innovations derived from new quasi-scientific theories about color and expression, yet the graceful beauty of his work is explained by the influence of very different sources.
"My drawings inspire, and are not to be defined. They place us, as does music, in the ambiguous realm of the undetermined."
Redon's work represents an exploration of his internal feelings and psyche. He himself wanted to "place the visible at the service of the invisible"; thus, although his work seems filled with strange beings and grotesque dichotomies, his aim was to represent pictorially the ghosts of his own mind.
Holbein acted not only as a portraitist but also as a fashion designer for the court. The artist made designs for all the state robes of the king; he left, in addition, more than 250 delicate drawings for everything from buttons and buckles to pageant weapons, horse out-fittings, and book-bindings for the royal household. This choice of work indicates Holbein's Mannerist concentration on surface texture and detail of design, a concern that in some ways precluded the incorporation of great psychological depth in his portraits.
Géricault's first major work, The Charging Chasseur, exhibited at the Paris Salon of 1812, revealed the influence of the style of Rubens and an interest in the depiction of contemporary subject matter. Géricault continually returned to the military themes of his early paintings, and the series of lithographs he undertook on military subjects are considered some of the earliest masterworks in that medium. Perhaps his most significant, and certainly most ambitious work, is The Raft of the Medusa (1818–1819), which depicted the aftermath of a contemporary French shipwreck, Meduse, in which the captain had left the crew and passengers to die.
Bellows taught at the Art Institute of Chicago in 1919. In 1920, he began to spend nearly half of each year in Woodstock, New York, where he built a home for his family. He died on January 8, 1925 in New York City, of peritonitis, after failing to tend to a ruptured appendix. He was survived by his wife, Emma Story Bellows (married 1910), and daughters Anne and Jean. Bellows is buried at Green-Wood Cemetery in Brooklyn.
Repin persistently searched for new techniques and content to give his work more fullness and depth. He had favorite subjects, and a limited circle of people whose portraits he painted. But he had a deep sense of purpose in his aesthetics, and had the great artistic gift to sense the spirit of the age and its reflection in the lives and characters of individuals. Repin's search for truth and for an ideal led him various directions artistically, influenced by aspects of hidden social and spiritual experiences and national culture.
Le Brun primarily worked for King Louis XIV, for whom he executed large altarpieces and battle pieces. His most important paintings are at Versailles. Besides his gigantic labors at Versailles and the Louvre, the number of his works for religious corporations and private patrons is enormous. Le Brun was also a fine portraitist and an excellent draughtsman, but he was not fond of portrait or landscape painting, which he felt to be a mere exercise in developing technical prowess. What mattered was scholarly composition, whose ultimate goal was to nourish the spirit. The fundamental basis on which the director of the Academy based his art was unquestionably to make his paintings speak, through a series of symbols, costumes and gestures that allowed him to select for his composition the narrative elements that gave his works a particular depth. For Le Brun, a painting represented a story one could read. Nearly all his compositions have been reproduced by celebrated engravers.
In his posthumously published treatise, Méthode pour apprendre à dessiner les passions (1698) he promoted the expression of the emotions in painting. It had much influence on art theory for the next two centuries.
Many of his drawings are in the Louvre and the Monaco Royal Collection. He was also the teacher of painter Ludovico Dorigny.
François Boucher was French Rococo painter, engraver, and designer, who best represent the frivolity and elegant showiness of French court at the 18th century. Boucher the painter was no less prolific or varied as a draftsman. Drawings played a massive amount of roles in the preparation of paintings and as designs for printmakers, as well as being created as finished works of art for the growing market of collectors. For his major canvases, Boucher followed standard studio practices of the time, working out the overall composition and then making chalk studies for individual figures, or groups of figures
Furries are so much fun to draw, people have been doing so for thousands of years. By crossing animal traits with human, you can create some fantastic characters with distinct personalities.
The authors of Draw Furries bring you more of the best step-by-step lessons for creating anthropomorphic characters. You'll learn everything from furry anatomy, facial expressions and poses to costumes, coloring and settings! You'll also learn how to create characters that convey the various personalities and spirits of the animals they resemble. Draw More Furries is packed with 20 new furries, "scalies," and mythological creatures with lessons covering everything from drawing mouths and muzzles to paws, feathers and fur. The anthropomorphic creatures you can create with these easy-to-learn lessons are limitless!
But you won't just stop there. Lindsay and Jared take you to the next level by showing you how to build a scene from start to finish. From dinosaur warriors to snow leopard pirates, you'll be drawing all kinds of fun, furry friends in no time! Loaded with more than 50 step-by-step demonstrations for a variety of characters from furries to mythological creatures. Extended demonstration shows how to build a scene from initial concept drawings and character development to a final colored scene. See a variety of different styles of art from guest artists who share their processes for creating lively characters.
For the first time ever, drawing instructor and graphic novelist Mark Crilley brings his easy-to-follow artistic instruction to aspiring artists in the form of a comic book, providing you with a one-of-a-kind how-to experience. In The Drawing Lesson, you’ll meet David—a young boy who wants nothing more than to learn how to draw. Luckily for David, he’s just met Becky—his helpful drawing mentor. Page by page, Becky teaches David (and you!) about the essential fundamentals that artists need in order to master drawing, all in a unique visual format. In panel after panel, Crilley provides lessons on shading, negative space, creating compositions, and more, with accompanying exercises that you can try for yourself. Are you ready to start your drawing lesson today?
From the Trade Paperback edition.
There's so much to explore in the world of furries, from flamboyant costumes to spectacular hair styles to unforgettable expressions and poses--it's all here!
The authors of Draw Furries and Draw More Furries have taken drawing these fantastical creatures to a whole other level--covering all of the bases. Immerse yourself in multiple easy-to-draw lessons and discover different coloring techniques, learn how to create realistic fur and scales and develop the skills to go about creating your own personal fursona! The possibilities are limitless when making these amazing anthropomorphic characters, so join Lindsay and Jared as they take you to the next level of your furtastic journey! Jam-packed with 25 step-by-step demonstrations to help you create a wide array of furries, ranging from slinky scalies to a modern day sphinx Loaded with a variety of different styles and techniques from contributing artists as they take you on a journey through their artistic processes Learn how to create a furry from start to finish, delving deeper into designing a personal wardrobe, exploring the perfect background for your characters and so much more
In just 20 minutes a day for a month, you can learn to draw anything, whether from the world around you or from your own imagination. It’s time to embark on your creative journey. Pick up your pencil and begin today!
What do you get when you cross a human with a horse (or a hamster, or a hummingbird)? You get any one of a number of fun anthropomorphic animals, also known as "furries" to their friends. From facial expressions to creative coloring, this book contains all the know-how you need to create anthropomorphic cat, dog, horse, rodent and bird characters.
Step by step, you'll learn how to:Draw species-appropriate tails, eyes, wings and other fun details Give your characters clothes, poses and personalities Create the perfect backgrounds for your furry antics—with two start-to-finish demonstrations showing how Packed with tons of inspiration—from teeny-bopper bunnies and yorky glamour queens to Ninja squirrels and lion kings—Draw Furries will help you create a world of crazy, cool characters just waiting to burst out of your imagination.
These beautifully drawn women go all out to illustrate their fighting prowess in a bunch of brutal, no-holds-barred drawings:
Full-color illustrations, line art drawings, even sketches, all hand-drawn and digitally colored by the notorious Nonoririn.
Ready to rumble?
From comics to video games to contemporary fine art, the beautiful, wide-eyed-girl look of shoujo manga has infiltrated pop culture, and no artist's work today better exemplifies this trend than Camilla D'Errico's. In her first instructional guide, D'Errico reveals techniques for creating her emotive yet playful manga characters, with lessons on drawing basic body construction, capturing action, and creating animals, chibis, and mascots. Plus, she gives readers a behind-the-scenes look at her character design process, pointers on creating their own comics, and prompts for finishing her drawings. Pop Manga is both a celebration of creativity and an indespensible guide that is sure to appeal to manga diehards and aspiring artists alike.
Authors Mark and Mary Willenbrink (Watercolor for the Absolute Beginner) cover it all—from choosing materials and the correct way to hold your pencil, to expert advice on the tricky stuff, like getting proportions and perspective right, drawing reflections, and designing strong compositions. (It's not as scary as it sounds…not with Mark and Mary as your guide!)
At the heart of this book, a series of fun, hands-on exercises help you practice and perfect your strokes—24 mini-demos lead up to 9 full step-by-step demos. Each exercise builds on the previous one as you develop your skills, build your confidence, and enjoy yourself along the way. The lessons you learn by drawing simple subjects such as coffee mugs, clouds and trees will help you take on progressively more challenging matter like animals, still lifes, landscapes and portraits…the kinds of subjects and scenes you've always dreamt of drawing.
This book is just the ticket for budding artists of any age. It's never too early and never too late to discover the pure joy of drawing!